Merge "Revert "Add flag to enable jerk prediction pruning."" into main
diff --git a/include/android/OWNERS b/include/android/OWNERS
index bc53d7a..fad8c1b 100644
--- a/include/android/OWNERS
+++ b/include/android/OWNERS
@@ -1,4 +1,4 @@
-per-file input.h, keycodes.h = file:platform/frameworks/base:/INPUT_OWNERS
+per-file input.h,keycodes.h = file:platform/frameworks/base:/INPUT_OWNERS
 
 # Window manager
 per-file surface_control_input_receiver.h = file:platform/frameworks/base:/services/core/java/com/android/server/wm/OWNERS
diff --git a/libs/binder/IBatteryStats.cpp b/libs/binder/IBatteryStats.cpp
index 69b11c0..7b58046 100644
--- a/libs/binder/IBatteryStats.cpp
+++ b/libs/binder/IBatteryStats.cpp
@@ -66,14 +66,14 @@
         Parcel data, reply;
         data.writeInterfaceToken(IBatteryStats::getInterfaceDescriptor());
         data.writeInt32(uid);
-        remote()->transact(NOTE_START_AUDIO_TRANSACTION, data, &reply);
+        remote()->transact(NOTE_START_AUDIO_TRANSACTION, data, &reply, IBinder::FLAG_ONEWAY);
     }
 
     virtual void noteStopAudio(int uid) {
         Parcel data, reply;
         data.writeInterfaceToken(IBatteryStats::getInterfaceDescriptor());
         data.writeInt32(uid);
-        remote()->transact(NOTE_STOP_AUDIO_TRANSACTION, data, &reply);
+        remote()->transact(NOTE_STOP_AUDIO_TRANSACTION, data, &reply, IBinder::FLAG_ONEWAY);
     }
 
     virtual void noteResetVideo() {
@@ -85,7 +85,7 @@
     virtual void noteResetAudio() {
         Parcel data, reply;
         data.writeInterfaceToken(IBatteryStats::getInterfaceDescriptor());
-        remote()->transact(NOTE_RESET_AUDIO_TRANSACTION, data, &reply);
+        remote()->transact(NOTE_RESET_AUDIO_TRANSACTION, data, &reply, IBinder::FLAG_ONEWAY);
     }
 
     virtual void noteFlashlightOn(int uid) {
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp
index 1e0aacd..0a28799 100644
--- a/libs/gui/LayerState.cpp
+++ b/libs/gui/LayerState.cpp
@@ -90,7 +90,6 @@
         fixedTransformHint(ui::Transform::ROT_INVALID),
         autoRefresh(false),
         isTrustedOverlay(false),
-        borderEnabled(false),
         bufferCrop(Rect::INVALID_RECT),
         destinationFrame(Rect::INVALID_RECT),
         dropInputMode(gui::DropInputMode::NONE) {
@@ -122,12 +121,6 @@
     SAFE_PARCEL(output.write, transparentRegion);
     SAFE_PARCEL(output.writeUint32, bufferTransform);
     SAFE_PARCEL(output.writeBool, transformToDisplayInverse);
-    SAFE_PARCEL(output.writeBool, borderEnabled);
-    SAFE_PARCEL(output.writeFloat, borderWidth);
-    SAFE_PARCEL(output.writeFloat, borderColor.r);
-    SAFE_PARCEL(output.writeFloat, borderColor.g);
-    SAFE_PARCEL(output.writeFloat, borderColor.b);
-    SAFE_PARCEL(output.writeFloat, borderColor.a);
     SAFE_PARCEL(output.writeUint32, static_cast<uint32_t>(dataspace));
     SAFE_PARCEL(output.write, hdrMetadata);
     SAFE_PARCEL(output.write, surfaceDamageRegion);
@@ -238,17 +231,6 @@
     SAFE_PARCEL(input.read, transparentRegion);
     SAFE_PARCEL(input.readUint32, &bufferTransform);
     SAFE_PARCEL(input.readBool, &transformToDisplayInverse);
-    SAFE_PARCEL(input.readBool, &borderEnabled);
-    SAFE_PARCEL(input.readFloat, &tmpFloat);
-    borderWidth = tmpFloat;
-    SAFE_PARCEL(input.readFloat, &tmpFloat);
-    borderColor.r = tmpFloat;
-    SAFE_PARCEL(input.readFloat, &tmpFloat);
-    borderColor.g = tmpFloat;
-    SAFE_PARCEL(input.readFloat, &tmpFloat);
-    borderColor.b = tmpFloat;
-    SAFE_PARCEL(input.readFloat, &tmpFloat);
-    borderColor.a = tmpFloat;
 
     uint32_t tmpUint32 = 0;
     SAFE_PARCEL(input.readUint32, &tmpUint32);
@@ -659,12 +641,6 @@
         what |= eShadowRadiusChanged;
         shadowRadius = other.shadowRadius;
     }
-    if (other.what & eRenderBorderChanged) {
-        what |= eRenderBorderChanged;
-        borderEnabled = other.borderEnabled;
-        borderWidth = other.borderWidth;
-        borderColor = other.borderColor;
-    }
     if (other.what & eDefaultFrameRateCompatibilityChanged) {
         what |= eDefaultFrameRateCompatibilityChanged;
         defaultFrameRateCompatibility = other.defaultFrameRateCompatibility;
@@ -794,7 +770,6 @@
     CHECK_DIFF2(diff, eBackgroundColorChanged, other, bgColor, bgColorDataspace);
     if (other.what & eMetadataChanged) diff |= eMetadataChanged;
     CHECK_DIFF(diff, eShadowRadiusChanged, other, shadowRadius);
-    CHECK_DIFF3(diff, eRenderBorderChanged, other, borderEnabled, borderWidth, borderColor);
     CHECK_DIFF(diff, eDefaultFrameRateCompatibilityChanged, other, defaultFrameRateCompatibility);
     CHECK_DIFF(diff, eFrameRateSelectionPriority, other, frameRateSelectionPriority);
     CHECK_DIFF3(diff, eFrameRateChanged, other, frameRate, frameRateCompatibility,
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 4f1356b..1d2ea3e 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -2250,23 +2250,6 @@
     return *this;
 }
 
-SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::enableBorder(
-        const sp<SurfaceControl>& sc, bool shouldEnable, float width, const half4& color) {
-    layer_state_t* s = getLayerState(sc);
-    if (!s) {
-        mStatus = BAD_INDEX;
-        return *this;
-    }
-
-    s->what |= layer_state_t::eRenderBorderChanged;
-    s->borderEnabled = shouldEnable;
-    s->borderWidth = width;
-    s->borderColor = color;
-
-    registerSurfaceControlForCallback(sc);
-    return *this;
-}
-
 // ---------------------------------------------------------------------------
 
 DisplayState& SurfaceComposerClient::Transaction::getDisplayState(const sp<IBinder>& token) {
diff --git a/libs/gui/aidl/android/gui/DisplayModeSpecs.aidl b/libs/gui/aidl/android/gui/DisplayModeSpecs.aidl
index af138c7..13962fe 100644
--- a/libs/gui/aidl/android/gui/DisplayModeSpecs.aidl
+++ b/libs/gui/aidl/android/gui/DisplayModeSpecs.aidl
@@ -42,6 +42,17 @@
     }
 
     /**
+     * Refers to the time after which the idle screen's refresh rate is to be reduced
+     */
+    parcelable IdleScreenRefreshRateConfig {
+
+        /**
+         *  The timeout value in milli seconds
+         */
+        int timeoutMillis;
+    }
+
+    /**
      * Base mode ID. This is what system defaults to for all other settings, or
      * if the refresh rate range is not available.
      */
@@ -72,4 +83,13 @@
      * never smaller.
      */
     RefreshRateRanges appRequestRanges;
+
+    /**
+     * The config to represent the maximum time (in ms) for which the display can remain in an idle
+     * state before reducing the refresh rate to conserve power.
+     * Null value refers that the device is not configured to dynamically reduce the refresh rate
+     * based on external conditions.
+     * -1 refers to the current conditions requires no timeout
+     */
+    @nullable IdleScreenRefreshRateConfig idleScreenRefreshRateConfig;
 }
diff --git a/libs/gui/include/gui/LayerState.h b/libs/gui/include/gui/LayerState.h
index 0fedea7..ca7acf9 100644
--- a/libs/gui/include/gui/LayerState.h
+++ b/libs/gui/include/gui/LayerState.h
@@ -179,7 +179,6 @@
         eCachingHintChanged = 0x00000200,
         eDimmingEnabledChanged = 0x00000400,
         eShadowRadiusChanged = 0x00000800,
-        eRenderBorderChanged = 0x00001000,
         eBufferCropChanged = 0x00002000,
         eRelativeLayerChanged = 0x00004000,
         eReparent = 0x00008000,
@@ -258,8 +257,8 @@
             layer_state_t::eBlurRegionsChanged | layer_state_t::eColorChanged |
             layer_state_t::eColorSpaceAgnosticChanged | layer_state_t::eColorTransformChanged |
             layer_state_t::eCornerRadiusChanged | layer_state_t::eDimmingEnabledChanged |
-            layer_state_t::eHdrMetadataChanged | layer_state_t::eRenderBorderChanged |
-            layer_state_t::eShadowRadiusChanged | layer_state_t::eStretchChanged;
+            layer_state_t::eHdrMetadataChanged | layer_state_t::eShadowRadiusChanged |
+            layer_state_t::eStretchChanged;
 
     // Changes which invalidates the layer's visible region in CE.
     static constexpr uint64_t CONTENT_DIRTY = layer_state_t::CONTENT_CHANGES |
@@ -388,11 +387,6 @@
     // should be trusted for input occlusion detection purposes
     bool isTrustedOverlay;
 
-    // Flag to indicate if border needs to be enabled on the layer
-    bool borderEnabled;
-    float borderWidth;
-    half4 borderColor;
-
     // Stretch effect to be applied to this layer
     StretchEffect stretchEffect;
 
diff --git a/libs/gui/include/gui/SurfaceComposerClient.h b/libs/gui/include/gui/SurfaceComposerClient.h
index 2888826..79224e6 100644
--- a/libs/gui/include/gui/SurfaceComposerClient.h
+++ b/libs/gui/include/gui/SurfaceComposerClient.h
@@ -744,9 +744,6 @@
                                          const Rect& destinationFrame);
         Transaction& setDropInputMode(const sp<SurfaceControl>& sc, gui::DropInputMode mode);
 
-        Transaction& enableBorder(const sp<SurfaceControl>& sc, bool shouldEnable, float width,
-                                  const half4& color);
-
         status_t setDisplaySurface(const sp<IBinder>& token,
                 const sp<IGraphicBufferProducer>& bufferProducer);
 
diff --git a/libs/input/Android.bp b/libs/input/Android.bp
index 5e38bdc..3278c23 100644
--- a/libs/input/Android.bp
+++ b/libs/input/Android.bp
@@ -248,7 +248,6 @@
         "libcutils",
         "liblog",
         "libPlatformProperties",
-        "libstatslog",
         "libtinyxml2",
         "libutils",
         "libz", // needed by libkernelconfigs
@@ -289,6 +288,17 @@
 
     target: {
         android: {
+            export_shared_lib_headers: ["libbinder"],
+
+            shared_libs: [
+                "libutils",
+                "libbinder",
+                // Stats logging library and its dependencies.
+                "libstatslog_libinput",
+                "libstatsbootstrap",
+                "android.os.statsbootstrap_aidl-cpp",
+            ],
+
             required: [
                 "motion_predictor_model_prebuilt",
                 "motion_predictor_model_config",
@@ -303,6 +313,43 @@
     },
 }
 
+// Use bootstrap version of stats logging library.
+// libinput is a bootstrap process (starts early in the boot process), and thus can't use the normal
+// `libstatslog` because that requires `libstatssocket`, which is only available later in the boot.
+cc_library {
+    name: "libstatslog_libinput",
+    generated_sources: ["statslog_libinput.cpp"],
+    generated_headers: ["statslog_libinput.h"],
+    export_generated_headers: ["statslog_libinput.h"],
+    shared_libs: [
+        "libbinder",
+        "libstatsbootstrap",
+        "libutils",
+        "android.os.statsbootstrap_aidl-cpp",
+    ],
+}
+
+genrule {
+    name: "statslog_libinput.h",
+    tools: ["stats-log-api-gen"],
+    cmd: "$(location stats-log-api-gen) --header $(genDir)/statslog_libinput.h --module libinput" +
+        " --namespace android,stats,libinput --bootstrap",
+    out: [
+        "statslog_libinput.h",
+    ],
+}
+
+genrule {
+    name: "statslog_libinput.cpp",
+    tools: ["stats-log-api-gen"],
+    cmd: "$(location stats-log-api-gen) --cpp $(genDir)/statslog_libinput.cpp --module libinput" +
+        " --namespace android,stats,libinput --importHeader statslog_libinput.h" +
+        " --bootstrap",
+    out: [
+        "statslog_libinput.cpp",
+    ],
+}
+
 cc_defaults {
     name: "libinput_fuzz_defaults",
     cpp_std: "c++20",
diff --git a/libs/input/MotionPredictorMetricsManager.cpp b/libs/input/MotionPredictorMetricsManager.cpp
index 149a36e..6872af2 100644
--- a/libs/input/MotionPredictorMetricsManager.cpp
+++ b/libs/input/MotionPredictorMetricsManager.cpp
@@ -21,11 +21,14 @@
 #include <algorithm>
 
 #include <android-base/logging.h>
-#include <statslog.h>
 
 #include "Eigen/Core"
 #include "Eigen/Geometry"
 
+#ifdef __ANDROID__
+#include <statslog_libinput.h>
+#endif
+
 namespace android {
 namespace {
 
@@ -45,18 +48,22 @@
 
 void MotionPredictorMetricsManager::defaultReportAtomFunction(
         const MotionPredictorMetricsManager::AtomFields& atomFields) {
-    android::util::stats_write(android::util::STYLUS_PREDICTION_METRICS_REPORTED,
-                               /*stylus_vendor_id=*/0,
-                               /*stylus_product_id=*/0,
-                               atomFields.deltaTimeBucketMilliseconds,
-                               atomFields.alongTrajectoryErrorMeanMillipixels,
-                               atomFields.alongTrajectoryErrorStdMillipixels,
-                               atomFields.offTrajectoryRmseMillipixels,
-                               atomFields.pressureRmseMilliunits,
-                               atomFields.highVelocityAlongTrajectoryRmse,
-                               atomFields.highVelocityOffTrajectoryRmse,
-                               atomFields.scaleInvariantAlongTrajectoryRmse,
-                               atomFields.scaleInvariantOffTrajectoryRmse);
+    // Call stats_write logging function only on Android targets (not supported on host).
+#ifdef __ANDROID__
+    android::stats::libinput::
+            stats_write(android::stats::libinput::STYLUS_PREDICTION_METRICS_REPORTED,
+                            /*stylus_vendor_id=*/0,
+                            /*stylus_product_id=*/0,
+                            atomFields.deltaTimeBucketMilliseconds,
+                            atomFields.alongTrajectoryErrorMeanMillipixels,
+                            atomFields.alongTrajectoryErrorStdMillipixels,
+                            atomFields.offTrajectoryRmseMillipixels,
+                            atomFields.pressureRmseMilliunits,
+                            atomFields.highVelocityAlongTrajectoryRmse,
+                            atomFields.highVelocityOffTrajectoryRmse,
+                            atomFields.scaleInvariantAlongTrajectoryRmse,
+                            atomFields.scaleInvariantOffTrajectoryRmse);
+#endif
 }
 
 MotionPredictorMetricsManager::MotionPredictorMetricsManager(
diff --git a/libs/input/tests/Android.bp b/libs/input/tests/Android.bp
index 1144f4d..e67a65a 100644
--- a/libs/input/tests/Android.bp
+++ b/libs/input/tests/Android.bp
@@ -64,7 +64,6 @@
         "libcutils",
         "liblog",
         "libPlatformProperties",
-        "libstatslog",
         "libtinyxml2",
         "libutils",
         "server_configurable_flags",
@@ -83,6 +82,14 @@
                 address: true,
             },
         },
+        android: {
+            static_libs: [
+                // Stats logging library and its dependencies.
+                "libstatslog_libinput",
+                "libstatsbootstrap",
+                "android.os.statsbootstrap_aidl-cpp",
+            ],
+        },
     },
 }
 
diff --git a/libs/renderengine/include/renderengine/BorderRenderInfo.h b/libs/renderengine/include/renderengine/BorderRenderInfo.h
deleted file mode 100644
index 0ee6661..0000000
--- a/libs/renderengine/include/renderengine/BorderRenderInfo.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/*
- * Copyright 2022 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-#include <math/mat4.h>
-#include <ui/Region.h>
-
-namespace android {
-namespace renderengine {
-
-struct BorderRenderInfo {
-    float width = 0;
-    half4 color;
-    Region combinedRegion;
-
-    bool operator==(const BorderRenderInfo& rhs) const {
-        return (width == rhs.width && color == rhs.color &&
-                combinedRegion.hasSameRects(rhs.combinedRegion));
-    }
-};
-
-} // namespace renderengine
-} // namespace android
\ No newline at end of file
diff --git a/libs/renderengine/include/renderengine/DisplaySettings.h b/libs/renderengine/include/renderengine/DisplaySettings.h
index 8d7c13c..deb6253 100644
--- a/libs/renderengine/include/renderengine/DisplaySettings.h
+++ b/libs/renderengine/include/renderengine/DisplaySettings.h
@@ -22,7 +22,6 @@
 
 #include <math/mat4.h>
 #include <renderengine/PrintMatrix.h>
-#include <renderengine/BorderRenderInfo.h>
 #include <ui/DisplayId.h>
 #include <ui/GraphicTypes.h>
 #include <ui/Rect.h>
@@ -87,8 +86,6 @@
     // Configures the rendering intent of the output display. This is used for tonemapping.
     aidl::android::hardware::graphics::composer3::RenderIntent renderIntent =
             aidl::android::hardware::graphics::composer3::RenderIntent::TONE_MAP_COLORIMETRIC;
-
-    std::vector<renderengine::BorderRenderInfo> borderInfoList;
 };
 
 static inline bool operator==(const DisplaySettings& lhs, const DisplaySettings& rhs) {
@@ -100,8 +97,7 @@
             lhs.deviceHandlesColorTransform == rhs.deviceHandlesColorTransform &&
             lhs.orientation == rhs.orientation &&
             lhs.targetLuminanceNits == rhs.targetLuminanceNits &&
-            lhs.dimmingStage == rhs.dimmingStage && lhs.renderIntent == rhs.renderIntent &&
-            lhs.borderInfoList == rhs.borderInfoList;
+            lhs.dimmingStage == rhs.dimmingStage && lhs.renderIntent == rhs.renderIntent;
 }
 
 static const char* orientation_to_string(uint32_t orientation) {
diff --git a/libs/renderengine/skia/GaneshVkRenderEngine.cpp b/libs/renderengine/skia/GaneshVkRenderEngine.cpp
index e76a4c3..aa18713 100644
--- a/libs/renderengine/skia/GaneshVkRenderEngine.cpp
+++ b/libs/renderengine/skia/GaneshVkRenderEngine.cpp
@@ -23,6 +23,7 @@
 
 #include <log/log_main.h>
 #include <sync/sync.h>
+#include <utils/Trace.h>
 
 namespace android::renderengine::skia {
 
@@ -33,6 +34,12 @@
     info->unref();
 }
 
+std::unique_ptr<SkiaGpuContext> GaneshVkRenderEngine::createContext(
+        VulkanInterface& vulkanInterface) {
+    return SkiaGpuContext::MakeVulkan_Ganesh(vulkanInterface.getGaneshBackendContext(),
+                                             mSkSLCacheMonitor);
+}
+
 void GaneshVkRenderEngine::waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) {
     if (fenceFd.get() < 0) return;
 
@@ -51,11 +58,18 @@
     context->grDirectContext()->wait(1, &beSemaphore, kDeleteAfterWait);
 }
 
-base::unique_fd GaneshVkRenderEngine::flushAndSubmit(SkiaGpuContext* context) {
+base::unique_fd GaneshVkRenderEngine::flushAndSubmit(SkiaGpuContext* context,
+                                                     sk_sp<SkSurface> dstSurface) {
     sk_sp<GrDirectContext> grContext = context->grDirectContext();
+    {
+        ATRACE_NAME("flush surface");
+        // TODO: Investigate feasibility of combining this "surface flush" into the "context flush"
+        // below.
+        context->grDirectContext()->flush(dstSurface.get());
+    }
+
     VulkanInterface& vi = getVulkanInterface(isProtected());
     VkSemaphore semaphore = vi.createExportableSemaphore();
-
     GrBackendSemaphore backendSemaphore = GrBackendSemaphores::MakeVk(semaphore);
 
     GrFlushInfo flushInfo;
diff --git a/libs/renderengine/skia/GaneshVkRenderEngine.h b/libs/renderengine/skia/GaneshVkRenderEngine.h
index 90e2487..5940d04 100644
--- a/libs/renderengine/skia/GaneshVkRenderEngine.h
+++ b/libs/renderengine/skia/GaneshVkRenderEngine.h
@@ -27,8 +27,9 @@
 protected:
     GaneshVkRenderEngine(const RenderEngineCreationArgs& args) : SkiaVkRenderEngine(args) {}
 
+    std::unique_ptr<SkiaGpuContext> createContext(VulkanInterface& vulkanInterface) override;
     void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) override;
-    base::unique_fd flushAndSubmit(SkiaGpuContext* context) override;
+    base::unique_fd flushAndSubmit(SkiaGpuContext* context, sk_sp<SkSurface> dstSurface) override;
 };
 
 } // namespace android::renderengine::skia
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index f10c98d..61369ae 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -337,8 +337,14 @@
     }
 }
 
-base::unique_fd SkiaGLRenderEngine::flushAndSubmit(SkiaGpuContext* context) {
-    base::unique_fd drawFence = flush();
+base::unique_fd SkiaGLRenderEngine::flushAndSubmit(SkiaGpuContext* context,
+                                                   sk_sp<SkSurface> dstSurface) {
+    sk_sp<GrDirectContext> grContext = context->grDirectContext();
+    {
+        ATRACE_NAME("flush surface");
+        grContext->flush(dstSurface.get());
+    }
+    base::unique_fd drawFence = flushGL();
 
     bool requireSync = drawFence.get() < 0;
     if (requireSync) {
@@ -346,8 +352,7 @@
     } else {
         ATRACE_BEGIN("Submit(sync=false)");
     }
-    bool success =
-            context->grDirectContext()->submit(requireSync ? GrSyncCpu::kYes : GrSyncCpu::kNo);
+    bool success = grContext->submit(requireSync ? GrSyncCpu::kYes : GrSyncCpu::kNo);
     ATRACE_END();
     if (!success) {
         ALOGE("Failed to flush RenderEngine commands");
@@ -394,7 +399,7 @@
     return true;
 }
 
-base::unique_fd SkiaGLRenderEngine::flush() {
+base::unique_fd SkiaGLRenderEngine::flushGL() {
     ATRACE_CALL();
     if (!GLExtensions::getInstance().hasNativeFenceSync()) {
         return base::unique_fd();
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.h b/libs/renderengine/skia/SkiaGLRenderEngine.h
index 2e22478..bd177e6 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.h
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.h
@@ -63,7 +63,7 @@
     bool supportsProtectedContentImpl() const override;
     bool useProtectedContextImpl(GrProtected isProtected) override;
     void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) override;
-    base::unique_fd flushAndSubmit(SkiaGpuContext* context) override;
+    base::unique_fd flushAndSubmit(SkiaGpuContext* context, sk_sp<SkSurface> dstSurface) override;
     void appendBackendSpecificInfoToDump(std::string& result) override;
 
 private:
@@ -71,7 +71,7 @@
                        EGLSurface placeholder, EGLContext protectedContext,
                        EGLSurface protectedPlaceholder);
     bool waitGpuFence(base::borrowed_fd fenceFd);
-    base::unique_fd flush();
+    base::unique_fd flushGL();
     static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);
     static EGLContext createEglContext(EGLDisplay display, EGLConfig config,
                                        EGLContext shareContext,
diff --git a/libs/renderengine/skia/SkiaRenderEngine.cpp b/libs/renderengine/skia/SkiaRenderEngine.cpp
index 9e8fe68..2484650 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaRenderEngine.cpp
@@ -90,7 +90,7 @@
 
 // Debugging settings
 static const bool kPrintLayerSettings = false;
-static const bool kFlushAfterEveryLayer = kPrintLayerSettings;
+static const bool kGaneshFlushAfterEveryLayer = kPrintLayerSettings;
 static constexpr bool kEnableLayerBrightening = true;
 
 } // namespace
@@ -665,8 +665,8 @@
     validateOutputBufferUsage(buffer->getBuffer());
 
     auto context = getActiveContext();
-    LOG_ALWAYS_FATAL_IF(context->isAbandoned(), "Context is abandoned/device lost at start of %s",
-                        __func__);
+    LOG_ALWAYS_FATAL_IF(context->isAbandonedOrDeviceLost(),
+                        "Context is abandoned/device lost at start of %s", __func__);
 
     // any AutoBackendTexture deletions will now be deferred until cleanupPostRender is called
     DeferTextureCleanup dtc(mTextureCleanupMgr);
@@ -1122,40 +1122,21 @@
         } else {
             canvas->drawRect(bounds.rect(), paint);
         }
-        if (kFlushAfterEveryLayer) {
+        if (kGaneshFlushAfterEveryLayer) {
             ATRACE_NAME("flush surface");
+            // No-op in Graphite. If "flushing" Skia's drawing commands after each layer is desired
+            // in Graphite, then a graphite::Recording would need to be snapped and tracked for each
+            // layer, which is likely possible but adds non-trivial complexity (in both bookkeeping
+            // and refactoring).
             skgpu::ganesh::Flush(activeSurface);
         }
     }
-    for (const auto& borderRenderInfo : display.borderInfoList) {
-        SkPaint p;
-        p.setColor(SkColor4f{borderRenderInfo.color.r, borderRenderInfo.color.g,
-                             borderRenderInfo.color.b, borderRenderInfo.color.a});
-        p.setAntiAlias(true);
-        p.setStyle(SkPaint::kStroke_Style);
-        p.setStrokeWidth(borderRenderInfo.width);
-        SkRegion sk_region;
-        SkPath path;
-
-        // Construct a final SkRegion using Regions
-        for (const auto& r : borderRenderInfo.combinedRegion) {
-            sk_region.op({r.left, r.top, r.right, r.bottom}, SkRegion::kUnion_Op);
-        }
-
-        sk_region.getBoundaryPath(&path);
-        canvas->drawPath(path, p);
-        path.close();
-    }
 
     surfaceAutoSaveRestore.restore();
     mCapture->endCapture();
-    {
-        ATRACE_NAME("flush surface");
-        LOG_ALWAYS_FATAL_IF(activeSurface != dstSurface);
-        skgpu::ganesh::Flush(activeSurface);
-    }
 
