Add stubs to libnativewindow.so.
Add AHardwareBuffer_createFromHandle and AHardwareBuffer_getNativeHandle
apex accessible API.
This allows com.android.neuralnetworks APEX to use system
libnativewindow.so, greatly reducing its size and dependencies.
Test: Flashed pixel device & run NNAPI tests.
Bug: 140440028
Bug: 144488395
Change-Id: I3eef0b9cde4dd5c8dc5955d6ca37079cd6cf706b
Merged-In: I3eef0b9cde4dd5c8dc5955d6ca37079cd6cf706b
(cherry picked from commit 7864fbc2b8c4402c2694941a17fa736ef4c830ef)
diff --git a/libs/nativewindow/Android.bp b/libs/nativewindow/Android.bp
index 27ab482..55400c7 100644
--- a/libs/nativewindow/Android.bp
+++ b/libs/nativewindow/Android.bp
@@ -85,6 +85,11 @@
export_header_lib_headers: [
"libnativebase_headers",
],
+
+ stubs: {
+ symbol_file: "libnativewindow.map.txt",
+ versions: ["29"],
+ },
}
llndk_library {
diff --git a/libs/nativewindow/libnativewindow.map.txt b/libs/nativewindow/libnativewindow.map.txt
index fece733..db1c9b7 100644
--- a/libs/nativewindow/libnativewindow.map.txt
+++ b/libs/nativewindow/libnativewindow.map.txt
@@ -2,9 +2,9 @@
global:
AHardwareBuffer_acquire;
AHardwareBuffer_allocate;
- AHardwareBuffer_createFromHandle; # llndk
+ AHardwareBuffer_createFromHandle; # llndk # apex
AHardwareBuffer_describe;
- AHardwareBuffer_getNativeHandle; # llndk
+ AHardwareBuffer_getNativeHandle; # llndk # apex
AHardwareBuffer_isSupported; # introduced=29
AHardwareBuffer_lock;
AHardwareBuffer_lockAndGetInfo; # introduced=29
diff --git a/libs/nativewindow/tests/AHardwareBufferTest.cpp b/libs/nativewindow/tests/AHardwareBufferTest.cpp
index cc2731d..71b1f9f 100644
--- a/libs/nativewindow/tests/AHardwareBufferTest.cpp
+++ b/libs/nativewindow/tests/AHardwareBufferTest.cpp
@@ -20,6 +20,7 @@
#include <android/hardware_buffer.h>
#include <private/android/AHardwareBufferHelpers.h>
#include <android/hardware/graphics/common/1.0/types.h>
+#include <vndk/hardware_buffer.h>
#include <gtest/gtest.h>
@@ -100,9 +101,33 @@
(uint64_t)BufferUsage::CPU_WRITE_RARELY,
AHARDWAREBUFFER_USAGE_CPU_READ_RARELY | AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY));
-EXPECT_TRUE(TestUsageConversion(
+ EXPECT_TRUE(TestUsageConversion(
(uint64_t)BufferUsage::GPU_RENDER_TARGET | (uint64_t)BufferUsage::GPU_TEXTURE |
- 1ull << 29 | 1ull << 57,
+ 1ull << 29 | 1ull << 57,
AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT | AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE |
AHARDWAREBUFFER_USAGE_VENDOR_1 | AHARDWAREBUFFER_USAGE_VENDOR_13));
}
+
+TEST(AHardwareBufferTest, GetCreateHandleTest) {
+ AHardwareBuffer_Desc desc{
+ .width = 64,
+ .height = 1,
+ .layers = 1,
+ .format = AHARDWAREBUFFER_FORMAT_BLOB,
+ .usage = AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN | AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN,
+ .stride = 64,
+ };
+
+ AHardwareBuffer* buffer = nullptr;
+ EXPECT_EQ(0, AHardwareBuffer_allocate(&desc, &buffer));
+ const native_handle_t* handle = AHardwareBuffer_getNativeHandle(buffer);
+ EXPECT_NE(nullptr, handle);
+
+ AHardwareBuffer* otherBuffer = nullptr;
+ EXPECT_EQ(0, AHardwareBuffer_createFromHandle(
+ &desc, handle, AHARDWAREBUFFER_CREATE_FROM_HANDLE_METHOD_CLONE, &otherBuffer));
+ EXPECT_NE(nullptr, otherBuffer);
+
+ AHardwareBuffer_release(buffer);
+ AHardwareBuffer_release(otherBuffer);
+}