commit | b027f805c9a18893556353f44008683e20ebe049 | [log] [tgz] |
---|---|---|
author | Chia-I Wu <olv@google.com> | Wed Nov 29 14:00:52 2017 -0800 |
committer | Chia-I Wu <olv@google.com> | Wed Nov 29 14:52:25 2017 -0800 |
tree | 9a1183759a77d0a92a0eb5b24fd2b34df40970e7 | |
parent | 1e24ccebeeb6798afce2730a120abcf9927960fa [diff] [blame] |
surfaceflinger: run clang-format on RenderEngine Run clang-format on all files. In Program constructor, use mat4() instead of manually construct a 4x4 identity matrix. Test: builds Change-Id: I84e5eec06d103383c715b1f03c521bbcca5bd92c
diff --git a/services/surfaceflinger/RenderEngine/Texture.h b/services/surfaceflinger/RenderEngine/Texture.h index a07e0c3..56b6b31 100644 --- a/services/surfaceflinger/RenderEngine/Texture.h +++ b/services/surfaceflinger/RenderEngine/Texture.h
@@ -14,8 +14,8 @@ * limitations under the License. */ -#include <stdint.h> #include <math/mat4.h> +#include <stdint.h> #ifndef SF_RENDER_ENGINE_TEXTURE_H #define SF_RENDER_ENGINE_TEXTURE_H