-    auto drawFence = sp<Fence>::make(flushAndSubmit(context));
+    LOG_ALWAYS_FATAL_IF(activeSurface != dstSurface);
+    auto drawFence = sp<Fence>::make(flushAndSubmit(context, dstSurface));
 
     if (ATRACE_ENABLED()) {
         static gui::FenceMonitor sMonitor("RE Completion");
diff --git a/libs/renderengine/skia/SkiaRenderEngine.h b/libs/renderengine/skia/SkiaRenderEngine.h
index a39adbe..d7b4910 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.h
+++ b/libs/renderengine/skia/SkiaRenderEngine.h
@@ -89,7 +89,8 @@
     virtual bool supportsProtectedContentImpl() const = 0;
     virtual bool useProtectedContextImpl(GrProtected isProtected) = 0;
     virtual void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) = 0;
-    virtual base::unique_fd flushAndSubmit(SkiaGpuContext* context) = 0;
+    virtual base::unique_fd flushAndSubmit(SkiaGpuContext* context,
+                                           sk_sp<SkSurface> dstSurface) = 0;
     virtual void appendBackendSpecificInfoToDump(std::string& result) = 0;
 
     size_t getMaxTextureSize() const override final;
diff --git a/libs/renderengine/skia/SkiaVkRenderEngine.cpp b/libs/renderengine/skia/SkiaVkRenderEngine.cpp
index 473fa0a..3715859 100644
--- a/libs/renderengine/skia/SkiaVkRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaVkRenderEngine.cpp
@@ -112,12 +112,9 @@
     sSetupVulkanInterface();
 
     SkiaRenderEngine::Contexts contexts;
-    contexts.first = SkiaGpuContext::MakeVulkan_Ganesh(sVulkanInterface.getGaneshBackendContext(),
-                                                       mSkSLCacheMonitor);
+    contexts.first = createContext(sVulkanInterface);
     if (supportsProtectedContentImpl()) {
-        contexts.second = SkiaGpuContext::MakeVulkan_Ganesh(sProtectedContentVulkanInterface
-                                                                    .getGaneshBackendContext(),
-                                                            mSkSLCacheMonitor);
+        contexts.second = createContext(sProtectedContentVulkanInterface);
     }
 
     return contexts;
diff --git a/libs/renderengine/skia/SkiaVkRenderEngine.h b/libs/renderengine/skia/SkiaVkRenderEngine.h
index 5fd911f..371b812 100644
--- a/libs/renderengine/skia/SkiaVkRenderEngine.h
+++ b/libs/renderengine/skia/SkiaVkRenderEngine.h
@@ -71,9 +71,11 @@
     };
 
 protected:
+    virtual std::unique_ptr<SkiaGpuContext> createContext(VulkanInterface& vulkanInterface) = 0;
     // Redeclare parent functions that Ganesh vs. Graphite subclasses must implement.
     virtual void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) override = 0;
-    virtual base::unique_fd flushAndSubmit(SkiaGpuContext* context) override = 0;
+    virtual base::unique_fd flushAndSubmit(SkiaGpuContext* context,
+                                           sk_sp<SkSurface> dstSurface) override = 0;
 
     SkiaVkRenderEngine(const RenderEngineCreationArgs& args);
 
diff --git a/libs/renderengine/skia/compat/GaneshGpuContext.cpp b/libs/renderengine/skia/compat/GaneshGpuContext.cpp
index 87f00e4..e3fec19 100644
--- a/libs/renderengine/skia/compat/GaneshGpuContext.cpp
+++ b/libs/renderengine/skia/compat/GaneshGpuContext.cpp
@@ -93,7 +93,7 @@
     return mGrContext->maxTextureSize();
 };
 
-bool GaneshGpuContext::isAbandoned() {
+bool GaneshGpuContext::isAbandonedOrDeviceLost() {
     return mGrContext->abandoned();
 }
 
diff --git a/libs/renderengine/skia/compat/GaneshGpuContext.h b/libs/renderengine/skia/compat/GaneshGpuContext.h
index ec0162d..d815d15 100644
--- a/libs/renderengine/skia/compat/GaneshGpuContext.h
+++ b/libs/renderengine/skia/compat/GaneshGpuContext.h
@@ -36,7 +36,7 @@
 
     size_t getMaxRenderTargetSize() const override;
     size_t getMaxTextureSize() const override;
-    bool isAbandoned() override;
+    bool isAbandonedOrDeviceLost() override;
     void setResourceCacheLimit(size_t maxResourceBytes) override;
 
     void finishRenderingAndAbandonContext() override;
diff --git a/libs/renderengine/skia/compat/SkiaGpuContext.h b/libs/renderengine/skia/compat/SkiaGpuContext.h
index ddf1642..8222e62 100644
--- a/libs/renderengine/skia/compat/SkiaGpuContext.h
+++ b/libs/renderengine/skia/compat/SkiaGpuContext.h
@@ -68,7 +68,7 @@
      */
     virtual sk_sp<SkSurface> createRenderTarget(SkImageInfo imageInfo) = 0;
 
-    virtual bool isAbandoned() = 0;
+    virtual bool isAbandonedOrDeviceLost() = 0;
     virtual size_t getMaxRenderTargetSize() const = 0;
     virtual size_t getMaxTextureSize() const = 0;
     virtual void setResourceCacheLimit(size_t maxResourceBytes) = 0;
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index 7b8eb84..3a07205 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -2490,51 +2490,6 @@
     expectBufferColor(rect, 0, 128, 0, 128);
 }
 
-TEST_P(RenderEngineTest, testBorder) {
-    if (!GetParam()->apiSupported()) {
-        GTEST_SKIP();
-    }
-
-    initializeRenderEngine();
-
-    const ui::Dataspace dataspace = ui::Dataspace::V0_SRGB;
-
-    const auto displayRect = Rect(1080, 2280);
-    renderengine::DisplaySettings display{
-            .physicalDisplay = displayRect,
-            .clip = displayRect,
-            .outputDataspace = dataspace,
-    };
-    display.borderInfoList.clear();
-    renderengine::BorderRenderInfo info;
-    info.combinedRegion = Region(Rect(99, 99, 199, 199));
-    info.width = 20.0f;
-    info.color = half4{1.0f, 128.0f / 255.0f, 0.0f, 1.0f};
-    display.borderInfoList.emplace_back(info);
-
-    const auto greenBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(0, 255, 0, 255));
-    const renderengine::LayerSettings greenLayer{
-            .geometry.boundaries = FloatRect(0.f, 0.f, 1.f, 1.f),
-            .source =
-                    renderengine::PixelSource{
-                            .buffer =
-                                    renderengine::Buffer{
-                                            .buffer = greenBuffer,
-                                            .usePremultipliedAlpha = true,
-                                    },
-                    },
-            .alpha = 1.0f,
-            .sourceDataspace = dataspace,
-            .whitePointNits = 200.f,
-    };
-
-    std::vector<renderengine::LayerSettings> layers;
-    layers.emplace_back(greenLayer);
-    invokeDraw(display, layers);
-
-    expectBufferColor(Rect(99, 99, 101, 101), 255, 128, 0, 255, 1);
-}
-
 TEST_P(RenderEngineTest, testDimming) {
     if (!GetParam()->apiSupported()) {
         GTEST_SKIP();
diff --git a/services/inputflinger/reader/InputDevice.cpp b/services/inputflinger/reader/InputDevice.cpp
index 2baf576..782c84a 100644
--- a/services/inputflinger/reader/InputDevice.cpp
+++ b/services/inputflinger/reader/InputDevice.cpp
@@ -507,15 +507,7 @@
     }
 
     // Touchscreens and touchpad devices.
-    static const bool ENABLE_TOUCHPAD_GESTURES_LIBRARY =
-            sysprop::InputProperties::enable_touchpad_gestures_library().value_or(true);
-    // TODO(b/272518665): Fix the new touchpad stack for Sony DualShock 4 (5c4, 9cc) touchpads, or
-    // at least load this setting from the IDC file.
-    const InputDeviceIdentifier identifier = contextPtr.getDeviceIdentifier();
-    const bool isSonyDualShock4Touchpad = identifier.vendor == 0x054c &&
-            (identifier.product == 0x05c4 || identifier.product == 0x09cc);
-    if (ENABLE_TOUCHPAD_GESTURES_LIBRARY && classes.test(InputDeviceClass::TOUCHPAD) &&
-        classes.test(InputDeviceClass::TOUCH_MT) && !isSonyDualShock4Touchpad) {
+    if (classes.test(InputDeviceClass::TOUCHPAD) && classes.test(InputDeviceClass::TOUCH_MT)) {
         mappers.push_back(createInputMapper<TouchpadInputMapper>(contextPtr, readerConfig));
     } else if (classes.test(InputDeviceClass::TOUCH_MT)) {
         mappers.push_back(createInputMapper<MultiTouchInputMapper>(contextPtr, readerConfig));
diff --git a/services/inputflinger/reader/mapper/TouchpadInputMapper.cpp b/services/inputflinger/reader/mapper/TouchpadInputMapper.cpp
index 99f9e24..721cdfd 100644
--- a/services/inputflinger/reader/mapper/TouchpadInputMapper.cpp
+++ b/services/inputflinger/reader/mapper/TouchpadInputMapper.cpp
@@ -198,6 +198,7 @@
     }
 
     void produceAtomsLocked(AStatsEventList& outEventList) const REQUIRES(mLock) {
+        ALOGI("Producing touchpad usage atoms for %zu counters", mCounters.size());
         for (auto& [id, counters] : mCounters) {
             auto [busId, vendorId, productId, versionId] = id;
             addAStatsEvent(&outEventList, android::util::TOUCHPAD_USAGE, vendorId, productId,
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/CompositionEngine.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/CompositionEngine.h
index 7c10fa5..e32cc02 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/CompositionEngine.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/CompositionEngine.h
@@ -73,6 +73,9 @@
     // TODO(b/121291683): These will become private/internal
     virtual void preComposition(CompositionRefreshArgs&) = 0;
 
+    // Resolves any unfulfilled promises for release fences
+    virtual void postComposition(CompositionRefreshArgs&) = 0;
+
     virtual FeatureFlags getFeatureFlags() const = 0;
 
     // Debugging
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/CompositionRefreshArgs.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/CompositionRefreshArgs.h
index 843b5c5..dd0f985 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/CompositionRefreshArgs.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/CompositionRefreshArgs.h
@@ -34,12 +34,6 @@
 using Layers = std::vector<sp<compositionengine::LayerFE>>;
 using Outputs = std::vector<std::shared_ptr<compositionengine::Output>>;
 
-struct BorderRenderInfo {
-    float width = 0;
-    half4 color;
-    std::vector<int32_t> layerIds;
-};
-
 // Interface of composition engine power hint callback.
 struct ICEPowerCallback {
     virtual void notifyCpuLoadUp() = 0;
@@ -101,8 +95,6 @@
     // TODO (b/255601557): Calculate per display.
     std::optional<std::chrono::steady_clock::time_point> scheduledFrameTime;
 
-    std::vector<BorderRenderInfo> borderInfoList;
-
     bool hasTrustedPresentationListener = false;
 
     ICEPowerCallback* powerCallback = nullptr;
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFE.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFE.h
index a499928..4e080b3 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFE.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFE.h
@@ -133,6 +133,15 @@
         uint64_t frameNumber = 0;
     };
 
+    // Describes the states of the release fence. Checking the states allows checks
+    // to ensure that set_value() is not called on the same promise multiple times,
+    // and can indicate if the promise has been fulfilled.
+    enum class ReleaseFencePromiseStatus {
+        UNINITIALIZED, // Promise not created
+        INITIALIZED,   // Promise created, fence has not been set
+        FULFILLED      // Promise fulfilled, fence is set
+    };
+
     // Returns the LayerSettings to pass to RenderEngine::drawLayers. The state may contain shadows
     // casted by the layer or the content of the layer itself. If the layer does not render then an
     // empty optional will be returned.
@@ -142,6 +151,19 @@
     // Called after the layer is displayed to update the presentation fence
     virtual void onLayerDisplayed(ftl::SharedFuture<FenceResult>, ui::LayerStack layerStack) = 0;
 
+    // Initializes a promise for a buffer release fence and provides the future for that
+    // fence. This should only be called when a promise has not yet been created, or
+    // after the previous promise has already been fulfilled. Attempting to call this
+    // when an existing promise is INITIALIZED will fail because the promise has not
+    // yet been fulfilled.
+    virtual ftl::Future<FenceResult> createReleaseFenceFuture() = 0;
+
+    // Sets promise with its buffer's release fence
+    virtual void setReleaseFence(const FenceResult& releaseFence) = 0;
+
+    // Checks if the buffer's release fence has been set
+    virtual LayerFE::ReleaseFencePromiseStatus getReleaseFencePromiseStatus() = 0;
+
     // Gets some kind of identifier for the layer for debug purposes.
     virtual const char* getDebugName() const = 0;
 
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/Output.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/Output.h
index f1d6f52..e7d0afc 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/Output.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/Output.h
@@ -321,7 +321,9 @@
             const Region& flashRegion,
             std::vector<LayerFE::LayerSettings>& clientCompositionLayers) = 0;
     virtual void setExpensiveRenderingExpected(bool enabled) = 0;
+    virtual void setHintSessionGpuStart(TimePoint startTime) = 0;
     virtual void setHintSessionGpuFence(std::unique_ptr<FenceTime>&& gpuFence) = 0;
+    virtual void setHintSessionRequiresRenderEngine(bool requiresRenderEngine) = 0;
     virtual bool isPowerHintSessionEnabled() = 0;
     virtual void cacheClientCompositionRequests(uint32_t cacheSize) = 0;
     virtual bool canPredictCompositionStrategy(const CompositionRefreshArgs&) = 0;
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/CompositionEngine.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/CompositionEngine.h
index c699557..45208dd 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/CompositionEngine.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/CompositionEngine.h
@@ -48,6 +48,8 @@
 
     void preComposition(CompositionRefreshArgs&) override;
 
+    void postComposition(CompositionRefreshArgs&) override;
+
     FeatureFlags getFeatureFlags() const override;
 
     // Debugging
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/Display.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/Display.h
index 2dc9a1a..eaffa9e 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/Display.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/Display.h
@@ -93,7 +93,9 @@
 
 private:
     bool isPowerHintSessionEnabled() override;
+    void setHintSessionGpuStart(TimePoint startTime) override;
     void setHintSessionGpuFence(std::unique_ptr<FenceTime>&& gpuFence) override;
+    void setHintSessionRequiresRenderEngine(bool requiresRenderEngine) override;
     DisplayId mId;
     bool mIsDisconnected = false;
     Hwc2::PowerAdvisor* mPowerAdvisor = nullptr;
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/Output.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/Output.h
index 911d67b..3671f15 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/Output.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/Output.h
@@ -144,7 +144,9 @@
             std::vector<LayerFE*>& outLayerFEs) override;
     void appendRegionFlashRequests(const Region&, std::vector<LayerFE::LayerSettings>&) override;
     void setExpensiveRenderingExpected(bool enabled) override;
+    void setHintSessionGpuStart(TimePoint startTime) override;
     void setHintSessionGpuFence(std::unique_ptr<FenceTime>&& gpuFence) override;
+    void setHintSessionRequiresRenderEngine(bool requiresRenderEngine) override;
     bool isPowerHintSessionEnabled() override;
     void dumpBase(std::string&) const;
 
@@ -162,7 +164,6 @@
 
 private:
     void dirtyEntireOutput();
-    void updateCompositionStateForBorder(const compositionengine::CompositionRefreshArgs&);
     compositionengine::OutputLayer* findLayerRequestingBackgroundComposition() const;
     void finishPrepareFrame();
     ui::Dataspace getBestDataspace(ui::Dataspace*, bool*) const;
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/OutputCompositionState.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/OutputCompositionState.h
index 6b1c318..f8ffde1 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/OutputCompositionState.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/OutputCompositionState.h
@@ -34,7 +34,6 @@
 
 #include <compositionengine/CompositionRefreshArgs.h>
 #include <compositionengine/ProjectionSpace.h>
-#include <renderengine/BorderRenderInfo.h>
 #include <ui/LayerStack.h>
 #include <ui/Rect.h>
 #include <ui/Region.h>
@@ -166,8 +165,6 @@
 
     bool treat170mAsSrgb = false;
 
-    std::vector<renderengine::BorderRenderInfo> borderInfoList;
-
     uint64_t lastOutputLayerHash = 0;
     uint64_t outputLayerHash = 0;
 
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/CompositionEngine.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/CompositionEngine.h
index 9b2387b..a1b7282 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/CompositionEngine.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/CompositionEngine.h
@@ -52,6 +52,7 @@
     MOCK_METHOD1(updateCursorAsync, void(CompositionRefreshArgs&));
 
     MOCK_METHOD1(preComposition, void(CompositionRefreshArgs&));
+    MOCK_METHOD1(postComposition, void(CompositionRefreshArgs&));
 
     MOCK_CONST_METHOD0(getFeatureFlags, FeatureFlags());
 
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/LayerFE.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/LayerFE.h
index 1b8cc27..05a5d38 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/LayerFE.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/LayerFE.h
@@ -20,6 +20,7 @@
 #include <compositionengine/LayerFECompositionState.h>
 #include <gmock/gmock.h>
 #include <ui/Fence.h>
+#include "ui/FenceResult.h"
 
 namespace android::compositionengine::mock {
 
@@ -52,6 +53,9 @@
     MOCK_METHOD(void, onLayerDisplayed, (ftl::SharedFuture<FenceResult>, ui::LayerStack),
                 (override));
 
+    MOCK_METHOD0(createReleaseFenceFuture, ftl::Future<FenceResult>());
+    MOCK_METHOD1(setReleaseFence, void(const FenceResult&));
+    MOCK_METHOD0(getReleaseFencePromiseStatus, LayerFE::ReleaseFencePromiseStatus());
     MOCK_CONST_METHOD0(getDebugName, const char*());
     MOCK_CONST_METHOD0(getSequence, int32_t());
     MOCK_CONST_METHOD0(hasRoundedCorners, bool());
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/Output.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/Output.h
index 95ea3a4..019a058 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/Output.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/Output.h
@@ -134,7 +134,9 @@
     MOCK_METHOD1(canPredictCompositionStrategy, bool(const CompositionRefreshArgs&));
     MOCK_METHOD1(setPredictCompositionStrategy, void(bool));
     MOCK_METHOD1(setTreat170mAsSrgb, void(bool));
+    MOCK_METHOD(void, setHintSessionGpuStart, (TimePoint startTime));
     MOCK_METHOD(void, setHintSessionGpuFence, (std::unique_ptr<FenceTime> && gpuFence));
+    MOCK_METHOD(void, setHintSessionRequiresRenderEngine, (bool requiresRenderEngine));
     MOCK_METHOD(bool, isPowerHintSessionEnabled, ());
 };
 
diff --git a/services/surfaceflinger/CompositionEngine/src/CompositionEngine.cpp b/services/surfaceflinger/CompositionEngine/src/CompositionEngine.cpp
index b470208..4c77687 100644
--- a/services/surfaceflinger/CompositionEngine/src/CompositionEngine.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/CompositionEngine.cpp
@@ -162,6 +162,7 @@
             future.get();
         }
     }
+    postComposition(args);
 }
 
 void CompositionEngine::updateCursorAsync(CompositionRefreshArgs& args) {
@@ -192,6 +193,34 @@
     mNeedsAnotherUpdate = needsAnotherUpdate;
 }
 
+// If a buffer is latched but the layer is not presented, such as when
+// obscured by another layer, the previous buffer needs to be released. We find
+// these buffers and fire a NO_FENCE to release it. This ensures that all
+// promises for buffer releases are fulfilled at the end of composition.
+void CompositionEngine::postComposition(CompositionRefreshArgs& args) {
+    if (FlagManager::getInstance().ce_fence_promise()) {
+        ATRACE_CALL();
+        ALOGV(__FUNCTION__);
+
+        for (auto& layerFE : args.layers) {
+            if (layerFE->getReleaseFencePromiseStatus() ==
+                LayerFE::ReleaseFencePromiseStatus::INITIALIZED) {
+                layerFE->setReleaseFence(Fence::NO_FENCE);
+            }
+        }
+
+        // List of layersWithQueuedFrames does not necessarily overlap with
+        // list of layers, so those layersWithQueuedFrames also need any
+        // unfulfilled promises to be resolved for completeness.
+        for (auto& layerFE : args.layersWithQueuedFrames) {
+            if (layerFE->getReleaseFencePromiseStatus() ==
+                LayerFE::ReleaseFencePromiseStatus::INITIALIZED) {
+                layerFE->setReleaseFence(Fence::NO_FENCE);
+            }
+        }
+    }
+}
+
 FeatureFlags CompositionEngine::getFeatureFlags() const {
     return {};
 }
diff --git a/services/surfaceflinger/CompositionEngine/src/Display.cpp b/services/surfaceflinger/CompositionEngine/src/Display.cpp
index 6428d08..3d35704 100644
--- a/services/surfaceflinger/CompositionEngine/src/Display.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Display.cpp
@@ -252,10 +252,6 @@
     auto& hwc = getCompositionEngine().getHwComposer();
     const bool requiresClientComposition = anyLayersRequireClientComposition();
 
-    if (isPowerHintSessionEnabled()) {
-        mPowerAdvisor->setRequiresClientComposition(mId, requiresClientComposition);
-    }
-
     const TimePoint hwcValidateStartTime = TimePoint::now();
 
     if (status_t result = hwc.getDeviceCompositionChanges(*halDisplayId, requiresClientComposition,
@@ -416,10 +412,20 @@
     return mPowerAdvisor != nullptr && mPowerAdvisor->usePowerHintSession();
 }
 
+// For ADPF GPU v0 this is expected to set start time to when the GPU commands are submitted with
+// fence returned, i.e. when RenderEngine flushes the commands and returns the draw fence.
+void Display::setHintSessionGpuStart(TimePoint startTime) {
+    mPowerAdvisor->setGpuStartTime(mId, startTime);
+}
+
 void Display::setHintSessionGpuFence(std::unique_ptr<FenceTime>&& gpuFence) {
     mPowerAdvisor->setGpuFenceTime(mId, std::move(gpuFence));
 }
 
+void Display::setHintSessionRequiresRenderEngine(bool requiresRenderEngine) {
+    mPowerAdvisor->setRequiresRenderEngine(mId, requiresRenderEngine);
+}
+
 void Display::finishFrame(GpuCompositionResult&& result) {
     // We only need to actually compose the display if:
     // 1) It is being handled by hardware composer, which may need this to
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index 921e05d..1f01b57 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -16,6 +16,7 @@
 
 #include <SurfaceFlingerProperties.sysprop.h>
 #include <android-base/stringprintf.h>
+#include <common/FlagManager.h>
 #include <compositionengine/CompositionEngine.h>
 #include <compositionengine/CompositionRefreshArgs.h>
 #include <compositionengine/DisplayColorProfile.h>
@@ -463,6 +464,10 @@
     setColorTransform(refreshArgs);
     beginFrame();
 
+    if (isPowerHintSessionEnabled()) {
+        // always reset the flag before the composition prediction
+        setHintSessionRequiresRenderEngine(false);
+    }
     GpuCompositionResult result;
     const bool predictCompositionStrategy = canPredictCompositionStrategy(refreshArgs);
     if (predictCompositionStrategy) {
@@ -818,44 +823,6 @@
             forceClientComposition = false;
         }
     }
-
-    updateCompositionStateForBorder(refreshArgs);
-}
-
-void Output::updateCompositionStateForBorder(
-        const compositionengine::CompositionRefreshArgs& refreshArgs) {
-    std::unordered_map<int32_t, const Region*> layerVisibleRegionMap;
-    // Store a map of layerId to their computed visible region.
-    for (auto* layer : getOutputLayersOrderedByZ()) {
-        int layerId = (layer->getLayerFE()).getSequence();
-        layerVisibleRegionMap[layerId] = &((layer->getState()).visibleRegion);
-    }
-    OutputCompositionState& outputCompositionState = editState();
-    outputCompositionState.borderInfoList.clear();
-    bool clientComposeTopLayer = false;
-    for (const auto& borderInfo : refreshArgs.borderInfoList) {
-        renderengine::BorderRenderInfo info;
-        for (const auto& id : borderInfo.layerIds) {
-            info.combinedRegion.orSelf(*(layerVisibleRegionMap[id]));
-        }
-
-        if (!info.combinedRegion.isEmpty()) {
-            info.width = borderInfo.width;
-            info.color = borderInfo.color;
-            outputCompositionState.borderInfoList.emplace_back(std::move(info));
-            clientComposeTopLayer = true;
-        }
-    }
-
-    // In this situation we must client compose the top layer instead of using hwc
-    // because we want to draw the border above all else.
-    // This could potentially cause a bit of a performance regression if the top
-    // layer would have been rendered using hwc originally.
-    // TODO(b/227656283): Measure system's performance before enabling the border feature
-    if (clientComposeTopLayer) {
-        auto topLayer = getOutputLayerOrderedByZByIndex(getOutputLayerCount() - 1);
-        (topLayer->editState()).forceClientComposition = true;
-    }
 }
 
 void Output::planComposition() {
@@ -1247,8 +1214,7 @@
     if (!optReadyFence) {
         return;
     }
-
-    if (isPowerHintSessionEnabled()) {
+    if (isPowerHintSessionEnabled() && !FlagManager::getInstance().adpf_gpu_sf()) {
         // get fence end time to know when gpu is complete in display
         setHintSessionGpuFence(
                 std::make_unique<FenceTime>(sp<Fence>::make(dup(optReadyFence->get()))));
@@ -1392,8 +1358,20 @@
         // If rendering was not successful, remove the request from the cache.
         mClientCompositionRequestCache->remove(tex->getBuffer()->getId());
     }
-
     const auto fence = std::move(fenceResult).value_or(Fence::NO_FENCE);
+    if (isPowerHintSessionEnabled()) {
+        if (fence != Fence::NO_FENCE && fence->isValid() &&
+            !outputCompositionState.reusedClientComposition) {
+            setHintSessionRequiresRenderEngine(true);
+            if (FlagManager::getInstance().adpf_gpu_sf()) {
+                // the order of the two calls here matters as we should check if the previously
+                // tracked fence has signaled first and archive the previous start time
+                setHintSessionGpuStart(TimePoint::now());
+                setHintSessionGpuFence(
+                        std::make_unique<FenceTime>(sp<Fence>::make(dup(fence->get()))));
+            }
+        }
+    }
 
     if (auto timeStats = getCompositionEngine().getTimeStats()) {
         if (fence->isValid()) {
@@ -1443,13 +1421,6 @@
 
