Merge changes Ife3ef43f,I50ec5d8b into pi-dev
* changes:
SF: Test coverage for onInitializeDisplays
SF: Test Coverage for setDisplayStateLocked
diff --git a/headers/media_plugin/media/openmax/OMX_Audio.h b/headers/media_plugin/media/openmax/OMX_Audio.h
index 9c0296b..f8a36bd 100644
--- a/headers/media_plugin/media/openmax/OMX_Audio.h
+++ b/headers/media_plugin/media/openmax/OMX_Audio.h
@@ -263,6 +263,7 @@
OMX_AUDIO_AACObjectLD = 23, /**< AAC Low Delay object (Error Resilient) */
OMX_AUDIO_AACObjectHE_PS = 29, /**< AAC High Efficiency with Parametric Stereo coding (HE-AAC v2, object type PS) */
OMX_AUDIO_AACObjectELD = 39, /** AAC Enhanced Low Delay. NOTE: Pending Khronos standardization **/
+ OMX_AUDIO_AACObjectXHE = 42, /** extended High Efficiency AAC. NOTE: Pending Khronos standardization */
OMX_AUDIO_AACObjectKhronosExtensions = 0x6F000000, /**< Reserved region for introducing Khronos Standard Extensions */
OMX_AUDIO_AACObjectVendorStartUnused = 0x7F000000, /**< Reserved region for introducing Vendor Extensions */
OMX_AUDIO_AACObjectMax = 0x7FFFFFFF
diff --git a/headers/media_plugin/media/openmax/OMX_AudioExt.h b/headers/media_plugin/media/openmax/OMX_AudioExt.h
index 05c2232..8409553 100644
--- a/headers/media_plugin/media/openmax/OMX_AudioExt.h
+++ b/headers/media_plugin/media/openmax/OMX_AudioExt.h
@@ -82,6 +82,7 @@
limit the audio signal. Use 0 to let encoder decide */
} OMX_AUDIO_PARAM_ANDROID_OPUSTYPE;
+/** deprecated. use OMX_AUDIO_PARAM_ANDROID_AACDRCPRESENTATIONTYPE */
typedef struct OMX_AUDIO_PARAM_ANDROID_AACPRESENTATIONTYPE {
OMX_U32 nSize; /**< size of the structure in bytes */
OMX_VERSIONTYPE nVersion; /**< OMX specification version information */
@@ -94,6 +95,19 @@
OMX_S32 nPCMLimiterEnable; /**< Signal level limiting, 0 for disable, 1 for enable, -1 if unspecified */
} OMX_AUDIO_PARAM_ANDROID_AACPRESENTATIONTYPE;
+typedef struct OMX_AUDIO_PARAM_ANDROID_AACDRCPRESENTATIONTYPE {
+ OMX_U32 nSize; /**< size of the structure in bytes */
+ OMX_VERSIONTYPE nVersion; /**< OMX specification version information */
+ OMX_S32 nMaxOutputChannels; /**< Maximum channel count to be output, -1 if unspecified, 0 if downmixing disabled */
+ OMX_S32 nDrcCut; /**< The DRC attenuation factor, between 0 and 127, -1 if unspecified */
+ OMX_S32 nDrcBoost; /**< The DRC amplification factor, between 0 and 127, -1 if unspecified */
+ OMX_S32 nHeavyCompression; /**< 0 for light compression, 1 for heavy compression, -1 if unspecified */
+ OMX_S32 nTargetReferenceLevel; /**< Target reference level, between 0 and 127, -1 if unspecified */
+ OMX_S32 nEncodedTargetLevel; /**< Target reference level assumed at the encoder, between 0 and 127, -1 if unspecified */
