Rename ANR -> Anr
To follow the code style, rename ANR -> Anr, because we are about to add
a lot more ANR-related stuff, and we don't want to keep adding new code
that doesn't follow the code style.
Bug: 143459140
Test: build only
Change-Id: I5a97ba4dcd8baa8a34fbb790e68fb63fd3c3ca75
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index 2b9cbce..a2c727f 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -314,7 +314,7 @@
int32_t mFocusedDisplayId GUARDED_BY(mLock);
// Dispatcher state at time of last ANR.
- std::string mLastANRState GUARDED_BY(mLock);
+ std::string mLastAnrState GUARDED_BY(mLock);
// Dispatch inbound events.
bool dispatchConfigurationChangedLocked(nsecs_t currentTime, ConfigurationChangedEntry* entry)
@@ -360,7 +360,7 @@
const sp<IBinder>& inputConnectionToken)
REQUIRES(mLock);
nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime) REQUIRES(mLock);
- void resetANRTimeoutsLocked() REQUIRES(mLock);
+ void resetAnrTimeoutsLocked() REQUIRES(mLock);
int32_t getTargetDisplayId(const EventEntry& entry);
int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry& entry,
@@ -468,7 +468,7 @@
REQUIRES(mLock);
void onFocusChangedLocked(const sp<InputWindowHandle>& oldFocus,
const sp<InputWindowHandle>& newFocus) REQUIRES(mLock);
- void onANRLocked(nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
+ void onAnrLocked(nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
const sp<InputWindowHandle>& windowHandle, nsecs_t eventTime,
nsecs_t waitStartTime, const char* reason) REQUIRES(mLock);
@@ -477,7 +477,7 @@
REQUIRES(mLock);
void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry) REQUIRES(mLock);
void doNotifyFocusChangedLockedInterruptible(CommandEntry* commandEntry) REQUIRES(mLock);
- void doNotifyANRLockedInterruptible(CommandEntry* commandEntry) REQUIRES(mLock);
+ void doNotifyAnrLockedInterruptible(CommandEntry* commandEntry) REQUIRES(mLock);
void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry)
REQUIRES(mLock);
void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry) REQUIRES(mLock);