Maintain the active buffer when clearing buffer slots
When an app discards graphic buffers, for example when a MediaCodec
disconnects from a surface, those buffers will be uncached and removed
from HWC buffer slots. The active buffer, however, should still remain
active until the next buffer is queued up.
Bug: 262037933
Bug: 258196272
Test: atest OutputLayerUncacheBufferTest
Test: atest VtsHalGraphicsComposer3_TargetTest
Test: atest VtsHalGraphicsComposerV2_2TargetTest
Change-Id: I7c4eefb17e8bad694d698f9ad6d1d289f4af8d2c
diff --git a/services/surfaceflinger/CompositionEngine/src/HwcBufferCache.cpp b/services/surfaceflinger/CompositionEngine/src/HwcBufferCache.cpp
index e2c0acf..34ed214 100644
--- a/services/surfaceflinger/CompositionEngine/src/HwcBufferCache.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/HwcBufferCache.cpp
@@ -42,7 +42,7 @@
return {cache(buffer), buffer};
}
-HwcSlotAndBuffer HwcBufferCache::getHwcSlotAndBufferForOverride(const sp<GraphicBuffer>& buffer) {
+HwcSlotAndBuffer HwcBufferCache::getOverrideHwcSlotAndBuffer(const sp<GraphicBuffer>& buffer) {
if (buffer == mLastOverrideBuffer) {
return {kOverrideBufferSlot, nullptr};
}