Merge "Fix wallpaper window multi-touch" into tm-qpr-dev
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 5c47be9..4ad9f42 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -2196,8 +2196,31 @@
             // Update the temporary touch state.
             BitSet32 pointerIds;
             pointerIds.markBit(entry.pointerProperties[pointerIndex].id);
-
             tempTouchState.addOrUpdateWindow(windowHandle, targetFlags, pointerIds);
+
+            // If this is the pointer going down and the touched window has a wallpaper
+            // then also add the touched wallpaper windows so they are locked in for the duration
+            // of the touch gesture.
+            // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
+            // engine only supports touch events.  We would need to add a mechanism similar
+            // to View.onGenericMotionEvent to enable wallpapers to handle these events.
+            if (maskedAction == AMOTION_EVENT_ACTION_DOWN ||
+                maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN) {
+                if ((targetFlags & InputTarget::FLAG_FOREGROUND) &&
+                    windowHandle->getInfo()->inputConfig.test(
+                            gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER)) {
+                    sp<WindowInfoHandle> wallpaper = findWallpaperWindowBelow(windowHandle);
+                    if (wallpaper != nullptr) {
+                        int32_t wallpaperFlags = InputTarget::FLAG_WINDOW_IS_OBSCURED |
+                                InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED |
+                                InputTarget::FLAG_DISPATCH_AS_IS;
+                        if (isSplit) {
+                            wallpaperFlags |= InputTarget::FLAG_SPLIT;
+                        }
+                        tempTouchState.addOrUpdateWindow(wallpaper, wallpaperFlags, pointerIds);
+                    }
+                }
+            }
         }
     } else {
         /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
@@ -2274,6 +2297,10 @@
                 BitSet32 pointerIds;
                 pointerIds.markBit(entry.pointerProperties[0].id);
                 tempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
+
+                // Check if the wallpaper window should deliver the corresponding event.
+                slipWallpaperTouch(targetFlags, oldTouchedWindowHandle, newTouchedWindowHandle,
+                                   tempTouchState, pointerIds);
             }
         }
 
@@ -2379,39 +2406,6 @@
         }
     }
 
-    // If this is the first pointer going down and the touched window has a wallpaper
-    // then also add the touched wallpaper windows so they are locked in for the duration
-    // of the touch gesture.
-    // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
-    // engine only supports touch events.  We would need to add a mechanism similar
-    // to View.onGenericMotionEvent to enable wallpapers to handle these events.
-    if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
-        sp<WindowInfoHandle> foregroundWindowHandle =
-                tempTouchState.getFirstForegroundWindowHandle();
-        if (foregroundWindowHandle &&
-            foregroundWindowHandle->getInfo()->inputConfig.test(
-                    WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER)) {
-            const std::vector<sp<WindowInfoHandle>>& windowHandles =
-                    getWindowHandlesLocked(displayId);
-            for (const sp<WindowInfoHandle>& windowHandle : windowHandles) {
-                const WindowInfo* info = windowHandle->getInfo();
-                if (info->displayId == displayId &&
-                    windowHandle->getInfo()->inputConfig.test(
-                            WindowInfo::InputConfig::IS_WALLPAPER)) {
-                    BitSet32 pointerIds;
-                    pointerIds.markBit(entry.pointerProperties[0].id);
-                    tempTouchState
-                            .addOrUpdateWindow(windowHandle,
-                                               InputTarget::FLAG_WINDOW_IS_OBSCURED |
-                                                       InputTarget::
-                                                               FLAG_WINDOW_IS_PARTIALLY_OBSCURED |
-                                                       InputTarget::FLAG_DISPATCH_AS_IS,
-                                               pointerIds);
-                }
-            }
-        }
-    }
-
     // Success!  Output targets.
     injectionResult = InputEventInjectionResult::SUCCEEDED;
 
@@ -3685,7 +3679,7 @@
 }
 
 void InputDispatcher::synthesizePointerDownEventsForConnectionLocked(
-        const sp<Connection>& connection) {
+        const sp<Connection>& connection, int32_t targetFlags) {
     if (connection->status == Connection::Status::BROKEN) {
         return;
     }
@@ -3713,7 +3707,7 @@
         target.globalScaleFactor = windowInfo->globalScaleFactor;
     }
     target.inputChannel = connection->inputChannel;
-    target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
+    target.flags = targetFlags;
 
     for (std::unique_ptr<EventEntry>& downEventEntry : downEvents) {
         switch (downEventEntry->type) {
@@ -3744,6 +3738,16 @@
     startDispatchCycleLocked(currentTime, connection);
 }
 
