Properly run window animations at vsync-sf (2/2)
- Add new Choreographer instance that runs on vsync-sf
- Use this new Choreographer for WindowAnimator, and remove all
the hacks around it
Test: Open apps and close apps, notice no stutter
Test: Screen zoom animations
Test: go/wm-smoke
Bug: 36631902
Change-Id: I72a8b39709303a38fc077100229b8a81a153ba3e
diff --git a/include/gui/DisplayEventReceiver.h b/include/gui/DisplayEventReceiver.h
index 9557b4f..32ce59a 100644
--- a/include/gui/DisplayEventReceiver.h
+++ b/include/gui/DisplayEventReceiver.h
@@ -25,6 +25,7 @@
#include <utils/Timers.h>
#include <binder/IInterface.h>
+#include <gui/ISurfaceComposer.h>
// ----------------------------------------------------------------------------
@@ -83,7 +84,8 @@
* or requestNextVsync to receive them.
* Other events start being delivered immediately.
*/
- DisplayEventReceiver();
+ DisplayEventReceiver(
+ ISurfaceComposer::VsyncSource vsyncSource = ISurfaceComposer::eVsyncSourceApp);
/*
* ~DisplayEventReceiver severs the connection with SurfaceFlinger, new events
diff --git a/include/gui/ISurfaceComposer.h b/include/gui/ISurfaceComposer.h
index 1112973..f80ba00 100644
--- a/include/gui/ISurfaceComposer.h
+++ b/include/gui/ISurfaceComposer.h
@@ -72,6 +72,11 @@
eRotate270 = 3
};
+ enum VsyncSource {
+ eVsyncSourceApp = 0,
+ eVsyncSourceSurfaceFlinger = 1
+ };
+
/* create connection with surface flinger, requires
* ACCESS_SURFACE_FLINGER permission
*/
@@ -89,7 +94,8 @@
const sp<IGraphicBufferProducer>& parent) = 0;
/* return an IDisplayEventConnection */
- virtual sp<IDisplayEventConnection> createDisplayEventConnection() = 0;
+ virtual sp<IDisplayEventConnection> createDisplayEventConnection(
+ VsyncSource vsyncSource = eVsyncSourceApp) = 0;
/* create a virtual display
* requires ACCESS_SURFACE_FLINGER permission.