+ OMX_S32 nPCMLimiterEnable; /**< Signal level limiting, 0 for disable, 1 for enable, -1 if unspecified */
+ OMX_S32 nDrcEffectType; /**< MPEG-D DRC effect type, between -1 and 6, -2 if unspecified */
+} OMX_AUDIO_PARAM_ANDROID_AACDRCPRESENTATIONTYPE;
+
typedef struct OMX_AUDIO_PARAM_ANDROID_PROFILETYPE {
OMX_U32 nSize;
OMX_VERSIONTYPE nVersion;
diff --git a/headers/media_plugin/media/openmax/OMX_IndexExt.h b/headers/media_plugin/media/openmax/OMX_IndexExt.h
index c2bf97e..716d959 100644
--- a/headers/media_plugin/media/openmax/OMX_IndexExt.h
+++ b/headers/media_plugin/media/openmax/OMX_IndexExt.h
@@ -63,6 +63,7 @@
OMX_IndexParamAudioAndroidAacPresentation, /**< reference: OMX_AUDIO_PARAM_ANDROID_AACPRESENTATIONTYPE */
OMX_IndexParamAudioAndroidEac3, /**< reference: OMX_AUDIO_PARAM_ANDROID_EAC3TYPE */
OMX_IndexParamAudioProfileQuerySupported, /**< reference: OMX_AUDIO_PARAM_ANDROID_PROFILETYPE */
+ OMX_IndexParamAudioAndroidAacDrcPresentation, /**< reference: OMX_AUDIO_PARAM_ANDROID_AACDRCPRESENTATIONTYPE */
OMX_IndexExtAudioEndUnused,
/* Image parameters and configurations */
diff --git a/libs/dumputils/dump_utils.cpp b/libs/dumputils/dump_utils.cpp
index 8f6b1bd..8b2f842 100644
--- a/libs/dumputils/dump_utils.cpp
+++ b/libs/dumputils/dump_utils.cpp
@@ -42,6 +42,7 @@
/* list of hal interface to dump containing process during native dumps */
static const char* hal_interfaces_to_dump[] {
"android.hardware.audio@2.0::IDevicesFactory",
+ "android.hardware.audio@4.0::IDevicesFactory",
"android.hardware.bluetooth@1.0::IBluetoothHci",
"android.hardware.camera.provider@2.4::ICameraProvider",
"android.hardware.drm@1.0::IDrmFactory",
diff --git a/libs/gui/BufferItemConsumer.cpp b/libs/gui/BufferItemConsumer.cpp
index 34e6d80..89bc0c4 100644
--- a/libs/gui/BufferItemConsumer.cpp
+++ b/libs/gui/BufferItemConsumer.cpp
@@ -92,10 +92,13 @@
Mutex::Autolock _l(mMutex);
err = addReleaseFenceLocked(item.mSlot, item.mGraphicBuffer, releaseFence);
+ if (err != OK) {
+ BI_LOGE("Failed to addReleaseFenceLocked");
+ }
err = releaseBufferLocked(item.mSlot, item.mGraphicBuffer, EGL_NO_DISPLAY,
EGL_NO_SYNC_KHR);
- if (err != OK) {
+ if (err != OK && err != IGraphicBufferConsumer::STALE_BUFFER_SLOT) {
BI_LOGE("Failed to release buffer: %s (%d)",
strerror(-err), err);
}
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp
index b022a20..3615577 100644
--- a/opengl/libs/EGL/eglApi.cpp
+++ b/opengl/libs/EGL/eglApi.cpp
@@ -1733,13 +1733,31 @@
ContextRef _c(dp.get(), ctx);
egl_context_t * const c = _c.get();
+ // Temporary hack: eglImageCreateKHR should accept EGL_GL_COLORSPACE_LINEAR_KHR,
+ // EGL_GL_COLORSPACE_SRGB_KHR and EGL_GL_COLORSPACE_DEFAULT_EXT if
+ // EGL_EXT_image_gl_colorspace is supported, but some drivers don't like
+ // the DEFAULT value and generate an error.
