Merge "Track hovering pointers explicitly -- try 2"
diff --git a/include/input/PrintTools.h b/include/input/PrintTools.h
index e24344b..a20544b 100644
--- a/include/input/PrintTools.h
+++ b/include/input/PrintTools.h
@@ -16,6 +16,7 @@
#pragma once
+#include <bitset>
#include <map>
#include <optional>
#include <set>
@@ -23,6 +24,11 @@
namespace android {
+template <size_t N>
+std::string bitsetToString(const std::bitset<N>& bitset) {
+ return bitset.to_string();
+}
+
template <typename T>
inline std::string constToString(const T& v) {
return std::to_string(v);
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 906bb1b..37a451b 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -554,6 +554,68 @@
return std::nullopt;
}
+/**
+ * Compare the old touch state to the new touch state, and generate the corresponding touched
+ * windows (== input targets).
+ * If a window had the hovering pointer, but now it doesn't, produce HOVER_EXIT for that window.
+ * If the pointer just entered the new window, produce HOVER_ENTER.
+ * For pointers remaining in the window, produce HOVER_MOVE.
+ */
+std::vector<TouchedWindow> getHoveringWindowsLocked(const TouchState* oldState,
+ const TouchState& newTouchState,
+ const MotionEntry& entry) {
+ std::vector<TouchedWindow> out;
+ const int32_t maskedAction = MotionEvent::getActionMasked(entry.action);
+ if (maskedAction != AMOTION_EVENT_ACTION_HOVER_ENTER &&
+ maskedAction != AMOTION_EVENT_ACTION_HOVER_MOVE &&
+ maskedAction != AMOTION_EVENT_ACTION_HOVER_EXIT) {
+ // Not a hover event - don't need to do anything
+ return out;
+ }
+
+ // We should consider all hovering pointers here. But for now, just use the first one
+ const int32_t pointerId = entry.pointerProperties[0].id;
+
+ std::set<sp<WindowInfoHandle>> oldWindows;
+ if (oldState != nullptr) {
+ oldWindows = oldState->getWindowsWithHoveringPointer(entry.deviceId, pointerId);
+ }
+
+ std::set<sp<WindowInfoHandle>> newWindows =
+ newTouchState.getWindowsWithHoveringPointer(entry.deviceId, pointerId);
+
+ // If the pointer is no longer in the new window set, send HOVER_EXIT.
+ for (const sp<WindowInfoHandle>& oldWindow : oldWindows) {
+ if (newWindows.find(oldWindow) == newWindows.end()) {
+ TouchedWindow touchedWindow;
+ touchedWindow.windowHandle = oldWindow;
+ touchedWindow.targetFlags = InputTarget::Flags::DISPATCH_AS_HOVER_EXIT;
+ touchedWindow.pointerIds.markBit(pointerId);
+ out.push_back(touchedWindow);
+ }
+ }
+
+ for (const sp<WindowInfoHandle>& newWindow : newWindows) {
+ TouchedWindow touchedWindow;
+ touchedWindow.windowHandle = newWindow;
+ if (oldWindows.find(newWindow) == oldWindows.end()) {
+ // Any windows that have this pointer now, and didn't have it before, should get
+ // HOVER_ENTER
+ touchedWindow.targetFlags = InputTarget::Flags::DISPATCH_AS_HOVER_ENTER;
+ } else {
+ // This pointer was already sent to the window. Use ACTION_HOVER_MOVE.
+ LOG_ALWAYS_FATAL_IF(maskedAction != AMOTION_EVENT_ACTION_HOVER_MOVE);
+ touchedWindow.targetFlags = InputTarget::Flags::DISPATCH_AS_IS;
+ }
+ touchedWindow.pointerIds.markBit(pointerId);
+ if (canReceiveForegroundTouches(*newWindow->getInfo())) {
+ touchedWindow.targetFlags |= InputTarget::Flags::FOREGROUND;
+ }
+ out.push_back(touchedWindow);
+ }
+ return out;
+}
+
} // namespace
// --- InputDispatcher ---
@@ -2089,8 +2151,6 @@
// Update the touch state as needed based on the properties of the touch event.
outInjectionResult = InputEventInjectionResult::PENDING;
- sp<WindowInfoHandle> newHoverWindowHandle(mLastHoverWindowHandle);
- sp<WindowInfoHandle> newTouchedWindowHandle;
// Copy current touch state into tempTouchState.
