Revert "Handle different scale and offset for pointers in InputTarget."
This reverts commit 5d22a2358e49e51782e980201e406fb4d592305a.
Reason for revert: b/147371357
Change-Id: I1987192eba55424265a9910237a2df96c2336807
Bug: 147371357
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 0178811..26c2d3f 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -256,67 +256,6 @@
return currentTime - entry.eventTime >= STALE_EVENT_TIMEOUT;
}
-static std::unique_ptr<DispatchEntry> createDispatchEntry(const InputTarget& inputTarget,
- EventEntry* eventEntry,
- int32_t inputTargetFlags) {
- if (inputTarget.useDefaultPointerInfo()) {
- const PointerInfo& pointerInfo = inputTarget.getDefaultPointerInfo();
- return std::make_unique<DispatchEntry>(eventEntry, // increments ref
- inputTargetFlags, pointerInfo.xOffset,
- pointerInfo.yOffset, inputTarget.globalScaleFactor,
- pointerInfo.windowXScale, pointerInfo.windowYScale);
- }
-
- ALOG_ASSERT(eventEntry->type == EventEntry::Type::MOTION);
- const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry);
-
- PointerCoords pointerCoords[MAX_POINTERS];
-
- // Use the first pointer information to normalize all other pointers. This could be any pointer
- // as long as all other pointers are normalized to the same value and the final DispatchEntry
- // uses the offset and scale for the normalized pointer.
- const PointerInfo& firstPointerInfo =
- inputTarget.pointerInfos[inputTarget.pointerIds.firstMarkedBit()];
-
- // Iterate through all pointers in the event to normalize against the first.
- for (uint32_t pointerIndex = 0; pointerIndex < motionEntry.pointerCount; pointerIndex++) {
- const PointerProperties& pointerProperties = motionEntry.pointerProperties[pointerIndex];
- uint32_t pointerId = uint32_t(pointerProperties.id);
- const PointerInfo& currPointerInfo = inputTarget.pointerInfos[pointerId];
-
- // The scale factor is the ratio of the current pointers scale to the normalized scale.
- float scaleXDiff = currPointerInfo.windowXScale / firstPointerInfo.windowXScale;
- float scaleYDiff = currPointerInfo.windowYScale / firstPointerInfo.windowYScale;
-
- pointerCoords[pointerIndex].copyFrom(motionEntry.pointerCoords[pointerIndex]);
- // First apply the current pointers offset to set the window at 0,0
- pointerCoords[pointerIndex].applyOffset(currPointerInfo.xOffset, currPointerInfo.yOffset);
- // Next scale the coordinates.
- pointerCoords[pointerIndex].scale(1, scaleXDiff, scaleYDiff);
- // Lastly, offset the coordinates so they're in the normalized pointer's frame.
- pointerCoords[pointerIndex].applyOffset(-firstPointerInfo.xOffset,
- -firstPointerInfo.yOffset);
- }
-
- MotionEntry* combinedMotionEntry =
- new MotionEntry(motionEntry.sequenceNum, motionEntry.eventTime, motionEntry.deviceId,
- motionEntry.source, motionEntry.displayId, motionEntry.policyFlags,
- motionEntry.action, motionEntry.actionButton, motionEntry.flags,
- motionEntry.metaState, motionEntry.buttonState,
- motionEntry.classification, motionEntry.edgeFlags,
- motionEntry.xPrecision, motionEntry.yPrecision,
- motionEntry.xCursorPosition, motionEntry.yCursorPosition,
- motionEntry.downTime, motionEntry.pointerCount,
- motionEntry.pointerProperties, pointerCoords, 0 /* xOffset */,
- 0 /* yOffset */);
-
- return std::make_unique<DispatchEntry>(combinedMotionEntry, // increments ref
- inputTargetFlags, firstPointerInfo.xOffset,
- firstPointerInfo.yOffset, inputTarget.globalScaleFactor,
- firstPointerInfo.windowXScale,
- firstPointerInfo.windowYScale);
-}
-
// --- InputDispatcherThread ---
class InputDispatcher::InputDispatcherThread : public Thread {
@@ -1172,7 +1111,7 @@
sp<Connection> connection =
getConnectionLocked(inputTarget.inputChannel->getConnectionToken());