     // Compute the global color transform matrix.
     clientCompositionDisplay.colorTransform = outputState.colorTransformMatrix;
-    for (auto& info : outputState.borderInfoList) {
-        renderengine::BorderRenderInfo borderInfo;
-        borderInfo.width = info.width;
-        borderInfo.color = info.color;
-        borderInfo.combinedRegion = info.combinedRegion;
-        clientCompositionDisplay.borderInfoList.emplace_back(std::move(borderInfo));
-    }
     clientCompositionDisplay.deviceHandlesColorTransform =
             outputState.usesDeviceComposition || getSkipColorTransform();
     return clientCompositionDisplay;
@@ -1576,10 +1547,18 @@
     // The base class does nothing with this call.
 }
 
+void Output::setHintSessionGpuStart(TimePoint) {
+    // The base class does nothing with this call.
+}
+
 void Output::setHintSessionGpuFence(std::unique_ptr<FenceTime>&&) {
     // The base class does nothing with this call.
 }
 
+void Output::setHintSessionRequiresRenderEngine(bool) {
+    // The base class does nothing with this call.
+}
+
 bool Output::isPowerHintSessionEnabled() {
     return false;
 }
@@ -1621,9 +1600,13 @@
             releaseFence =
                     Fence::merge("LayerRelease", releaseFence, frame.clientTargetAcquireFence);
         }
-        layer->getLayerFE()
-                .onLayerDisplayed(ftl::yield<FenceResult>(std::move(releaseFence)).share(),
-                                  outputState.layerFilter.layerStack);
+        if (FlagManager::getInstance().ce_fence_promise()) {
+            layer->getLayerFE().setReleaseFence(releaseFence);
+        } else {
+            layer->getLayerFE()
+                    .onLayerDisplayed(ftl::yield<FenceResult>(std::move(releaseFence)).share(),
+                                      outputState.layerFilter.layerStack);
+        }
     }
 
     // We've got a list of layers needing fences, that are disjoint with
@@ -1631,8 +1614,12 @@
     // supply them with the present fence.
     for (auto& weakLayer : mReleasedLayers) {
         if (const auto layer = weakLayer.promote()) {
-            layer->onLayerDisplayed(ftl::yield<FenceResult>(frame.presentFence).share(),
-                                    outputState.layerFilter.layerStack);
+            if (FlagManager::getInstance().ce_fence_promise()) {
+                layer->setReleaseFence(frame.presentFence);
+            } else {
+                layer->onLayerDisplayed(ftl::yield<FenceResult>(frame.presentFence).share(),
+                                        outputState.layerFilter.layerStack);
+            }
         }
     }
 
diff --git a/services/surfaceflinger/CompositionEngine/src/OutputCompositionState.cpp b/services/surfaceflinger/CompositionEngine/src/OutputCompositionState.cpp
index 39cf671..6683e67 100644
--- a/services/surfaceflinger/CompositionEngine/src/OutputCompositionState.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/OutputCompositionState.cpp
@@ -67,11 +67,6 @@
 
     out.append("\n   ");
     dumpVal(out, "treat170mAsSrgb", treat170mAsSrgb);
-
-    out.append("\n");
-    for (const auto& borderRenderInfo : borderInfoList) {
-        dumpVal(out, "borderRegion", borderRenderInfo.combinedRegion);
-    }
     out.append("\n");
 }
 
diff --git a/services/surfaceflinger/CompositionEngine/tests/CompositionEngineTest.cpp b/services/surfaceflinger/CompositionEngine/tests/CompositionEngineTest.cpp
index 042010e..639164d 100644
--- a/services/surfaceflinger/CompositionEngine/tests/CompositionEngineTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/CompositionEngineTest.cpp
@@ -28,6 +28,7 @@
 
 #include "MockHWComposer.h"
 #include "TimeStats/TimeStats.h"
+#include "gmock/gmock.h"
 
 #include <variant>
 
@@ -90,14 +91,16 @@
         // These are the overridable functions CompositionEngine::present() may
         // call, and have separate test coverage.
         MOCK_METHOD1(preComposition, void(CompositionRefreshArgs&));
+        MOCK_METHOD1(postComposition, void(CompositionRefreshArgs&));
     };
 
     StrictMock<CompositionEnginePartialMock> mEngine;
 };
 
 TEST_F(CompositionEnginePresentTest, worksWithEmptyRequest) {
-    // present() always calls preComposition()
+    // present() always calls preComposition() and postComposition()
     EXPECT_CALL(mEngine, preComposition(Ref(mRefreshArgs)));
+    EXPECT_CALL(mEngine, postComposition(Ref(mRefreshArgs)));
 
     mEngine.present(mRefreshArgs);
 }
@@ -126,6 +129,9 @@
     EXPECT_CALL(*mOutput3, present(Ref(mRefreshArgs)))
             .WillOnce(Return(ftl::yield<std::monostate>({})));
 
+    // present() always calls postComposition()
+    EXPECT_CALL(mEngine, postComposition(Ref(mRefreshArgs)));
+
     mRefreshArgs.outputs = {mOutput1, mOutput2, mOutput3};
     mEngine.present(mRefreshArgs);
 }
@@ -481,5 +487,29 @@
     mEngine.present(mRefreshArgs);
 }
 
+struct CompositionEnginePostCompositionTest : public CompositionEngineTest {
+    sp<StrictMock<mock::LayerFE>> mLayer1FE = sp<StrictMock<mock::LayerFE>>::make();
+    sp<StrictMock<mock::LayerFE>> mLayer2FE = sp<StrictMock<mock::LayerFE>>::make();
+    sp<StrictMock<mock::LayerFE>> mLayer3FE = sp<StrictMock<mock::LayerFE>>::make();
+};
+
+TEST_F(CompositionEnginePostCompositionTest, postCompositionReleasesAllFences) {
+    SET_FLAG_FOR_TEST(com::android::graphics::surfaceflinger::flags::ce_fence_promise, true);
+    ASSERT_TRUE(FlagManager::getInstance().ce_fence_promise());
+
+    EXPECT_CALL(*mLayer1FE, getReleaseFencePromiseStatus)
+            .WillOnce(Return(LayerFE::ReleaseFencePromiseStatus::FULFILLED));
+    EXPECT_CALL(*mLayer2FE, getReleaseFencePromiseStatus)
+            .WillOnce(Return(LayerFE::ReleaseFencePromiseStatus::FULFILLED));
+    EXPECT_CALL(*mLayer3FE, getReleaseFencePromiseStatus)
+            .WillOnce(Return(LayerFE::ReleaseFencePromiseStatus::INITIALIZED));
+    mRefreshArgs.layers = {mLayer1FE, mLayer2FE, mLayer3FE};
+
+    EXPECT_CALL(*mLayer1FE, setReleaseFence(_)).Times(0);
+    EXPECT_CALL(*mLayer2FE, setReleaseFence(_)).Times(0);
+    EXPECT_CALL(*mLayer3FE, setReleaseFence(_)).Times(1);
+
+    mEngine.postComposition(mRefreshArgs);
+}
 } // namespace
 } // namespace android::compositionengine
diff --git a/services/surfaceflinger/CompositionEngine/tests/MockPowerAdvisor.h b/services/surfaceflinger/CompositionEngine/tests/MockPowerAdvisor.h
index 7253354..d0843a2 100644
--- a/services/surfaceflinger/CompositionEngine/tests/MockPowerAdvisor.h
+++ b/services/surfaceflinger/CompositionEngine/tests/MockPowerAdvisor.h
@@ -42,6 +42,7 @@
     MOCK_METHOD(void, reportActualWorkDuration, (), (override));
     MOCK_METHOD(void, enablePowerHintSession, (bool enabled), (override));
     MOCK_METHOD(bool, startPowerHintSession, (std::vector<int32_t> && threadIds), (override));
+    MOCK_METHOD(void, setGpuStartTime, (DisplayId displayId, TimePoint startTime), (override));
     MOCK_METHOD(void, setGpuFenceTime,
                 (DisplayId displayId, std::unique_ptr<FenceTime>&& fenceTime), (override));
     MOCK_METHOD(void, setHwcValidateTiming,
@@ -51,8 +52,8 @@
                 (DisplayId displayId, TimePoint presentStartTime, TimePoint presentEndTime),
                 (override));
     MOCK_METHOD(void, setSkippedValidate, (DisplayId displayId, bool skipped), (override));
-    MOCK_METHOD(void, setRequiresClientComposition,
-                (DisplayId displayId, bool requiresClientComposition), (override));
+    MOCK_METHOD(void, setRequiresRenderEngine, (DisplayId displayId, bool requiresRenderEngine),
+                (override));
     MOCK_METHOD(void, setExpectedPresentTime, (TimePoint expectedPresentTime), (override));
     MOCK_METHOD(void, setSfPresentTiming, (TimePoint presentFenceTime, TimePoint presentEndTime),
                 (override));
diff --git a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
index 799c7ed..6be245e 100644
--- a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
@@ -2017,8 +2017,15 @@
         MOCK_METHOD0(presentFrameAndReleaseLayers, void());
         MOCK_METHOD1(renderCachedSets, void(const compositionengine::CompositionRefreshArgs&));
         MOCK_METHOD1(canPredictCompositionStrategy, bool(const CompositionRefreshArgs&));
+        MOCK_METHOD(void, setHintSessionRequiresRenderEngine, (bool requiresRenderEngine),
+                    (override));
+        MOCK_METHOD(bool, isPowerHintSessionEnabled, (), (override));
     };
 
+    OutputPresentTest() {
+        EXPECT_CALL(mOutput, isPowerHintSessionEnabled()).WillRepeatedly(Return(true));
+    }
+
     StrictMock<OutputPartialMock> mOutput;
 };
 
@@ -2032,6 +2039,7 @@
     EXPECT_CALL(mOutput, writeCompositionState(Ref(args)));
     EXPECT_CALL(mOutput, setColorTransform(Ref(args)));
     EXPECT_CALL(mOutput, beginFrame());
+    EXPECT_CALL(mOutput, setHintSessionRequiresRenderEngine(false));
     EXPECT_CALL(mOutput, canPredictCompositionStrategy(Ref(args))).WillOnce(Return(false));
     EXPECT_CALL(mOutput, prepareFrame());
     EXPECT_CALL(mOutput, devOptRepaintFlash(Ref(args)));
@@ -2052,6 +2060,7 @@
     EXPECT_CALL(mOutput, writeCompositionState(Ref(args)));
     EXPECT_CALL(mOutput, setColorTransform(Ref(args)));
     EXPECT_CALL(mOutput, beginFrame());
+    EXPECT_CALL(mOutput, setHintSessionRequiresRenderEngine(false));
     EXPECT_CALL(mOutput, canPredictCompositionStrategy(Ref(args))).WillOnce(Return(true));
     EXPECT_CALL(mOutput, prepareFrameAsync());
     EXPECT_CALL(mOutput, devOptRepaintFlash(Ref(args)));
@@ -2989,6 +2998,9 @@
         MOCK_METHOD0(updateProtectedContentState, void());
         MOCK_METHOD2(dequeueRenderBuffer,
                      bool(base::unique_fd*, std::shared_ptr<renderengine::ExternalTexture>*));
+        MOCK_METHOD(void, setHintSessionGpuFence, (std::unique_ptr<FenceTime> && gpuFence),
+                    (override));
+        MOCK_METHOD(bool, isPowerHintSessionEnabled, (), (override));
     };
 
     OutputFinishFrameTest() {
@@ -2997,6 +3009,7 @@
         mOutput.setRenderSurfaceForTest(std::unique_ptr<RenderSurface>(mRenderSurface));
         EXPECT_CALL(mOutput, getCompositionEngine()).WillRepeatedly(ReturnRef(mCompositionEngine));
         EXPECT_CALL(mCompositionEngine, getRenderEngine()).WillRepeatedly(ReturnRef(mRenderEngine));
+        EXPECT_CALL(mOutput, isPowerHintSessionEnabled()).WillRepeatedly(Return(true));
     }
 
     StrictMock<OutputPartialMock> mOutput;
@@ -3014,6 +3027,7 @@
 }
 
 TEST_F(OutputFinishFrameTest, takesEarlyOutifComposeSurfacesReturnsNoFence) {
+    SET_FLAG_FOR_TEST(flags::adpf_gpu_sf, true);
     mOutput.mState.isEnabled = true;
     EXPECT_CALL(mOutput, updateProtectedContentState());
     EXPECT_CALL(mOutput, dequeueRenderBuffer(_, _)).WillOnce(Return(true));
@@ -3023,7 +3037,8 @@
     mOutput.finishFrame(std::move(result));
 }
 
-TEST_F(OutputFinishFrameTest, queuesBufferIfComposeSurfacesReturnsAFence) {
+TEST_F(OutputFinishFrameTest, queuesBufferIfComposeSurfacesReturnsAFenceWithAdpfGpuOff) {
+    SET_FLAG_FOR_TEST(flags::adpf_gpu_sf, false);
     mOutput.mState.isEnabled = true;
 
     InSequence seq;
@@ -3031,6 +3046,23 @@
     EXPECT_CALL(mOutput, dequeueRenderBuffer(_, _)).WillOnce(Return(true));
     EXPECT_CALL(mOutput, composeSurfaces(RegionEq(Region::INVALID_REGION), _, _))
             .WillOnce(Return(ByMove(base::unique_fd())));
+    EXPECT_CALL(mOutput, setHintSessionGpuFence(_));
+    EXPECT_CALL(*mRenderSurface, queueBuffer(_, 1.f));
+
+    impl::GpuCompositionResult result;
+    mOutput.finishFrame(std::move(result));
+}
+
+TEST_F(OutputFinishFrameTest, queuesBufferIfComposeSurfacesReturnsAFence) {
+    SET_FLAG_FOR_TEST(flags::adpf_gpu_sf, true);
+    mOutput.mState.isEnabled = true;
+
+    InSequence seq;
+    EXPECT_CALL(mOutput, updateProtectedContentState());
+    EXPECT_CALL(mOutput, dequeueRenderBuffer(_, _)).WillOnce(Return(true));
+    EXPECT_CALL(mOutput, composeSurfaces(RegionEq(Region::INVALID_REGION), _, _))
+            .WillOnce(Return(ByMove(base::unique_fd())));
+    EXPECT_CALL(mOutput, setHintSessionGpuFence(_)).Times(0);
     EXPECT_CALL(*mRenderSurface, queueBuffer(_, 1.f));
 
     impl::GpuCompositionResult result;
@@ -3039,6 +3071,7 @@
 
 TEST_F(OutputFinishFrameTest, queuesBufferWithHdrSdrRatio) {
     SET_FLAG_FOR_TEST(flags::fp16_client_target, true);
+    SET_FLAG_FOR_TEST(flags::adpf_gpu_sf, true);
     mOutput.mState.isEnabled = true;
 
     InSequence seq;
@@ -3058,6 +3091,7 @@
             .WillOnce(DoAll(SetArgPointee<1>(texture), Return(true)));
     EXPECT_CALL(mOutput, composeSurfaces(RegionEq(Region::INVALID_REGION), _, _))
             .WillOnce(Return(ByMove(base::unique_fd())));
+    EXPECT_CALL(mOutput, setHintSessionGpuFence(_)).Times(0);
     EXPECT_CALL(*mRenderSurface, queueBuffer(_, 2.f));
 
     impl::GpuCompositionResult result;
@@ -3065,9 +3099,11 @@
 }
 
 TEST_F(OutputFinishFrameTest, predictionSucceeded) {
+    SET_FLAG_FOR_TEST(flags::adpf_gpu_sf, true);
     mOutput.mState.isEnabled = true;
     mOutput.mState.strategyPrediction = CompositionStrategyPredictionState::SUCCESS;
     InSequence seq;
+    EXPECT_CALL(mOutput, setHintSessionGpuFence(_)).Times(0);
     EXPECT_CALL(*mRenderSurface, queueBuffer(_, 1.f));
 
     impl::GpuCompositionResult result;
@@ -3075,6 +3111,7 @@
 }
 
 TEST_F(OutputFinishFrameTest, predictionFailedAndBufferIsReused) {
+    SET_FLAG_FOR_TEST(flags::adpf_gpu_sf, true);
     mOutput.mState.isEnabled = true;
     mOutput.mState.strategyPrediction = CompositionStrategyPredictionState::FAIL;
 
@@ -3090,6 +3127,7 @@
                 composeSurfaces(RegionEq(Region::INVALID_REGION), result.buffer,
                                 Eq(ByRef(result.fence))))
             .WillOnce(Return(ByMove(base::unique_fd())));
+    EXPECT_CALL(mOutput, setHintSessionGpuFence(_)).Times(0);
     EXPECT_CALL(*mRenderSurface, queueBuffer(_, 1.f));
     mOutput.finishFrame(std::move(result));
 }
@@ -3164,6 +3202,8 @@
 }
 
 TEST_F(OutputPostFramebufferTest, releaseFencesAreSentToLayerFE) {
+    SET_FLAG_FOR_TEST(com::android::graphics::surfaceflinger::flags::ce_fence_promise, false);
+    ASSERT_FALSE(FlagManager::getInstance().ce_fence_promise());
     // Simulate getting release fences from each layer, and ensure they are passed to the
     // front-end layer interface for each layer correctly.
 
@@ -3205,7 +3245,51 @@
     mOutput.presentFrameAndReleaseLayers();
 }
 
+TEST_F(OutputPostFramebufferTest, releaseFencesAreSetInLayerFE) {
+    SET_FLAG_FOR_TEST(com::android::graphics::surfaceflinger::flags::ce_fence_promise, true);
+    ASSERT_TRUE(FlagManager::getInstance().ce_fence_promise());
+    // Simulate getting release fences from each layer, and ensure they are passed to the
+    // front-end layer interface for each layer correctly.
+
+    mOutput.mState.isEnabled = true;
+
+    // Create three unique fence instances
+    sp<Fence> layer1Fence = sp<Fence>::make();
+    sp<Fence> layer2Fence = sp<Fence>::make();
+    sp<Fence> layer3Fence = sp<Fence>::make();
+
+    Output::FrameFences frameFences;
+    frameFences.layerFences.emplace(&mLayer1.hwc2Layer, layer1Fence);
+    frameFences.layerFences.emplace(&mLayer2.hwc2Layer, layer2Fence);
+    frameFences.layerFences.emplace(&mLayer3.hwc2Layer, layer3Fence);
+
+    EXPECT_CALL(mOutput, presentFrame()).WillOnce(Return(frameFences));
+    EXPECT_CALL(*mRenderSurface, onPresentDisplayCompleted());
+
+    // Compare the pointers values of each fence to make sure the correct ones
+    // are passed. This happens to work with the current implementation, but
+    // would not survive certain calls like Fence::merge() which would return a
+    // new instance.
+    EXPECT_CALL(*mLayer1.layerFE, setReleaseFence(_))
+            .WillOnce([&layer1Fence](FenceResult releaseFence) {
+                EXPECT_EQ(FenceResult(layer1Fence), releaseFence);
+            });
+    EXPECT_CALL(*mLayer2.layerFE, setReleaseFence(_))
+            .WillOnce([&layer2Fence](FenceResult releaseFence) {
+                EXPECT_EQ(FenceResult(layer2Fence), releaseFence);
+            });
+    EXPECT_CALL(*mLayer3.layerFE, setReleaseFence(_))
+            .WillOnce([&layer3Fence](FenceResult releaseFence) {
+                EXPECT_EQ(FenceResult(layer3Fence), releaseFence);
+            });
+
+    mOutput.presentFrameAndReleaseLayers();
+}
+
 TEST_F(OutputPostFramebufferTest, releaseFencesIncludeClientTargetAcquireFence) {
+    SET_FLAG_FOR_TEST(com::android::graphics::surfaceflinger::flags::ce_fence_promise, false);
+    ASSERT_FALSE(FlagManager::getInstance().ce_fence_promise());
+
     mOutput.mState.isEnabled = true;
     mOutput.mState.usesClientComposition = true;
 
@@ -3228,7 +3312,35 @@
     mOutput.presentFrameAndReleaseLayers();
 }
 
+TEST_F(OutputPostFramebufferTest, setReleaseFencesIncludeClientTargetAcquireFence) {
+    SET_FLAG_FOR_TEST(com::android::graphics::surfaceflinger::flags::ce_fence_promise, true);
+    ASSERT_TRUE(FlagManager::getInstance().ce_fence_promise());
+
+    mOutput.mState.isEnabled = true;
+    mOutput.mState.usesClientComposition = true;
+
+    Output::FrameFences frameFences;
+    frameFences.clientTargetAcquireFence = sp<Fence>::make();
+    frameFences.layerFences.emplace(&mLayer1.hwc2Layer, sp<Fence>::make());
+    frameFences.layerFences.emplace(&mLayer2.hwc2Layer, sp<Fence>::make());
+    frameFences.layerFences.emplace(&mLayer3.hwc2Layer, sp<Fence>::make());
+
+    EXPECT_CALL(mOutput, presentFrame()).WillOnce(Return(frameFences));
+    EXPECT_CALL(*mRenderSurface, onPresentDisplayCompleted());
+
+    // Fence::merge is called, and since none of the fences are actually valid,
+    // Fence::NO_FENCE is returned and passed to each setReleaseFence() call.
+    // This is the best we can do without creating a real kernel fence object.
+    EXPECT_CALL(*mLayer1.layerFE, setReleaseFence).WillOnce(Return());
+    EXPECT_CALL(*mLayer2.layerFE, setReleaseFence).WillOnce(Return());
+    EXPECT_CALL(*mLayer3.layerFE, setReleaseFence).WillOnce(Return());
+    mOutput.presentFrameAndReleaseLayers();
+}
+
 TEST_F(OutputPostFramebufferTest, releasedLayersSentPresentFence) {
+    SET_FLAG_FOR_TEST(com::android::graphics::surfaceflinger::flags::ce_fence_promise, false);
+    ASSERT_FALSE(FlagManager::getInstance().ce_fence_promise());
+
     mOutput.mState.isEnabled = true;
     mOutput.mState.usesClientComposition = true;
 
@@ -3276,6 +3388,54 @@
     EXPECT_TRUE(mOutput.getReleasedLayersForTest().empty());
 }
 
+TEST_F(OutputPostFramebufferTest, setReleasedLayersSentPresentFence) {
+    SET_FLAG_FOR_TEST(com::android::graphics::surfaceflinger::flags::ce_fence_promise, true);
+    ASSERT_TRUE(FlagManager::getInstance().ce_fence_promise());
+
+    mOutput.mState.isEnabled = true;
+    mOutput.mState.usesClientComposition = true;
+
+    // This should happen even if there are no (current) output layers.
+    EXPECT_CALL(mOutput, getOutputLayerCount()).WillOnce(Return(0u));
+
+    // Load up the released layers with some mock instances
+    sp<StrictMock<mock::LayerFE>> releasedLayer1 = sp<StrictMock<mock::LayerFE>>::make();
+    sp<StrictMock<mock::LayerFE>> releasedLayer2 = sp<StrictMock<mock::LayerFE>>::make();
+    sp<StrictMock<mock::LayerFE>> releasedLayer3 = sp<StrictMock<mock::LayerFE>>::make();
+    Output::ReleasedLayers layers;
+    layers.push_back(releasedLayer1);
+    layers.push_back(releasedLayer2);
+    layers.push_back(releasedLayer3);
+    mOutput.setReleasedLayers(std::move(layers));
+
+    // Set up a fake present fence
+    sp<Fence> presentFence = sp<Fence>::make();
+    Output::FrameFences frameFences;
+    frameFences.presentFence = presentFence;
+
+    EXPECT_CALL(mOutput, presentFrame()).WillOnce(Return(frameFences));
+    EXPECT_CALL(*mRenderSurface, onPresentDisplayCompleted());
+
+    // Each released layer should be given the presentFence.
+    EXPECT_CALL(*releasedLayer1, setReleaseFence(_))
+            .WillOnce([&presentFence](FenceResult fenceResult) {
+                EXPECT_EQ(FenceResult(presentFence), fenceResult);
+            });
+    EXPECT_CALL(*releasedLayer2, setReleaseFence(_))
+            .WillOnce([&presentFence](FenceResult fenceResult) {
+                EXPECT_EQ(FenceResult(presentFence), fenceResult);
+            });
+    EXPECT_CALL(*releasedLayer3, setReleaseFence(_))
+            .WillOnce([&presentFence](FenceResult fenceResult) {
+                EXPECT_EQ(FenceResult(presentFence), fenceResult);
+            });
+
+    mOutput.presentFrameAndReleaseLayers();
+
+    // After the call the list of released layers should have been cleared.
+    EXPECT_TRUE(mOutput.getReleasedLayersForTest().empty());
+}
+
 /*
  * Output::composeSurfaces()
  */
@@ -3293,8 +3453,10 @@
         MOCK_METHOD2(appendRegionFlashRequests,
                      void(const Region&, std::vector<LayerFE::LayerSettings>&));
         MOCK_METHOD1(setExpensiveRenderingExpected, void(bool));
+        MOCK_METHOD(void, setHintSessionGpuStart, (TimePoint startTime), (override));
         MOCK_METHOD(void, setHintSessionGpuFence, (std::unique_ptr<FenceTime> && gpuFence),
                     (override));
+        MOCK_METHOD(void, setHintSessionRequiresRenderEngine, (bool), (override));
         MOCK_METHOD(bool, isPowerHintSessionEnabled, (), (override));
     };
 
@@ -3325,6 +3487,7 @@
         EXPECT_CALL(mCompositionEngine, getTimeStats()).WillRepeatedly(Return(mTimeStats.get()));
         EXPECT_CALL(*mDisplayColorProfile, getHdrCapabilities())
                 .WillRepeatedly(ReturnRef(kHdrCapabilities));
+        EXPECT_CALL(mOutput, isPowerHintSessionEnabled()).WillRepeatedly(Return(true));
     }
 
     struct ExecuteState : public CallOrderStateMachineHelper<TestType, ExecuteState> {
@@ -3590,11 +3753,15 @@
     EXPECT_FALSE(mOutput.mState.reusedClientComposition);
 
     // We do not expect another call to draw layers.
+    EXPECT_CALL(mOutput, setHintSessionRequiresRenderEngine(_)).Times(0);
+    EXPECT_CALL(mOutput, setHintSessionGpuStart(_)).Times(0);
+    EXPECT_CALL(mOutput, setHintSessionGpuFence(_)).Times(0);
     verify().execute().expectAFenceWasReturned();
     EXPECT_TRUE(mOutput.mState.reusedClientComposition);
 }
 
-TEST_F(OutputComposeSurfacesTest, clientCompositionIfBufferChanges) {
+TEST_F(OutputComposeSurfacesTest, clientCompositionIfBufferChangesWithAdpfGpuOff) {
+    SET_FLAG_FOR_TEST(flags::adpf_gpu_sf, false);
     LayerFE::LayerSettings r1;
     LayerFE::LayerSettings r2;
 
@@ -3618,14 +3785,62 @@
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_))
             .WillOnce(Return(mOutputBuffer))
             .WillOnce(Return(otherOutputBuffer));
+    base::unique_fd fd(open("/dev/null", O_RDONLY));
     EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, _))
             .WillRepeatedly([&](const renderengine::DisplaySettings&,
                                 const std::vector<renderengine::LayerSettings>&,
                                 const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
-                return ftl::yield<FenceResult>(Fence::NO_FENCE);
+                return ftl::yield<FenceResult>(sp<Fence>::make(std::move(fd)));
             });
 
