Add flag for multi-device input
For now, this flag will simply bypass the PreferStylusOverTouchBlocker.
In the future, we can look into possibly turning on/off parts of the
dispatcher with this flag, as well.
Test: atest inputflinger_tests
Bug: 211379801
Change-Id: I9ec6a42bf2cb9671cf3ca179995698dbae1dcc34
diff --git a/services/inputflinger/UnwantedInteractionBlocker.cpp b/services/inputflinger/UnwantedInteractionBlocker.cpp
index f889de5..0f62324 100644
--- a/services/inputflinger/UnwantedInteractionBlocker.cpp
+++ b/services/inputflinger/UnwantedInteractionBlocker.cpp
@@ -18,6 +18,7 @@
#include "UnwantedInteractionBlocker.h"
#include <android-base/stringprintf.h>
+#include <com_android_input_flags.h>
#include <ftl/enum.h>
#include <input/PrintTools.h>
#include <inttypes.h>
@@ -28,6 +29,8 @@
#include "ui/events/ozone/evdev/touch_filter/neural_stylus_palm_detection_filter.h"
#include "ui/events/ozone/evdev/touch_filter/palm_model/onedevice_train_palm_detection_filter_model.h"
+namespace input_flags = com::android::input::flags;
+
using android::base::StringPrintf;
/**
@@ -344,10 +347,14 @@
ALOGD_IF(DEBUG_INBOUND_MOTION, "%s: %s", __func__, args.dump().c_str());
{ // acquire lock
std::scoped_lock lock(mLock);
- const std::vector<NotifyMotionArgs> processedArgs =
- mPreferStylusOverTouchBlocker.processMotion(args);
- for (const NotifyMotionArgs& loopArgs : processedArgs) {
- notifyMotionLocked(loopArgs);
+ if (input_flags::enable_multi_device_input()) {
+ notifyMotionLocked(args);
+ } else {
+ const std::vector<NotifyMotionArgs> processedArgs =
+ mPreferStylusOverTouchBlocker.processMotion(args);
+ for (const NotifyMotionArgs& loopArgs : processedArgs) {
+ notifyMotionLocked(loopArgs);
+ }
}
} // release lock