+void InputDispatcher::synthesizeCancelationEventsForWindowLocked(
+        const sp<WindowInfoHandle>& windowHandle, const CancelationOptions& options) {
+    if (windowHandle != nullptr) {
+        sp<Connection> wallpaperConnection = getConnectionLocked(windowHandle->getToken());
+        if (wallpaperConnection != nullptr) {
+            synthesizeCancelationEventsForConnectionLocked(wallpaperConnection, options);
+        }
+    }
+}
+
 std::unique_ptr<MotionEntry> InputDispatcher::splitMotionEvent(
         const MotionEntry& originalMotionEntry, BitSet32 pointerIds) {
     ALOG_ASSERT(pointerIds.value != 0);
@@ -4762,14 +4766,7 @@
                         touchedWindow.windowHandle->getInfo()->inputConfig.test(
                                 gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER)) {
                         sp<WindowInfoHandle> wallpaper = state.getWallpaperWindow();
-                        if (wallpaper != nullptr) {
-                            sp<Connection> wallpaperConnection =
-                                    getConnectionLocked(wallpaper->getToken());
-                            if (wallpaperConnection != nullptr) {
-                                synthesizeCancelationEventsForConnectionLocked(wallpaperConnection,
-                                                                               options);
-                            }
-                        }
+                        synthesizeCancelationEventsForWindowLocked(wallpaper, options);
                     }
                 }
                 state.windows.erase(state.windows.begin() + i);
@@ -5082,6 +5079,7 @@
         // Erase old window.
         int32_t oldTargetFlags = touchedWindow->targetFlags;
         BitSet32 pointerIds = touchedWindow->pointerIds;
+        sp<WindowInfoHandle> fromWindowHandle = touchedWindow->windowHandle;
         state->removeWindowByToken(fromToken);
 
         // Add new window.
@@ -5113,7 +5111,10 @@
                     options(CancelationOptions::CANCEL_POINTER_EVENTS,
                             "transferring touch focus from this window to another window");
             synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
-            synthesizePointerDownEventsForConnectionLocked(toConnection);
+            synthesizePointerDownEventsForConnectionLocked(toConnection, newTargetFlags);
+            // Check if the wallpaper window should deliver the corresponding event.
+            transferWallpaperTouch(oldTargetFlags, newTargetFlags, fromWindowHandle, toWindowHandle,
+                                   *state, pointerIds);
         }
 
         if (DEBUG_FOCUS) {
@@ -6398,4 +6399,97 @@
     mMonitorDispatchingTimeout = timeout;
 }
 