+    EXPECT_CALL(mOutput, setHintSessionRequiresRenderEngine(true));
+    EXPECT_CALL(mOutput, setHintSessionGpuStart(_)).Times(0);
+    EXPECT_CALL(mOutput, setHintSessionGpuFence(_)).Times(0);
+    verify().execute().expectAFenceWasReturned();
+    EXPECT_FALSE(mOutput.mState.reusedClientComposition);
+
+    verify().execute().expectAFenceWasReturned();
+    EXPECT_FALSE(mOutput.mState.reusedClientComposition);
+}
+
+TEST_F(OutputComposeSurfacesTest, clientCompositionIfBufferChanges) {
+    SET_FLAG_FOR_TEST(flags::adpf_gpu_sf, true);
+    LayerFE::LayerSettings r1;
+    LayerFE::LayerSettings r2;
+
+    r1.geometry.boundaries = FloatRect{1, 2, 3, 4};
+    r2.geometry.boundaries = FloatRect{5, 6, 7, 8};
+
+    EXPECT_CALL(mOutput, getSkipColorTransform()).WillRepeatedly(Return(false));
+    EXPECT_CALL(*mDisplayColorProfile, hasWideColorGamut()).WillRepeatedly(Return(true));
+    EXPECT_CALL(mRenderEngine, supportsProtectedContent()).WillRepeatedly(Return(false));
+    EXPECT_CALL(mRenderEngine, isProtected()).WillRepeatedly(Return(false));
+    EXPECT_CALL(mOutput, generateClientCompositionRequests(_, kDefaultOutputDataspace, _))
+            .WillRepeatedly(Return(std::vector<LayerFE::LayerSettings>{r1, r2}));
+    EXPECT_CALL(mOutput, appendRegionFlashRequests(RegionEq(kDebugRegion), _))
+            .WillRepeatedly(Return());
+
+    const auto otherOutputBuffer = std::make_shared<
+            renderengine::impl::
+                    ExternalTexture>(sp<GraphicBuffer>::make(), mRenderEngine,
+                                     renderengine::impl::ExternalTexture::Usage::READABLE |
+                                             renderengine::impl::ExternalTexture::Usage::WRITEABLE);
+    EXPECT_CALL(*mRenderSurface, dequeueBuffer(_))
+            .WillOnce(Return(mOutputBuffer))
+            .WillOnce(Return(otherOutputBuffer));
+    base::unique_fd fd(open("/dev/null", O_RDONLY));
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, _))
+            .WillRepeatedly([&](const renderengine::DisplaySettings&,
+                                const std::vector<renderengine::LayerSettings>&,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
+                                base::unique_fd&&) -> ftl::Future<FenceResult> {
+                return ftl::yield<FenceResult>(sp<Fence>::make(std::move(fd)));
+            });
+
+    EXPECT_CALL(mOutput, setHintSessionRequiresRenderEngine(true));
+    EXPECT_CALL(mOutput, setHintSessionGpuStart(_));
+    EXPECT_CALL(mOutput, setHintSessionGpuFence(_));
     verify().execute().expectAFenceWasReturned();
     EXPECT_FALSE(mOutput.mState.reusedClientComposition);
 
diff --git a/services/surfaceflinger/DisplayHardware/PowerAdvisor.cpp b/services/surfaceflinger/DisplayHardware/PowerAdvisor.cpp
index faa5197..96cf84c 100644
--- a/services/surfaceflinger/DisplayHardware/PowerAdvisor.cpp
+++ b/services/surfaceflinger/DisplayHardware/PowerAdvisor.cpp
@@ -270,27 +270,30 @@
         return;
     }
     ATRACE_CALL();
-    std::optional<Duration> actualDuration = estimateWorkDuration();
-    if (!actualDuration.has_value() || actualDuration < 0ns) {
+    std::optional<WorkDuration> actualDuration = estimateWorkDuration();
+    if (!actualDuration.has_value() || actualDuration->durationNanos < 0) {
         ALOGV("Failed to send actual work duration, skipping");
         return;
     }
-    actualDuration = std::make_optional(*actualDuration + sTargetSafetyMargin);
-    mActualDuration = actualDuration;
-
+    actualDuration->durationNanos += sTargetSafetyMargin.ns();
     if (sTraceHintSessionData) {
-        ATRACE_INT64("Measured duration", actualDuration->ns());
-        ATRACE_INT64("Target error term", Duration{*actualDuration - mTargetDuration}.ns());
-        ATRACE_INT64("Reported duration", actualDuration->ns());
+        ATRACE_INT64("Measured duration", actualDuration->durationNanos);
+        ATRACE_INT64("Target error term", actualDuration->durationNanos - mTargetDuration.ns());
+        ATRACE_INT64("Reported duration", actualDuration->durationNanos);
+        if (FlagManager::getInstance().adpf_gpu_sf()) {
+            ATRACE_INT64("Reported cpu duration", actualDuration->cpuDurationNanos);
+            ATRACE_INT64("Reported gpu duration", actualDuration->gpuDurationNanos);
+        }
         ATRACE_INT64("Reported target", mLastTargetDurationSent.ns());
         ATRACE_INT64("Reported target error term",
-                     Duration{*actualDuration - mLastTargetDurationSent}.ns());
+                     actualDuration->durationNanos - mLastTargetDurationSent.ns());
     }
 
-    ALOGV("Sending actual work duration of: %" PRId64 " on reported target: %" PRId64
-          " with error: %" PRId64,
-          actualDuration->ns(), mLastTargetDurationSent.ns(),
-          Duration{*actualDuration - mLastTargetDurationSent}.ns());
+    ALOGV("Sending actual work duration of: %" PRId64 " with cpu: %" PRId64 " and gpu: %" PRId64
+          " on reported target: %" PRId64 " with error: %" PRId64,
+          actualDuration->durationNanos, actualDuration->cpuDurationNanos,
+          actualDuration->gpuDurationNanos, mLastTargetDurationSent.ns(),
+          actualDuration->durationNanos - mLastTargetDurationSent.ns());
 
     if (mTimingTestingMode) {
         mDelayReportActualMutexAcquisitonPromise.get_future().wait();
@@ -303,17 +306,7 @@
             ALOGV("Hint session not running and could not be started, skipping");
             return;
         }
-
-        WorkDuration duration{
-                .timeStampNanos = TimePoint::now().ns(),
-                // TODO(b/284324521): Correctly calculate total duration.
-                .durationNanos = actualDuration->ns(),
-                .workPeriodStartTimestampNanos = mCommitStartTimes[0].ns(),
-                .cpuDurationNanos = actualDuration->ns(),
-                // TODO(b/284324521): Calculate RenderEngine GPU time.
-                .gpuDurationNanos = 0,
-        };
-        mHintSessionQueue.push_back(duration);
+        mHintSessionQueue.push_back(*actualDuration);
 
         auto ret = mHintSession->reportActualWorkDuration(mHintSessionQueue);
         if (!ret.isOk()) {
@@ -348,11 +341,36 @@
     return ensurePowerHintSessionRunning();
 }
 
-void PowerAdvisor::setGpuFenceTime(DisplayId displayId, std::unique_ptr<FenceTime>&& fenceTime) {
+void PowerAdvisor::setGpuStartTime(DisplayId displayId, TimePoint startTime) {
     DisplayTimingData& displayData = mDisplayTimingData[displayId];
     if (displayData.gpuEndFenceTime) {
         nsecs_t signalTime = displayData.gpuEndFenceTime->getSignalTime();
         if (signalTime != Fence::SIGNAL_TIME_INVALID && signalTime != Fence::SIGNAL_TIME_PENDING) {
+            displayData.lastValidGpuStartTime = displayData.gpuStartTime;
+            displayData.lastValidGpuEndTime = TimePoint::fromNs(signalTime);
+            for (auto&& [_, otherDisplayData] : mDisplayTimingData) {
+                if (!otherDisplayData.lastValidGpuStartTime.has_value() ||
+                    !otherDisplayData.lastValidGpuEndTime.has_value())
+                    continue;
+                if ((*otherDisplayData.lastValidGpuStartTime < *displayData.gpuStartTime) &&
+                    (*otherDisplayData.lastValidGpuEndTime > *displayData.gpuStartTime)) {
+                    displayData.lastValidGpuStartTime = *otherDisplayData.lastValidGpuEndTime;
+                    break;
+                }
+            }
+        }
+        displayData.gpuEndFenceTime = nullptr;
+    }
+    displayData.gpuStartTime = startTime;
+}
+
+void PowerAdvisor::setGpuFenceTime(DisplayId displayId, std::unique_ptr<FenceTime>&& fenceTime) {
+    DisplayTimingData& displayData = mDisplayTimingData[displayId];
+    if (displayData.gpuEndFenceTime && !FlagManager::getInstance().adpf_gpu_sf()) {
+        nsecs_t signalTime = displayData.gpuEndFenceTime->getSignalTime();
+        if (signalTime != Fence::SIGNAL_TIME_INVALID && signalTime != Fence::SIGNAL_TIME_PENDING) {
+            displayData.lastValidGpuStartTime = displayData.gpuStartTime;
+            displayData.lastValidGpuEndTime = TimePoint::fromNs(signalTime);
             for (auto&& [_, otherDisplayData] : mDisplayTimingData) {
                 // If the previous display started before us but ended after we should have
                 // started, then it likely delayed our start time and we must compensate for that.
@@ -365,12 +383,12 @@
                     break;
                 }
             }
-            displayData.lastValidGpuStartTime = displayData.gpuStartTime;
-            displayData.lastValidGpuEndTime = TimePoint::fromNs(signalTime);
         }
     }
     displayData.gpuEndFenceTime = std::move(fenceTime);
-    displayData.gpuStartTime = TimePoint::now();
+    if (!FlagManager::getInstance().adpf_gpu_sf()) {
+        displayData.gpuStartTime = TimePoint::now();
+    }
 }
 
 void PowerAdvisor::setHwcValidateTiming(DisplayId displayId, TimePoint validateStartTime,
@@ -391,9 +409,8 @@
     mDisplayTimingData[displayId].skippedValidate = skipped;
 }
 
-void PowerAdvisor::setRequiresClientComposition(DisplayId displayId,
-                                                bool requiresClientComposition) {
-    mDisplayTimingData[displayId].usedClientComposition = requiresClientComposition;
+void PowerAdvisor::setRequiresRenderEngine(DisplayId displayId, bool requiresRenderEngine) {
+    mDisplayTimingData[displayId].requiresRenderEngine = requiresRenderEngine;
 }
 
 void PowerAdvisor::setExpectedPresentTime(TimePoint expectedPresentTime) {
@@ -401,8 +418,8 @@
 }
 
 void PowerAdvisor::setSfPresentTiming(TimePoint presentFenceTime, TimePoint presentEndTime) {
-    mLastSfPresentEndTime = presentEndTime;
     mLastPresentFenceTime = presentFenceTime;
+    mLastSfPresentEndTime = presentEndTime;
 }
 
 void PowerAdvisor::setFrameDelay(Duration frameDelayDuration) {
@@ -443,7 +460,7 @@
     return sortedDisplays;
 }
 
-std::optional<Duration> PowerAdvisor::estimateWorkDuration() {
+std::optional<WorkDuration> PowerAdvisor::estimateWorkDuration() {
     if (!mExpectedPresentTimes.isFull() || !mCommitStartTimes.isFull()) {
         return std::nullopt;
     }
@@ -462,11 +479,10 @@
     // used to accumulate gpu time as we iterate over the active displays
     std::optional<TimePoint> estimatedGpuEndTime;
 
-    // The timing info for the previously calculated display, if there was one
-    std::optional<DisplayTimeline> previousDisplayTiming;
     std::vector<DisplayId>&& displayIds =
             getOrderedDisplayIds(&DisplayTimingData::hwcPresentStartTime);
     DisplayTimeline displayTiming;
+    std::optional<GpuTimeline> firstGpuTimeline;
 
     // Iterate over the displays that use hwc in the same order they are presented
     for (DisplayId displayId : displayIds) {
@@ -478,14 +494,6 @@
 
         displayTiming = displayData.calculateDisplayTimeline(mLastPresentFenceTime);
 
-        // If this is the first display, include the duration before hwc present starts
-        if (!previousDisplayTiming.has_value()) {
-            estimatedHwcEndTime += displayTiming.hwcPresentStartTime - mCommitStartTimes[0];
-        } else { // Otherwise add the time since last display's hwc present finished
-            estimatedHwcEndTime +=
-                    displayTiming.hwcPresentStartTime - previousDisplayTiming->hwcPresentEndTime;
-        }
-
         // Update predicted present finish time with this display's present time
         estimatedHwcEndTime = displayTiming.hwcPresentEndTime;
 
@@ -500,6 +508,9 @@
         // Estimate the reference frame's gpu timing
         auto gpuTiming = displayData.estimateGpuTiming(previousValidGpuEndTime);
         if (gpuTiming.has_value()) {
+            if (!firstGpuTimeline.has_value()) {
+                firstGpuTimeline = gpuTiming;
+            }
             previousValidGpuEndTime = gpuTiming->startTime + gpuTiming->duration;
 
             // Estimate the prediction frame's gpu end time from the reference frame
@@ -507,9 +518,7 @@
                                            estimatedGpuEndTime.value_or(TimePoint{0ns})) +
                     gpuTiming->duration;
         }
-        previousDisplayTiming = displayTiming;
     }
-    ATRACE_INT64("Idle duration", idleDuration.ns());
 
     TimePoint estimatedFlingerEndTime = mLastSfPresentEndTime;
 
@@ -522,15 +531,34 @@
     Duration totalDuration = mFrameDelayDuration +
             std::max(estimatedHwcEndTime, estimatedGpuEndTime.value_or(TimePoint{0ns})) -
             mCommitStartTimes[0];
+    Duration totalDurationWithoutGpu =
+            mFrameDelayDuration + estimatedHwcEndTime - mCommitStartTimes[0];
 
     // We finish SurfaceFlinger when post-composition finishes, so add that in here
     Duration flingerDuration =
             estimatedFlingerEndTime + mLastPostcompDuration - mCommitStartTimes[0];
+    Duration estimatedGpuDuration = firstGpuTimeline.has_value()
+            ? estimatedGpuEndTime.value_or(TimePoint{0ns}) - firstGpuTimeline->startTime
+            : Duration::fromNs(0);
 
     // Combine the two timings into a single normalized one
     Duration combinedDuration = combineTimingEstimates(totalDuration, flingerDuration);
+    Duration cpuDuration = combineTimingEstimates(totalDurationWithoutGpu, flingerDuration);
 
-    return std::make_optional(combinedDuration);
+    WorkDuration duration{
+            .timeStampNanos = TimePoint::now().ns(),
+            .durationNanos = combinedDuration.ns(),
+            .workPeriodStartTimestampNanos = mCommitStartTimes[0].ns(),
+            .cpuDurationNanos = FlagManager::getInstance().adpf_gpu_sf() ? cpuDuration.ns() : 0,
+            .gpuDurationNanos =
+                    FlagManager::getInstance().adpf_gpu_sf() ? estimatedGpuDuration.ns() : 0,
+    };
+    if (sTraceHintSessionData) {
+        ATRACE_INT64("Idle duration", idleDuration.ns());
+        ATRACE_INT64("Total duration", totalDuration.ns());
+        ATRACE_INT64("Flinger duration", flingerDuration.ns());
+    }
+    return std::make_optional(duration);
 }
 
 Duration PowerAdvisor::combineTimingEstimates(Duration totalDuration, Duration flingerDuration) {
@@ -581,7 +609,7 @@
 
 std::optional<PowerAdvisor::GpuTimeline> PowerAdvisor::DisplayTimingData::estimateGpuTiming(
         std::optional<TimePoint> previousEndTime) {
-    if (!(usedClientComposition && lastValidGpuStartTime.has_value() && gpuEndFenceTime)) {
+    if (!(requiresRenderEngine && lastValidGpuStartTime.has_value() && gpuEndFenceTime)) {
         return std::nullopt;
     }
     const TimePoint latestGpuStartTime =
diff --git a/services/surfaceflinger/DisplayHardware/PowerAdvisor.h b/services/surfaceflinger/DisplayHardware/PowerAdvisor.h
index 13e1263..60967b0 100644
--- a/services/surfaceflinger/DisplayHardware/PowerAdvisor.h
+++ b/services/surfaceflinger/DisplayHardware/PowerAdvisor.h
@@ -68,6 +68,8 @@
     virtual void enablePowerHintSession(bool enabled) = 0;
     // Initializes the power hint session
     virtual bool startPowerHintSession(std::vector<int32_t>&& threadIds) = 0;
+    // Provides PowerAdvisor with gpu start time
+    virtual void setGpuStartTime(DisplayId displayId, TimePoint startTime) = 0;
     // Provides PowerAdvisor with a copy of the gpu fence so it can determine the gpu end time
     virtual void setGpuFenceTime(DisplayId displayId, std::unique_ptr<FenceTime>&& fenceTime) = 0;
     // Reports the start and end times of a hwc validate call this frame for a given display
@@ -80,9 +82,8 @@
     virtual void setExpectedPresentTime(TimePoint expectedPresentTime) = 0;
     // Reports the most recent present fence time and end time once known
     virtual void setSfPresentTiming(TimePoint presentFenceTime, TimePoint presentEndTime) = 0;
-    // Reports whether a display used client composition this frame
-    virtual void setRequiresClientComposition(DisplayId displayId,
-                                              bool requiresClientComposition) = 0;
+    // Reports whether a display requires RenderEngine to draw
+    virtual void setRequiresRenderEngine(DisplayId displayId, bool requiresRenderEngine) = 0;
     // Reports whether a given display skipped validation this frame
     virtual void setSkippedValidate(DisplayId displayId, bool skipped) = 0;
     // Reports when a hwc present is delayed, and the time that it will resume
@@ -125,13 +126,14 @@
     void reportActualWorkDuration() override;
     void enablePowerHintSession(bool enabled) override;
     bool startPowerHintSession(std::vector<int32_t>&& threadIds) override;
+    void setGpuStartTime(DisplayId displayId, TimePoint startTime) override;
     void setGpuFenceTime(DisplayId displayId, std::unique_ptr<FenceTime>&& fenceTime) override;
     void setHwcValidateTiming(DisplayId displayId, TimePoint validateStartTime,
                               TimePoint validateEndTime) override;
     void setHwcPresentTiming(DisplayId displayId, TimePoint presentStartTime,
                              TimePoint presentEndTime) override;
     void setSkippedValidate(DisplayId displayId, bool skipped) override;
-    void setRequiresClientComposition(DisplayId displayId, bool requiresClientComposition) override;
+    void setRequiresRenderEngine(DisplayId displayId, bool requiresRenderEngine);
     void setExpectedPresentTime(TimePoint expectedPresentTime) override;
     void setSfPresentTiming(TimePoint presentFenceTime, TimePoint presentEndTime) override;
     void setHwcPresentDelayedTime(DisplayId displayId, TimePoint earliestFrameStartTime) override;
@@ -192,7 +194,7 @@
         std::optional<TimePoint> hwcValidateStartTime;
         std::optional<TimePoint> hwcValidateEndTime;
         std::optional<TimePoint> hwcPresentDelayedTime;
-        bool usedClientComposition = false;
+        bool requiresRenderEngine = false;
         bool skippedValidate = false;
         // Calculate high-level timing milestones from more granular display timing data
         DisplayTimeline calculateDisplayTimeline(TimePoint fenceTime);
@@ -224,8 +226,8 @@
     // Filter and sort the display ids by a given property
     std::vector<DisplayId> getOrderedDisplayIds(
             std::optional<TimePoint> DisplayTimingData::*sortBy);
-    // Estimates a frame's total work duration including gpu time.
-    std::optional<Duration> estimateWorkDuration();
+    // Estimates a frame's total work duration including gpu and gpu time.
+    std::optional<aidl::android::hardware::power::WorkDuration> estimateWorkDuration();
     // There are two different targets and actual work durations we care about,
     // this normalizes them together and takes the max of the two
     Duration combineTimingEstimates(Duration totalDuration, Duration flingerDuration);
@@ -235,7 +237,6 @@
 
     bool ensurePowerHintSessionRunning() REQUIRES(mHintSessionMutex);
     std::unordered_map<DisplayId, DisplayTimingData> mDisplayTimingData;
-
     // Current frame's delay
     Duration mFrameDelayDuration{0ns};
     // Last frame's post-composition duration
@@ -272,7 +273,6 @@
     std::vector<aidl::android::hardware::power::WorkDuration> mHintSessionQueue;
     // The latest values we have received for target and actual
     Duration mTargetDuration = kDefaultTargetDuration;
-    std::optional<Duration> mActualDuration;
     // The list of thread ids, stored so we can restart the session from this class if needed
     std::vector<int32_t> mHintSessionThreadIds;
     Duration mLastTargetDurationSent = kDefaultTargetDuration;
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 736fec6..cd2120e 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -15,6 +15,7 @@
  */
 
 // TODO(b/129481165): remove the #pragma below and fix conversion issues
+#include "TransactionCallbackInvoker.h"
 #pragma clang diagnostic push
 #pragma clang diagnostic ignored "-Wconversion"
 
@@ -150,7 +151,6 @@
         mWindowType(static_cast<WindowInfo::Type>(
                 args.metadata.getInt32(gui::METADATA_WINDOW_TYPE, 0))),
         mLayerCreationFlags(args.flags),
-        mBorderEnabled(false),
         mLegacyLayerFE(args.flinger->getFactory().createLayerFE(mName)) {
     ALOGV("Creating Layer %s", getDebugName());
 
@@ -1235,28 +1235,6 @@
     return StretchEffect{};
 }
 
-bool Layer::enableBorder(bool shouldEnable, float width, const half4& color) {
-    if (mBorderEnabled == shouldEnable && mBorderWidth == width && mBorderColor == color) {
-        return false;
-    }
-    mBorderEnabled = shouldEnable;
-    mBorderWidth = width;
-    mBorderColor = color;
-    return true;
-}
-
-bool Layer::isBorderEnabled() {
-    return mBorderEnabled;
-}
-
-float Layer::getBorderWidth() {
-    return mBorderWidth;
-}
-
-const half4& Layer::getBorderColor() {
-    return mBorderColor;
-}
-
 bool Layer::propagateFrameRateForLayerTree(FrameRate parentFrameRate, bool overrideChildren,
                                            bool* transactionNeeded) {
     // Gets the frame rate to propagate to children.
@@ -2912,9 +2890,7 @@
                               currentMaxAcquiredBufferCount);
 }
 
-void Layer::onLayerDisplayed(ftl::SharedFuture<FenceResult> futureFenceResult,
-                             ui::LayerStack layerStack,
-                             std::function<FenceResult(FenceResult)>&& continuation) {
+sp<CallbackHandle> Layer::findCallbackHandle() {
     // If we are displayed on multiple displays in a single composition cycle then we would
     // need to do careful tracking to enable the use of the mLastClientCompositionFence.
     //  For example we can only use it if all the displays are client comp, and we need
@@ -2949,6 +2925,53 @@
             break;
         }
     }
+    return ch;
+}
+
+void Layer::prepareReleaseCallbacks(ftl::Future<FenceResult> futureFenceResult,
+                                    ui::LayerStack layerStack) {
+    sp<CallbackHandle> ch = findCallbackHandle();
+
+    if (ch != nullptr) {
+        ch->previousReleaseCallbackId = mPreviousReleaseCallbackId;
+        ch->previousReleaseFences.emplace_back(std::move(futureFenceResult));
+        ch->name = mName;
+    } else {
+        // If we didn't get a release callback yet, e.g. some scenarios when capturing
+        // screenshots asynchronously, then make sure we don't drop the fence.
+        mAdditionalPreviousReleaseFences.emplace_back(std::move(futureFenceResult));
+        std::vector<ftl::Future<FenceResult>> mergedFences;
+        sp<Fence> prevFence = nullptr;
+        // For a layer that's frequently screenshotted, try to merge fences to make sure we
+        // don't grow unbounded.
+        for (auto& futureReleaseFence : mAdditionalPreviousReleaseFences) {
+            auto result = futureReleaseFence.wait_for(0s);
+            if (result != std::future_status::ready) {
+                mergedFences.emplace_back(std::move(futureReleaseFence));
+                continue;
+            }
+            mergeFence(getDebugName(), futureReleaseFence.get().value_or(Fence::NO_FENCE),
+                       prevFence);
+        }
+        if (prevFence != nullptr) {
+            mergedFences.emplace_back(ftl::yield(FenceResult(std::move(prevFence))));
+        }
+        mAdditionalPreviousReleaseFences.swap(mergedFences);
+    }
+
+    if (mBufferInfo.mBuffer) {
+        mPreviouslyPresentedLayerStacks.push_back(layerStack);
+    }
+
+    if (mDrawingState.frameNumber > 0) {
+        mDrawingState.previousFrameNumber = mDrawingState.frameNumber;
+    }
+}
+
+void Layer::onLayerDisplayed(ftl::SharedFuture<FenceResult> futureFenceResult,
+                             ui::LayerStack layerStack,
+                             std::function<FenceResult(FenceResult)>&& continuation) {
+    sp<CallbackHandle> ch = findCallbackHandle();
 
     if (!FlagManager::getInstance().screenshot_fence_preservation() && continuation) {
         futureFenceResult = ftl::Future(futureFenceResult).then(std::move(continuation)).share();
@@ -2956,32 +2979,32 @@
 
     if (ch != nullptr) {
         ch->previousReleaseCallbackId = mPreviousReleaseCallbackId;
-        ch->previousReleaseFences.emplace_back(std::move(futureFenceResult));
+        ch->previousSharedReleaseFences.emplace_back(std::move(futureFenceResult));
         ch->name = mName;
     } else if (FlagManager::getInstance().screenshot_fence_preservation()) {
         // If we didn't get a release callback yet, e.g. some scenarios when capturing screenshots
         // asynchronously, then make sure we don't drop the fence.
-        mAdditionalPreviousReleaseFences.emplace_back(std::move(futureFenceResult),
-                                                      std::move(continuation));
+        mPreviousReleaseFenceAndContinuations.emplace_back(std::move(futureFenceResult),
+                                                           std::move(continuation));
         std::vector<FenceAndContinuation> mergedFences;
         sp<Fence> prevFence = nullptr;
         // For a layer that's frequently screenshotted, try to merge fences to make sure we don't
         // grow unbounded.
-        for (const auto& futureAndContinution : mAdditionalPreviousReleaseFences) {
-            auto result = futureAndContinution.future.wait_for(0s);
+        for (const auto& futureAndContinuation : mPreviousReleaseFenceAndContinuations) {
+            auto result = futureAndContinuation.future.wait_for(0s);
             if (result != std::future_status::ready) {
-                mergedFences.emplace_back(futureAndContinution);
+                mergedFences.emplace_back(futureAndContinuation);
                 continue;
             }
 
