SF: Move LayerBE into it's own file

Move LayerBE related structures into a separate file, as prep
work for changes that will come in later and allow for sharing
structures between LayerBE and SurfaceFlingerBE

Test: Compiles
Change-Id: I36684d0e25e150a2dca6843073aa86991553e4f9
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 3671a2b..b203a7b 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -42,6 +42,7 @@
 #include "MonitoredProducer.h"
 #include "SurfaceFlinger.h"
 #include "Transform.h"
+#include "LayerBE.h"
 
 #include <layerproto/LayerProtoHeader.h>
 #include "DisplayHardware/HWComposer.h"
@@ -68,68 +69,6 @@
 
 // ---------------------------------------------------------------------------
 
-struct CompositionInfo {
-    HWC2::Composition compositionType;
-    sp<GraphicBuffer> mBuffer = nullptr;
-    int mBufferSlot = BufferQueue::INVALID_BUFFER_SLOT;
-    struct {
-        HWComposer* hwc;
-        sp<Fence> fence;
-        HWC2::BlendMode blendMode;
-        Rect displayFrame;
-        float alpha;
-        FloatRect sourceCrop;
-        HWC2::Transform transform;
-        int z;
-        int type;
-        int appId;
-        Region visibleRegion;
-        Region surfaceDamage;
-        sp<NativeHandle> sidebandStream;
-        android_dataspace dataspace;
-        hwc_color_t color;
-    } hwc;
-    struct {
-        RE::RenderEngine* renderEngine;
-        Mesh* mesh;
-    } renderEngine;
-};
-
-class LayerBE {
-public:
-    LayerBE();
-
-    // The mesh used to draw the layer in GLES composition mode
-    Mesh mMesh;
-
-    // HWC items, accessed from the main thread
-    struct HWCInfo {
-        HWCInfo()
-              : hwc(nullptr),
-                layer(nullptr),
-                forceClientComposition(false),
-                compositionType(HWC2::Composition::Invalid),
-                clearClientTarget(false) {}
-
-        HWComposer* hwc;
-        HWC2::Layer* layer;
-        bool forceClientComposition;
-        HWC2::Composition compositionType;
-        bool clearClientTarget;
-        Rect displayFrame;
-        FloatRect sourceCrop;
-        HWComposerBufferCache bufferCache;
-    };
-
-    // A layer can be attached to multiple displays when operating in mirror mode
-    // (a.k.a: when several displays are attached with equal layerStack). In this
-    // case we need to keep track. In non-mirror mode, a layer will have only one
-    // HWCInfo. This map key is a display layerStack.
-    std::unordered_map<int32_t, HWCInfo> mHwcLayers;
-
-    CompositionInfo compositionInfo;
-};
-
 class Layer : public virtual RefBase {
     static int32_t sSequence;
 
diff --git a/services/surfaceflinger/LayerBE.h b/services/surfaceflinger/LayerBE.h
new file mode 100644
index 0000000..5965f23
--- /dev/null
+++ b/services/surfaceflinger/LayerBE.h
@@ -0,0 +1,96 @@
+/*
+ * Copyright (C) 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <ui/Region.h>
+
+#include "SurfaceFlinger.h"
+
+#include "DisplayHardware/HWComposer.h"
+#include "DisplayHardware/HWComposerBufferCache.h"
+#include "RenderEngine/Mesh.h"
+
+namespace android {
+
+struct CompositionInfo {
+    HWC2::Composition compositionType;
+    sp<GraphicBuffer> mBuffer = nullptr;
+    int mBufferSlot = BufferQueue::INVALID_BUFFER_SLOT;
+    struct {
+        HWC2::Layer* hwcLayer;
+        int32_t hwid = -1;
+        sp<Fence> fence;
+        HWC2::BlendMode blendMode = HWC2::BlendMode::Invalid;
+        Rect displayFrame;
+        float alpha;
+        FloatRect sourceCrop;
+        HWC2::Transform transform = HWC2::Transform::None;
+        int z;
+        int type;
+        int appId;
+        Region visibleRegion;
+        Region surfaceDamage;
+        sp<NativeHandle> sidebandStream;
+        android_dataspace dataspace;
+        hwc_color_t color;
+    } hwc;
+    struct {
+        Mesh* mesh;
+    } renderEngine;
+};
+
+class LayerBE {
+public:
+    LayerBE();
+
+    // The mesh used to draw the layer in GLES composition mode
+    Mesh mMesh;
+
+    // HWC items, accessed from the main thread
+    struct HWCInfo {
+        HWCInfo()
+              : hwc(nullptr),
+                layer(nullptr),
+                forceClientComposition(false),
+                compositionType(HWC2::Composition::Invalid),
+                clearClientTarget(false) {}
+
+        HWComposer* hwc;
+        HWC2::Layer* layer;
+        bool forceClientComposition;
+        HWC2::Composition compositionType;
+        bool clearClientTarget;
+        Rect displayFrame;
+        FloatRect sourceCrop;
+        HWComposerBufferCache bufferCache;
+    };
+
+
+    // A layer can be attached to multiple displays when operating in mirror mode
+    // (a.k.a: when several displays are attached with equal layerStack). In this
+    // case we need to keep track. In non-mirror mode, a layer will have only one
+    // HWCInfo. This map key is a display layerStack.
+    std::unordered_map<int32_t, HWCInfo> mHwcLayers;
+
+    CompositionInfo compositionInfo;
+};
+
+}; // namespace android
+
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 392acaa..bebd6a5 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -44,6 +44,7 @@
 #include <gui/LayerState.h>
 
 #include <gui/OccupancyTracker.h>
+#include <gui/BufferQueue.h>
 
 #include <hardware/hwcomposer_defs.h>
 
@@ -60,6 +61,7 @@
 #include "SurfaceInterceptor.h"
 #include "SurfaceTracing.h"
 #include "StartPropertySetThread.h"
+#include "LayerBE.h"
 
 #include "DisplayHardware/HWC2.h"
 #include "DisplayHardware/HWComposer.h"