SurfaceFlinger: use TFD_TIMER_ABSTIME for VSP timer

Using the semantics of alarmIn in VSP timer may lead to lag
if the thread is getting preempted. For example:
Time 0: t1 calls to alarmIn(5)
 -- t1 gets preempted for 2ms --
Time 2: t1 calls to timerfd_settime(5)
Time 7: timer wakes up t1, results in 2ms lag

Switching to alarmAt semantics and using TFD_TIMER_ABSTIME to
schedule the timer solves this problem:
Time 0: t1 calls to alarmAt(5)
 -- t1 gets preempted for 2ms --
Time 2: t1 calls to timerfd_settime(5)
Time 5: timer wakes up t1

Bug: 159884130
Test: bouncy ball with simulated scheduling delays

Change-Id: I3d727530c2dd47c1a8d1d6a66114d654d7261d87
diff --git a/services/surfaceflinger/Scheduler/Timer.cpp b/services/surfaceflinger/Scheduler/Timer.cpp
index 7c5058e..59c336a 100644
--- a/services/surfaceflinger/Scheduler/Timer.cpp
+++ b/services/surfaceflinger/Scheduler/Timer.cpp
@@ -88,7 +88,7 @@
     return systemTime(SYSTEM_TIME_MONOTONIC);
 }
 
-void Timer::alarmIn(std::function<void()> const& cb, nsecs_t fireIn) {
+void Timer::alarmAt(std::function<void()> const& cb, nsecs_t time) {
     std::lock_guard<decltype(mMutex)> lk(mMutex);
     using namespace std::literals;
     static constexpr int ns_per_s =
@@ -99,11 +99,11 @@
     struct itimerspec old_timer;
     struct itimerspec new_timer {
         .it_interval = {.tv_sec = 0, .tv_nsec = 0},
-        .it_value = {.tv_sec = static_cast<long>(fireIn / ns_per_s),
-                     .tv_nsec = static_cast<long>(fireIn % ns_per_s)},
+        .it_value = {.tv_sec = static_cast<long>(time / ns_per_s),
+                     .tv_nsec = static_cast<long>(time % ns_per_s)},
     };
 
-    if (timerfd_settime(mTimerFd, 0, &new_timer, &old_timer)) {
+    if (timerfd_settime(mTimerFd, TFD_TIMER_ABSTIME, &new_timer, &old_timer)) {
         ALOGW("Failed to set timerfd %s (%i)", strerror(errno), errno);
     }
 }