Merge "Fix the pressed state for thumbnails in Recents"
diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp
index 710ef94..0bee0f1 100644
--- a/libs/gui/SurfaceTextureClient.cpp
+++ b/libs/gui/SurfaceTextureClient.cpp
@@ -219,9 +219,12 @@
     if (i < 0) {
         return i;
     }
-    mSurfaceTexture->queueBuffer(i, timestamp,
+    status_t err = mSurfaceTexture->queueBuffer(i, timestamp,
             &mDefaultWidth, &mDefaultHeight, &mTransformHint);
-    return OK;
+    if (err != OK)  {
+        LOGE("queueBuffer: error queuing buffer to SurfaceTexture, %d", err);
+    }
+    return err;
 }
 
 int SurfaceTextureClient::query(int what, int* value) const {
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp
index 44babcf..b8bc454 100644
--- a/libs/gui/tests/SurfaceTexture_test.cpp
+++ b/libs/gui/tests/SurfaceTexture_test.cpp
@@ -974,8 +974,6 @@
 
     eglSwapBuffers(mEglDisplay, stcEglSurface);
 
-    eglDestroySurface(mEglDisplay, stcEglSurface);
-
     // Do the consumer side of things
     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
             mEglContext));
@@ -985,6 +983,10 @@
 
     mST->updateTexImage();
 
+    // We must wait until updateTexImage has been called to destroy the
+    // EGLSurface because we're in synchronous mode.
+    eglDestroySurface(mEglDisplay, stcEglSurface);
+
     glClearColor(0.2, 0.2, 0.2, 0.2);
     glClear(GL_COLOR_BUFFER_BIT);
 
diff --git a/opengl/libs/EGL/Loader.cpp b/opengl/libs/EGL/Loader.cpp
index e94e50e..325193c 100644
--- a/opengl/libs/EGL/Loader.cpp
+++ b/opengl/libs/EGL/Loader.cpp
@@ -23,6 +23,7 @@
 #include <limits.h>
 
 #include <cutils/log.h>
+#include <cutils/properties.h>
 
 #include <EGL/egl.h>
 
@@ -45,6 +46,39 @@
 
 ANDROID_SINGLETON_STATIC_INSTANCE( Loader )
 
+/* This function is called to check whether we run inside the emulator,
+ * and if this is the case whether GLES GPU emulation is supported.
+ *
+ * Returned values are:
+ *  -1   -> not running inside the emulator
+ *   0   -> running inside the emulator, but GPU emulation not supported
+ *   1   -> running inside the emulator, GPU emulation is supported
+ *          through the "emulation" config.
+ */
+static int
+checkGlesEmulationStatus(void)
+{
+    /* We're going to check for the following kernel parameters:
+     *
+     *    qemu=1                      -> tells us that we run inside the emulator
+     *    android.qemu.gles=<number>  -> tells us the GLES GPU emulation status
+     *
+     * Note that we will return <number> if we find it. This let us support
+     * more additionnal emulation modes in the future.
+     */
+    char  prop[PROPERTY_VALUE_MAX];
+    int   result = -1;
+
+    /* First, check for qemu=1 */
+    property_get("ro.kernel.qemu",prop,"0");
+    if (atoi(prop) != 1)
+        return -1;
+
+    /* We are in the emulator, get GPU status value */
+    property_get("ro.kernel.qemu.gles",prop,"0");
+    return atoi(prop);
+}
+
 // ----------------------------------------------------------------------------
 
 Loader::driver_t::driver_t(void* gles) 
@@ -94,6 +128,15 @@
 {
     char line[256];
     char tag[256];
+
+    /* Special case for GLES emulation */
+    if (checkGlesEmulationStatus() == 0) {
+        LOGD("Emulator without GPU support detected. Fallback to software renderer.");
+        gConfig.add( entry_t(0, 0, "android") );
+        return;
+    }
+
+    /* Otherwise, use egl.cfg */
     FILE* cfg = fopen("/system/lib/egl/egl.cfg", "r");
     if (cfg == NULL) {
         // default config