// This state will be used to update mTouchStatesByDisplay at the end of this function.
@@ -2123,7 +2183,7 @@
outInjectionResult = InputEventInjectionResult::FAILED;
return touchedWindows; // wrong device
}
- tempTouchState.reset();
+ tempTouchState.clearWindowsWithoutPointers();
tempTouchState.deviceId = entry.deviceId;
tempTouchState.source = entry.source;
isSplit = false;
@@ -2136,14 +2196,21 @@
return touchedWindows; // wrong device
}
+ if (isHoverAction) {
+ // For hover actions, we will treat 'tempTouchState' as a new state, so let's erase
+ // all of the existing hovering pointers and recompute.
+ tempTouchState.clearHoveringPointers();
+ }
+
if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
/* Case 1: New splittable pointer going down, or need target for hover or scroll. */
const auto [x, y] = resolveTouchedPosition(entry);
const int32_t pointerIndex = getMotionEventActionPointerIndex(action);
const bool isDown = maskedAction == AMOTION_EVENT_ACTION_DOWN;
const bool isStylus = isPointerFromStylus(entry, pointerIndex);
- newTouchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y, &tempTouchState,
- isStylus, isDown /*addOutsideTargets*/);
+ sp<WindowInfoHandle> newTouchedWindowHandle =
+ findTouchedWindowAtLocked(displayId, x, y, &tempTouchState, isStylus,
+ isDown /*addOutsideTargets*/);
// Handle the case where we did not find a window.
if (newTouchedWindowHandle == nullptr) {
@@ -2178,15 +2245,6 @@
isSplit = !isFromMouse;
}
- // Update hover state.
- if (newTouchedWindowHandle != nullptr) {
- if (maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT) {
- newHoverWindowHandle = nullptr;
- } else if (isHoverAction) {
- newHoverWindowHandle = newTouchedWindowHandle;
- }
- }
-
std::vector<sp<WindowInfoHandle>> newTouchedWindows =
findTouchedSpyWindowsAtLocked(displayId, x, y, isStylus);
if (newTouchedWindowHandle != nullptr) {
@@ -2206,6 +2264,18 @@
continue;
}
+ if (isHoverAction) {
+ const int32_t pointerId = entry.pointerProperties[0].id;
+ if (maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT) {
+ // Pointer left. Remove it
+ tempTouchState.removeHoveringPointer(entry.deviceId, pointerId);
+ } else {
+ // The "windowHandle" is the target of this hovering pointer.
+ tempTouchState.addHoveringPointerToWindow(windowHandle, entry.deviceId,
+ pointerId);
+ }
+ }
+
// Set target flags.
ftl::Flags<InputTarget::Flags> targetFlags = InputTarget::Flags::DISPATCH_AS_IS;
@@ -2225,7 +2295,9 @@
// Update the temporary touch state.
BitSet32 pointerIds;
- pointerIds.markBit(entry.pointerProperties[pointerIndex].id);
+ if (!isHoverAction) {
+ pointerIds.markBit(entry.pointerProperties[pointerIndex].id);
+ }
tempTouchState.addOrUpdateWindow(windowHandle, targetFlags, pointerIds,
entry.eventTime);
@@ -2287,7 +2359,7 @@
const bool isStylus = isPointerFromStylus(entry, 0 /*pointerIndex*/);
sp<WindowInfoHandle> oldTouchedWindowHandle =
tempTouchState.getFirstForegroundWindowHandle();
- newTouchedWindowHandle =
+ sp<WindowInfoHandle> newTouchedWindowHandle =
findTouchedWindowAtLocked(displayId, x, y, &tempTouchState, isStylus);
// Verify targeted injection.
@@ -2362,36 +2434,11 @@
}
// Update dispatching for hover enter and exit.
- if (newHoverWindowHandle != mLastHoverWindowHandle) {
- // Let the previous window know that the hover sequence is over, unless we already did
- // it when dispatching it as is to newTouchedWindowHandle.
