Merge "SF: avoid calling pendingBuffers.insert twice" into sc-dev
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 44006b8..94d798f 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -3420,7 +3420,7 @@
         const auto vsyncId = frameTimelineInfoChanged ? s.frameTimelineInfo.vsyncId : info.vsyncId;
         if (isAutoTimestamp && layer->frameIsEarly(expectedPresentTime, vsyncId)) {
             ATRACE_NAME("frameIsEarly()");
-            return false;
+            ready = false;
         }
 
         if (!mScheduler->isVsyncValid(expectedPresentTime, layer->getOwnerUid())) {
@@ -3438,7 +3438,6 @@
             }
             pendingBuffers.insert(s.surface);
         }
-        pendingBuffers.insert(s.surface);
     }
     return ready;
 }