-            mergeFence(getDebugName(), futureAndContinution.chain().get().value_or(Fence::NO_FENCE),
-                       prevFence);
+            mergeFence(getDebugName(),
+                       futureAndContinuation.chain().get().value_or(Fence::NO_FENCE), prevFence);
         }
         if (prevFence != nullptr) {
             mergedFences.emplace_back(ftl::yield(FenceResult(std::move(prevFence))).share());
         }
 
-        mAdditionalPreviousReleaseFences.swap(mergedFences);
+        mPreviousReleaseFenceAndContinuations.swap(mergedFences);
     }
 
     if (mBufferInfo.mBuffer) {
@@ -3481,16 +3504,23 @@
             handle->acquireTimeOrFence = mCallbackHandleAcquireTimeOrFence;
             handle->frameNumber = mDrawingState.frameNumber;
             handle->previousFrameNumber = mDrawingState.previousFrameNumber;
-            if (FlagManager::getInstance().screenshot_fence_preservation() &&
+            if (FlagManager::getInstance().ce_fence_promise() &&
                 mPreviousReleaseBufferEndpoint == handle->listener) {
                 // Add fences from previous screenshots now so that they can be dispatched to the
                 // client.
-                for (const auto& futureAndContinution : mAdditionalPreviousReleaseFences) {
-                    handle->previousReleaseFences.emplace_back(futureAndContinution.chain());
+                for (auto& futureReleaseFence : mAdditionalPreviousReleaseFences) {
+                    handle->previousReleaseFences.emplace_back(std::move(futureReleaseFence));
                 }
                 mAdditionalPreviousReleaseFences.clear();
+            } else if (FlagManager::getInstance().screenshot_fence_preservation() &&
+                       mPreviousReleaseBufferEndpoint == handle->listener) {
+                // Add fences from previous screenshots now so that they can be dispatched to the
+                // client.
+                for (const auto& futureAndContinution : mPreviousReleaseFenceAndContinuations) {
+                    handle->previousSharedReleaseFences.emplace_back(futureAndContinution.chain());
+                }
+                mPreviousReleaseFenceAndContinuations.clear();
             }
-
             // Store so latched time and release fence can be set
             mDrawingState.callbackHandles.push_back(handle);
 
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 0ceecec..d283d6f 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -559,6 +559,14 @@
     void onLayerDisplayed(ftl::SharedFuture<FenceResult>, ui::LayerStack layerStack,
                           std::function<FenceResult(FenceResult)>&& continuation = nullptr);
 
+    // Tracks mLastClientCompositionFence and gets the callback handle for this layer.
+    sp<CallbackHandle> findCallbackHandle();
+
+    // Adds the future release fence to a list of fences that are used to release the
+    // last presented buffer. Also keeps track of the layerstack in a list of previous
+    // layerstacks that have been presented.
+    void prepareReleaseCallbacks(ftl::Future<FenceResult>, ui::LayerStack layerStack);
+
     void setWasClientComposed(const sp<Fence>& fence) {
         mLastClientCompositionFence = fence;
         mClearClientCompositionFenceOnLayerDisplayed = false;
@@ -874,10 +882,6 @@
 
     bool setStretchEffect(const StretchEffect& effect);
     StretchEffect getStretchEffect() const;
-    bool enableBorder(bool shouldEnable, float width, const half4& color);
-    bool isBorderEnabled();
-    float getBorderWidth();
-    const half4& getBorderColor();
 
     bool setBufferCrop(const Rect& /* bufferCrop */);
     bool setDestinationFrame(const Rect& /* destinationFrame */);
@@ -934,6 +938,7 @@
     // the release fences from the correct displays when we release the last buffer
     // from the layer.
     std::vector<ui::LayerStack> mPreviouslyPresentedLayerStacks;
+
     struct FenceAndContinuation {
         ftl::SharedFuture<FenceResult> future;
         std::function<FenceResult(FenceResult)> continuation;
@@ -946,7 +951,16 @@
             }
         }
     };
-    std::vector<FenceAndContinuation> mAdditionalPreviousReleaseFences;
+    std::vector<FenceAndContinuation> mPreviousReleaseFenceAndContinuations;
+
+    // Release fences for buffers that have not yet received a release
+    // callback. A release callback may not be given when capturing
+    // screenshots asynchronously. There may be no buffer update for the
+    // layer, but the layer will still be composited on the screen in every
+    // frame. Kepping track of these fences ensures that they are not dropped
+    // and can be dispatched to the client at a later time.
+    std::vector<ftl::Future<FenceResult>> mAdditionalPreviousReleaseFences;
+
     // Exposed so SurfaceFlinger can assert that it's held
     const sp<SurfaceFlinger> mFlinger;
 
@@ -1238,10 +1252,6 @@
 
     bool findInHierarchy(const sp<Layer>&);
 
-    bool mBorderEnabled = false;
-    float mBorderWidth;
-    half4 mBorderColor;
-
     void setTransformHintLegacy(ui::Transform::RotationFlags);
     void releasePreviousBuffer();
     void resetDrawingStateBufferInfo();
diff --git a/services/surfaceflinger/LayerFE.cpp b/services/surfaceflinger/LayerFE.cpp
index 43a4397..620edca 100644
--- a/services/surfaceflinger/LayerFE.cpp
+++ b/services/surfaceflinger/LayerFE.cpp
@@ -27,6 +27,8 @@
 
 #include "LayerFE.h"
 #include "SurfaceFlinger.h"
+#include "ui/FenceResult.h"
+#include "ui/LayerStack.h"
 
 namespace android {
 
@@ -387,4 +389,29 @@
     return mSnapshot->externalTexture ? mSnapshot->externalTexture->getBuffer() : nullptr;
 }
 
+void LayerFE::setReleaseFence(const FenceResult& releaseFence) {
+    // Promises should not be fulfilled more than once. This case can occur if virtual
+    // displays with the same layerstack ID are being created and destroyed in quick
+    // succession, such as in tests. This would result in a race condition in which
+    // multiple displays have the same layerstack ID within the same vsync interval.
+    if (mReleaseFencePromiseStatus == ReleaseFencePromiseStatus::FULFILLED) {
+        return;
+    }
+    mReleaseFence.set_value(releaseFence);
+    mReleaseFencePromiseStatus = ReleaseFencePromiseStatus::FULFILLED;
+}
+
+// LayerFEs are reused and a new fence needs to be created whevever a buffer is latched.
+ftl::Future<FenceResult> LayerFE::createReleaseFenceFuture() {
+    if (mReleaseFencePromiseStatus == ReleaseFencePromiseStatus::INITIALIZED) {
+        LOG_ALWAYS_FATAL("Attempting to create a new promise while one is still unfulfilled.");
+    }
+    mReleaseFence = std::promise<FenceResult>();
+    mReleaseFencePromiseStatus = ReleaseFencePromiseStatus::INITIALIZED;
+    return mReleaseFence.get_future();
+}
+
+LayerFE::ReleaseFencePromiseStatus LayerFE::getReleaseFencePromiseStatus() {
+    return mReleaseFencePromiseStatus;
+}
 } // namespace android
diff --git a/services/surfaceflinger/LayerFE.h b/services/surfaceflinger/LayerFE.h
index 66cb88b..019fa22 100644
--- a/services/surfaceflinger/LayerFE.h
+++ b/services/surfaceflinger/LayerFE.h
@@ -22,6 +22,9 @@
 #include "compositionengine/LayerFE.h"
 #include "compositionengine/LayerFECompositionState.h"
 #include "renderengine/LayerSettings.h"
+#include "ui/LayerStack.h"
+
+#include <ftl/future.h>
 
 namespace android {
 
@@ -47,6 +50,9 @@
     std::optional<compositionengine::LayerFE::LayerSettings> prepareClientComposition(
             compositionengine::LayerFE::ClientCompositionTargetSettings&) const;
     CompositionResult&& stealCompositionResult();
+    ftl::Future<FenceResult> createReleaseFenceFuture() override;
+    void setReleaseFence(const FenceResult& releaseFence) override;
+    LayerFE::ReleaseFencePromiseStatus getReleaseFencePromiseStatus() override;
 
     std::unique_ptr<surfaceflinger::frontend::LayerSnapshot> mSnapshot;
 
@@ -76,6 +82,8 @@
 
     CompositionResult mCompositionResult;
     std::string mName;
+    std::promise<FenceResult> mReleaseFence;
+    ReleaseFencePromiseStatus mReleaseFencePromiseStatus = ReleaseFencePromiseStatus::UNINITIALIZED;
 };
 
 } // namespace android
diff --git a/services/surfaceflinger/Scheduler/OneShotTimer.cpp b/services/surfaceflinger/Scheduler/OneShotTimer.cpp
index cd45bfd..7e61dc0 100644
--- a/services/surfaceflinger/Scheduler/OneShotTimer.cpp
+++ b/services/surfaceflinger/Scheduler/OneShotTimer.cpp
@@ -115,9 +115,24 @@
             break;
         }
 
-        auto triggerTime = mClock->now() + mInterval;
+        auto triggerTime = mClock->now() + mInterval.load();
         state = TimerState::WAITING;
         while (true) {
+            if (mPaused) {
+                mWaiting = true;
+                int result = sem_wait(&mSemaphore);
+                if (result && errno != EINTR) {
+                    std::stringstream ss;
+                    ss << "sem_wait failed (" << errno << ")";
+                    LOG_ALWAYS_FATAL("%s", ss.str().c_str());
+                }
+
+                mWaiting = false;
+                state = checkForResetAndStop(state);
+                if (state == TimerState::STOPPED) {
+                    break;
+                }
+            }
             // Wait until triggerTime time to check if we need to reset or drop into the idle state.
             if (const auto triggerInterval = triggerTime - mClock->now(); triggerInterval > 0ns) {
                 mWaiting = true;
@@ -137,14 +152,14 @@
                 break;
             }
 
-            if (state == TimerState::WAITING && (triggerTime - mClock->now()) <= 0ns) {
+            if (!mPaused && state == TimerState::WAITING && (triggerTime - mClock->now()) <= 0ns) {
                 triggerTimeout = true;
                 state = TimerState::IDLE;
                 break;
             }
 
             if (state == TimerState::RESET) {
-                triggerTime = mLastResetTime.load() + mInterval;
+                triggerTime = mLastResetTime.load() + mInterval.load();
                 state = TimerState::WAITING;
             }
         }
@@ -179,5 +194,15 @@
     }
 }
 
+void OneShotTimer::pause() {
+    mPaused = true;
+}
+
+void OneShotTimer::resume() {
+    if (mPaused.exchange(false)) {
+        LOG_ALWAYS_FATAL_IF(sem_post(&mSemaphore), "sem_post failed");
+    }
+}
+
 } // namespace scheduler
 } // namespace android
diff --git a/services/surfaceflinger/Scheduler/OneShotTimer.h b/services/surfaceflinger/Scheduler/OneShotTimer.h
index 02e8719..4e1e2ee 100644
--- a/services/surfaceflinger/Scheduler/OneShotTimer.h
+++ b/services/surfaceflinger/Scheduler/OneShotTimer.h
@@ -43,7 +43,8 @@
                  std::unique_ptr<android::Clock> clock = std::make_unique<SteadyClock>());
     ~OneShotTimer();
 
-    Duration interval() const { return mInterval; }
+    Duration interval() const { return mInterval.load(); }
+    void setInterval(Interval value) { mInterval = value; }
 
     // Initializes and turns on the idle timer.
     void start();
@@ -51,6 +52,10 @@
     void stop();
     // Resets the wakeup time and fires the reset callback.
     void reset();
+    // Pauses the timer. reset calls will get ignored.
+    void pause();
+    // Resumes the timer.
+    void resume();
 
 private:
     // Enum to track in what state is the timer.
@@ -91,7 +96,7 @@
     std::string mName;
 
     // Interval after which timer expires.
-    const Interval mInterval;
+    std::atomic<Interval> mInterval;
 
     // Callback that happens when timer resets.
     const ResetCallback mResetCallback;
@@ -105,6 +110,7 @@
     std::atomic<bool> mResetTriggered = false;
     std::atomic<bool> mStopTriggered = false;
     std::atomic<bool> mWaiting = false;
+    std::atomic<bool> mPaused = false;
     std::atomic<std::chrono::steady_clock::time_point> mLastResetTime;
 };
 
diff --git a/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
index 97279c3..a37fb96 100644
--- a/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
+++ b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
@@ -285,11 +285,12 @@
 
 std::string RefreshRateSelector::Policy::toString() const {
     return base::StringPrintf("{defaultModeId=%d, allowGroupSwitching=%s"
-                              ", primaryRanges=%s, appRequestRanges=%s}",
+                              ", primaryRanges=%s, appRequestRanges=%s idleScreenConfig=%s}",
                               ftl::to_underlying(defaultMode),
                               allowGroupSwitching ? "true" : "false",
-                              to_string(primaryRanges).c_str(),
-                              to_string(appRequestRanges).c_str());
+                              to_string(primaryRanges).c_str(), to_string(appRequestRanges).c_str(),
+                              idleScreenConfigOpt ? idleScreenConfigOpt->toString().c_str()
+                                                  : "nullptr");
 }
 
 std::pair<nsecs_t, nsecs_t> RefreshRateSelector::getDisplayFrames(nsecs_t layerPeriod,
@@ -861,7 +862,7 @@
     // interactive (as opposed to ExplicitExactOrMultiple) and therefore if those posted an explicit
     // vote we should not change it if we get a touch event. Only apply touch boost if it will
     // actually increase the refresh rate over the normal selection.
-    const bool touchBoostForExplicitExact = [&] {
+    const auto isTouchBoostForExplicitExact = [&]() -> bool {
         if (supportsAppFrameRateOverrideByContent()) {
             // Enable touch boost if there are other layers besides exact
             return explicitExact + noVoteLayers + explicitGteLayers != layers.size();
@@ -869,13 +870,11 @@
             // Enable touch boost if there are no exact layers
             return explicitExact == 0;
         }
-    }();
+    };
 
-    const bool touchBoostForCategory =
-            explicitCategoryVoteLayers + noVoteLayers + explicitGteLayers != layers.size();
-
-    const auto touchRefreshRates = rankFrameRates(anchorGroup, RefreshRateOrder::Descending);
-    using fps_approx_ops::operator<;
+    const auto isTouchBoostForCategory = [&]() -> bool {
+        return explicitCategoryVoteLayers + noVoteLayers + explicitGteLayers != layers.size();
+    };
 
     // A method for UI Toolkit to send the touch signal via "HighHint" category vote,
     // which will touch boost when there are no ExplicitDefault layer votes. This is an
@@ -883,13 +882,17 @@
     // compatibility to limit the frame rate, which should not have touch boost.
     const bool hasInteraction = signals.touch || interactiveLayers > 0;
 
-    if (hasInteraction && explicitDefaultVoteLayers == 0 && touchBoostForExplicitExact &&
-        touchBoostForCategory &&
-        scores.front().frameRateMode.fps < touchRefreshRates.front().frameRateMode.fps) {
-        ALOGV("Touch Boost");
-        ATRACE_FORMAT_INSTANT("%s (Touch Boost [late])",
-                              to_string(touchRefreshRates.front().frameRateMode.fps).c_str());
-        return {touchRefreshRates, GlobalSignals{.touch = true}};
+    if (hasInteraction && explicitDefaultVoteLayers == 0 && isTouchBoostForExplicitExact() &&
+        isTouchBoostForCategory()) {
+        const auto touchRefreshRates = rankFrameRates(anchorGroup, RefreshRateOrder::Descending);
+        using fps_approx_ops::operator<;
+
+        if (scores.front().frameRateMode.fps < touchRefreshRates.front().frameRateMode.fps) {
+            ALOGV("Touch Boost");
+            ATRACE_FORMAT_INSTANT("%s (Touch Boost [late])",
+                                  to_string(touchRefreshRates.front().frameRateMode.fps).c_str());
+            return {touchRefreshRates, GlobalSignals{.touch = true}};
+        }
     }
 
     // If we never scored any layers, and we don't favor high refresh rates, prefer to stay with the
@@ -903,8 +906,8 @@
         return {ascendingWithPreferred, kNoSignals};
     }
 
-    ALOGV("%s (scored))", to_string(ranking.front().frameRateMode.fps).c_str());
-    ATRACE_FORMAT_INSTANT("%s (scored))", to_string(ranking.front().frameRateMode.fps).c_str());
+    ALOGV("%s (scored)", to_string(ranking.front().frameRateMode.fps).c_str());
+    ATRACE_FORMAT_INSTANT("%s (scored)", to_string(ranking.front().frameRateMode.fps).c_str());
     return {ranking, kNoSignals};
 }
 
@@ -1253,14 +1256,14 @@
 RefreshRateSelector::RefreshRateSelector(DisplayModes modes, DisplayModeId activeModeId,
                                          Config config)
       : mKnownFrameRates(constructKnownFrameRates(modes)), mConfig(config) {
-    initializeIdleTimer();
+    initializeIdleTimer(mConfig.legacyIdleTimerTimeout);
     FTL_FAKE_GUARD(kMainThreadContext, updateDisplayModes(std::move(modes), activeModeId));
 }
 
-void RefreshRateSelector::initializeIdleTimer() {
-    if (mConfig.idleTimerTimeout > 0ms) {
+void RefreshRateSelector::initializeIdleTimer(std::chrono::milliseconds timeout) {
+    if (timeout > 0ms) {
         mIdleTimer.emplace(
-                "IdleTimer", mConfig.idleTimerTimeout,
+                "IdleTimer", timeout,
                 [this] {
                     std::scoped_lock lock(mIdleTimerCallbacksMutex);
                     if (const auto callbacks = getIdleTimerCallbacks()) {
@@ -1383,9 +1386,40 @@
 
         mGetRankedFrameRatesCache.reset();
 
-        if (*getCurrentPolicyLocked() == oldPolicy) {
+        const auto& idleScreenConfigOpt = getCurrentPolicyLocked()->idleScreenConfigOpt;
+        if (idleScreenConfigOpt != oldPolicy.idleScreenConfigOpt) {
+            if (!idleScreenConfigOpt.has_value()) {
+                // fallback to legacy timer if existed, otherwise pause the old timer
+                LOG_ALWAYS_FATAL_IF(!mIdleTimer);
+                if (mConfig.legacyIdleTimerTimeout > 0ms) {
+                    mIdleTimer->setInterval(mConfig.legacyIdleTimerTimeout);
+                    mIdleTimer->resume();
+                } else {
+                    mIdleTimer->pause();
+                }
+            } else if (idleScreenConfigOpt->timeoutMillis > 0) {
+                // create a new timer or reconfigure
+                const auto timeout = std::chrono::milliseconds{idleScreenConfigOpt->timeoutMillis};
+                if (!mIdleTimer) {
+                    initializeIdleTimer(timeout);
+                    if (mIdleTimerStarted) {
+                        mIdleTimer->start();
+                    }
+                } else {
+                    mIdleTimer->setInterval(timeout);
+                    mIdleTimer->resume();
+                }
+            } else {
+                if (mIdleTimer) {
+                    mIdleTimer->pause();
+                }
+            }
+        }
+
+        if (getCurrentPolicyLocked()->similarExceptIdleConfig(oldPolicy)) {
             return SetPolicyResult::Unchanged;
         }
+
         constructAvailableRefreshRates();
 
         displayId = getActiveModeLocked().modePtr->getPhysicalDisplayId();
@@ -1587,7 +1621,10 @@
 }
 
 std::chrono::milliseconds RefreshRateSelector::getIdleTimerTimeout() {
-    return mConfig.idleTimerTimeout;
+    if (FlagManager::getInstance().idle_screen_refresh_rate_timeout() && mIdleTimer) {
+        return std::chrono::duration_cast<std::chrono::milliseconds>(mIdleTimer->interval());
+    }
+    return mConfig.legacyIdleTimerTimeout;
 }
 
 // TODO(b/293651105): Extract category FpsRange mapping to OEM-configurable config.
diff --git a/services/surfaceflinger/Scheduler/RefreshRateSelector.h b/services/surfaceflinger/Scheduler/RefreshRateSelector.h
index a0e2785..4f491d9 100644
--- a/services/surfaceflinger/Scheduler/RefreshRateSelector.h
+++ b/services/surfaceflinger/Scheduler/RefreshRateSelector.h
@@ -67,26 +67,32 @@
         FpsRanges primaryRanges;
         // The app request refresh rate ranges. @see DisplayModeSpecs.aidl for details.
         FpsRanges appRequestRanges;
+        // The idle timer configuration, if provided.
+        std::optional<gui::DisplayModeSpecs::IdleScreenRefreshRateConfig> idleScreenConfigOpt;
 
         Policy() = default;
 
         Policy(DisplayModeId defaultMode, FpsRange range,
-               bool allowGroupSwitching = kAllowGroupSwitchingDefault)
+               bool allowGroupSwitching = kAllowGroupSwitchingDefault,
+               const std::optional<gui::DisplayModeSpecs::IdleScreenRefreshRateConfig>&
+                       idleScreenConfigOpt = std::nullopt)
               : Policy(defaultMode, FpsRanges{range, range}, FpsRanges{range, range},
-                       allowGroupSwitching) {}
+                       allowGroupSwitching, idleScreenConfigOpt) {}
 
         Policy(DisplayModeId defaultMode, FpsRanges primaryRanges, FpsRanges appRequestRanges,
-               bool allowGroupSwitching = kAllowGroupSwitchingDefault)
+               bool allowGroupSwitching = kAllowGroupSwitchingDefault,
+               const std::optional<gui::DisplayModeSpecs::IdleScreenRefreshRateConfig>&
+                       idleScreenConfigOpt = std::nullopt)
               : defaultMode(defaultMode),
                 allowGroupSwitching(allowGroupSwitching),
                 primaryRanges(primaryRanges),
-                appRequestRanges(appRequestRanges) {}
+                appRequestRanges(appRequestRanges),
+                idleScreenConfigOpt(idleScreenConfigOpt) {}
 
         bool operator==(const Policy& other) const {
             using namespace fps_approx_ops;
-            return defaultMode == other.defaultMode && primaryRanges == other.primaryRanges &&
-                    appRequestRanges == other.appRequestRanges &&
-                    allowGroupSwitching == other.allowGroupSwitching;
+            return similarExceptIdleConfig(other) &&
+                    idleScreenConfigOpt == other.idleScreenConfigOpt;
         }
 
         bool operator!=(const Policy& other) const { return !(*this == other); }
@@ -95,6 +101,13 @@
             return isApproxEqual(primaryRanges.physical.min, primaryRanges.physical.max);
         }
 
+        bool similarExceptIdleConfig(const Policy& updated) const {
+            using namespace fps_approx_ops;
+            return defaultMode == updated.defaultMode && primaryRanges == updated.primaryRanges &&
+                    appRequestRanges == updated.appRequestRanges &&
+                    allowGroupSwitching == updated.allowGroupSwitching;
+        }
+
         std::string toString() const;
     };
 
@@ -291,7 +304,7 @@
         int frameRateMultipleThreshold = 0;
 
         // The Idle Timer timeout. 0 timeout means no idle timer.
-        std::chrono::milliseconds idleTimerTimeout = 0ms;
+        std::chrono::milliseconds legacyIdleTimerTimeout = 0ms;
 
         // The controller representing how the kernel idle timer will be configured
         // either on the HWC api or sysprop.
@@ -302,7 +315,7 @@
             DisplayModes, DisplayModeId activeModeId,
             Config config = {.enableFrameRateOverride = Config::FrameRateOverride::Disabled,
                              .frameRateMultipleThreshold = 0,
-                             .idleTimerTimeout = 0ms,
+                             .legacyIdleTimerTimeout = 0ms,
                              .kernelIdleTimerController = {}});
 
     RefreshRateSelector(const RefreshRateSelector&) = delete;
@@ -383,12 +396,14 @@
     }
 
     void startIdleTimer() {
+        mIdleTimerStarted = true;
         if (mIdleTimer) {
             mIdleTimer->start();
         }
     }
 
     void stopIdleTimer() {
+        mIdleTimerStarted = false;
         if (mIdleTimer) {
             mIdleTimer->stop();
         }
@@ -481,7 +496,7 @@
     void updateDisplayModes(DisplayModes, DisplayModeId activeModeId) EXCLUDES(mLock)
             REQUIRES(kMainThreadContext);
 
-    void initializeIdleTimer();
+    void initializeIdleTimer(std::chrono::milliseconds timeout);
 
     std::optional<IdleTimerCallbacks::Callbacks> getIdleTimerCallbacks() const
             REQUIRES(mIdleTimerCallbacksMutex) {
@@ -562,6 +577,7 @@
     std::optional<IdleTimerCallbacks> mIdleTimerCallbacks GUARDED_BY(mIdleTimerCallbacksMutex);
     // Used to detect (lack of) frame activity.
     ftl::Optional<scheduler::OneShotTimer> mIdleTimer;
+    std::atomic<bool> mIdleTimerStarted = false;
 };
 
 } // namespace android::scheduler
diff --git a/services/surfaceflinger/Scheduler/VSyncPredictor.cpp b/services/surfaceflinger/Scheduler/VSyncPredictor.cpp
index acb3760..092bc0d 100644
--- a/services/surfaceflinger/Scheduler/VSyncPredictor.cpp
+++ b/services/surfaceflinger/Scheduler/VSyncPredictor.cpp
@@ -553,10 +553,23 @@
         mLastTimestampIndex = 0;
     }
 