+void InputDispatcher::slipWallpaperTouch(int32_t targetFlags,
+                                         const sp<WindowInfoHandle>& oldWindowHandle,
+                                         const sp<WindowInfoHandle>& newWindowHandle,
+                                         TouchState& state, const BitSet32& pointerIds) {
+    const bool oldHasWallpaper = oldWindowHandle->getInfo()->inputConfig.test(
+            gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER);
+    const bool newHasWallpaper = (targetFlags & InputTarget::FLAG_FOREGROUND) &&
+            newWindowHandle->getInfo()->inputConfig.test(
+                    gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER);
+    const sp<WindowInfoHandle> oldWallpaper =
+            oldHasWallpaper ? state.getWallpaperWindow() : nullptr;
+    const sp<WindowInfoHandle> newWallpaper =
+            newHasWallpaper ? findWallpaperWindowBelow(newWindowHandle) : nullptr;
+    if (oldWallpaper == newWallpaper) {
+        return;
+    }
+
+    if (oldWallpaper != nullptr) {
+        state.addOrUpdateWindow(oldWallpaper, InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT,
+                                BitSet32(0));
+    }
+
+    if (newWallpaper != nullptr) {
+        state.addOrUpdateWindow(newWallpaper,
+                                InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER |
+                                        InputTarget::FLAG_WINDOW_IS_OBSCURED |
+                                        InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED,
+                                pointerIds);
+    }
+}
+
+void InputDispatcher::transferWallpaperTouch(int32_t oldTargetFlags, int32_t newTargetFlags,
+                                             const sp<WindowInfoHandle> fromWindowHandle,
+                                             const sp<WindowInfoHandle> toWindowHandle,
+                                             TouchState& state, const BitSet32& pointerIds) {
+    const bool oldHasWallpaper = (oldTargetFlags & InputTarget::FLAG_FOREGROUND) &&
+            fromWindowHandle->getInfo()->inputConfig.test(
+                    gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER);
+    const bool newHasWallpaper = (newTargetFlags & InputTarget::FLAG_FOREGROUND) &&
+            toWindowHandle->getInfo()->inputConfig.test(
+                    gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER);
+
+    const sp<WindowInfoHandle> oldWallpaper =
+            oldHasWallpaper ? state.getWallpaperWindow() : nullptr;
+    const sp<WindowInfoHandle> newWallpaper =
+            newHasWallpaper ? findWallpaperWindowBelow(toWindowHandle) : nullptr;
+    if (oldWallpaper == newWallpaper) {
+        return;
+    }
+
+    if (oldWallpaper != nullptr) {
+        CancelationOptions options(CancelationOptions::Mode::CANCEL_POINTER_EVENTS,
+                                   "transferring touch focus to another window");
+        state.removeWindowByToken(oldWallpaper->getToken());
+        synthesizeCancelationEventsForWindowLocked(oldWallpaper, options);
+    }
+
+    if (newWallpaper != nullptr) {
+        int32_t wallpaperFlags =
+                oldTargetFlags & (InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
+        wallpaperFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED |
+                InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
+        state.addOrUpdateWindow(newWallpaper, wallpaperFlags, pointerIds);
+        sp<Connection> wallpaperConnection = getConnectionLocked(newWallpaper->getToken());
+        if (wallpaperConnection != nullptr) {
+            sp<Connection> toConnection = getConnectionLocked(toWindowHandle->getToken());
+            toConnection->inputState.mergePointerStateTo(wallpaperConnection->inputState);
+            synthesizePointerDownEventsForConnectionLocked(wallpaperConnection, wallpaperFlags);
+        }
+    }
+}
+
+sp<WindowInfoHandle> InputDispatcher::findWallpaperWindowBelow(
+        const sp<WindowInfoHandle>& windowHandle) const {
+    const std::vector<sp<WindowInfoHandle>>& windowHandles =
+            getWindowHandlesLocked(windowHandle->getInfo()->displayId);
+    bool foundWindow = false;
+    for (const sp<WindowInfoHandle>& otherHandle : windowHandles) {
+        if (!foundWindow && otherHandle != windowHandle) {
+            continue;
+        }
+        if (windowHandle == otherHandle) {
+            foundWindow = true;
+            continue;
+        }
+
+        if (otherHandle->getInfo()->inputConfig.test(WindowInfo::InputConfig::IS_WALLPAPER)) {
+            return otherHandle;
+        }
+    }
+    return nullptr;
+}
+
 } // namespace android::inputdispatcher
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index ed89ed0..0df5894 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -621,8 +621,12 @@
                                                         const CancelationOptions& options)
             REQUIRES(mLock);
 
-    void synthesizePointerDownEventsForConnectionLocked(const sp<Connection>& connection)
-            REQUIRES(mLock);
+    void synthesizePointerDownEventsForConnectionLocked(const sp<Connection>& connection,
+                                                        int32_t targetFlags) REQUIRES(mLock);
+
+    void synthesizeCancelationEventsForWindowLocked(
+            const sp<android::gui::WindowInfoHandle>& windowHandle,
+            const CancelationOptions& options) REQUIRES(mLock);
 
