Flip client composition cache flag

Test: manual testing with mixed and gpu composition scenarios on webley (android go), crosshatch & walleye
Test: go/wm-smoke
Change-Id: I3f98bcf9ae5b74167f464aecb38fad451c2ed02f
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 8c271f9..0ec6b99 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -353,7 +353,7 @@
     property_get("debug.sf.luma_sampling", value, "1");
     mLumaSampling = atoi(value);
 
-    property_get("debug.sf.disable_client_composition_cache", value, "1");
+    property_get("debug.sf.disable_client_composition_cache", value, "0");
     mDisableClientCompositionCache = atoi(value);
 
     // We should be reading 'persist.sys.sf.color_saturation' here