Support bilinear filtering in Skia-RE

Test: Manual. Play video on Reddit.
Bug: 173417370

Change-Id: I857659d6e02fbf1cb4a198e24134fefc257bb638
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index 07be0b6..0c89cd4 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -652,7 +652,16 @@
 
             matrix.postConcat(texMatrix);
             matrix.postScale(rotatedBufferWidth, rotatedBufferHeight);
-            sk_sp<SkShader> shader = image->makeShader(matrix);
+            sk_sp<SkShader> shader;
+
+            if (layer->source.buffer.useTextureFiltering) {
+                shader = image->makeShader(SkTileMode::kClamp, SkTileMode::kClamp,
+                                           SkSamplingOptions(
+                                                   {SkFilterMode::kLinear, SkMipmapMode::kNone}),
+                                           &matrix);
+            } else {
+                shader = image->makeShader(matrix);
+            }
 
             if (mUseColorManagement &&
                 needsToneMapping(layer->sourceDataspace, display.outputDataspace)) {