     // Splitting motion events across windows.
     std::unique_ptr<MotionEntry> splitMotionEvent(const MotionEntry& originalMotionEntry,
@@ -684,6 +688,18 @@
     bool recentWindowsAreOwnedByLocked(int32_t pid, int32_t uid) REQUIRES(mLock);
 
     sp<InputReporterInterface> mReporter;
+
+    void slipWallpaperTouch(int32_t targetFlags,
+                            const sp<android::gui::WindowInfoHandle>& oldWindowHandle,
+                            const sp<android::gui::WindowInfoHandle>& newWindowHandle,
+                            TouchState& state, const BitSet32& pointerIds) REQUIRES(mLock);
+    void transferWallpaperTouch(int32_t oldTargetFlags, int32_t newTargetFlags,
+                                const sp<android::gui::WindowInfoHandle> fromWindowHandle,
+                                const sp<android::gui::WindowInfoHandle> toWindowHandle,
+                                TouchState& state, const BitSet32& pointerIds) REQUIRES(mLock);
+
+    sp<android::gui::WindowInfoHandle> findWallpaperWindowBelow(
+            const sp<android::gui::WindowInfoHandle>& windowHandle) const REQUIRES(mLock);
 };
 
 } // namespace android::inputdispatcher
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 58617f7..ca0ef2a 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -58,6 +58,8 @@
         AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
 static constexpr int32_t POINTER_2_DOWN =
         AMOTION_EVENT_ACTION_POINTER_DOWN | (2 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+static constexpr int32_t POINTER_0_UP =
+        AMOTION_EVENT_ACTION_POINTER_UP | (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
 static constexpr int32_t POINTER_1_UP =
         AMOTION_EVENT_ACTION_POINTER_UP | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
 
@@ -73,6 +75,9 @@
 
 static constexpr std::chrono::duration STALE_EVENT_TIMEOUT = 1000ms;
 
+static constexpr int expectedWallpaperFlags =
+        AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
+
 struct PointF {
     float x;
     float y;
@@ -1670,8 +1675,6 @@
     sp<FakeWindowHandle> wallpaperWindow =
             new FakeWindowHandle(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
     wallpaperWindow->setIsWallpaper(true);
-    constexpr int expectedWallpaperFlags =
-            AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
 
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {foregroundWindow, wallpaperWindow}}});
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -1714,8 +1717,6 @@
     sp<FakeWindowHandle> wallpaperWindow =
             new FakeWindowHandle(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
     wallpaperWindow->setIsWallpaper(true);
-    constexpr int expectedWallpaperFlags =
-            AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
 
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {foregroundWindow, wallpaperWindow}}});
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -1745,24 +1746,27 @@
     foregroundWindow->consumeMotionCancel();
 }
 
+class ShouldSplitTouchFixture : public InputDispatcherTest,
+                                public ::testing::WithParamInterface<bool> {};
+INSTANTIATE_TEST_SUITE_P(InputDispatcherTest, ShouldSplitTouchFixture,
+                         ::testing::Values(true, false));
 /**
  * A single window that receives touch (on top), and a wallpaper window underneath it.
  * The top window gets a multitouch gesture.
  * Ensure that wallpaper gets the same gesture.
  */
-TEST_F(InputDispatcherTest, WallpaperWindow_ReceivesMultiTouch) {
+TEST_P(ShouldSplitTouchFixture, WallpaperWindowReceivesMultiTouch) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
-    window->setDupTouchToWallpaper(true);
+    sp<FakeWindowHandle> foregroundWindow =
+            new FakeWindowHandle(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT);
+    foregroundWindow->setDupTouchToWallpaper(true);
+    foregroundWindow->setPreventSplitting(GetParam());
 
     sp<FakeWindowHandle> wallpaperWindow =
             new FakeWindowHandle(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
     wallpaperWindow->setIsWallpaper(true);
-    constexpr int expectedWallpaperFlags =
-            AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
 
-    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window, wallpaperWindow}}});
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {foregroundWindow, wallpaperWindow}}});
 
     // Touch down on top window
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -1771,7 +1775,7 @@
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     // Both top window and its wallpaper should receive the touch down
-    window->consumeMotionDown();
+    foregroundWindow->consumeMotionDown();
     wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
 
