use gl.h to generate the *.in files. we are now supporting the full gl.h and glext.h apis.
diff --git a/opengl/libs/GLES_CM/gl.cpp b/opengl/libs/GLES_CM/gl.cpp
index 12c3a07..0057168 100644
--- a/opengl/libs/GLES_CM/gl.cpp
+++ b/opengl/libs/GLES_CM/gl.cpp
@@ -101,6 +101,7 @@
 
 extern "C" {
 #include "gl_api.in"
+#include "glext_api.in"
 }
 
 #undef API_ENTRY
@@ -109,8 +110,8 @@
 
 
 /*
- * These GL calls are special because they need to EGL to retrieve some
- * informations before they can execute.
+ * These GL calls are special because they need to call into EGL to retrieve
+ * some informations before they can execute.
  */