Use sp<>::make instead of new

For better refcount safety, use sp<>::make instead of new.

After this change, sp<T> t = new T(args..) will be prohibited at compile
time.

Bug: 241125940
Test: m checkinput
Change-Id: I27806ca8f41e8d67744f3569c87a64241318c20b
diff --git a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
index c9ea068..12eeea6 100644
--- a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
+++ b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
@@ -260,14 +260,15 @@
 
 static void benchmarkNotifyMotion(benchmark::State& state) {
     // Create dispatcher
-    sp<FakeInputDispatcherPolicy> fakePolicy = new FakeInputDispatcherPolicy();
+    sp<FakeInputDispatcherPolicy> fakePolicy = sp<FakeInputDispatcherPolicy>::make();
     InputDispatcher dispatcher(fakePolicy);
     dispatcher.setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
     dispatcher.start();
 
     // Create a window that will receive motion events
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = new FakeWindowHandle(application, dispatcher, "Fake Window");
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, dispatcher, "Fake Window");
 
     dispatcher.setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
 
@@ -294,14 +295,15 @@
 
 static void benchmarkInjectMotion(benchmark::State& state) {
     // Create dispatcher
-    sp<FakeInputDispatcherPolicy> fakePolicy = new FakeInputDispatcherPolicy();
+    sp<FakeInputDispatcherPolicy> fakePolicy = sp<FakeInputDispatcherPolicy>::make();
     InputDispatcher dispatcher(fakePolicy);
     dispatcher.setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
     dispatcher.start();
 
     // Create a window that will receive motion events
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = new FakeWindowHandle(application, dispatcher, "Fake Window");
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, dispatcher, "Fake Window");
 
     dispatcher.setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
 
@@ -327,14 +329,15 @@
 
 static void benchmarkOnWindowInfosChanged(benchmark::State& state) {
     // Create dispatcher
-    sp<FakeInputDispatcherPolicy> fakePolicy = new FakeInputDispatcherPolicy();
+    sp<FakeInputDispatcherPolicy> fakePolicy = sp<FakeInputDispatcherPolicy>::make();
     InputDispatcher dispatcher(fakePolicy);
     dispatcher.setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
     dispatcher.start();
 
     // Create a window
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = new FakeWindowHandle(application, dispatcher, "Fake Window");
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, dispatcher, "Fake Window");
 
     std::vector<gui::WindowInfo> windowInfos{*window->getInfo()};
     gui::DisplayInfo info;