+ std::vector<EGLint> strippedAttribList;
+ for (const EGLint *attr = attrib_list; attr && attr[0] != EGL_NONE; attr += 2) {
+ if (attr[0] == EGL_GL_COLORSPACE_KHR &&
+ dp->haveExtension("EGL_EXT_image_gl_colorspace")) {
+ if (attr[1] != EGL_GL_COLORSPACE_LINEAR_KHR &&
+ attr[1] != EGL_GL_COLORSPACE_SRGB_KHR) {
+ continue;
+ }
+ }
+ strippedAttribList.push_back(attr[0]);
+ strippedAttribList.push_back(attr[1]);
+ }
+ strippedAttribList.push_back(EGL_NONE);
+
EGLImageKHR result = EGL_NO_IMAGE_KHR;
egl_connection_t* const cnx = &gEGLImpl;
if (cnx->dso && cnx->egl.eglCreateImageKHR) {
result = cnx->egl.eglCreateImageKHR(
dp->disp.dpy,
c ? c->context : EGL_NO_CONTEXT,
- target, buffer, attrib_list);
+ target, buffer, strippedAttribList.data());
}
return result;
}
diff --git a/services/surfaceflinger/RenderEngine/ProgramCache.cpp b/services/surfaceflinger/RenderEngine/ProgramCache.cpp
index d1887ee..fb63296 100644
--- a/services/surfaceflinger/RenderEngine/ProgramCache.cpp
+++ b/services/surfaceflinger/RenderEngine/ProgramCache.cpp
@@ -168,6 +168,227 @@
return needs;
}
+// Generate EOTF that converts signal values to relative display light,
+// both normalized to [0, 1].
+void ProgramCache::generateEOTF(Formatter& fs, const Key& needs) {
+ switch (needs.getInputTF()) {
+ case Key::INPUT_TF_SRGB:
+ fs << R"__SHADER__(
+ float EOTF_sRGB(float srgb) {
+ return srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4);
+ }
+
+ vec3 EOTF_sRGB(const vec3 srgb) {
+ return vec3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b));
+ }
+
+ vec3 EOTF(const vec3 srgb) {
+ return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb));
+ }
+ )__SHADER__";
+ break;
+ case Key::INPUT_TF_ST2084:
+ fs << R"__SHADER__(
+ vec3 EOTF(const highp vec3 color) {
+ const highp float m1 = (2610.0 / 4096.0) / 4.0;
+ const highp float m2 = (2523.0 / 4096.0) * 128.0;
+ const highp float c1 = (3424.0 / 4096.0);
+ const highp float c2 = (2413.0 / 4096.0) * 32.0;
+ const highp float c3 = (2392.0 / 4096.0) * 32.0;
+
+ highp vec3 tmp = pow(color, 1.0 / vec3(m2));
+ tmp = max(tmp - c1, 0.0) / (c2 - c3 * tmp);
+ return pow(tmp, 1.0 / vec3(m1));
+ }
+ )__SHADER__";
+ break;
+ case Key::INPUT_TF_HLG:
+ fs << R"__SHADER__(
+ highp float EOTF_channel(const highp float channel) {
+ const highp float a = 0.17883277;
+ const highp float b = 0.28466892;
+ const highp float c = 0.55991073;
+ return channel <= 0.5 ? channel * channel / 3.0 :
+ (exp((channel - c) / a) + b) / 12.0;
+ }
+
+ vec3 EOTF(const highp vec3 color) {
+ return vec3(EOTF_channel(color.r), EOTF_channel(color.g),
+ EOTF_channel(color.b));
+ }
+ )__SHADER__";
+ break;
+ default:
+ fs << R"__SHADER__(
+ vec3 EOTF(const vec3 linear) {
+ return linear;
+ }
+ )__SHADER__";
+ break;
+ }
+}
+
+// Generate OOTF that modifies the relative scence light to relative display light.
+void ProgramCache::generateOOTF(Formatter& fs, const Key& needs) {
+ fs << R"__SHADER__(
+ highp float CalculateY(const highp vec3 color) {
+ // BT2020 standard uses the unadjusted KR = 0.2627,
+ // KB = 0.0593 luminance interpretation for RGB conversion.