if (connection != nullptr) {
- prepareDispatchCycleLocked(currentTime, connection, eventEntry, inputTarget);
+ prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
} else {
if (DEBUG_FOCUS) {
ALOGD("Dropping event delivery to target with channel '%s' because it "
@@ -1846,34 +1785,23 @@
void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
int32_t targetFlags, BitSet32 pointerIds,
std::vector<InputTarget>& inputTargets) {
- std::vector<InputTarget>::iterator it =
- std::find_if(inputTargets.begin(), inputTargets.end(),
- [&windowHandle](const InputTarget& inputTarget) {
- return inputTarget.inputChannel->getConnectionToken() ==
- windowHandle->getToken();
- });
-
- const InputWindowInfo* windowInfo = windowHandle->getInfo();
-
- if (it == inputTargets.end()) {
- InputTarget inputTarget;
- sp<InputChannel> inputChannel = getInputChannelLocked(windowHandle->getToken());
- if (inputChannel == nullptr) {
- ALOGW("Window %s already unregistered input channel", windowHandle->getName().c_str());
- return;
- }
- inputTarget.inputChannel = inputChannel;
- inputTarget.flags = targetFlags;
- inputTarget.globalScaleFactor = windowInfo->globalScaleFactor;
- inputTargets.push_back(inputTarget);
- it = inputTargets.end() - 1;
+ sp<InputChannel> inputChannel = getInputChannelLocked(windowHandle->getToken());
+ if (inputChannel == nullptr) {
+ ALOGW("Window %s already unregistered input channel", windowHandle->getName().c_str());
+ return;
}
- ALOG_ASSERT(it->flags == targetFlags);
- ALOG_ASSERT(it->globalScaleFactor == windowInfo->globalScaleFactor);
-
- it->addPointers(pointerIds, -windowInfo->frameLeft, -windowInfo->frameTop,
- windowInfo->windowXScale, windowInfo->windowYScale);
+ const InputWindowInfo* windowInfo = windowHandle->getInfo();
+ InputTarget target;
+ target.inputChannel = inputChannel;
+ target.flags = targetFlags;
+ target.xOffset = -windowInfo->frameLeft;
+ target.yOffset = -windowInfo->frameTop;
+ target.globalScaleFactor = windowInfo->globalScaleFactor;
+ target.windowXScale = windowInfo->windowXScale;
+ target.windowYScale = windowInfo->windowYScale;
+ target.pointerIds = pointerIds;
+ inputTargets.push_back(target);
}
void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets,
@@ -1896,7 +1824,10 @@
InputTarget target;
target.inputChannel = monitor.inputChannel;
target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
- target.setDefaultPointerInfo(xOffset, yOffset, 1 /* windowXScale */, 1 /* windowYScale */);
+ target.xOffset = xOffset;
+ target.yOffset = yOffset;
+ target.pointerIds.clear();
+ target.globalScaleFactor = 1.0f;
inputTargets.push_back(target);
}
@@ -2114,7 +2045,7 @@
void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
const sp<Connection>& connection,
EventEntry* eventEntry,
- const InputTarget& inputTarget) {
+ const InputTarget* inputTarget) {
if (ATRACE_ENABLED()) {
std::string message =
StringPrintf("prepareDispatchCycleLocked(inputChannel=%s, sequenceNum=%" PRIu32 ")",
@@ -2125,9 +2056,9 @@
ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
"xOffset=%f, yOffset=%f, globalScaleFactor=%f, "
"windowScaleFactor=(%f, %f), pointerIds=0x%x",
- connection->getInputChannelName().c_str(), inputTarget.flags, inputTarget.xOffset,
- inputTarget.yOffset, inputTarget.globalScaleFactor, inputTarget.windowXScale,
- inputTarget.windowYScale, inputTarget.pointerIds.value);
+ connection->getInputChannelName().c_str(), inputTarget->flags, inputTarget->xOffset,
+ inputTarget->yOffset, inputTarget->globalScaleFactor, inputTarget->windowXScale,
+ inputTarget->windowYScale, inputTarget->pointerIds.value);
#endif
// Skip this event if the connection status is not normal.
@@ -2141,13 +2072,13 @@
}
// Split a motion event if needed.