-    mTimelines.clear();
-    mLastCommittedVsync = TimePoint::fromNs(0);
     mIdealPeriod = Period::fromNs(idealPeriod());
-    mTimelines.emplace_back(mLastCommittedVsync, mIdealPeriod, mRenderRateOpt);
+    if (mTimelines.empty()) {
+        mLastCommittedVsync = TimePoint::fromNs(0);
+        mTimelines.emplace_back(mLastCommittedVsync, mIdealPeriod, mRenderRateOpt);
+    } else {
+        while (mTimelines.size() > 1) {
+            mTimelines.pop_front();
+        }
+        mTimelines.front().setRenderRate(mRenderRateOpt);
+        // set mLastCommittedVsync to a valid vsync but don't commit too much in the future
+        const auto vsyncOpt = mTimelines.front().nextAnticipatedVSyncTimeFrom(
+            getVSyncPredictionModelLocked(),
+            /* minFramePeriodOpt */ std::nullopt,
+            snapToVsync(mClock->now()), MissedVsync{},
+            /* lastVsyncOpt */ std::nullopt);
+        mLastCommittedVsync = *vsyncOpt;
+    }
 }
 
 bool VSyncPredictor::needsMoreSamples() const {
@@ -588,6 +601,7 @@
     if (mRenderRateOpt &&
         mLastCommittedVsync.ns() + mRenderRateOpt->getPeriodNsecs() * kEnoughFramesToBreakPhase <
                 mClock->now()) {
+        ATRACE_FORMAT_INSTANT("kEnoughFramesToBreakPhase");
         mTimelines.clear();
         mLastCommittedVsync = TimePoint::fromNs(0);
         mTimelines.emplace_back(mLastCommittedVsync, mIdealPeriod, mRenderRateOpt);
@@ -635,33 +649,30 @@
     const auto threshold = model.slope / 2;
     const auto lastFrameMissed =
             lastVsyncOpt && std::abs(*lastVsyncOpt - missedVsync.vsync.ns()) < threshold;
-    nsecs_t vsyncFixupTime = 0;
     if (FlagManager::getInstance().vrr_config() && lastFrameMissed) {
         // If the last frame missed is the last vsync, we already shifted the timeline. Depends on
         // whether we skipped the frame (onFrameMissed) or not (onFrameBegin) we apply a different
         // fixup. There is no need to to shift the vsync timeline again.
         vsyncTime += missedVsync.fixup.ns();
         ATRACE_FORMAT_INSTANT("lastFrameMissed");
-    } else if (minFramePeriodOpt) {
-        if (FlagManager::getInstance().vrr_config() && lastVsyncOpt) {
-            // lastVsyncOpt is based on the old timeline before we shifted it. we should correct it
-            // first before trying to use it.
-            if (mLastVsyncSequence->seq > 0) {
-                lastVsyncOpt = snapToVsyncAlignedWithRenderRate(model, *lastVsyncOpt);
-            }
-            const auto vsyncDiff = vsyncTime - *lastVsyncOpt;
-            if (vsyncDiff <= minFramePeriodOpt->ns() - threshold) {
-                vsyncFixupTime = *lastVsyncOpt + minFramePeriodOpt->ns() - vsyncTime;
-                ATRACE_FORMAT_INSTANT("minFramePeriod violation. next in %.2f which is %.2f "
-                                      "from "
-                                      "prev. "
-                                      "adjust by %.2f",
-                                      static_cast<float>(vsyncTime - TimePoint::now().ns()) / 1e6f,
-                                      static_cast<float>(vsyncTime - *lastVsyncOpt) / 1e6f,
-                                      static_cast<float>(vsyncFixupTime) / 1e6f);
-            }
+    } else if (FlagManager::getInstance().vrr_config() && minFramePeriodOpt && mRenderRateOpt &&
+               lastVsyncOpt) {
+        // lastVsyncOpt is based on the old timeline before we shifted it. we should correct it
+        // first before trying to use it.
+        lastVsyncOpt = snapToVsyncAlignedWithRenderRate(model, *lastVsyncOpt);
+        const auto vsyncDiff = vsyncTime - *lastVsyncOpt;
+        if (vsyncDiff <= minFramePeriodOpt->ns() - threshold) {
+            // avoid a duplicate vsync
+            ATRACE_FORMAT_INSTANT("skipping a vsync to avoid duplicate frame. next in %.2f which "
+                                  "is %.2f "
+                                  "from "
+                                  "prev. "
+                                  "adjust by %.2f",
+                                  static_cast<float>(vsyncTime - TimePoint::now().ns()) / 1e6f,
+                                  static_cast<float>(vsyncDiff) / 1e6f,
+                                  static_cast<float>(mRenderRateOpt->getPeriodNsecs()) / 1e6f);
+            vsyncTime += mRenderRateOpt->getPeriodNsecs();
         }
-        vsyncTime += vsyncFixupTime;
     }
 
     ATRACE_FORMAT_INSTANT("vsync in %.2fms", float(vsyncTime - TimePoint::now().ns()) / 1e6f);
@@ -671,12 +682,6 @@
         return std::nullopt;
     }
 
-    // If we needed a fixup, it means that we changed the render rate and the chosen vsync would
-    // cross minFramePeriod. In that case we need to shift the entire vsync timeline.
-    if (vsyncFixupTime > 0) {
-        shiftVsyncSequence(Duration::fromNs(vsyncFixupTime));
-    }
-
     return TimePoint::fromNs(vsyncTime);
 }
 
diff --git a/services/surfaceflinger/Scheduler/VSyncPredictor.h b/services/surfaceflinger/Scheduler/VSyncPredictor.h
index 3ed1d41..a661292 100644
--- a/services/surfaceflinger/Scheduler/VSyncPredictor.h
+++ b/services/surfaceflinger/Scheduler/VSyncPredictor.h
@@ -83,7 +83,7 @@
     };
 
     struct MissedVsync {
-        TimePoint vsync;
+        TimePoint vsync = TimePoint::fromNs(0);
         Duration fixup = Duration::fromNs(0);
     };
 
@@ -97,7 +97,7 @@
         std::optional<TimePoint> validUntil() const { return mValidUntil; }
         bool isVSyncInPhase(Model, nsecs_t vsync, Fps frameRate);
         void shiftVsyncSequence(Duration phase);
-        void setRenderRate(Fps renderRate) { mRenderRateOpt = renderRate; }
+        void setRenderRate(std::optional<Fps> renderRateOpt) { mRenderRateOpt = renderRateOpt; }
 
     private:
         nsecs_t snapToVsyncAlignedWithRenderRate(Model model, nsecs_t vsync);
diff --git a/services/surfaceflinger/Scheduler/VSyncReactor.cpp b/services/surfaceflinger/Scheduler/VSyncReactor.cpp
index 186a2d6..9b8f310 100644
--- a/services/surfaceflinger/Scheduler/VSyncReactor.cpp
+++ b/services/surfaceflinger/Scheduler/VSyncReactor.cpp
@@ -217,6 +217,11 @@
         mMoreSamplesNeeded = mTracker.needsMoreSamples();
     }
 
+    if (mExternalIgnoreFences) {
+      // keep HWVSync on as long as we ignore present fences.
+      mMoreSamplesNeeded = true;
+    }
+
     if (!mMoreSamplesNeeded) {
         setIgnorePresentFencesInternal(false);
     }
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 9d07671..734058a 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -40,6 +40,7 @@
 #include <binder/IPCThreadState.h>
 #include <binder/IServiceManager.h>
 #include <binder/PermissionCache.h>
+#include <common/FlagManager.h>
 #include <compositionengine/CompositionEngine.h>
 #include <compositionengine/CompositionRefreshArgs.h>
 #include <compositionengine/Display.h>
@@ -167,10 +168,6 @@
 #define NO_THREAD_SAFETY_ANALYSIS \
     _Pragma("GCC error \"Prefer <ftl/fake_guard.h> or MutexUtils.h helpers.\"")
 
-// To enable layer borders in the system, change the below flag to true.
-#undef DOES_CONTAIN_BORDER
-#define DOES_CONTAIN_BORDER false
-
 namespace android {
 using namespace std::chrono_literals;
 using namespace std::string_literals;
@@ -2702,27 +2699,14 @@
         mLayerMetadataSnapshotNeeded = false;
     }
 
-    if (DOES_CONTAIN_BORDER) {
-        refreshArgs.borderInfoList.clear();
-        mDrawingState.traverse([&refreshArgs](Layer* layer) {
-            if (layer->isBorderEnabled()) {
-                compositionengine::BorderRenderInfo info;
-                info.width = layer->getBorderWidth();
-                info.color = layer->getBorderColor();
-                layer->traverse(LayerVector::StateSet::Drawing, [&info](Layer* ilayer) {
-                    info.layerIds.push_back(ilayer->getSequence());
-                });
-                refreshArgs.borderInfoList.emplace_back(std::move(info));
-            }
-        });
-    }
-
     refreshArgs.bufferIdsToUncache = std::move(mBufferIdsToUncache);
 
-    refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size());
-    for (auto layer : mLayersWithQueuedFrames) {
-        if (auto layerFE = layer->getCompositionEngineLayerFE())
-            refreshArgs.layersWithQueuedFrames.push_back(layerFE);
+    if (!FlagManager::getInstance().ce_fence_promise()) {
+        refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size());
+        for (auto& layer : mLayersWithQueuedFrames) {
+            if (const auto& layerFE = layer->getCompositionEngineLayerFE())
+                refreshArgs.layersWithQueuedFrames.push_back(layerFE);
+        }
     }
 
     refreshArgs.outputColorSetting = mDisplayColorSetting;
@@ -2784,22 +2768,56 @@
     }
 
     refreshArgs.refreshStartTime = systemTime(SYSTEM_TIME_MONOTONIC);
-    for (auto [layer, layerFE] : layers) {
+    for (auto& [layer, layerFE] : layers) {
         layer->onPreComposition(refreshArgs.refreshStartTime);
     }
 
-    mCompositionEngine->present(refreshArgs);
-    moveSnapshotsFromCompositionArgs(refreshArgs, layers);
-
-    for (auto [layer, layerFE] : layers) {
-        CompositionResult compositionResult{layerFE->stealCompositionResult()};
-        for (auto& [releaseFence, layerStack] : compositionResult.releaseFences) {
-            Layer* clonedFrom = layer->getClonedFrom().get();
-            auto owningLayer = clonedFrom ? clonedFrom : layer;
-            owningLayer->onLayerDisplayed(std::move(releaseFence), layerStack);
+    if (FlagManager::getInstance().ce_fence_promise()) {
+        for (auto& [layer, layerFE] : layers) {
+            attachReleaseFenceFutureToLayer(layer, layerFE,
+                                            layerFE->mSnapshot->outputFilter.layerStack);
         }
-        if (compositionResult.lastClientCompositionFence) {
-            layer->setWasClientComposed(compositionResult.lastClientCompositionFence);
+
+        refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size());
+        for (auto& layer : mLayersWithQueuedFrames) {
+            if (const auto& layerFE = layer->getCompositionEngineLayerFE()) {
+                refreshArgs.layersWithQueuedFrames.push_back(layerFE);
+                // Some layers are not displayed and do not yet have a future release fence
+                if (layerFE->getReleaseFencePromiseStatus() ==
+                            LayerFE::ReleaseFencePromiseStatus::UNINITIALIZED ||
+                    layerFE->getReleaseFencePromiseStatus() ==
+                            LayerFE::ReleaseFencePromiseStatus::FULFILLED) {
+                    // layerStack is invalid because layer is not on a display
+                    attachReleaseFenceFutureToLayer(layer.get(), layerFE.get(),
+                                                    ui::INVALID_LAYER_STACK);
+                }
+            }
+        }
+
+        mCompositionEngine->present(refreshArgs);
+        moveSnapshotsFromCompositionArgs(refreshArgs, layers);
+
+        for (auto& [layer, layerFE] : layers) {
+            CompositionResult compositionResult{layerFE->stealCompositionResult()};
+            if (compositionResult.lastClientCompositionFence) {
+                layer->setWasClientComposed(compositionResult.lastClientCompositionFence);
+            }
+        }
+
+    } else {
+        mCompositionEngine->present(refreshArgs);
+        moveSnapshotsFromCompositionArgs(refreshArgs, layers);
+
+        for (auto [layer, layerFE] : layers) {
+            CompositionResult compositionResult{layerFE->stealCompositionResult()};
+            for (auto& [releaseFence, layerStack] : compositionResult.releaseFences) {
+                Layer* clonedFrom = layer->getClonedFrom().get();
+                auto owningLayer = clonedFrom ? clonedFrom : layer;
+                owningLayer->onLayerDisplayed(std::move(releaseFence), layerStack);
+            }
+            if (compositionResult.lastClientCompositionFence) {
+                layer->setWasClientComposed(compositionResult.lastClientCompositionFence);
+            }
         }
     }
 
@@ -3065,8 +3083,13 @@
             auto optDisplay = layerStackToDisplay.get(layerStack);
             if (optDisplay && !optDisplay->get()->isVirtual()) {
                 auto fence = getHwComposer().getPresentFence(optDisplay->get()->getPhysicalId());
-                layer->onLayerDisplayed(ftl::yield<FenceResult>(fence).share(),
-                                        ui::INVALID_LAYER_STACK);
+                if (FlagManager::getInstance().ce_fence_promise()) {
+                    layer->prepareReleaseCallbacks(ftl::yield<FenceResult>(fence),
+                                                   ui::INVALID_LAYER_STACK);
+                } else {
+                    layer->onLayerDisplayed(ftl::yield<FenceResult>(fence).share(),
+                                            ui::INVALID_LAYER_STACK);
+                }
             }
         }
         layer->releasePendingBuffer(presentTime.ns());
@@ -3565,7 +3588,7 @@
                 {.enableFrameRateOverride = enableFrameRateOverride,
                  .frameRateMultipleThreshold =
                          base::GetIntProperty("debug.sf.frame_rate_multiple_threshold"s, 0),
-                 .idleTimerTimeout = idleTimerTimeoutMs,
+                 .legacyIdleTimerTimeout = idleTimerTimeoutMs,
                  .kernelIdleTimerController = kernelIdleTimerController};
 
         creationArgs.refreshRateSelector =
@@ -5461,11 +5484,6 @@
     if (what & layer_state_t::eBlurRegionsChanged) {
         if (layer->setBlurRegions(s.blurRegions)) flags |= eTraversalNeeded;
     }
-    if (what & layer_state_t::eRenderBorderChanged) {
-        if (layer->enableBorder(s.borderEnabled, s.borderWidth, s.borderColor)) {
-            flags |= eTraversalNeeded;
-        }
-    }
     if (what & layer_state_t::eLayerStackChanged) {
         ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
         // We only allow setting layer stacks for top level layers,
@@ -7999,7 +8017,7 @@
 
     // really small crop or frameScale
     if (reqSize.width <= 0 || reqSize.height <= 0) {
-        ALOGW("Failed to captureLayes: crop or scale too small");
+        ALOGW("Failed to captureLayers: crop or scale too small");
         invokeScreenCaptureError(BAD_VALUE, captureListener);
         return;
     }
@@ -8073,6 +8091,17 @@
                         args.allowProtected, args.grayscale, captureListener);
 }
 
+// Creates a Future release fence for a layer and keeps track of it in a list to
+// release the buffer when the Future is complete. Calls from composittion
+// involve needing to refresh the composition start time for stats.
+void SurfaceFlinger::attachReleaseFenceFutureToLayer(Layer* layer, LayerFE* layerFE,
+                                                     ui::LayerStack layerStack) {
+    ftl::Future<FenceResult> futureFence = layerFE->createReleaseFenceFuture();
+    Layer* clonedFrom = layer->getClonedFrom().get();
+    auto owningLayer = clonedFrom ? clonedFrom : layer;
+    owningLayer->prepareReleaseCallbacks(std::move(futureFence), layerStack);
+}
+
 bool SurfaceFlinger::layersHasProtectedLayer(
         const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) const {
     bool protectedLayerFound = false;
@@ -8108,7 +8137,6 @@
     const bool supportsProtected = getRenderEngine().supportsProtectedContent();
     bool hasProtectedLayer = false;
     if (allowProtected && supportsProtected) {
-        // Snapshots must be taken from the main thread.
         auto layers = mScheduler->schedule([=]() { return getLayerSnapshots(); }).get();
         hasProtectedLayer = layersHasProtectedLayer(layers);
     }
@@ -8149,6 +8177,14 @@
 
     auto takeScreenshotFn = [=, this, renderAreaFuture = std::move(renderAreaFuture)]() REQUIRES(
                                     kMainThreadContext) mutable -> ftl::SharedFuture<FenceResult> {
+        // LayerSnapshots must be obtained from the main thread.
+        auto layers = getLayerSnapshots();
+        if (FlagManager::getInstance().ce_fence_promise()) {
+            for (auto& [layer, layerFE] : layers) {
+                attachReleaseFenceFutureToLayer(layer, layerFE.get(), ui::INVALID_LAYER_STACK);
+            }
+        }
+
         ScreenCaptureResults captureResults;
         std::shared_ptr<RenderArea> renderArea = renderAreaFuture.get();
         if (!renderArea) {
@@ -8162,8 +8198,8 @@
 
         ftl::SharedFuture<FenceResult> renderFuture;
         renderArea->render([&]() FTL_FAKE_GUARD(kMainThreadContext) {
-            renderFuture = renderScreenImpl(renderArea, getLayerSnapshots, buffer, regionSampling,
-                                            grayscale, isProtected, captureResults);
+            renderFuture = renderScreenImpl(renderArea, buffer, regionSampling, grayscale,
+                                            isProtected, captureResults, layers);
         });
 
         if (captureListener) {
@@ -8180,6 +8216,10 @@
         return renderFuture;
     };
 
+    // TODO(b/294936197): Run takeScreenshotsFn() in a binder thread to reduce the number
+    // of calls on the main thread. renderAreaFuture runs on the main thread and should
+    // no longer be a future, so that it does not need to make an additional jump on the
+    // main thread whenever get() is called.
     auto future =
             mScheduler->schedule(FTL_FAKE_GUARD(kMainThreadContext, std::move(takeScreenshotFn)));
 
@@ -8195,9 +8235,17 @@
         std::shared_ptr<const RenderArea> renderArea, GetLayerSnapshotsFunction getLayerSnapshots,
         const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling,
         bool grayscale, bool isProtected, ScreenCaptureResults& captureResults) {
-    ATRACE_CALL();
-
     auto layers = getLayerSnapshots();
+    return renderScreenImpl(renderArea, buffer, regionSampling, grayscale, isProtected,
+                            captureResults, layers);
+}
+
+ftl::SharedFuture<FenceResult> SurfaceFlinger::renderScreenImpl(
+        std::shared_ptr<const RenderArea> renderArea,
+        const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling,
+        bool grayscale, bool isProtected, ScreenCaptureResults& captureResults,
+        std::vector<std::pair<Layer*, sp<android::LayerFE>>>& layers) {
+    ATRACE_CALL();
 
     for (auto& [_, layerFE] : layers) {
         frontend::LayerSnapshot* snapshot = layerFE->mSnapshot.get();
@@ -8351,24 +8399,26 @@
     auto presentFuture = mRenderEngine->isThreaded() ? ftl::defer(std::move(present)).share()
                                                      : ftl::yield(present()).share();
 
-    for (auto& [layer, layerFE] : layers) {
-        layer->onLayerDisplayed(presentFuture, ui::INVALID_LAYER_STACK,
-                                [layerFE = std::move(layerFE)](FenceResult) {
-                                    if (FlagManager::getInstance()
-                                                .screenshot_fence_preservation()) {
-                                        const auto compositionResult =
-                                                layerFE->stealCompositionResult();
-                                        const auto& fences = compositionResult.releaseFences;
-                                        // CompositionEngine may choose to cull layers that
-                                        // aren't visible, so pass a non-fence.
-                                        return fences.empty() ? Fence::NO_FENCE
-                                                              : fences.back().first.get();
-                                    } else {
-                                        return layerFE->stealCompositionResult()
-                                                .releaseFences.back()
-                                                .first.get();
-                                    }
-                                });
+    if (!FlagManager::getInstance().ce_fence_promise()) {
+        for (auto& [layer, layerFE] : layers) {
+            layer->onLayerDisplayed(presentFuture, ui::INVALID_LAYER_STACK,
+                                    [layerFE = std::move(layerFE)](FenceResult) {
+                                        if (FlagManager::getInstance()
+                                                    .screenshot_fence_preservation()) {
+                                            const auto compositionResult =
+                                                    layerFE->stealCompositionResult();
+                                            const auto& fences = compositionResult.releaseFences;
+                                            // CompositionEngine may choose to cull layers that
+                                            // aren't visible, so pass a non-fence.
+                                            return fences.empty() ? Fence::NO_FENCE
+                                                                  : fences.back().first.get();
+                                        } else {
+                                            return layerFE->stealCompositionResult()
+                                                    .releaseFences.back()
+                                                    .first.get();
+                                        }
+                                    });
+        }
     }
 
     return presentFuture;
@@ -8589,8 +8639,13 @@
             return INVALID_OPERATION;
         } else {
             using Policy = scheduler::RefreshRateSelector::DisplayManagerPolicy;
+            const auto idleScreenConfigOpt =
+                    FlagManager::getInstance().idle_screen_refresh_rate_timeout()
+                    ? specs.idleScreenRefreshRateConfig
+                    : std::nullopt;
             const Policy policy{DisplayModeId(specs.defaultMode), translate(specs.primaryRanges),
-                                translate(specs.appRequestRanges), specs.allowGroupSwitching};
+                                translate(specs.appRequestRanges), specs.allowGroupSwitching,
+                                idleScreenConfigOpt};
 
             return setDesiredDisplayModeSpecsInternal(display, policy);
         }
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 34a7e7f..c106abd 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -881,6 +881,11 @@
     // Traverse through all the layers and compute and cache its bounds.
     void computeLayerBounds();
 
+    // Creates a promise for a future release fence for a layer. This allows for
+    // the layer to keep track of when its buffer can be released.
+    void attachReleaseFenceFutureToLayer(Layer* layer, LayerFE* layerFE, ui::LayerStack layerStack);
+
+    // Checks if a protected layer exists in a list of layers.
     bool layersHasProtectedLayer(const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) const;
 
     void captureScreenCommon(RenderAreaFuture, GetLayerSnapshotsFunction, ui::Size bufferSize,
@@ -892,12 +897,22 @@
             const std::shared_ptr<renderengine::ExternalTexture>&, bool regionSampling,
             bool grayscale, bool isProtected, const sp<IScreenCaptureListener>&);
 
+    // Overloaded version of renderScreenImpl that is used when layer snapshots have
+    // not yet been captured, and thus cannot yet be passed in as a parameter.
+    // Needed for TestableSurfaceFlinger.
     ftl::SharedFuture<FenceResult> renderScreenImpl(
             std::shared_ptr<const RenderArea>, GetLayerSnapshotsFunction,
             const std::shared_ptr<renderengine::ExternalTexture>&, bool regionSampling,
             bool grayscale, bool isProtected, ScreenCaptureResults&) EXCLUDES(mStateLock)
             REQUIRES(kMainThreadContext);
 
+    ftl::SharedFuture<FenceResult> renderScreenImpl(
+            std::shared_ptr<const RenderArea>,
+            const std::shared_ptr<renderengine::ExternalTexture>&, bool regionSampling,
+            bool grayscale, bool isProtected, ScreenCaptureResults&,
+            std::vector<std::pair<Layer*, sp<android::LayerFE>>>& layers) EXCLUDES(mStateLock)
+            REQUIRES(kMainThreadContext);
+
     // If the uid provided is not UNSET_UID, the traverse will skip any layers that don't have a
     // matching ownerUid
     void traverseLayersInLayerStack(ui::LayerStack, const int32_t uid,
diff --git a/services/surfaceflinger/TransactionCallbackInvoker.cpp b/services/surfaceflinger/TransactionCallbackInvoker.cpp
index 7b5298c..222ae30 100644
--- a/services/surfaceflinger/TransactionCallbackInvoker.cpp
+++ b/services/surfaceflinger/TransactionCallbackInvoker.cpp
@@ -30,6 +30,7 @@
 #include <cinttypes>
 
 #include <binder/IInterface.h>
+#include <common/FlagManager.h>
 #include <utils/RefBase.h>
 
 namespace android {
@@ -128,9 +129,17 @@
     sp<IBinder> surfaceControl = handle->surfaceControl.promote();
     if (surfaceControl) {
         sp<Fence> prevFence = nullptr;
-        for (const auto& future : handle->previousReleaseFences) {
-            mergeFence(handle->name.c_str(), future.get().value_or(Fence::NO_FENCE), prevFence);
+
+        if (FlagManager::getInstance().ce_fence_promise()) {
+            for (auto& future : handle->previousReleaseFences) {
+                mergeFence(handle->name.c_str(), future.get().value_or(Fence::NO_FENCE), prevFence);
+            }
+        } else {
+            for (const auto& future : handle->previousSharedReleaseFences) {
+                mergeFence(handle->name.c_str(), future.get().value_or(Fence::NO_FENCE), prevFence);
+            }
         }
+
         handle->previousReleaseFence = prevFence;
         handle->previousReleaseFences.clear();
 
diff --git a/services/surfaceflinger/TransactionCallbackInvoker.h b/services/surfaceflinger/TransactionCallbackInvoker.h
index 245398f..cb7150b 100644
--- a/services/surfaceflinger/TransactionCallbackInvoker.h
+++ b/services/surfaceflinger/TransactionCallbackInvoker.h
@@ -46,7 +46,8 @@
     bool releasePreviousBuffer = false;
     std::string name;
     sp<Fence> previousReleaseFence;
-    std::vector<ftl::SharedFuture<FenceResult>> previousReleaseFences;
+    std::vector<ftl::Future<FenceResult>> previousReleaseFences;
+    std::vector<ftl::SharedFuture<FenceResult>> previousSharedReleaseFences;
     std::variant<nsecs_t, sp<Fence>> acquireTimeOrFence = -1;
     nsecs_t latchTime = -1;
     std::optional<uint32_t> transformHint = std::nullopt;
diff --git a/services/surfaceflinger/common/Android.bp b/services/surfaceflinger/common/Android.bp
index 4a89dd0..6b971a7 100644
--- a/services/surfaceflinger/common/Android.bp
+++ b/services/surfaceflinger/common/Android.bp
@@ -36,6 +36,7 @@
     static_libs: [
         "libsurfaceflingerflags",
         "android.os.flags-aconfig-cc",
+        "android.server.display.flags-aconfig-cc",
     ],
 }
 
@@ -47,6 +48,7 @@
     static_libs: [
         "libsurfaceflingerflags_test",
         "android.os.flags-aconfig-cc-test",
+        "android.server.display.flags-aconfig-cc",
     ],
 }
 
@@ -59,6 +61,7 @@
         "libsurfaceflinger_common",
         "libsurfaceflingerflags",
         "android.os.flags-aconfig-cc",
+        "android.server.display.flags-aconfig-cc",
     ],
 }
 
@@ -71,5 +74,6 @@
         "libsurfaceflinger_common_test",
         "libsurfaceflingerflags_test",
         "android.os.flags-aconfig-cc-test",
+        "android.server.display.flags-aconfig-cc",
     ],
 }
diff --git a/services/surfaceflinger/common/FlagManager.cpp b/services/surfaceflinger/common/FlagManager.cpp
index 8276eed..6507aba 100644
--- a/services/surfaceflinger/common/FlagManager.cpp
+++ b/services/surfaceflinger/common/FlagManager.cpp
@@ -28,6 +28,7 @@
 
 #include <android_os.h>
 #include <com_android_graphics_surfaceflinger_flags.h>
+#include <com_android_server_display_feature_flags.h>
 
 namespace android {
 using namespace com::android::graphics::surfaceflinger;
@@ -136,6 +137,8 @@
     DUMP_READ_ONLY_FLAG(restore_blur_step);
     DUMP_READ_ONLY_FLAG(dont_skip_on_early_ro);
     DUMP_READ_ONLY_FLAG(protected_if_client);
+    DUMP_READ_ONLY_FLAG(ce_fence_promise);
+    DUMP_READ_ONLY_FLAG(idle_screen_refresh_rate_timeout);
 #undef DUMP_READ_ONLY_FLAG
 #undef DUMP_SERVER_FLAG
 #undef DUMP_FLAG_INTERVAL
@@ -189,6 +192,9 @@
 #define FLAG_MANAGER_SERVER_FLAG_IMPORTED(name, syspropOverride, owner) \
     FLAG_MANAGER_FLAG_INTERNAL(name, syspropOverride, true, owner)
 