+ return color.r * 0.262700 + color.g * 0.677998 + color.b * 0.059302;
+ }
+ )__SHADER__";
+
+ // Generate OOTF that modifies the relative display light.
+ switch(needs.getInputTF()) {
+ case Key::INPUT_TF_ST2084:
+ fs << R"__SHADER__(
+ highp vec3 OOTF(const highp vec3 color) {
+ const float maxLumi = 10000.0;
+ const float maxMasteringLumi = 1000.0;
+ const float maxContentLumi = 1000.0;
+ const float maxInLumi = min(maxMasteringLumi, maxContentLumi);
+ const float maxOutLumi = 500.0;
+
+ // Calculate Y value in XYZ color space.
+ float colorY = CalculateY(color);
+
+ // convert to nits first
+ float nits = colorY * maxLumi;
+
+ // clamp to max input luminance
+ nits = clamp(nits, 0.0, maxInLumi);
+
+ // scale [0.0, maxInLumi] to [0.0, maxOutLumi]
+ if (maxInLumi <= maxOutLumi) {
+ nits *= maxOutLumi / maxInLumi;
+ } else {
+ // three control points
+ const float x0 = 10.0;
+ const float y0 = 17.0;
+ const float x1 = maxOutLumi * 0.75;
+ const float y1 = x1;
+ const float x2 = x1 + (maxInLumi - x1) / 2.0;
+ const float y2 = y1 + (maxOutLumi - y1) * 0.75;
+
+ // horizontal distances between the last three control points
+ const float h12 = x2 - x1;
+ const float h23 = maxInLumi - x2;
+ // tangents at the last three control points
+ const float m1 = (y2 - y1) / h12;
+ const float m3 = (maxOutLumi - y2) / h23;
+ const float m2 = (m1 + m3) / 2.0;
+
+ if (nits < x0) {
+ // scale [0.0, x0] to [0.0, y0] linearly
+ const float slope = y0 / x0;
+ nits *= slope;
+ } else if (nits < x1) {
+ // scale [x0, x1] to [y0, y1] linearly
+ const float slope = (y1 - y0) / (x1 - x0);
+ nits = y0 + (nits - x0) * slope;
+ } else if (nits < x2) {
+ // scale [x1, x2] to [y1, y2] using Hermite interp
+ float t = (nits - x1) / h12;
+ nits = (y1 * (1.0 + 2.0 * t) + h12 * m1 * t) * (1.0 - t) * (1.0 - t) +
+ (y2 * (3.0 - 2.0 * t) + h12 * m2 * (t - 1.0)) * t * t;
+ } else {
+ // scale [x2, maxInLumi] to [y2, maxOutLumi] using Hermite interp
+ float t = (nits - x2) / h23;
+ nits = (y2 * (1.0 + 2.0 * t) + h23 * m2 * t) * (1.0 - t) * (1.0 - t) +
+ (maxOutLumi * (3.0 - 2.0 * t) + h23 * m3 * (t - 1.0)) * t * t;
+ }
+ }
+
+ // convert back to [0.0, 1.0]
+ float targetY = nits / maxOutLumi;
+ return color * (targetY / max(1e-6, colorY));
+ }
+ )__SHADER__";
+ break;
+ case Key::INPUT_TF_HLG:
+ fs << R"__SHADER__(
+ highp vec3 OOTF(const highp vec3 color) {
+ const float maxOutLumi = 500.0;
+ const float gamma = 1.2 + 0.42 * log(maxOutLumi / 1000.0) / log(10.0);
+ // The formula is:
+ // alpha * pow(Y, gamma - 1.0) * color + beta;
+ // where alpha is 1.0, beta is 0.0 as recommended in
+ // Rec. ITU-R BT.2100-1 TABLE 5.