- if (mLastHoverWindowHandle != nullptr &&
- (maskedAction != AMOTION_EVENT_ACTION_HOVER_EXIT ||
- mLastHoverWindowHandle != newTouchedWindowHandle)) {
- if (DEBUG_HOVER) {
- ALOGD("Sending hover exit event to window %s.",
- mLastHoverWindowHandle->getName().c_str());
- }
- tempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
- InputTarget::Flags::DISPATCH_AS_HOVER_EXIT,
- BitSet32(0));
- }
-
- // Let the new window know that the hover sequence is starting, unless we already did it
- // when dispatching it as is to newTouchedWindowHandle.
- if (newHoverWindowHandle != nullptr &&
- (maskedAction != AMOTION_EVENT_ACTION_HOVER_ENTER ||
- newHoverWindowHandle != newTouchedWindowHandle)) {
- if (DEBUG_HOVER) {
- ALOGD("Sending hover enter event to window %s.",
- newHoverWindowHandle->getName().c_str());
- }
- tempTouchState.addOrUpdateWindow(newHoverWindowHandle,
- InputTarget::Flags::DISPATCH_AS_HOVER_ENTER,
- BitSet32(0));
- }
+ {
+ std::vector<TouchedWindow> hoveringWindows =
+ getHoveringWindowsLocked(oldState, tempTouchState, entry);
+ touchedWindows.insert(touchedWindows.end(), hoveringWindows.begin(), hoveringWindows.end());
}
-
// Ensure that we have at least one foreground window or at least one window that cannot be a
// foreground target. If we only have windows that are not receiving foreground touches (e.g. we
// only have windows getting ACTION_OUTSIDE), then drop the event, because there is no window
@@ -2449,10 +2496,13 @@
}
}
- // Success! Output targets.
- touchedWindows = tempTouchState.windows;
- outInjectionResult = InputEventInjectionResult::SUCCEEDED;
+ // Success! Output targets for everything except hovers.
+ if (!isHoverAction) {
+ touchedWindows.insert(touchedWindows.end(), tempTouchState.windows.begin(),
+ tempTouchState.windows.end());
+ }
+ outInjectionResult = InputEventInjectionResult::SUCCEEDED;
// Drop the outside or hover touch windows since we will not care about them
// in the next iteration.
tempTouchState.filterNonAsIsTouchWindows();
@@ -2473,14 +2523,16 @@
"Conflicting pointer actions: Hover received while pointer was down.");
*outConflictingPointerActions = true;
}
- tempTouchState.reset();
if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER ||
maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
tempTouchState.deviceId = entry.deviceId;
tempTouchState.source = entry.source;
}
- } else if (maskedAction == AMOTION_EVENT_ACTION_UP ||
- maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
+ } else if (maskedAction == AMOTION_EVENT_ACTION_UP) {
+ // Pointer went up.
+ tempTouchState.removeTouchedPointer(entry.pointerProperties[0].id);
+ tempTouchState.clearWindowsWithoutPointers();
+ } else if (maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
// All pointers up or canceled.
tempTouchState.reset();
} else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
@@ -2519,9 +2571,6 @@
mTouchStatesByDisplay.erase(displayId);
}
- // Update hover state.
- mLastHoverWindowHandle = newHoverWindowHandle;
-
return touchedWindows;
}
@@ -4824,14 +4873,6 @@
updateWindowHandlesForDisplayLocked(windowInfoHandles, displayId);
const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId);
- if (mLastHoverWindowHandle) {
- const WindowInfo* lastHoverWindowInfo = mLastHoverWindowHandle->getInfo();
- if (lastHoverWindowInfo->displayId == displayId &&
- std::find(windowHandles.begin(), windowHandles.end(), mLastHoverWindowHandle) ==
- windowHandles.end()) {
- mLastHoverWindowHandle = nullptr;
- }
- }
std::optional<FocusResolver::FocusChanges> changes =
mFocusResolver.setInputWindows(displayId, windowHandles);
@@ -5278,7 +5319,6 @@
mAnrTracker.clear();
mTouchStatesByDisplay.clear();
- mLastHoverWindowHandle.clear();
mReplacedKeys.clear();
}
@@ -6468,7 +6508,6 @@
synthesizeCancelationEventsForAllConnectionsLocked(options);
mTouchStatesByDisplay.clear();
- mLastHoverWindowHandle.clear();
}
// Wake up poll loop since there might be work to do.
mLooper->wake();
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index a32ebd3..91ca2db 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -530,9 +530,6 @@
// prevent unneeded wakeups.