     // Second finger down on the top window
@@ -1790,11 +1794,34 @@
                                 InputEventInjectionSync::WAIT_FOR_RESULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
-    window->consumeMotionPointerDown(1 /* pointerIndex */);
+    foregroundWindow->consumeMotionPointerDown(1 /* pointerIndex */);
     wallpaperWindow->consumeMotionPointerDown(1 /* pointerIndex */, ADISPLAY_ID_DEFAULT,
                                               expectedWallpaperFlags);
-    window->assertNoEvents();
-    wallpaperWindow->assertNoEvents();
+
+    const MotionEvent secondFingerUpEvent =
+            MotionEventBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN)
+                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
+                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
+                                     .x(100)
+                                     .y(100))
+                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER)
+                                     .x(150)
+                                     .y(150))
+                    .build();
+    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+              injectMotionEvent(mDispatcher, secondFingerUpEvent, INJECT_EVENT_TIMEOUT,
+                                InputEventInjectionSync::WAIT_FOR_RESULT))
+            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+    foregroundWindow->consumeMotionPointerUp(0);
+    wallpaperWindow->consumeMotionPointerUp(0, ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
+
+    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+              injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                             {100, 100}))
+            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+    foregroundWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
+    wallpaperWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
 }
 
 /**
@@ -1821,8 +1848,6 @@
             new FakeWindowHandle(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
     wallpaperWindow->setFrame(Rect(0, 0, 400, 200));
     wallpaperWindow->setIsWallpaper(true);
-    constexpr int expectedWallpaperFlags =
-            AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
 
     mDispatcher->setInputWindows(
             {{ADISPLAY_ID_DEFAULT, {leftWindow, rightWindow, wallpaperWindow}}});
@@ -1887,62 +1912,49 @@
     wallpaperWindow->assertNoEvents();
 }
 
-TEST_F(InputDispatcherTest, WallpaperWindowReceivesMultiTouch) {
+/**
+ * Two windows: a window on the left with dup touch to wallpaper and window on the right without it.
+ * The touch slips to the right window. so left window and wallpaper should receive ACTION_CANCEL
+ * The right window should receive ACTION_DOWN.
+ */
+TEST_F(InputDispatcherTest, WallpaperWindowWhenSlippery) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
-    window->setDupTouchToWallpaper(true);
+    sp<FakeWindowHandle> leftWindow =
+            new FakeWindowHandle(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+    leftWindow->setFrame(Rect(0, 0, 200, 200));
+    leftWindow->setDupTouchToWallpaper(true);
+    leftWindow->setSlippery(true);
+
+    sp<FakeWindowHandle> rightWindow =
+            new FakeWindowHandle(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+    rightWindow->setFrame(Rect(200, 0, 400, 200));
 
     sp<FakeWindowHandle> wallpaperWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
+            new FakeWindowHandle(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
     wallpaperWindow->setIsWallpaper(true);
-    constexpr int expectedWallpaperFlags =
-            AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
-    wallpaperWindow->setPreventSplitting(true);
 
-    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window, wallpaperWindow}}});
+    mDispatcher->setInputWindows(
+            {{ADISPLAY_ID_DEFAULT, {leftWindow, rightWindow, wallpaperWindow}}});
 
+    // Touch down on left window
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {50, 50}))
+                               {100, 100}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+
+    // Both foreground window and its wallpaper should receive the touch down
+    leftWindow->consumeMotionDown();
     wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
 
-    const MotionEvent secondFingerDownEvent =
-            MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                    .displayId(ADISPLAY_ID_DEFAULT)
-                    .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(10).y(10))
-                    .build();
+    // Move to right window, the left window should receive cancel.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
-                                InputEventInjectionSync::WAIT_FOR_RESULT))
+              injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+                                ADISPLAY_ID_DEFAULT, {201, 100}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
-    window->consumeMotionPointerDown(1);
-    wallpaperWindow->consumeMotionPointerDown(1, ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
-
-    const MotionEvent secondFingerUpEvent =
-            MotionEventBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN)
-                    .displayId(ADISPLAY_ID_DEFAULT)
-                    .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(10).y(10))
-                    .build();
-    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionEvent(mDispatcher, secondFingerUpEvent, INJECT_EVENT_TIMEOUT,
-                                InputEventInjectionSync::WAIT_FOR_RESULT))
-            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    window->consumeMotionPointerUp(1);
-    wallpaperWindow->consumeMotionPointerUp(1, ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
-
-    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {50, 50}))
-            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    window->consumeMotionUp(ADISPLAY_ID_DEFAULT);
-    wallpaperWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
+    leftWindow->consumeMotionCancel();
+    rightWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    wallpaperWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
 }
 