+ return pow(CalculateY(color), gamma - 1.0) * color;
+ }
+ )__SHADER__";
+ break;
+ default:
+ fs << R"__SHADER__(
+ highp vec3 OOTF(const highp vec3 color) {
+ return color;
+ }
+ )__SHADER__";
+ break;
+ }
+}
+
+// Generate OETF that converts relative display light to signal values,
+// both normalized to [0, 1]
+void ProgramCache::generateOETF(Formatter& fs, const Key& needs) {
+ switch (needs.getOutputTF()) {
+ case Key::OUTPUT_TF_SRGB:
+ fs << R"__SHADER__(
+ float OETF_sRGB(const float linear) {
+ return linear <= 0.0031308 ?
+ linear * 12.92 : (pow(linear, 1.0 / 2.4) * 1.055) - 0.055;
+ }
+
+ vec3 OETF_sRGB(const vec3 linear) {
+ return vec3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b));
+ }
+
+ vec3 OETF(const vec3 linear) {
+ return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb));
+ }
+ )__SHADER__";
+ break;
+ case Key::OUTPUT_TF_ST2084:
+ fs << R"__SHADER__(
+ vec3 OETF(const vec3 linear) {
+ const float m1 = (2610.0 / 4096.0) / 4.0;
+ const float m2 = (2523.0 / 4096.0) * 128.0;
+ const float c1 = (3424.0 / 4096.0);
+ const float c2 = (2413.0 / 4096.0) * 32.0;
+ const float c3 = (2392.0 / 4096.0) * 32.0;
+
+ vec3 tmp = pow(linear, vec3(m1));
+ tmp = (c1 + c2 * tmp) / (1.0 + c3 * tmp);
+ return pow(tmp, vec3(m2));
+ }
+ )__SHADER__";
+ break;
+ case Key::OUTPUT_TF_HLG:
+ fs << R"__SHADER__(
+ highp float OETF_channel(const highp float channel) {
+ const highp float a = 0.17883277;
+ const highp float b = 0.28466892;
+ const highp float c = 0.55991073;
+ return channel <= 1.0 / 12.0 ? sqrt(3.0 * channel) :
+ a * log(12.0 * channel - b) + c;
+ }
+
+ vec3 OETF(const highp vec3 color) {
+ return vec3(OETF_channel(color.r), OETF_channel(color.g),
+ OETF_channel(color.b));
+ }
+ )__SHADER__";
+ break;
+ default:
+ fs << R"__SHADER__(
+ vec3 OETF(const vec3 linear) {
+ return linear;
+ }
+ )__SHADER__";
+ break;
+ }
+}
+
String8 ProgramCache::generateVertexShader(const Key& needs) {
Formatter vs;
if (needs.isTexturing()) {
@@ -223,221 +444,9 @@
if (needs.hasColorMatrix()) {
fs << "uniform mat4 colorMatrix;";
- // Generate EOTF that converts signal values to relative display light,
- // both normalized to [0, 1].
- switch (needs.getInputTF()) {
- case Key::INPUT_TF_LINEAR:
- default:
- fs << R"__SHADER__(
- vec3 EOTF(const vec3 linear) {
- return linear;
- }
- )__SHADER__";
- break;
- case Key::INPUT_TF_SRGB:
- fs << R"__SHADER__(
- float EOTF_sRGB(float srgb) {
- return srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4);
- }
-
- vec3 EOTF_sRGB(const vec3 srgb) {
- return vec3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b));
- }
-
- vec3 EOTF(const vec3 srgb) {
- return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb));
- }
- )__SHADER__";
- break;
- case Key::INPUT_TF_ST2084:
- fs << R"__SHADER__(
- vec3 EOTF(const highp vec3 color) {
- const highp float m1 = (2610.0 / 4096.0) / 4.0;
- const highp float m2 = (2523.0 / 4096.0) * 128.0;
- const highp float c1 = (3424.0 / 4096.0);
- const highp float c2 = (2413.0 / 4096.0) * 32.0;
- const highp float c3 = (2392.0 / 4096.0) * 32.0;
-
- highp vec3 tmp = pow(color, 1.0 / vec3(m2));
- tmp = max(tmp - c1, 0.0) / (c2 - c3 * tmp);
- return pow(tmp, 1.0 / vec3(m1));
- }
- )__SHADER__";
- break;
- case Key::INPUT_TF_HLG:
- fs << R"__SHADER__(
- highp float EOTF_channel(const highp float channel) {
- const highp float a = 0.17883277;
- const highp float b = 0.28466892;
- const highp float c = 0.55991073;
- return channel <= 0.5 ? channel * channel / 3.0 :
- (exp((channel - c) / a) + b) / 12.0;
- }
-
- vec3 EOTF(const highp vec3 color) {
- return vec3(EOTF_channel(color.r), EOTF_channel(color.g),
- EOTF_channel(color.b));
- }
- )__SHADER__";
- break;
- }
-
- fs << R"__SHADER__(
- highp float CalculateY(const highp vec3 color) {
- // BT2020 standard uses the unadjusted KR = 0.2627,
- // KB = 0.0593 luminance interpretation for RGB conversion.