AnrTracker mAnrTracker GUARDED_BY(mLock);
- // Contains the last window which received a hover event.
- sp<android::gui::WindowInfoHandle> mLastHoverWindowHandle GUARDED_BY(mLock);
-
void cancelEventsForAnrLocked(const sp<Connection>& connection) REQUIRES(mLock);
// If a focused application changes, we should stop counting down the "no focused window" time,
// because we will have no way of knowing when the previous application actually added a window.
diff --git a/services/inputflinger/dispatcher/TouchState.cpp b/services/inputflinger/dispatcher/TouchState.cpp
index c21af9e..f120fc9 100644
--- a/services/inputflinger/dispatcher/TouchState.cpp
+++ b/services/inputflinger/dispatcher/TouchState.cpp
@@ -31,10 +31,30 @@
*this = TouchState();
}
+void TouchState::removeTouchedPointer(int32_t pointerId) {
+ for (TouchedWindow& touchedWindow : windows) {
+ touchedWindow.pointerIds.clearBit(pointerId);
+ }
+}
+
+void TouchState::clearHoveringPointers() {
+ for (TouchedWindow& touchedWindow : windows) {
+ touchedWindow.clearHoveringPointers();
+ }
+}
+
+void TouchState::clearWindowsWithoutPointers() {
+ std::erase_if(windows, [](const TouchedWindow& w) {
+ return w.pointerIds.isEmpty() && !w.hasHoveringPointers();
+ });
+}
+
void TouchState::addOrUpdateWindow(const sp<WindowInfoHandle>& windowHandle,
ftl::Flags<InputTarget::Flags> targetFlags, BitSet32 pointerIds,
std::optional<nsecs_t> eventTime) {
for (TouchedWindow& touchedWindow : windows) {
+ // We do not compare windows by token here because two windows that share the same token
+ // may have a different transform
if (touchedWindow.windowHandle == windowHandle) {
touchedWindow.targetFlags |= targetFlags;
if (targetFlags.test(InputTarget::Flags::DISPATCH_AS_SLIPPERY_EXIT)) {
@@ -59,6 +79,21 @@
windows.push_back(touchedWindow);
}
+void TouchState::addHoveringPointerToWindow(const sp<WindowInfoHandle>& windowHandle,
+ int32_t hoveringDeviceId, int32_t hoveringPointerId) {
+ for (TouchedWindow& touchedWindow : windows) {
+ if (touchedWindow.windowHandle == windowHandle) {
+ touchedWindow.addHoveringPointer(hoveringDeviceId, hoveringPointerId);
+ return;
+ }
+ }
+
+ TouchedWindow touchedWindow;
+ touchedWindow.windowHandle = windowHandle;
+ touchedWindow.addHoveringPointer(hoveringDeviceId, hoveringPointerId);
+ windows.push_back(touchedWindow);
+}
+
void TouchState::removeWindowByToken(const sp<IBinder>& token) {
for (size_t i = 0; i < windows.size(); i++) {
if (windows[i].windowHandle->getToken() == token) {
@@ -145,6 +180,26 @@
[](const TouchedWindow& window) { return !window.pointerIds.isEmpty(); });
}
+std::set<sp<WindowInfoHandle>> TouchState::getWindowsWithHoveringPointer(int32_t hoveringDeviceId,
+ int32_t pointerId) const {
+ std::set<sp<WindowInfoHandle>> out;
+ for (const TouchedWindow& window : windows) {
+ if (window.hasHoveringPointer(hoveringDeviceId, pointerId)) {
+ out.insert(window.windowHandle);
+ }
+ }
+ return out;
+}
+
+void TouchState::removeHoveringPointer(int32_t hoveringDeviceId, int32_t hoveringPointerId) {
+ for (TouchedWindow& window : windows) {
+ window.removeHoveringPointer(hoveringDeviceId, hoveringPointerId);
+ }
+ std::erase_if(windows, [](const TouchedWindow& w) {
+ return w.pointerIds.isEmpty() && !w.hasHoveringPointers();
+ });
+}
+
std::string TouchState::dump() const {
std::string out;
out += StringPrintf("deviceId=%d, source=%s\n", deviceId,
diff --git a/services/inputflinger/dispatcher/TouchState.h b/services/inputflinger/dispatcher/TouchState.h
index 77c1cdf..b75e6ef 100644
--- a/services/inputflinger/dispatcher/TouchState.h