 /**
@@ -2567,20 +2579,26 @@
     // Create a couple of windows
     sp<FakeWindowHandle> firstWindow =
             new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT);
+    firstWindow->setDupTouchToWallpaper(true);
+
     sp<FakeWindowHandle> secondWindow =
             new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT);
-
+    sp<FakeWindowHandle> wallpaper =
+            new FakeWindowHandle(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
+    wallpaper->setIsWallpaper(true);
     // Add the windows to the dispatcher
-    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow, wallpaper}}});
 
     // Send down to the first window
     NotifyMotionArgs downMotionArgs =
             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
                                ADISPLAY_ID_DEFAULT);
     mDispatcher->notifyMotion(&downMotionArgs);
+
     // Only the first window should get the down event
     firstWindow->consumeMotionDown();
     secondWindow->assertNoEvents();
+    wallpaper->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
 
     // Transfer touch to the second window
     TransferFunction f = GetParam();
@@ -2589,6 +2607,7 @@
     // The first window gets cancel and the second gets down
     firstWindow->consumeMotionCancel();
     secondWindow->consumeMotionDown();
+    wallpaper->consumeMotionCancel(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
 
     // Send up event to the second window
     NotifyMotionArgs upMotionArgs =
@@ -2598,6 +2617,7 @@
     // The first  window gets no events and the second gets up
     firstWindow->assertNoEvents();
     secondWindow->consumeMotionUp();
+    wallpaper->assertNoEvents();
 }
 
 /**
@@ -2719,6 +2739,65 @@
     secondWindow->consumeMotionUp();
 }
 
+TEST_P(TransferTouchFixture, TransferTouch_MultipleWallpapers) {
+    std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+
+    // Create a couple of windows
+    sp<FakeWindowHandle> firstWindow =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "First Window",
+                                       ADISPLAY_ID_DEFAULT);
+    firstWindow->setDupTouchToWallpaper(true);
+    sp<FakeWindowHandle> secondWindow =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window",
+                                       ADISPLAY_ID_DEFAULT);
+    secondWindow->setDupTouchToWallpaper(true);
+
+    sp<FakeWindowHandle> wallpaper1 =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper1", ADISPLAY_ID_DEFAULT);
+    wallpaper1->setIsWallpaper(true);
+
+    sp<FakeWindowHandle> wallpaper2 =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper2", ADISPLAY_ID_DEFAULT);
+    wallpaper2->setIsWallpaper(true);
+    // Add the windows to the dispatcher
+    mDispatcher->setInputWindows(
+            {{ADISPLAY_ID_DEFAULT, {firstWindow, wallpaper1, secondWindow, wallpaper2}}});
+
+    // Send down to the first window
+    NotifyMotionArgs downMotionArgs =
+            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                               ADISPLAY_ID_DEFAULT);
+    mDispatcher->notifyMotion(&downMotionArgs);
+
+    // Only the first window should get the down event
+    firstWindow->consumeMotionDown();
+    secondWindow->assertNoEvents();
+    wallpaper1->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
+    wallpaper2->assertNoEvents();
+
+    // Transfer touch focus to the second window
+    TransferFunction f = GetParam();
+    bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken());
+    ASSERT_TRUE(success);
+
+    // The first window gets cancel and the second gets down
+    firstWindow->consumeMotionCancel();
+    secondWindow->consumeMotionDown();
+    wallpaper1->consumeMotionCancel(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
+    wallpaper2->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
+
+    // Send up event to the second window
+    NotifyMotionArgs upMotionArgs =
+            generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
+                               ADISPLAY_ID_DEFAULT);
+    mDispatcher->notifyMotion(&upMotionArgs);
+    // The first  window gets no events and the second gets up
+    firstWindow->assertNoEvents();
+    secondWindow->consumeMotionUp();
+    wallpaper1->assertNoEvents();
+    wallpaper2->consumeMotionUp(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
+}
+
 // For the cases of single pointer touch and two pointers non-split touch, the api's
 // 'transferTouch' and 'transferTouchFocus' are equivalent in behaviour. They only differ
 // for the case where there are multiple pointers split across several windows.