Reland "SF: Encapsulate frame targeting"
Introduce FrameTargeter to isolate a display's per-frame metrics around
past/upcoming deadline targets. The Scheduler updates the FrameTargeter
on frame begin/end, whereas ICompositor (concretely SurfaceFlinger) has
read-only access via the FrameTarget interface.
For now, only instantiate the pacesetter's FrameTargeter.
The reverted Idf9f43b37f3479c94a478d154eaa46f43e0c6c9d had an incorrect
functional change that adjusted `earliestPresentTime` based on the past
VSYNC, which differs from the previous frame's VSYNC when targeting two
VSYNCs ahead. This CL restores the `earliestPresentTime` to be relative
to the previous frame.
Bug: 262269033
Bug: 241285475
Bug: 241285191
Test: Perfetto
Test: dumpsys SurfaceFlinger --scheduler
Test: atest libscheduler_test:FrameTargeterTest
Test: systemui-bubble-1-jank-suite on raven-userdebug
Change-Id: I584e299e8af55baae1125f45fd47b13f705a268c
diff --git a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
index 945e488..833984f 100644
--- a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
+++ b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
@@ -20,6 +20,11 @@
#include <chrono>
#include <variant>
+#include <ftl/fake_guard.h>
+#include <ftl/match.h>
+#include <gui/ScreenCaptureResults.h>
+#include <ui/DynamicDisplayInfo.h>
+
#include <compositionengine/Display.h>
#include <compositionengine/LayerFECompositionState.h>
#include <compositionengine/OutputLayer.h>
@@ -27,11 +32,7 @@
#include <compositionengine/impl/Display.h>
#include <compositionengine/impl/OutputLayerCompositionState.h>
#include <compositionengine/mock/DisplaySurface.h>
-#include <ftl/fake_guard.h>
-#include <ftl/match.h>
-#include <gui/ScreenCaptureResults.h>
-#include <ui/DynamicDisplayInfo.h>
#include "DisplayDevice.h"
#include "FakeVsyncConfiguration.h"
#include "FrameTracer/FrameTracer.h"
@@ -44,7 +45,6 @@
#include "Scheduler/RefreshRateSelector.h"
#include "StartPropertySetThread.h"
#include "SurfaceFlinger.h"
-#include "SurfaceFlingerDefaultFactory.h"
#include "TestableScheduler.h"
#include "mock/DisplayHardware/MockComposer.h"
#include "mock/DisplayHardware/MockDisplayMode.h"
@@ -360,25 +360,42 @@
commitTransactionsLocked(eDisplayTransactionNeeded);
}
- TimePoint commit(TimePoint frameTime, VsyncId vsyncId, TimePoint expectedVsyncTime) {
- mFlinger->commit(frameTime, vsyncId, expectedVsyncTime);
- return frameTime;
+ void commit(TimePoint frameTime, VsyncId vsyncId, TimePoint expectedVsyncTime,
+ bool composite = false) {
+ constexpr bool kBackpressureGpuComposition = true;
+ scheduler::FrameTargeter frameTargeter(kBackpressureGpuComposition);
+
+ frameTargeter.beginFrame({.frameBeginTime = frameTime,
+ .vsyncId = vsyncId,
+ .expectedVsyncTime = expectedVsyncTime,
+ .sfWorkDuration = 10ms},
+ *mScheduler->getVsyncSchedule());
+
+ mFlinger->commit(frameTargeter.target());
+
+ if (composite) {
+ mFlinger->composite(frameTargeter);
+ }
}
- TimePoint commit(TimePoint frameTime, VsyncId vsyncId) {
- return commit(frameTime, vsyncId, frameTime + Period(10ms));
+ void commit(TimePoint frameTime, VsyncId vsyncId, bool composite = false) {
+ return commit(frameTime, vsyncId, frameTime + Period(10ms), composite);
}
- TimePoint commit() {
+ void commit(bool composite = false) {
const TimePoint frameTime = scheduler::SchedulerClock::now();
- return commit(frameTime, kVsyncId);
+ commit(frameTime, kVsyncId, composite);
}
void commitAndComposite(TimePoint frameTime, VsyncId vsyncId, TimePoint expectedVsyncTime) {
- mFlinger->composite(commit(frameTime, vsyncId, expectedVsyncTime), vsyncId);
+ constexpr bool kComposite = true;
+ commit(frameTime, vsyncId, expectedVsyncTime, kComposite);
}
- void commitAndComposite() { mFlinger->composite(commit(), kVsyncId); }
+ void commitAndComposite() {
+ constexpr bool kComposite = true;
+ commit(kComposite);
+ }
auto createDisplay(const String8& displayName, bool secure, float requestedRefreshRate = 0.0f) {
return mFlinger->createDisplay(displayName, secure, requestedRefreshRate);