+++ b/services/inputflinger/dispatcher/TouchState.h
@@ -16,6 +16,7 @@
#pragma once
+#include <set>
#include "TouchedWindow.h"
namespace android {
@@ -39,9 +40,16 @@
TouchState& operator=(const TouchState&) = default;
void reset();
+ void clearWindowsWithoutPointers();
+
+ void removeTouchedPointer(int32_t pointerId);
void addOrUpdateWindow(const sp<android::gui::WindowInfoHandle>& windowHandle,
ftl::Flags<InputTarget::Flags> targetFlags, BitSet32 pointerIds,
std::optional<nsecs_t> eventTime = std::nullopt);
+ void addHoveringPointerToWindow(const sp<android::gui::WindowInfoHandle>& windowHandle,
+ int32_t deviceId, int32_t hoveringPointerId);
+ void removeHoveringPointer(int32_t deviceId, int32_t hoveringPointerId);
+ void clearHoveringPointers();
void removeWindowByToken(const sp<IBinder>& token);
void filterNonAsIsTouchWindows();
@@ -56,6 +64,9 @@
sp<android::gui::WindowInfoHandle> getWallpaperWindow() const;
// Whether any of the windows are currently being touched
bool isDown() const;
+
+ std::set<sp<android::gui::WindowInfoHandle>> getWindowsWithHoveringPointer(
+ int32_t deviceId, int32_t pointerId) const;
std::string dump() const;
};
diff --git a/services/inputflinger/dispatcher/TouchedWindow.cpp b/services/inputflinger/dispatcher/TouchedWindow.cpp
index af74598..3704edd 100644
--- a/services/inputflinger/dispatcher/TouchedWindow.cpp
+++ b/services/inputflinger/dispatcher/TouchedWindow.cpp
@@ -25,11 +25,49 @@
namespace inputdispatcher {
+bool TouchedWindow::hasHoveringPointers() const {
+ return !mHoveringPointerIdsByDevice.empty();
+}
+
+void TouchedWindow::clearHoveringPointers() {
+ mHoveringPointerIdsByDevice.clear();
+}
+
+bool TouchedWindow::hasHoveringPointer(int32_t deviceId, int32_t pointerId) const {
+ auto it = mHoveringPointerIdsByDevice.find(deviceId);
+ if (it == mHoveringPointerIdsByDevice.end()) {
+ return false;
+ }
+ return it->second.test(pointerId);
+}
+
+void TouchedWindow::addHoveringPointer(int32_t deviceId, int32_t pointerId) {
+ const auto [it, _] = mHoveringPointerIdsByDevice.insert({deviceId, {}});
+ it->second.set(pointerId);
+}
+
+void TouchedWindow::removeHoveringPointer(int32_t deviceId, int32_t pointerId) {
+ const auto it = mHoveringPointerIdsByDevice.find(deviceId);
+ if (it == mHoveringPointerIdsByDevice.end()) {
+ return;
+ }
+ it->second.set(pointerId, false);
+
+ if (it->second.none()) {
+ mHoveringPointerIdsByDevice.erase(deviceId);
+ }
+}
+
std::string TouchedWindow::dump() const {
- return StringPrintf("name='%s', pointerIds=0x%0x, "
- "targetFlags=%s, firstDownTimeInTarget=%s\n",
+ std::string out;
+ std::string hoveringPointers =
+ dumpMap(mHoveringPointerIdsByDevice, constToString, bitsetToString);
+ out += StringPrintf("name='%s', pointerIds=0x%0x, targetFlags=%s, firstDownTimeInTarget=%s, "
+ "mHoveringPointerIdsByDevice=%s\n",
windowHandle->getName().c_str(), pointerIds.value,
- targetFlags.string().c_str(), toString(firstDownTimeInTarget).c_str());
+ targetFlags.string().c_str(), toString(firstDownTimeInTarget).c_str(),
+ hoveringPointers.c_str());
+ return out;
}
} // namespace inputdispatcher
diff --git a/services/inputflinger/dispatcher/TouchedWindow.h b/services/inputflinger/dispatcher/TouchedWindow.h
index dd08323..add6b61 100644
--- a/services/inputflinger/dispatcher/TouchedWindow.h
+++ b/services/inputflinger/dispatcher/TouchedWindow.h
@@ -17,7 +17,9 @@
#pragma once
#include <gui/WindowInfo.h>
+#include <input/Input.h>
#include <utils/BitSet.h>
+#include <bitset>
#include "InputTarget.h"
namespace android {
@@ -33,7 +35,17 @@
// Time at which the first action down occurred on this window.
