[Shadows] Add api to set global shadow settings (4/n)
Bug: 136561771
Test: go/wm-smoke
Change-Id: Icdb9e2f2b79ac5d461a9a2a323792962da3d3e26
diff --git a/libs/gui/ISurfaceComposer.cpp b/libs/gui/ISurfaceComposer.cpp
index 5805797..b9597db 100644
--- a/libs/gui/ISurfaceComposer.cpp
+++ b/libs/gui/ISurfaceComposer.cpp
@@ -978,6 +978,35 @@
}
return NO_ERROR;
}
+
+ virtual status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
+ float lightPosY, float lightPosZ, float lightRadius) {
+ Parcel data, reply;
+ status_t error = data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
+ if (error != NO_ERROR) {
+ ALOGE("setGlobalShadowSettings: failed to write interface token: %d", error);
+ return error;
+ }
+
+ std::vector<float> shadowConfig = {ambientColor.r, ambientColor.g, ambientColor.b,
+ ambientColor.a, spotColor.r, spotColor.g,
+ spotColor.b, spotColor.a, lightPosY,
+ lightPosZ, lightRadius};
+
+ error = data.writeFloatVector(shadowConfig);
+ if (error != NO_ERROR) {
+ ALOGE("setGlobalShadowSettings: failed to write shadowConfig: %d", error);
+ return error;
+ }
+
+ error = remote()->transact(BnSurfaceComposer::SET_GLOBAL_SHADOW_SETTINGS, data, &reply,
+ IBinder::FLAG_ONEWAY);
+ if (error != NO_ERROR) {
+ ALOGE("setGlobalShadowSettings: failed to transact: %d", error);
+ return error;
+ }
+ return NO_ERROR;
+ }
};
// Out-of-line virtual method definition to trigger vtable emission in this
@@ -1593,6 +1622,25 @@
}
return notifyPowerHint(hintId);
}
+ case SET_GLOBAL_SHADOW_SETTINGS: {
+ CHECK_INTERFACE(ISurfaceComposer, data, reply);
+
+ std::vector<float> shadowConfig;
+ status_t error = data.readFloatVector(&shadowConfig);
+ if (error != NO_ERROR || shadowConfig.size() != 11) {
+ ALOGE("setGlobalShadowSettings: failed to read shadowConfig: %d", error);
+ return error;
+ }
+
+ half4 ambientColor = {shadowConfig[0], shadowConfig[1], shadowConfig[2],
+ shadowConfig[3]};
+ half4 spotColor = {shadowConfig[4], shadowConfig[5], shadowConfig[6], shadowConfig[7]};
+ float lightPosY = shadowConfig[8];
+ float lightPosZ = shadowConfig[9];
+ float lightRadius = shadowConfig[10];
+ return setGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ,
+ lightRadius);
+ }
default: {
return BBinder::onTransact(code, data, reply, flags);
}