- if (inputTarget.flags & InputTarget::FLAG_SPLIT) {
+ if (inputTarget->flags & InputTarget::FLAG_SPLIT) {
ALOG_ASSERT(eventEntry->type == EventEntry::Type::MOTION);
const MotionEntry& originalMotionEntry = static_cast<const MotionEntry&>(*eventEntry);
- if (inputTarget.pointerIds.count() != originalMotionEntry.pointerCount) {
+ if (inputTarget->pointerIds.count() != originalMotionEntry.pointerCount) {
MotionEntry* splitMotionEntry =
- splitMotionEvent(originalMotionEntry, inputTarget.pointerIds);
+ splitMotionEvent(originalMotionEntry, inputTarget->pointerIds);
if (!splitMotionEntry) {
return; // split event was dropped
}
@@ -2169,7 +2100,7 @@
void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
const sp<Connection>& connection,
EventEntry* eventEntry,
- const InputTarget& inputTarget) {
+ const InputTarget* inputTarget) {
if (ATRACE_ENABLED()) {
std::string message =
StringPrintf("enqueueDispatchEntriesLocked(inputChannel=%s, sequenceNum=%" PRIu32
@@ -2202,7 +2133,7 @@
void InputDispatcher::enqueueDispatchEntryLocked(const sp<Connection>& connection,
EventEntry* eventEntry,
- const InputTarget& inputTarget,
+ const InputTarget* inputTarget,
int32_t dispatchMode) {
if (ATRACE_ENABLED()) {
std::string message = StringPrintf("enqueueDispatchEntry(inputChannel=%s, dispatchMode=%s)",
@@ -2210,7 +2141,7 @@
dispatchModeToString(dispatchMode).c_str());
ATRACE_NAME(message.c_str());
}
- int32_t inputTargetFlags = inputTarget.flags;
+ int32_t inputTargetFlags = inputTarget->flags;
if (!(inputTargetFlags & dispatchMode)) {
return;
}
@@ -2218,8 +2149,11 @@
// This is a new event.
// Enqueue a new dispatch entry onto the outbound queue for this connection.
- std::unique_ptr<DispatchEntry> dispatchEntry =
- createDispatchEntry(inputTarget, eventEntry, inputTargetFlags);
+ DispatchEntry* dispatchEntry =
+ new DispatchEntry(eventEntry, // increments ref
+ inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
+ inputTarget->globalScaleFactor, inputTarget->windowXScale,
+ inputTarget->windowYScale);
// Apply target flags and update the connection's input state.
switch (eventEntry->type) {
@@ -2234,6 +2168,7 @@
ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
connection->getInputChannelName().c_str());
#endif
+ delete dispatchEntry;
return; // skip the inconsistent event
}
break;
@@ -2280,11 +2215,12 @@
"event",
connection->getInputChannelName().c_str());
#endif
+ delete dispatchEntry;
return; // skip the inconsistent event
}
dispatchPointerDownOutsideFocus(motionEntry.source, dispatchEntry->resolvedAction,
- inputTarget.inputChannel->getConnectionToken());
+ inputTarget->inputChannel->getConnectionToken());
break;
}
@@ -2302,7 +2238,7 @@
}
// Enqueue the dispatch entry.
- connection->outboundQueue.push_back(dispatchEntry.release());
+ connection->outboundQueue.push_back(dispatchEntry);
traceOutboundQueueLength(connection);
}
@@ -2675,15 +2611,21 @@
getWindowHandleLocked(connection->inputChannel->getConnectionToken());
if (windowHandle != nullptr) {
const InputWindowInfo* windowInfo = windowHandle->getInfo();
- target.setDefaultPointerInfo(-windowInfo->frameLeft, -windowInfo->frameTop,
- windowInfo->windowXScale, windowInfo->windowYScale);
+ target.xOffset = -windowInfo->frameLeft;
+ target.yOffset = -windowInfo->frameTop;
target.globalScaleFactor = windowInfo->globalScaleFactor;
+ target.windowXScale = windowInfo->windowXScale;
+ target.windowYScale = windowInfo->windowYScale;
+ } else {
+ target.xOffset = 0;
+ target.yOffset = 0;
+ target.globalScaleFactor = 1.0f;
}
target.inputChannel = connection->inputChannel;
target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
- target, InputTarget::FLAG_DISPATCH_AS_IS);
+ &target, InputTarget::FLAG_DISPATCH_AS_IS);
cancelationEventEntry->release();
}
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index 50b5250..f9eca01 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -378,13 +378,13 @@
// with the mutex held makes it easier to ensure that connection invariants are maintained.