- return color.r * 0.262700 + color.g * 0.677998 +
- color.b * 0.059302;
- }
- )__SHADER__";
-
- // Generate OOTF that modifies the relative display light.
- switch(needs.getInputTF()) {
- case Key::INPUT_TF_ST2084:
- fs << R"__SHADER__(
- highp vec3 OOTF(const highp vec3 color) {
- const float maxLumi = 10000.0;
- const float maxMasteringLumi = 1000.0;
- const float maxContentLumi = 1000.0;
- const float maxInLumi = min(maxMasteringLumi, maxContentLumi);
- const float maxOutLumi = 500.0;
-
- // Calculate Y value in XYZ color space.
- float colorY = CalculateY(color);
-
- // convert to nits first
- float nits = colorY * maxLumi;
-
- // clamp to max input luminance
- nits = clamp(nits, 0.0, maxInLumi);
-
- // scale [0.0, maxInLumi] to [0.0, maxOutLumi]
- if (maxInLumi <= maxOutLumi) {
- nits *= maxOutLumi / maxInLumi;
- } else {
- // three control points
- const float x0 = 10.0;
- const float y0 = 17.0;
- const float x1 = maxOutLumi * 0.75;
- const float y1 = x1;
- const float x2 = x1 + (maxInLumi - x1) / 2.0;
- const float y2 = y1 + (maxOutLumi - y1) * 0.75;
-
- // horizontal distances between the last three control points
- const float h12 = x2 - x1;
- const float h23 = maxInLumi - x2;
- // tangents at the last three control points
- const float m1 = (y2 - y1) / h12;
- const float m3 = (maxOutLumi - y2) / h23;
- const float m2 = (m1 + m3) / 2.0;
-
- if (nits < x0) {
- // scale [0.0, x0] to [0.0, y0] linearly
- const float slope = y0 / x0;
- nits *= slope;
- } else if (nits < x1) {
- // scale [x0, x1] to [y0, y1] linearly
- const float slope = (y1 - y0) / (x1 - x0);
- nits = y0 + (nits - x0) * slope;
- } else if (nits < x2) {
- // scale [x1, x2] to [y1, y2] using Hermite interp
- float t = (nits - x1) / h12;
- nits = (y1 * (1.0 + 2.0 * t) + h12 * m1 * t) * (1.0 - t) * (1.0 - t) +
- (y2 * (3.0 - 2.0 * t) + h12 * m2 * (t - 1.0)) * t * t;
- } else {
- // scale [x2, maxInLumi] to [y2, maxOutLumi] using Hermite interp
- float t = (nits - x2) / h23;
- nits = (y2 * (1.0 + 2.0 * t) + h23 * m2 * t) * (1.0 - t) * (1.0 - t) +
- (maxOutLumi * (3.0 - 2.0 * t) + h23 * m3 * (t - 1.0)) * t * t;
- }
- }
-
- // convert back to [0.0, 1.0]
- float targetY = nits / maxOutLumi;
- return color * (targetY / max(1e-6, colorY));
- }
- )__SHADER__";
- break;
- case Key::INPUT_TF_HLG:
- fs << R"__SHADER__(
- highp vec3 OOTF(const highp vec3 color) {
- const float maxOutLumi = 500.0;
- const float gamma = 1.2 + 0.42 * log(maxOutLumi / 1000.0) / log(10.0);
- // The formula is:
- // alpha * pow(Y, gamma - 1.0) * color + beta;
- // where alpha is 1.0, beta is 0.0 as recommended in
- // Rec. ITU-R BT.2100-1 TABLE 5.