// NOTE: This is not initialized in case of HOVER entry/exit and DISPATCH_AS_OUTSIDE scenario.
std::optional<nsecs_t> firstDownTimeInTarget;
+
+ bool hasHoveringPointers() const;
+
+ bool hasHoveringPointer(int32_t deviceId, int32_t pointerId) const;
+ void addHoveringPointer(int32_t deviceId, int32_t pointerId);
+ void removeHoveringPointer(int32_t deviceId, int32_t pointerId);
+ void clearHoveringPointers();
std::string dump() const;
+
+private:
+ std::map<int32_t /*deviceId*/, std::bitset<MAX_POINTERS>> mHoveringPointerIdsByDevice;
};
} // namespace inputdispatcher
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 864aaea..3abe43a 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -2168,7 +2168,6 @@
.y(400))
.build()));
windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
- windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE));
// Move cursor into left window
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -2181,7 +2180,6 @@
.build()));
windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT));
windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
- windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE));
// Inject a series of mouse events for a mouse click
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -2239,7 +2237,6 @@
.build()));
windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT));
windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
- windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE));
// No more events
windowLeft->assertNoEvents();
@@ -2301,7 +2298,6 @@
.y(400))
.build()));
window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
-
// Inject a series of mouse events for a mouse click
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
injectMotionEvent(mDispatcher,
@@ -2359,8 +2355,38 @@
}
/**
+ * Hover over a window, and then remove that window. Make sure that HOVER_EXIT for that event
+ * is generated.
+ */
+TEST_F(InputDispatcherTest, HoverExitIsSentToRemovedWindow) {
+ std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+ sp<FakeWindowHandle> window =
+ sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+ window->setFrame(Rect(0, 0, 1200, 800));
+
+ mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+
+ mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
+
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectMotionEvent(mDispatcher,
+ MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER,
+ AINPUT_SOURCE_MOUSE)
+ .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
+ .x(300)
+ .y(400))
+ .build()));
+ window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
+
+ // Remove the window, but keep the channel.
+ mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {}}});
+ window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT));
+}
+
+/**
* Inject a mouse hover event followed by a tap from touchscreen.
- * In the current implementation, the tap does not cause a HOVER_EXIT event.
+ * The tap causes a HOVER_EXIT event to be generated because the current event
+ * stream's source has been switched.
*/
TEST_F(InputDispatcherTest, MouseHoverAndTouchTap) {
std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
@@ -2380,15 +2406,16 @@
ASSERT_NO_FATAL_FAILURE(
window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER),
WithSource(AINPUT_SOURCE_MOUSE))));
- ASSERT_NO_FATAL_FAILURE(
- window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE),
- WithSource(AINPUT_SOURCE_MOUSE))));
// Tap on the window
motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {{10, 10}});
mDispatcher->notifyMotion(&motionArgs);
ASSERT_NO_FATAL_FAILURE(
+ window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT),
+ WithSource(AINPUT_SOURCE_MOUSE))));
+
+ ASSERT_NO_FATAL_FAILURE(
window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN),
WithSource(AINPUT_SOURCE_TOUCHSCREEN))));
@@ -2426,7 +2453,6 @@
.y(600))
.build()));
windowDefaultDisplay->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
- windowDefaultDisplay->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE));
// Remove all windows in secondary display and check that no event happens on window in
// primary display.