// If needed, the methods post commands to run later once the critical bits are done.
void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
- EventEntry* eventEntry, const InputTarget& inputTarget)
+ EventEntry* eventEntry, const InputTarget* inputTarget)
REQUIRES(mLock);
void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
- EventEntry* eventEntry, const InputTarget& inputTarget)
+ EventEntry* eventEntry, const InputTarget* inputTarget)
REQUIRES(mLock);
void enqueueDispatchEntryLocked(const sp<Connection>& connection, EventEntry* eventEntry,
- const InputTarget& inputTarget, int32_t dispatchMode)
+ const InputTarget* inputTarget, int32_t dispatchMode)
REQUIRES(mLock);
void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection)
REQUIRES(mLock);
diff --git a/services/inputflinger/dispatcher/InputTarget.cpp b/services/inputflinger/dispatcher/InputTarget.cpp
index bd7cb3e..80fa2cb 100644
--- a/services/inputflinger/dispatcher/InputTarget.cpp
+++ b/services/inputflinger/dispatcher/InputTarget.cpp
@@ -42,43 +42,4 @@
return StringPrintf("%" PRId32, dispatchMode);
}
-void InputTarget::addPointers(BitSet32 newPointerIds, float xOffset, float yOffset,
- float windowXScale, float windowYScale) {
- // The pointerIds can be empty, but still a valid InputTarget. This can happen for Monitors
- // and non splittable windows since we will just use all the pointers from the input event.
- if (newPointerIds.isEmpty()) {
- setDefaultPointerInfo(xOffset, yOffset, windowXScale, windowYScale);
- return;
- }
-
- // Ensure that the new set of pointers doesn't overlap with the current set of pointers.
- ALOG_ASSERT((pointerIds & newPointerIds) == 0);
-
- pointerIds |= newPointerIds;
- while (!newPointerIds.isEmpty()) {
- int32_t pointerId = newPointerIds.clearFirstMarkedBit();
- pointerInfos[pointerId].xOffset = xOffset;
- pointerInfos[pointerId].yOffset = yOffset;
- pointerInfos[pointerId].windowXScale = windowXScale;
- pointerInfos[pointerId].windowYScale = windowYScale;
- }
-}
-
-void InputTarget::setDefaultPointerInfo(float xOffset, float yOffset, float windowXScale,
- float windowYScale) {
- pointerIds.clear();
- pointerInfos[0].xOffset = xOffset;
- pointerInfos[0].yOffset = yOffset;
- pointerInfos[0].windowXScale = windowXScale;
- pointerInfos[0].windowYScale = windowYScale;
-}
-
-bool InputTarget::useDefaultPointerInfo() const {
- return pointerIds.isEmpty();
-}
-
-const PointerInfo& InputTarget::getDefaultPointerInfo() const {
- return pointerInfos[0];
-}
-
} // namespace android::inputdispatcher
diff --git a/services/inputflinger/dispatcher/InputTarget.h b/services/inputflinger/dispatcher/InputTarget.h
index fd98df1..2e9bca2 100644
--- a/services/inputflinger/dispatcher/InputTarget.h
+++ b/services/inputflinger/dispatcher/InputTarget.h
@@ -24,22 +24,6 @@
namespace android::inputdispatcher {
/*
- * Information about each pointer for an InputTarget. This includes offset and scale so
- * all pointers can be normalized to a single offset and scale.
- */
-struct PointerInfo {
- // The x and y offset to add to a MotionEvent as it is delivered.
- // (ignored for KeyEvents)
- float xOffset = 0.0f;
- float yOffset = 0.0f;
-
- // Scaling factor to apply to MotionEvent as it is delivered.
- // (ignored for KeyEvents)
- float windowXScale = 1.0f;
- float windowYScale = 1.0f;
-};
-
-/*
* An input target specifies how an input event is to be dispatched to a particular window
* including the window's input channel, control flags, a timeout, and an X / Y offset to
* be added to input event coordinates to compensate for the absolute position of the
@@ -111,35 +95,20 @@
// Flags for the input target.
int32_t flags = 0;
+ // The x and y offset to add to a MotionEvent as it is delivered.
+ // (ignored for KeyEvents)
+ float xOffset = 0.0f;
+ float yOffset = 0.0f;
+
// Scaling factor to apply to MotionEvent as it is delivered.
// (ignored for KeyEvents)
float globalScaleFactor = 1.0f;
+ float windowXScale = 1.0f;
+ float windowYScale = 1.0f;
// The subset of pointer ids to include in motion events dispatched to this input target
// if FLAG_SPLIT is set.
- BitSet32 pointerIds;
- // The data is stored by the pointerId. Use the marked bits in pointerIds to look up PointerInfo
- // per pointerId.