+#define FLAG_MANAGER_READ_ONLY_FLAG_IMPORTED(name, syspropOverride, owner) \
+    FLAG_MANAGER_FLAG_INTERNAL(name, syspropOverride, false, owner)
+
 /// Legacy server flags ///
 FLAG_MANAGER_LEGACY_SERVER_FLAG(test_flag, "", "")
 FLAG_MANAGER_LEGACY_SERVER_FLAG(use_adpf_cpu_hint, "debug.sf.enable_adpf_cpu_hint",
@@ -220,6 +226,7 @@
 FLAG_MANAGER_READ_ONLY_FLAG(restore_blur_step, "debug.renderengine.restore_blur_step")
 FLAG_MANAGER_READ_ONLY_FLAG(dont_skip_on_early_ro, "")
 FLAG_MANAGER_READ_ONLY_FLAG(protected_if_client, "")
+FLAG_MANAGER_READ_ONLY_FLAG(ce_fence_promise, "");
 
 /// Trunk stable server flags ///
 FLAG_MANAGER_SERVER_FLAG(refresh_rate_overlay_on_external_display, "")
@@ -228,4 +235,8 @@
 /// Trunk stable server flags from outside SurfaceFlinger ///
 FLAG_MANAGER_SERVER_FLAG_IMPORTED(adpf_use_fmq_channel, "", android::os)
 
+/// Trunk stable readonly flags from outside SurfaceFlinger ///
+FLAG_MANAGER_READ_ONLY_FLAG_IMPORTED(idle_screen_refresh_rate_timeout, "",
+                                     com::android::server::display::feature::flags)
+
 } // namespace android
diff --git a/services/surfaceflinger/common/include/common/FlagManager.h b/services/surfaceflinger/common/include/common/FlagManager.h
index b55bd98..964943c 100644
--- a/services/surfaceflinger/common/include/common/FlagManager.h
+++ b/services/surfaceflinger/common/include/common/FlagManager.h
@@ -75,6 +75,8 @@
     bool restore_blur_step() const;
     bool dont_skip_on_early_ro() const;
     bool protected_if_client() const;
+    bool ce_fence_promise() const;
+    bool idle_screen_refresh_rate_timeout() const;
 
 protected:
     // overridden for unit tests
diff --git a/services/surfaceflinger/common/include/common/test/FlagUtils.h b/services/surfaceflinger/common/include/common/test/FlagUtils.h
index d61fcb5..5317cbb 100644
--- a/services/surfaceflinger/common/include/common/test/FlagUtils.h
+++ b/services/surfaceflinger/common/include/common/test/FlagUtils.h
@@ -18,9 +18,13 @@
 
 #include <common/FlagManager.h>
 
-#define SET_FLAG_FOR_TEST(name, value) \
-    TestFlagSetter _testflag_ {        \
-        (name), (name), (value)        \
+// indirection to resolve __LINE__ in SET_FLAG_FOR_TEST, it's used to create a unique TestFlagSetter
+// setter var name everytime so multiple flags can be set in a test
+#define CONCAT_INNER(a, b) a##b
+#define CONCAT(a, b) CONCAT_INNER(a, b)
+#define SET_FLAG_FOR_TEST(name, value)            \
+    TestFlagSetter CONCAT(_testFlag_, __LINE__) { \
+        (name), (name), (value)                   \
     }
 
 namespace android {
diff --git a/services/surfaceflinger/surfaceflinger_flags_new.aconfig b/services/surfaceflinger/surfaceflinger_flags_new.aconfig
index e7bfb6c..0a5cde3 100644
--- a/services/surfaceflinger/surfaceflinger_flags_new.aconfig
+++ b/services/surfaceflinger/surfaceflinger_flags_new.aconfig
@@ -11,6 +11,17 @@
 } # adpf_gpu_sf
 
 flag {
+  name: "ce_fence_promise"
+  namespace: "window_surfaces"
+  description: "Moves logic for buffer release fences into LayerFE"
+  bug: "294936197"
+  is_fixed_read_only: true
+  metadata {
+    purpose: PURPOSE_BUGFIX
+  }
+}
+
+flag {
   name: "dont_skip_on_early_ro2"
   namespace: "core_graphics"
   description: "This flag is guarding the behaviour where SurfaceFlinger is trying to opportunistically present a frame when the configuration change from late to early"
diff --git a/services/surfaceflinger/tests/Android.bp b/services/surfaceflinger/tests/Android.bp
index 1fd7ae0..38fc977 100644
--- a/services/surfaceflinger/tests/Android.bp
+++ b/services/surfaceflinger/tests/Android.bp
@@ -42,7 +42,6 @@
         "EffectLayer_test.cpp",
         "HdrSdrRatioOverlay_test.cpp",
         "InvalidHandles_test.cpp",
-        "LayerBorder_test.cpp",
         "LayerCallback_test.cpp",
         "LayerRenderTypeTransaction_test.cpp",
         "LayerState_test.cpp",
@@ -68,6 +67,7 @@
     static_libs: [
         "liblayers_proto",
         "android.hardware.graphics.composer@2.1",
+        "libsurfaceflinger_common",
     ],
     shared_libs: [
         "android.hardware.graphics.common@1.2",
@@ -83,6 +83,7 @@
         "libprotobuf-cpp-full",
         "libui",
         "libutils",
+        "server_configurable_flags",
     ],
     header_libs: [
         "libnativewindow_headers",
diff --git a/services/surfaceflinger/tests/LayerBorder_test.cpp b/services/surfaceflinger/tests/LayerBorder_test.cpp
deleted file mode 100644
index 00e134b..0000000
--- a/services/surfaceflinger/tests/LayerBorder_test.cpp
+++ /dev/null
@@ -1,287 +0,0 @@
-/*
- * Copyright (C) 2022 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-// TODO(b/129481165): remove the #pragma below and fix conversion issues
-// TODO: Amend all tests when screenshots become fully reworked for borders
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wconversion"
-
-#include <chrono> // std::chrono::seconds
-#include <thread> // std::this_thread::sleep_for
-#include "LayerTransactionTest.h"
-
-namespace android {
-
-class LayerBorderTest : public LayerTransactionTest {
-protected:
-    virtual void SetUp() {
-        LayerTransactionTest::SetUp();
-        ASSERT_EQ(NO_ERROR, mClient->initCheck());
-
-        toHalf3 = ColorTransformHelper::toHalf3;
-        toHalf4 = ColorTransformHelper::toHalf4;
-
-        const auto ids = SurfaceComposerClient::getPhysicalDisplayIds();
-        ASSERT_FALSE(ids.empty());
-        const auto display = SurfaceComposerClient::getPhysicalDisplayToken(ids.front());
-        ASSERT_FALSE(display == nullptr);
-        mColorOrange = toHalf4({255, 140, 0, 255});
-        mParentLayer = createColorLayer("Parent layer", Color::RED);
-
-        mContainerLayer = mClient->createSurface(String8("Container Layer"), 0 /* width */,
-                                                 0 /* height */, PIXEL_FORMAT_RGBA_8888,
-                                                 ISurfaceComposerClient::eFXSurfaceContainer |
-                                                         ISurfaceComposerClient::eNoColorFill,
-                                                 mParentLayer->getHandle());
-        EXPECT_NE(nullptr, mContainerLayer.get()) << "failed to create container layer";
-
-        mEffectLayer1 = mClient->createSurface(String8("Effect Layer"), 0 /* width */,
-                                               0 /* height */, PIXEL_FORMAT_RGBA_8888,
-                                               ISurfaceComposerClient::eFXSurfaceEffect |
-                                                       ISurfaceComposerClient::eNoColorFill,
-                                               mContainerLayer->getHandle());
-        EXPECT_NE(nullptr, mEffectLayer1.get()) << "failed to create effect layer 1";
-
-        mEffectLayer2 = mClient->createSurface(String8("Effect Layer"), 0 /* width */,
-                                               0 /* height */, PIXEL_FORMAT_RGBA_8888,
-                                               ISurfaceComposerClient::eFXSurfaceEffect |
-                                                       ISurfaceComposerClient::eNoColorFill,
-                                               mContainerLayer->getHandle());
-
-        EXPECT_NE(nullptr, mEffectLayer2.get()) << "failed to create effect layer 2";
-
-        asTransaction([&](Transaction& t) {
-            t.setDisplayLayerStack(display, ui::DEFAULT_LAYER_STACK);
-            t.setLayer(mParentLayer, INT32_MAX - 20).show(mParentLayer);
-            t.setFlags(mParentLayer, layer_state_t::eLayerOpaque, layer_state_t::eLayerOpaque);
-
-            t.setColor(mEffectLayer1, toHalf3(Color::BLUE));
-
-            t.setColor(mEffectLayer2, toHalf3(Color::GREEN));
-        });
-    }
-
-    virtual void TearDown() {
-        // Uncomment the line right below when running any of the tests
-        // std::this_thread::sleep_for (std::chrono::seconds(30));
-        LayerTransactionTest::TearDown();
-        mParentLayer = 0;
-    }
-
-    std::function<half3(Color)> toHalf3;
-    std::function<half4(Color)> toHalf4;
-    sp<SurfaceControl> mParentLayer, mContainerLayer, mEffectLayer1, mEffectLayer2;
-    half4 mColorOrange;
-};
-
-TEST_F(LayerBorderTest, OverlappingVisibleRegions) {
-    asTransaction([&](Transaction& t) {
-        t.setCrop(mEffectLayer1, Rect(0, 0, 400, 400));
-        t.setCrop(mEffectLayer2, Rect(200, 200, 600, 600));
-
-        t.enableBorder(mContainerLayer, true, 20, mColorOrange);
-        t.show(mEffectLayer1);
-        t.show(mEffectLayer2);
-        t.show(mContainerLayer);
-    });
-}
-
-TEST_F(LayerBorderTest, PartiallyCoveredVisibleRegion) {
-    asTransaction([&](Transaction& t) {
-        t.setCrop(mEffectLayer1, Rect(0, 0, 400, 400));
-        t.setCrop(mEffectLayer2, Rect(200, 200, 600, 600));
-
-        t.enableBorder(mEffectLayer1, true, 20, mColorOrange);
-        t.show(mEffectLayer1);
-        t.show(mEffectLayer2);
-        t.show(mContainerLayer);
-    });
-}
-
-TEST_F(LayerBorderTest, NonOverlappingVisibleRegion) {
-    asTransaction([&](Transaction& t) {
-        t.setCrop(mEffectLayer1, Rect(0, 0, 200, 200));
-        t.setCrop(mEffectLayer2, Rect(400, 400, 600, 600));
-
-        t.enableBorder(mContainerLayer, true, 20, mColorOrange);
-        t.show(mEffectLayer1);
-        t.show(mEffectLayer2);
-        t.show(mContainerLayer);
-    });
-}
-
-TEST_F(LayerBorderTest, EmptyVisibleRegion) {
-    asTransaction([&](Transaction& t) {
-        t.setCrop(mEffectLayer1, Rect(200, 200, 400, 400));
-        t.setCrop(mEffectLayer2, Rect(0, 0, 600, 600));
-
-        t.enableBorder(mEffectLayer1, true, 20, mColorOrange);
-        t.show(mEffectLayer1);
-        t.show(mEffectLayer2);
-        t.show(mContainerLayer);
-    });
-}
-
-TEST_F(LayerBorderTest, ZOrderAdjustment) {
-    asTransaction([&](Transaction& t) {
-        t.setCrop(mEffectLayer1, Rect(0, 0, 400, 400));
-        t.setCrop(mEffectLayer2, Rect(200, 200, 600, 600));
-        t.setLayer(mParentLayer, 10);
-        t.setLayer(mEffectLayer1, 30);
-        t.setLayer(mEffectLayer2, 20);
-
-        t.enableBorder(mEffectLayer1, true, 20, mColorOrange);
-        t.show(mEffectLayer1);
-        t.show(mEffectLayer2);
-        t.show(mContainerLayer);
-    });
-}
-
-TEST_F(LayerBorderTest, GrandChildHierarchy) {
-    sp<SurfaceControl> containerLayer2 =
-            mClient->createSurface(String8("Container Layer"), 0 /* width */, 0 /* height */,
-                                   PIXEL_FORMAT_RGBA_8888,
-                                   ISurfaceComposerClient::eFXSurfaceContainer |
-                                           ISurfaceComposerClient::eNoColorFill,
-                                   mContainerLayer->getHandle());
-    EXPECT_NE(nullptr, containerLayer2.get()) << "failed to create container layer 2";
-
-    sp<SurfaceControl> effectLayer3 =
-            mClient->createSurface(String8("Effect Layer"), 0 /* width */, 0 /* height */,
-                                   PIXEL_FORMAT_RGBA_8888,
-                                   ISurfaceComposerClient::eFXSurfaceEffect |
-                                           ISurfaceComposerClient::eNoColorFill,
-                                   containerLayer2->getHandle());
-
-    asTransaction([&](Transaction& t) {
-        t.setCrop(mEffectLayer1, Rect(0, 0, 400, 400));
-        t.setCrop(mEffectLayer2, Rect(200, 200, 600, 600));
-        t.setCrop(effectLayer3, Rect(400, 400, 800, 800));
-        t.setColor(effectLayer3, toHalf3(Color::BLUE));
-
-        t.enableBorder(mContainerLayer, true, 20, mColorOrange);
-        t.show(mEffectLayer1);
-        t.show(mEffectLayer2);
-        t.show(effectLayer3);
-        t.show(mContainerLayer);
-    });
-}
-
-TEST_F(LayerBorderTest, TransparentAlpha) {
-    asTransaction([&](Transaction& t) {
-        t.setCrop(mEffectLayer1, Rect(0, 0, 400, 400));
-        t.setCrop(mEffectLayer2, Rect(200, 200, 600, 600));
-        t.setAlpha(mEffectLayer1, 0.0f);
-
-        t.enableBorder(mContainerLayer, true, 20, mColorOrange);
-        t.show(mEffectLayer1);
-        t.show(mEffectLayer2);
-        t.show(mContainerLayer);
-    });
-}
-
-TEST_F(LayerBorderTest, SemiTransparentAlpha) {
-    asTransaction([&](Transaction& t) {
-        t.setCrop(mEffectLayer1, Rect(0, 0, 400, 400));
-        t.setCrop(mEffectLayer2, Rect(200, 200, 600, 600));
-        t.setAlpha(mEffectLayer2, 0.5f);
-
-        t.enableBorder(mEffectLayer2, true, 20, mColorOrange);
-        t.show(mEffectLayer1);
-        t.show(mEffectLayer2);
-        t.show(mContainerLayer);
-    });
-}
-
-TEST_F(LayerBorderTest, InvisibleLayers) {
-    asTransaction([&](Transaction& t) {
-        t.setCrop(mEffectLayer1, Rect(0, 0, 400, 400));
-        t.setCrop(mEffectLayer2, Rect(200, 200, 600, 600));
-
-        t.enableBorder(mContainerLayer, true, 20, mColorOrange);
-        t.hide(mEffectLayer2);
-        t.show(mContainerLayer);
-    });
-}
-
-TEST_F(LayerBorderTest, LayerWithBuffer) {
-    asTransaction([&](Transaction& t) {
-        t.hide(mEffectLayer1);
-        t.hide(mEffectLayer2);
-        t.show(mContainerLayer);
-
-        sp<SurfaceControl> layer =
-                mClient->createSurface(String8("BufferState"), 0 /* width */, 0 /* height */,
-                                       PIXEL_FORMAT_RGBA_8888,
-                                       ISurfaceComposerClient::eFXSurfaceBufferState,
-                                       mContainerLayer->getHandle());
-
-        sp<GraphicBuffer> buffer =
-                sp<GraphicBuffer>::make(400u, 400u, PIXEL_FORMAT_RGBA_8888, 1u,
-                                        BufferUsage::CPU_READ_OFTEN | BufferUsage::CPU_WRITE_OFTEN |
-                                                BufferUsage::COMPOSER_OVERLAY |
-                                                BufferUsage::GPU_TEXTURE,
-                                        "test");
-        TransactionUtils::fillGraphicBufferColor(buffer, Rect(0, 0, 200, 200), Color::GREEN);
-        TransactionUtils::fillGraphicBufferColor(buffer, Rect(200, 200, 400, 400), Color::BLUE);
-
-        t.setBuffer(layer, buffer);
-        t.setPosition(layer, 100, 100);
-        t.show(layer);
-        t.enableBorder(mContainerLayer, true, 20, mColorOrange);
-    });
-}
-
-TEST_F(LayerBorderTest, CustomWidth) {
-    asTransaction([&](Transaction& t) {
-        t.setCrop(mEffectLayer1, Rect(0, 0, 400, 400));
-        t.setCrop(mEffectLayer2, Rect(200, 200, 600, 600));
-
-        t.enableBorder(mContainerLayer, true, 50, mColorOrange);
-        t.show(mEffectLayer1);
-        t.show(mEffectLayer2);
-        t.show(mContainerLayer);
-    });
-}
-
-TEST_F(LayerBorderTest, CustomColor) {
-    asTransaction([&](Transaction& t) {
-        t.setCrop(mEffectLayer1, Rect(0, 0, 400, 400));
-        t.setCrop(mEffectLayer2, Rect(200, 200, 600, 600));
-
-        t.enableBorder(mContainerLayer, true, 20, toHalf4({255, 0, 255, 255}));
-        t.show(mEffectLayer1);
-        t.show(mEffectLayer2);
-        t.show(mContainerLayer);
-    });
-}
-
-TEST_F(LayerBorderTest, CustomWidthAndColorAndOpacity) {
-    asTransaction([&](Transaction& t) {
-        t.setCrop(mEffectLayer1, Rect(0, 0, 200, 200));
-        t.setCrop(mEffectLayer2, Rect(400, 400, 600, 600));
-
-        t.enableBorder(mContainerLayer, true, 40, toHalf4({255, 255, 0, 128}));
-        t.show(mEffectLayer1);
-        t.show(mEffectLayer2);
-        t.show(mContainerLayer);
-    });
-}
-
-} // namespace android
-
-// TODO(b/129481165): remove the #pragma below and fix conversion issues
-#pragma clang diagnostic pop // ignored "-Wconversion"
diff --git a/services/surfaceflinger/tests/LayerCallback_test.cpp b/services/surfaceflinger/tests/LayerCallback_test.cpp
index 79886bd..b4496d3 100644
--- a/services/surfaceflinger/tests/LayerCallback_test.cpp
+++ b/services/surfaceflinger/tests/LayerCallback_test.cpp
@@ -1295,4 +1295,74 @@
     }
 }
 
+TEST_F(LayerCallbackTest, OccludedLayerHasReleaseCallback) {
+    sp<SurfaceControl> layer1, layer2;
+    ASSERT_NO_FATAL_FAILURE(layer1 = createLayerWithBuffer());
+    ASSERT_NO_FATAL_FAILURE(layer2 = createLayerWithBuffer());
+
+    Transaction transaction1, transaction2;
+    CallbackHelper callback1a, callback1b, callback2a, callback2b;
+    int err = fillTransaction(transaction1, &callback1a, layer1);
+    if (err) {
+        GTEST_SUCCEED() << "test not supported";
+        return;
+    }
+    err = fillTransaction(transaction2, &callback2a, layer2);
+    if (err) {
+        GTEST_SUCCEED() << "test not supported";
+        return;
+    }
+
+    ui::Size bufferSize = getBufferSize();
+
+    // Occlude layer1 with layer2
+    TransactionUtils::setFrame(transaction1, layer1,
+                               Rect(0, 0, bufferSize.width, bufferSize.height), Rect(0, 0, 32, 32));
+    TransactionUtils::setFrame(transaction2, layer2,
+                               Rect(0, 0, bufferSize.width, bufferSize.height), Rect(0, 0, 32, 32));
+    transaction1.apply();
+    transaction2.apply();
+
+    ExpectedResult expected1a, expected1b, expected2a, expected2b;
+    expected1a.addSurface(ExpectedResult::Transaction::PRESENTED, {layer1},
+                          ExpectedResult::Buffer::ACQUIRED,
+                          ExpectedResult::PreviousBuffer::NOT_RELEASED);
+
+    expected2a.addSurface(ExpectedResult::Transaction::PRESENTED, {layer2},
+                          ExpectedResult::Buffer::ACQUIRED,
+                          ExpectedResult::PreviousBuffer::NOT_RELEASED);
+
+    EXPECT_NO_FATAL_FAILURE(waitForCallback(callback1a, expected1a, true));
+    EXPECT_NO_FATAL_FAILURE(waitForCallback(callback2a, expected2a, true));
+
+    // Submit new buffers so previous buffers can be released
+    err = fillTransaction(transaction1, &callback1b, layer1);
+    if (err) {
+        GTEST_SUCCEED() << "test not supported";
+        return;
+    }
+    err = fillTransaction(transaction2, &callback2b, layer2);
+    if (err) {
+        GTEST_SUCCEED() << "test not supported";
+        return;
+    }
+
+    TransactionUtils::setFrame(transaction1, layer1,
+                               Rect(0, 0, bufferSize.width, bufferSize.height), Rect(0, 0, 32, 32));
+    TransactionUtils::setFrame(transaction2, layer2,
+                               Rect(0, 0, bufferSize.width, bufferSize.height), Rect(0, 0, 32, 32));
+    transaction1.apply();
+    transaction2.apply();
+
+    expected1b.addSurface(ExpectedResult::Transaction::PRESENTED, {layer1},
+                          ExpectedResult::Buffer::ACQUIRED,
+                          ExpectedResult::PreviousBuffer::RELEASED);
+
+    expected2b.addSurface(ExpectedResult::Transaction::PRESENTED, {layer2},
+                          ExpectedResult::Buffer::ACQUIRED,
+                          ExpectedResult::PreviousBuffer::RELEASED);
+
+    EXPECT_NO_FATAL_FAILURE(waitForCallback(callback1b, expected1b, true));
+    EXPECT_NO_FATAL_FAILURE(waitForCallback(callback2b, expected2b, true));
+}
 } // namespace android
diff --git a/services/surfaceflinger/tests/MultiDisplayLayerBounds_test.cpp b/services/surfaceflinger/tests/MultiDisplayLayerBounds_test.cpp
index 15ff696..7fce7e9 100644
--- a/services/surfaceflinger/tests/MultiDisplayLayerBounds_test.cpp
+++ b/services/surfaceflinger/tests/MultiDisplayLayerBounds_test.cpp
@@ -18,9 +18,12 @@
 #pragma clang diagnostic push
 #pragma clang diagnostic ignored "-Wconversion"
 
+#include <common/FlagManager.h>
 #include <ui/DisplayState.h>
 
 #include "LayerTransactionTest.h"
+#include "gui/SurfaceComposerClient.h"
+#include "ui/DisplayId.h"
 
 namespace android {
 
@@ -37,7 +40,8 @@
 
         const auto ids = SurfaceComposerClient::getPhysicalDisplayIds();
         ASSERT_FALSE(ids.empty());
-        mMainDisplay = SurfaceComposerClient::getPhysicalDisplayToken(ids.front());
+        mMainDisplayId = ids.front();
+        mMainDisplay = SurfaceComposerClient::getPhysicalDisplayToken(mMainDisplayId);
         SurfaceComposerClient::getDisplayState(mMainDisplay, &mMainDisplayState);
         SurfaceComposerClient::getActiveDisplayMode(mMainDisplay, &mMainDisplayMode);
 
@@ -85,6 +89,7 @@
     ui::DisplayState mMainDisplayState;
     ui::DisplayMode mMainDisplayMode;
     sp<IBinder> mMainDisplay;
+    PhysicalDisplayId mMainDisplayId;
     sp<IBinder> mVirtualDisplay;
     sp<IGraphicBufferProducer> mProducer;
     sp<SurfaceControl> mColorLayer;
@@ -119,6 +124,9 @@
     createDisplay(mMainDisplayState.layerStackSpaceRect, ui::DEFAULT_LAYER_STACK);
     createColorLayer(ui::DEFAULT_LAYER_STACK);
 
+    sp<SurfaceControl> mirrorSc =
+            SurfaceComposerClient::getDefault()->mirrorDisplay(mMainDisplayId);
+
     asTransaction([&](Transaction& t) { t.setPosition(mColorLayer, 10, 10); });
 
     // Verify color layer renders correctly on main display and it is mirrored on the
@@ -133,6 +141,37 @@
     sc->expectColor(Rect(0, 0, 9, 9), {0, 0, 0, 255});
 }
 
+TEST_F(MultiDisplayLayerBoundsTest, RenderLayerWithPromisedFenceInMirroredVirtualDisplay) {
+    // Create a display and use a unique layerstack ID for mirrorDisplay() so
+    // the contents of the main display are mirrored on to the virtual display.
+
+    // A unique layerstack ID must be used because sharing the same layerFE
+    // with more than one display is unsupported. A unique layerstack ensures
+    // that a different layerFE is used between displays.
+    constexpr ui::LayerStack layerStack{77687666}; // ASCII for MDLB (MultiDisplayLayerBounds)
+    createDisplay(mMainDisplayState.layerStackSpaceRect, layerStack);
+    createColorLayer(ui::DEFAULT_LAYER_STACK);
+
+    sp<SurfaceControl> mirrorSc =
+            SurfaceComposerClient::getDefault()->mirrorDisplay(mMainDisplayId);
+
+    asTransaction([&](Transaction& t) {
+        t.setPosition(mColorLayer, 10, 10);
+        t.setLayerStack(mirrorSc, layerStack);
+    });
+
+    // Verify color layer renders correctly on main display and it is mirrored on the
+    // virtual display.
+    std::unique_ptr<ScreenCapture> sc;
+    ScreenCapture::captureScreen(&sc, mMainDisplay);
+    sc->expectColor(Rect(10, 10, 40, 50), mExpectedColor);
+    sc->expectColor(Rect(0, 0, 9, 9), {0, 0, 0, 255});
+
+    ScreenCapture::captureScreen(&sc, mVirtualDisplay);
+    sc->expectColor(Rect(10, 10, 40, 50), mExpectedColor);
+    sc->expectColor(Rect(0, 0, 9, 9), {0, 0, 0, 255});
+}
+
 } // namespace android
 
 // TODO(b/129481165): remove the #pragma below and fix conversion issues
diff --git a/services/surfaceflinger/tests/TransactionTestHarnesses.h b/services/surfaceflinger/tests/TransactionTestHarnesses.h
index 797a64c..87e6d3e 100644
--- a/services/surfaceflinger/tests/TransactionTestHarnesses.h
+++ b/services/surfaceflinger/tests/TransactionTestHarnesses.h
@@ -16,9 +16,11 @@
 #ifndef ANDROID_TRANSACTION_TEST_HARNESSES
 #define ANDROID_TRANSACTION_TEST_HARNESSES
 
