Maintain the active buffer when clearing buffer slots

When an app discards graphic buffers, for example when a MediaCodec
disconnects from a surface, those buffers will be uncached and removed
from HWC buffer slots. The active buffer, however, should still remain
active until the next buffer is queued up.

Bug: 262037933
Bug: 258196272
Test: atest OutputLayerUncacheBufferTest
Test: atest VtsHalGraphicsComposer3_TargetTest
Test: atest VtsHalGraphicsComposerV2_2TargetTest
Change-Id: I7c4eefb17e8bad694d698f9ad6d1d289f4af8d2c
diff --git a/services/surfaceflinger/CompositionEngine/tests/MockHWC2.h b/services/surfaceflinger/CompositionEngine/tests/MockHWC2.h
index c7f9c69..b0b1a02 100644
--- a/services/surfaceflinger/CompositionEngine/tests/MockHWC2.h
+++ b/services/surfaceflinger/CompositionEngine/tests/MockHWC2.h
@@ -56,7 +56,7 @@
     MOCK_METHOD3(setBuffer,
                  Error(uint32_t, const android::sp<android::GraphicBuffer>&,
                        const android::sp<android::Fence>&));
-    MOCK_METHOD1(clearBufferSlot, Error(uint32_t));
+    MOCK_METHOD2(setBufferSlotsToClear, Error(const std::vector<uint32_t>&, uint32_t));
     MOCK_METHOD1(setSurfaceDamage, Error(const android::Region&));
     MOCK_METHOD1(setBlendMode, Error(hal::BlendMode));
     MOCK_METHOD1(setColor, Error(aidl::android::hardware::graphics::composer3::Color));