- PointerInfo pointerInfos[MAX_POINTERS];
-
- void addPointers(BitSet32 pointerIds, float xOffset, float yOffset, float windowXScale,
- float windowYScale);
- void setDefaultPointerInfo(float xOffset, float yOffset, float windowXScale,
- float windowYScale);
-
- /**
- * Returns whether the default pointer information should be used. This will be true when the
- * InputTarget doesn't have any bits set in the pointerIds bitset. This can happen for monitors
- * and non splittable windows since we want all pointers for the EventEntry to go to this
- * target.
- */
- bool useDefaultPointerInfo() const;
-
- /**
- * Returns the default PointerInfo object. This should be used when useDefaultPointerInfo is
- * true.
- */
- const PointerInfo& getDefaultPointerInfo() const;
+ BitSet32 pointerIds{};
};
std::string dispatchModeToString(int32_t dispatchMode);
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index bd8d2a4..5ffc89d 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -1439,107 +1439,4 @@
consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, {expectedPoint});
}
-TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchDifferentScale) {
- mWindow2->setWindowScale(0.5f, 0.5f);
-
- // Touch Window 1
- std::vector<PointF> touchedPoints = {PointF{10, 10}};
- std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])};
-
- NotifyMotionArgs motionArgs =
- generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
- ADISPLAY_ID_DEFAULT, touchedPoints);
- mDispatcher->notifyMotion(&motionArgs);
- consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, expectedPoints);
-
- // Touch Window 2
- int32_t actionPointerDown =
- AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
- touchedPoints.emplace_back(PointF{150, 150});
- expectedPoints.emplace_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
-
- motionArgs = generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN,
- ADISPLAY_ID_DEFAULT, touchedPoints);
- mDispatcher->notifyMotion(&motionArgs);
-
- // Consuming from window1 since it's the window that has the InputReceiver
- consumeMotionEvent(mWindow1, actionPointerDown, expectedPoints);
-}
-
-TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchMoveDifferentScale) {
- mWindow2->setWindowScale(0.5f, 0.5f);
-
- // Touch Window 1
- std::vector<PointF> touchedPoints = {PointF{10, 10}};
- std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])};
-
- NotifyMotionArgs motionArgs =
- generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
- ADISPLAY_ID_DEFAULT, touchedPoints);
- mDispatcher->notifyMotion(&motionArgs);
- consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, expectedPoints);
-
- // Touch Window 2
- int32_t actionPointerDown =
- AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
- touchedPoints.emplace_back(PointF{150, 150});
- expectedPoints.emplace_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
-
- motionArgs = generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN,
- ADISPLAY_ID_DEFAULT, touchedPoints);
- mDispatcher->notifyMotion(&motionArgs);
-
- // Consuming from window1 since it's the window that has the InputReceiver
- consumeMotionEvent(mWindow1, actionPointerDown, expectedPoints);
-
- // Move both windows
- touchedPoints = {{20, 20}, {175, 175}};
- expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]),
- getPointInWindow(mWindow2->getInfo(), touchedPoints[1])};
-
- motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
- ADISPLAY_ID_DEFAULT, touchedPoints);
- mDispatcher->notifyMotion(&motionArgs);
-
- consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_MOVE, expectedPoints);
-}
-
-TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleWindowsFirstTouchWithScale) {
- mWindow1->setWindowScale(0.5f, 0.5f);
-
- // Touch Window 1
- std::vector<PointF> touchedPoints = {PointF{10, 10}};
- std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])};
-
- NotifyMotionArgs motionArgs =
- generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
- ADISPLAY_ID_DEFAULT, touchedPoints);
- mDispatcher->notifyMotion(&motionArgs);
- consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_DOWN, expectedPoints);
-
- // Touch Window 2
- int32_t actionPointerDown =
- AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
- touchedPoints.emplace_back(PointF{150, 150});
- expectedPoints.emplace_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1]));
-
- motionArgs = generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN,
- ADISPLAY_ID_DEFAULT, touchedPoints);
- mDispatcher->notifyMotion(&motionArgs);
-
- // Consuming from window1 since it's the window that has the InputReceiver
- consumeMotionEvent(mWindow1, actionPointerDown, expectedPoints);
-
- // Move both windows
- touchedPoints = {{20, 20}, {175, 175}};
- expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]),
- getPointInWindow(mWindow2->getInfo(), touchedPoints[1])};
-
- motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
- ADISPLAY_ID_DEFAULT, touchedPoints);
- mDispatcher->notifyMotion(&motionArgs);
-
- consumeMotionEvent(mWindow1, AMOTION_EVENT_ACTION_MOVE, expectedPoints);
-}
-
} // namespace android::inputdispatcher