[SurfaceFlinger] Store current offsets in VSyncModulator.
This way updated offsets are properly persisted to DispSyncSource.
Bug: 135770834
Test: systrace shows correct offsets
Change-Id: I34ed81ebecfa8a4f9826d4a7713da0ec0a8b23de
diff --git a/services/surfaceflinger/Scheduler/VSyncModulator.h b/services/surfaceflinger/Scheduler/VSyncModulator.h
index c6374be..10cf8e6 100644
--- a/services/surfaceflinger/Scheduler/VSyncModulator.h
+++ b/services/surfaceflinger/Scheduler/VSyncModulator.h
@@ -114,8 +114,8 @@
// Updates offsets and persists them into the scheduler framework.
void updateOffsets() EXCLUDES(mMutex);
void updateOffsetsLocked() REQUIRES(mMutex);
- // Updates the internal offset type.
- void updateOffsetType() REQUIRES(mMutex);
+ // Updates the internal offsets and offset type.
+ void flushOffsets() REQUIRES(mMutex);
mutable std::mutex mMutex;
std::unordered_map<OffsetType, Offsets> mOffsetMap GUARDED_BY(mMutex);
@@ -128,7 +128,7 @@
Scheduler::ConnectionHandle* mAppConnectionHandle = nullptr;
Scheduler::ConnectionHandle* mSfConnectionHandle = nullptr;
- OffsetType mOffsetType GUARDED_BY(mMutex) = OffsetType::Late;
+ Offsets mOffsets GUARDED_BY(mMutex) = {Scheduler::RefreshRateType::DEFAULT, 0, 0};
std::atomic<Scheduler::TransactionStart> mTransactionStart =
Scheduler::TransactionStart::NORMAL;