BlastBufferQueue: Handle onFrameReplaced
If a buffer is replaced, we should not call onFrameAvailable
which will incorrectly increase the number of buffers BBQ
expects to acquire.
Test: manual tests, atest CtsWindowManagerDeviceTestCases, check that we are not stuck in onFrameAvailable
Change-Id: Ib6fc3b11905fbf24c2528e14b1fb2409d1f43ff6
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index c8e1f3d..0ebf852 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -302,13 +302,13 @@
return item.mCrop;
}
-void BLASTBufferQueue::onFrameAvailable(const BufferItem& /*item*/) {
+void BLASTBufferQueue::onFrameAvailable(const BufferItem& item) {
ATRACE_CALL();
std::unique_lock _lock{mMutex};
const bool nextTransactionSet = mNextTransaction != nullptr;
- BQA_LOGV("onFrameAvailable nextTransactionSet=%s mFlushShadowQueue=%s",
- toString(nextTransactionSet), toString(mFlushShadowQueue));
+ BQA_LOGV("onFrameAvailable framenumber=%" PRIu64 " nextTransactionSet=%s mFlushShadowQueue=%s",
+ item.mFrameNumber, toString(nextTransactionSet), toString(mFlushShadowQueue));
if (nextTransactionSet || mFlushShadowQueue) {
while (mNumFrameAvailable > 0 || maxBuffersAcquired()) {
@@ -322,6 +322,11 @@
processNextBufferLocked(true);
}
+void BLASTBufferQueue::onFrameReplaced(const BufferItem& item) {
+ BQA_LOGV("onFrameReplaced framenumber=%" PRIu64, item.mFrameNumber);
+ // Do nothing since we are not storing unacquired buffer items locally.
+}
+
void BLASTBufferQueue::setNextTransaction(SurfaceComposerClient::Transaction* t) {
std::lock_guard _lock{mMutex};
mNextTransaction = t;
diff --git a/libs/gui/include/gui/BLASTBufferQueue.h b/libs/gui/include/gui/BLASTBufferQueue.h
index 1410b12..51ba6b1 100644
--- a/libs/gui/include/gui/BLASTBufferQueue.h
+++ b/libs/gui/include/gui/BLASTBufferQueue.h
@@ -75,7 +75,7 @@
sp<Surface> getSurface();
void onBufferFreed(const wp<GraphicBuffer>&/* graphicBuffer*/) override { /* TODO */ }
- void onFrameReplaced(const BufferItem& item) override {onFrameAvailable(item);}
+ void onFrameReplaced(const BufferItem& item) override;
void onFrameAvailable(const BufferItem& item) override;
void transactionCallback(nsecs_t latchTime, const sp<Fence>& presentFence,