- return pow(CalculateY(color), gamma - 1.0) * color;
- }
- )__SHADER__";
- break;
- default:
- fs << R"__SHADER__(
- highp vec3 OOTF(const highp vec3 color) {
- return color;
- }
- )__SHADER__";
- }
-
- // Generate OETF that converts relative display light to signal values,
- // both normalized to [0, 1]
- switch (needs.getOutputTF()) {
- case Key::OUTPUT_TF_LINEAR:
- default:
- fs << R"__SHADER__(
- vec3 OETF(const vec3 linear) {
- return linear;
- }
- )__SHADER__";
- break;
- case Key::OUTPUT_TF_SRGB:
- fs << R"__SHADER__(
- float OETF_sRGB(const float linear) {
- return linear <= 0.0031308 ?
- linear * 12.92 : (pow(linear, 1.0 / 2.4) * 1.055) - 0.055;
- }
-
- vec3 OETF_sRGB(const vec3 linear) {
- return vec3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b));
- }
-
- vec3 OETF(const vec3 linear) {
- return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb));
- }
- )__SHADER__";
- break;
- case Key::OUTPUT_TF_ST2084:
- fs << R"__SHADER__(
- vec3 OETF(const vec3 linear) {
- const float m1 = (2610.0 / 4096.0) / 4.0;
- const float m2 = (2523.0 / 4096.0) * 128.0;
- const float c1 = (3424.0 / 4096.0);
- const float c2 = (2413.0 / 4096.0) * 32.0;
- const float c3 = (2392.0 / 4096.0) * 32.0;
-
- vec3 tmp = pow(linear, vec3(m1));
- tmp = (c1 + c2 * tmp) / (1.0 + c3 * tmp);
- return pow(tmp, vec3(m2));
- }
- )__SHADER__";
- break;
- case Key::OUTPUT_TF_HLG:
- fs << R"__SHADER__(
- highp float OETF_channel(const highp float channel) {
- const highp float a = 0.17883277;
- const highp float b = 0.28466892;
- const highp float c = 0.55991073;
- return channel <= 1.0 / 12.0 ? sqrt(3.0 * channel) :
- a * log(12.0 * channel - b) + c;
- }
-
- vec3 OETF(const highp vec3 color) {
- return vec3(OETF_channel(color.r), OETF_channel(color.g),
- OETF_channel(color.b));
- }
- )__SHADER__";
- break;
- }
+ generateEOTF(fs, needs);
+ generateOOTF(fs, needs);
+ generateOETF(fs, needs);
}
fs << "void main(void) {" << indent;
diff --git a/services/surfaceflinger/RenderEngine/ProgramCache.h b/services/surfaceflinger/RenderEngine/ProgramCache.h
index f67e132..d18163a 100644
--- a/services/surfaceflinger/RenderEngine/ProgramCache.h
+++ b/services/surfaceflinger/RenderEngine/ProgramCache.h
@@ -28,6 +28,7 @@
namespace android {
class Description;
+class Formatter;
class Program;
class String8;
@@ -132,6 +133,12 @@
void primeCache();
// compute a cache Key from a Description
static Key computeKey(const Description& description);
+ // Generate EOTF based from Key.
+ static void generateEOTF(Formatter& fs, const Key& needs);
+ // Generate OOTF based from Key.
+ static void generateOOTF(Formatter& fs, const Key& needs);
+ // Generate OETF based from Key.
+ static void generateOETF(Formatter& fs, const Key& needs);
// generates a program from the Key
static Program* generateProgram(const Key& needs);
// generates the vertex shader from the Key