+#include <common/FlagManager.h>
 #include <ui/DisplayState.h>
 
 #include "LayerTransactionTest.h"
+#include "ui/LayerStack.h"
 
 namespace android {
 
@@ -36,9 +38,10 @@
             case RenderPath::VIRTUAL_DISPLAY:
 
                 const auto ids = SurfaceComposerClient::getPhysicalDisplayIds();
+                const PhysicalDisplayId displayId = ids.front();
                 const auto displayToken = ids.empty()
                         ? nullptr
-                        : SurfaceComposerClient::getPhysicalDisplayToken(ids.front());
+                        : SurfaceComposerClient::getPhysicalDisplayToken(displayId);
 
                 ui::DisplayState displayState;
                 SurfaceComposerClient::getDisplayState(displayToken, &displayState);
@@ -66,11 +69,21 @@
                 vDisplay = SurfaceComposerClient::createDisplay(String8("VirtualDisplay"),
                                                                 false /*secure*/);
 
+                constexpr ui::LayerStack layerStack{
+                        848472}; // ASCII for TTH (TransactionTestHarnesses)
+                sp<SurfaceControl> mirrorSc =
+                        SurfaceComposerClient::getDefault()->mirrorDisplay(displayId);
+
                 SurfaceComposerClient::Transaction t;
                 t.setDisplaySurface(vDisplay, producer);
-                t.setDisplayLayerStack(vDisplay, ui::DEFAULT_LAYER_STACK);
                 t.setDisplayProjection(vDisplay, displayState.orientation,
                                        Rect(displayState.layerStackSpaceRect), Rect(resolution));
+                if (FlagManager::getInstance().ce_fence_promise()) {
+                    t.setDisplayLayerStack(vDisplay, layerStack);
+                    t.setLayerStack(mirrorSc, layerStack);
+                } else {
+                    t.setDisplayLayerStack(vDisplay, ui::DEFAULT_LAYER_STACK);
+                }
                 t.apply();
                 SurfaceComposerClient::Transaction().apply(true);
 
@@ -85,6 +98,15 @@
                 constexpr bool kContainsHdr = false;
                 auto sc = std::make_unique<ScreenCapture>(item.mGraphicBuffer, kContainsHdr);
                 itemConsumer->releaseBuffer(item);
+
+                // Possible race condition with destroying virtual displays, in which
+                // CompositionEngine::present may attempt to be called on the same
+                // display multiple times. The layerStack is set to invalid here so
+                // that the display is ignored if that scenario occurs.
+                if (FlagManager::getInstance().ce_fence_promise()) {
+                    t.setLayerStack(mirrorSc, ui::INVALID_LAYER_STACK);
+                    t.apply(true);
+                }
                 SurfaceComposerClient::destroyDisplay(vDisplay);
                 return sc;
         }
diff --git a/services/surfaceflinger/tests/unittests/PowerAdvisorTest.cpp b/services/surfaceflinger/tests/unittests/PowerAdvisorTest.cpp
index d9343c7..86ad86e 100644
--- a/services/surfaceflinger/tests/unittests/PowerAdvisorTest.cpp
+++ b/services/surfaceflinger/tests/unittests/PowerAdvisorTest.cpp
@@ -20,6 +20,8 @@
 #include <DisplayHardware/PowerAdvisor.h>
 #include <android_os.h>
 #include <binder/Status.h>
+#include <com_android_graphics_surfaceflinger_flags.h>
+#include <common/FlagManager.h>
 #include <common/test/FlagUtils.h>
 #include <gmock/gmock.h>
 #include <gtest/gtest.h>
@@ -51,6 +53,20 @@
     void setTimingTestingMode(bool testinMode);
     void allowReportActualToAcquireMutex();
     bool sessionExists();
+    int64_t toNanos(Duration d);
+
+    struct GpuTestConfig {
+        bool adpfGpuFlagOn;
+        Duration frame1GpuFenceDuration;
+        Duration frame2GpuFenceDuration;
+        Duration vsyncPeriod;
+        Duration presentDuration = 0ms;
+        Duration postCompDuration = 0ms;
+        bool frame1RequiresRenderEngine;
+        bool frame2RequiresRenderEngine;
+    };
+
+    WorkDuration testGpuScenario(GpuTestConfig& config);
 
 protected:
     TestableSurfaceFlinger mFlinger;
@@ -65,6 +81,10 @@
     return mPowerAdvisor->mHintSession != nullptr;
 }
 
+int64_t PowerAdvisorTest::toNanos(Duration d) {
+    return std::chrono::nanoseconds(d).count();
+}
+
 void PowerAdvisorTest::SetUp() {
     mPowerAdvisor = std::make_unique<impl::PowerAdvisor>(*mFlinger.flinger());
     mPowerAdvisor->mPowerHal = std::make_unique<NiceMock<MockPowerHalController>>();
@@ -117,6 +137,71 @@
     mPowerAdvisor->mDelayReportActualMutexAcquisitonPromise.set_value(true);
 }
 
+WorkDuration PowerAdvisorTest::testGpuScenario(GpuTestConfig& config) {
+    SET_FLAG_FOR_TEST(com::android::graphics::surfaceflinger::flags::adpf_gpu_sf,
+                      config.adpfGpuFlagOn);
+    mPowerAdvisor->onBootFinished();
+    startPowerHintSession();
+
+    std::vector<DisplayId> displayIds{PhysicalDisplayId::fromPort(42u), GpuVirtualDisplayId(0),
+                                      GpuVirtualDisplayId(1)};
+    mPowerAdvisor->setDisplays(displayIds);
+    auto display1 = displayIds[0];
+    // 60hz
+
+    TimePoint startTime = TimePoint::now();
+    // advisor only starts on frame 2 so do an initial frame
+    fakeBasicFrameTiming(startTime, config.vsyncPeriod);
+    setExpectedTiming(config.vsyncPeriod, startTime + config.vsyncPeriod);
+
+    // report GPU
+    mPowerAdvisor->setRequiresRenderEngine(display1, config.frame1RequiresRenderEngine);
+    if (config.adpfGpuFlagOn) {
+        mPowerAdvisor->setGpuStartTime(display1, startTime);
+    }
+    if (config.frame1GpuFenceDuration.count() == Fence::SIGNAL_TIME_PENDING) {
+        mPowerAdvisor->setGpuFenceTime(display1,
+                                       std::make_unique<FenceTime>(Fence::SIGNAL_TIME_PENDING));
+    } else {
+        TimePoint end = startTime + config.frame1GpuFenceDuration;
+        mPowerAdvisor->setGpuFenceTime(display1, std::make_unique<FenceTime>(end.ns()));
+    }
+
+    // increment the frame
+    std::this_thread::sleep_for(config.vsyncPeriod);
+    startTime = TimePoint::now();
+    fakeBasicFrameTiming(startTime, config.vsyncPeriod);
+    setExpectedTiming(config.vsyncPeriod, startTime + config.vsyncPeriod);
+
+    // report GPU
+    mPowerAdvisor->setRequiresRenderEngine(display1, config.frame2RequiresRenderEngine);
+    if (config.adpfGpuFlagOn) {
+        mPowerAdvisor->setGpuStartTime(display1, startTime);
+    }
+    if (config.frame2GpuFenceDuration.count() == Fence::SIGNAL_TIME_PENDING) {
+        mPowerAdvisor->setGpuFenceTime(display1,
+                                       std::make_unique<FenceTime>(Fence::SIGNAL_TIME_PENDING));
+    } else {
+        TimePoint end = startTime + config.frame2GpuFenceDuration;
+        mPowerAdvisor->setGpuFenceTime(display1, std::make_unique<FenceTime>(end.ns()));
+    }
+    mPowerAdvisor->setSfPresentTiming(startTime, startTime + config.presentDuration);
+    mPowerAdvisor->setCompositeEnd(startTime + config.presentDuration + config.postCompDuration);
+
+    // don't report timing for the HWC
+    mPowerAdvisor->setHwcValidateTiming(displayIds[0], startTime, startTime);
+    mPowerAdvisor->setHwcPresentTiming(displayIds[0], startTime, startTime);
+
+    std::vector<aidl::android::hardware::power::WorkDuration> durationReq;
+    EXPECT_CALL(*mMockPowerHintSession, reportActualWorkDuration(_))
+            .Times(1)
+            .WillOnce(DoAll(testing::SaveArg<0>(&durationReq),
+                            testing::Return(testing::ByMove(HalResult<void>::ok()))));
+    mPowerAdvisor->reportActualWorkDuration();
+    EXPECT_EQ(durationReq.size(), 1u);
+    return durationReq[0];
+}
+
 Duration PowerAdvisorTest::getFenceWaitDelayDuration(bool skipValidate) {
     return (skipValidate ? PowerAdvisor::kFenceWaitStartDelaySkippedValidate
                          : PowerAdvisor::kFenceWaitStartDelayValidated);
@@ -390,5 +475,148 @@
     mPowerAdvisor->startPowerHintSession({1, 2, 3});
 }
 
+TEST_F(PowerAdvisorTest, setGpuFenceTime_cpuThenGpuFrames) {
+    GpuTestConfig config{
+            .adpfGpuFlagOn = false,
+            // faked buffer fence time for testing
+            .frame1GpuFenceDuration = 41ms,
+            .frame2GpuFenceDuration = 31ms,
+            .vsyncPeriod = 10ms,
+            .presentDuration = 2ms,
+            .postCompDuration = 8ms,
+            .frame1RequiresRenderEngine = false,
+            .frame2RequiresRenderEngine = true,
+    };
+    WorkDuration res = testGpuScenario(config);
+    EXPECT_EQ(res.gpuDurationNanos, 0L);
+    EXPECT_EQ(res.cpuDurationNanos, 0L);
+    EXPECT_GE(res.durationNanos, toNanos(30ms + getErrorMargin()));
+    EXPECT_LE(res.durationNanos, toNanos(31ms + getErrorMargin()));
+}
+
+TEST_F(PowerAdvisorTest, setGpuFenceTime_cpuThenGpuFrames_flagOn) {
+    GpuTestConfig config{
+            .adpfGpuFlagOn = true,
+            .frame1GpuFenceDuration = 40ms,
+            .frame2GpuFenceDuration = 30ms,
+            .vsyncPeriod = 10ms,
+            .presentDuration = 2ms,
+            .postCompDuration = 8ms,
+            .frame1RequiresRenderEngine = false,
+            .frame2RequiresRenderEngine = true,
+    };
+    WorkDuration res = testGpuScenario(config);
+    EXPECT_EQ(res.gpuDurationNanos, toNanos(30ms));
+    EXPECT_EQ(res.cpuDurationNanos, toNanos(10ms));
+    EXPECT_EQ(res.durationNanos, toNanos(30ms + getErrorMargin()));
+}
+
+TEST_F(PowerAdvisorTest, setGpuFenceTime_gpuThenCpuFrames) {
+    GpuTestConfig config{
+            .adpfGpuFlagOn = false,
+            // faked fence time for testing
+            .frame1GpuFenceDuration = 41ms,
+            .frame2GpuFenceDuration = 31ms,
+            .vsyncPeriod = 10ms,
+            .presentDuration = 2ms,
+            .postCompDuration = 8ms,
+            .frame1RequiresRenderEngine = true,
+            .frame2RequiresRenderEngine = false,
+    };
+    WorkDuration res = testGpuScenario(config);
+    EXPECT_EQ(res.gpuDurationNanos, 0L);
+    EXPECT_EQ(res.cpuDurationNanos, 0L);
+    EXPECT_EQ(res.durationNanos, toNanos(10ms + getErrorMargin()));
+}
+
+TEST_F(PowerAdvisorTest, setGpuFenceTime_gpuThenCpuFrames_flagOn) {
+    GpuTestConfig config{
+            .adpfGpuFlagOn = true,
+            .frame1GpuFenceDuration = 40ms,
+            .frame2GpuFenceDuration = 30ms,
+            .vsyncPeriod = 10ms,
+            .presentDuration = 2ms,
+            .postCompDuration = 8ms,
+            .frame1RequiresRenderEngine = true,
+            .frame2RequiresRenderEngine = false,
+    };
+    WorkDuration res = testGpuScenario(config);
+    EXPECT_EQ(res.gpuDurationNanos, 0L);
+    EXPECT_EQ(res.cpuDurationNanos, toNanos(10ms));
+    EXPECT_EQ(res.durationNanos, toNanos(10ms + getErrorMargin()));
+}
+
+TEST_F(PowerAdvisorTest, setGpuFenceTime_twoSignaledGpuFrames) {
+    GpuTestConfig config{
+            .adpfGpuFlagOn = false,
+            // added a margin as a workaround since we set GPU start time at the time of fence set
+            // call
+            .frame1GpuFenceDuration = 31ms,
+            .frame2GpuFenceDuration = 51ms,
+            .vsyncPeriod = 10ms,
+            .presentDuration = 2ms,
+            .postCompDuration = 8ms,
+            .frame1RequiresRenderEngine = true,
+            .frame2RequiresRenderEngine = true,
+    };
+    WorkDuration res = testGpuScenario(config);
+    EXPECT_EQ(res.gpuDurationNanos, 0L);
+    EXPECT_EQ(res.cpuDurationNanos, 0L);
+    EXPECT_GE(res.durationNanos, toNanos(50ms + getErrorMargin()));
+    EXPECT_LE(res.durationNanos, toNanos(51ms + getErrorMargin()));
+}
+
+TEST_F(PowerAdvisorTest, setGpuFenceTime_twoSignaledGpuFenceFrames_flagOn) {
+    GpuTestConfig config{
+            .adpfGpuFlagOn = true,
+            .frame1GpuFenceDuration = 30ms,
+            .frame2GpuFenceDuration = 50ms,
+            .vsyncPeriod = 10ms,
+            .presentDuration = 2ms,
+            .postCompDuration = 8ms,
+            .frame1RequiresRenderEngine = true,
+            .frame2RequiresRenderEngine = true,
+    };
+    WorkDuration res = testGpuScenario(config);
+    EXPECT_EQ(res.gpuDurationNanos, toNanos(50ms));
+    EXPECT_EQ(res.cpuDurationNanos, toNanos(10ms));
+    EXPECT_EQ(res.durationNanos, toNanos(50ms + getErrorMargin()));
+}
+
+TEST_F(PowerAdvisorTest, setGpuFenceTime_UnsingaledGpuFenceFrameUsingPreviousFrame) {
+    GpuTestConfig config{
+            .adpfGpuFlagOn = false,
+            .frame1GpuFenceDuration = 31ms,
+            .frame2GpuFenceDuration = Duration::fromNs(Fence::SIGNAL_TIME_PENDING),
+            .vsyncPeriod = 10ms,
+            .presentDuration = 2ms,
+            .postCompDuration = 8ms,
+            .frame1RequiresRenderEngine = true,
+            .frame2RequiresRenderEngine = true,
+    };
+    WorkDuration res = testGpuScenario(config);
+    EXPECT_EQ(res.gpuDurationNanos, 0L);
+    EXPECT_EQ(res.cpuDurationNanos, 0L);
+    EXPECT_GE(res.durationNanos, toNanos(30ms + getErrorMargin()));
+    EXPECT_LE(res.durationNanos, toNanos(31ms + getErrorMargin()));
+}
+
+TEST_F(PowerAdvisorTest, setGpuFenceTime_UnsingaledGpuFenceFrameUsingPreviousFrame_flagOn) {
+    GpuTestConfig config{
+            .adpfGpuFlagOn = true,
+            .frame1GpuFenceDuration = 30ms,
+            .frame2GpuFenceDuration = Duration::fromNs(Fence::SIGNAL_TIME_PENDING),
+            .vsyncPeriod = 10ms,
+            .presentDuration = 22ms,
+            .postCompDuration = 88ms,
+            .frame1RequiresRenderEngine = true,
+            .frame2RequiresRenderEngine = true,
+    };
+    WorkDuration res = testGpuScenario(config);
+    EXPECT_EQ(res.gpuDurationNanos, toNanos(30ms));
+    EXPECT_EQ(res.cpuDurationNanos, toNanos(110ms));
+    EXPECT_EQ(res.durationNanos, toNanos(110ms + getErrorMargin()));
+}
+
 } // namespace
 } // namespace android::Hwc2::impl
diff --git a/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp b/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
index 0ede612..cf9a7d3 100644
--- a/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
+++ b/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
@@ -2078,7 +2078,7 @@
     constexpr std::chrono::milliseconds kIdleTimerTimeoutMs = 10ms;
     auto selector = createSelector(makeModes(kMode60, kMode120), kModeId120,
                                    Config{
-                                           .idleTimerTimeout = kIdleTimerTimeoutMs,
+                                           .legacyIdleTimerTimeout = kIdleTimerTimeoutMs,
                                    });
     ASSERT_EQ(KernelIdleTimerAction::TurnOn, selector.getIdleTimerAction());
     ASSERT_EQ(kIdleTimerTimeoutMs, selector.getIdleTimerTimeout());
diff --git a/services/surfaceflinger/tests/unittests/SchedulerTest.cpp b/services/surfaceflinger/tests/unittests/SchedulerTest.cpp
index 8ac8eda..7479a4f 100644
--- a/services/surfaceflinger/tests/unittests/SchedulerTest.cpp
+++ b/services/surfaceflinger/tests/unittests/SchedulerTest.cpp
@@ -607,10 +607,10 @@
 
     EXPECT_EQ(Fps::fromPeriodNsecs(2000),
               scheduler.getNextFrameInterval(kMode->getPhysicalDisplayId(),
-                                             TimePoint::fromNs(4500)));
+                                             TimePoint::fromNs(5500)));
     EXPECT_EQ(Fps::fromPeriodNsecs(2000),
               scheduler.getNextFrameInterval(kMode->getPhysicalDisplayId(),
-                                             TimePoint::fromNs(6500)));
+                                             TimePoint::fromNs(7500)));
 }
 
 TEST_F(SchedulerTest, resyncAllToHardwareVsync) FTL_FAKE_GUARD(kMainThreadContext) {
diff --git a/services/surfaceflinger/tests/unittests/VSyncPredictorTest.cpp b/services/surfaceflinger/tests/unittests/VSyncPredictorTest.cpp
index aac1cac..eafba0a 100644
--- a/services/surfaceflinger/tests/unittests/VSyncPredictorTest.cpp
+++ b/services/surfaceflinger/tests/unittests/VSyncPredictorTest.cpp
@@ -704,14 +704,17 @@
     EXPECT_EQ(21500, vrrTracker.nextAnticipatedVSyncTimeFrom(19000, 19000));
 
     vrrTracker.setRenderRate(Fps::fromPeriodNsecs(1000), /*applyImmediately*/ false);
-    EXPECT_EQ(5000, vrrTracker.nextAnticipatedVSyncTimeFrom(4000, 4000));
-    EXPECT_EQ(6000, vrrTracker.nextAnticipatedVSyncTimeFrom(5000, 5000));
-    EXPECT_EQ(7000, vrrTracker.nextAnticipatedVSyncTimeFrom(6000, 6000));
-    EXPECT_EQ(9000, vrrTracker.nextAnticipatedVSyncTimeFrom(8000, 8000));
-    EXPECT_EQ(11000, vrrTracker.nextAnticipatedVSyncTimeFrom(10000, 10000));
-    EXPECT_EQ(13000, vrrTracker.nextAnticipatedVSyncTimeFrom(12000, 12000));
-    EXPECT_EQ(17000, vrrTracker.nextAnticipatedVSyncTimeFrom(15500, 15500));
-    EXPECT_EQ(20000, vrrTracker.nextAnticipatedVSyncTimeFrom(19000, 19000));
+    EXPECT_EQ(5500, vrrTracker.nextAnticipatedVSyncTimeFrom(4000, 4000));
+    EXPECT_EQ(6500, vrrTracker.nextAnticipatedVSyncTimeFrom(5000, 5000));
+    EXPECT_EQ(7500, vrrTracker.nextAnticipatedVSyncTimeFrom(6000, 6000));
+    EXPECT_EQ(9500, vrrTracker.nextAnticipatedVSyncTimeFrom(8000, 8000));
+    EXPECT_EQ(11500, vrrTracker.nextAnticipatedVSyncTimeFrom(10000, 10000));
+    EXPECT_EQ(13500, vrrTracker.nextAnticipatedVSyncTimeFrom(12000, 12000));
+    EXPECT_EQ(16500, vrrTracker.nextAnticipatedVSyncTimeFrom(15500, 15500));
+    EXPECT_EQ(20500, vrrTracker.nextAnticipatedVSyncTimeFrom(19000, 19000));
+
+    // matches the previous cadence
+    EXPECT_EQ(21500, vrrTracker.nextAnticipatedVSyncTimeFrom(20500, 20500));
 }
 
 TEST_F(VSyncPredictorTest, minFramePeriodDoesntApplyWhenSameWithRefreshRate) {
@@ -820,7 +823,7 @@
 
     vrrTracker.setRenderRate(Fps::fromPeriodNsecs(1000), /*applyImmediately*/ false);
     vrrTracker.addVsyncTimestamp(0);
-    EXPECT_EQ(2000, vrrTracker.nextAnticipatedVSyncTimeFrom(1234, 1234));
+    EXPECT_EQ(2500, vrrTracker.nextAnticipatedVSyncTimeFrom(1234, 1234));
 }
 
 TEST_F(VSyncPredictorTest, adjustsVrrTimeline) {
diff --git a/services/surfaceflinger/tests/unittests/VSyncReactorTest.cpp b/services/surfaceflinger/tests/unittests/VSyncReactorTest.cpp
index 8d9623d..e3aa4ef 100644
--- a/services/surfaceflinger/tests/unittests/VSyncReactorTest.cpp
+++ b/services/surfaceflinger/tests/unittests/VSyncReactorTest.cpp
@@ -195,9 +195,7 @@
 
 TEST_F(VSyncReactorTest, ignoresProperlyAfterAPeriodConfirmation) {
     bool periodFlushed = true;
-    EXPECT_CALL(*mMockTracker, addVsyncTimestamp(_)).Times(2);
-    mReactor.setIgnorePresentFences(true);
-
+    EXPECT_CALL(*mMockTracker, addVsyncTimestamp(_)).Times(3);
     nsecs_t const newPeriod = 5000;
 
     mReactor.onDisplayModeChanged(displayMode(newPeriod), false);
@@ -207,7 +205,7 @@
     EXPECT_FALSE(mReactor.addHwVsyncTimestamp(newPeriod, std::nullopt, &periodFlushed));
     EXPECT_TRUE(periodFlushed);
 
-    EXPECT_TRUE(mReactor.addPresentFence(generateSignalledFenceWithTime(0)));
+    EXPECT_FALSE(mReactor.addPresentFence(generateSignalledFenceWithTime(0)));
 }
 
 TEST_F(VSyncReactorTest, setPeriodCalledOnceConfirmedChange) {
@@ -463,8 +461,7 @@
 
 TEST_F(VSyncReactorTest, periodChangeWithGivenVsyncPeriod) {
     bool periodFlushed = true;
-    EXPECT_CALL(*mMockTracker, addVsyncTimestamp(_)).Times(2);
-    mReactor.setIgnorePresentFences(true);
+    EXPECT_CALL(*mMockTracker, addVsyncTimestamp(_)).Times(3);
 
     nsecs_t const newPeriod = 5000;
     mReactor.onDisplayModeChanged(displayMode(newPeriod), false);
@@ -476,7 +473,7 @@
     EXPECT_FALSE(mReactor.addHwVsyncTimestamp(newPeriod, newPeriod, &periodFlushed));
     EXPECT_TRUE(periodFlushed);
 
-    EXPECT_TRUE(mReactor.addPresentFence(generateSignalledFenceWithTime(0)));
+    EXPECT_FALSE(mReactor.addPresentFence(generateSignalledFenceWithTime(0)));
 }
 
 TEST_F(VSyncReactorTest, periodIsMeasuredIfIgnoringComposer) {
@@ -486,8 +483,7 @@
                          *mMockTracker, kPendingLimit, true /* supportKernelIdleTimer */);
 
     bool periodFlushed = true;
-    EXPECT_CALL(*mMockTracker, addVsyncTimestamp(_)).Times(4);
-    idleReactor.setIgnorePresentFences(true);
+    EXPECT_CALL(*mMockTracker, addVsyncTimestamp(_)).Times(5);
 
     // First, set the same period, which should only be confirmed when we receive two
     // matching callbacks
@@ -512,7 +508,7 @@
     EXPECT_FALSE(idleReactor.addHwVsyncTimestamp(20000, 5000, &periodFlushed));
     EXPECT_TRUE(periodFlushed);
 
-    EXPECT_TRUE(idleReactor.addPresentFence(generateSignalledFenceWithTime(0)));
+    EXPECT_FALSE(idleReactor.addPresentFence(generateSignalledFenceWithTime(0)));
 }
 
 } // namespace android::scheduler
diff --git a/services/surfaceflinger/tests/unittests/mock/DisplayHardware/MockPowerAdvisor.h b/services/surfaceflinger/tests/unittests/mock/DisplayHardware/MockPowerAdvisor.h
index 8e8eb1d..e8630ba 100644
--- a/services/surfaceflinger/tests/unittests/mock/DisplayHardware/MockPowerAdvisor.h
+++ b/services/surfaceflinger/tests/unittests/mock/DisplayHardware/MockPowerAdvisor.h
@@ -40,6 +40,7 @@
     MOCK_METHOD(void, reportActualWorkDuration, (), (override));
     MOCK_METHOD(void, enablePowerHintSession, (bool enabled), (override));
     MOCK_METHOD(bool, startPowerHintSession, (std::vector<int32_t> && threadIds), (override));
+    MOCK_METHOD(void, setGpuStartTime, (DisplayId displayId, TimePoint startTime), (override));
     MOCK_METHOD(void, setGpuFenceTime,
                 (DisplayId displayId, std::unique_ptr<FenceTime>&& fenceTime), (override));
     MOCK_METHOD(void, setHwcValidateTiming,
@@ -49,8 +50,8 @@
                 (DisplayId displayId, TimePoint presentStartTime, TimePoint presentEndTime),
                 (override));
     MOCK_METHOD(void, setSkippedValidate, (DisplayId displayId, bool skipped), (override));
-    MOCK_METHOD(void, setRequiresClientComposition,
-                (DisplayId displayId, bool requiresClientComposition), (override));
+    MOCK_METHOD(void, setRequiresRenderEngine, (DisplayId displayId, bool requiresRenderEngine),
+                (override));
     MOCK_METHOD(void, setExpectedPresentTime, (TimePoint expectedPresentTime), (override));
     MOCK_METHOD(void, setSfPresentTiming, (TimePoint presentFenceTime, TimePoint presentEndTime),
                 (override));
diff --git a/services/surfaceflinger/tests/utils/ColorUtils.h b/services/surfaceflinger/tests/utils/ColorUtils.h
index 38c422a..07916b6 100644
--- a/services/surfaceflinger/tests/utils/ColorUtils.h
+++ b/services/surfaceflinger/tests/utils/ColorUtils.h
@@ -33,10 +33,6 @@
     static const Color WHITE;
     static const Color BLACK;
     static const Color TRANSPARENT;
-
-    half3 toHalf3() { return half3{r / 255.0f, g / 255.0f, b / 255.0f}; }
-
-    half4 toHalf4() { return half4{r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f}; }
 };
 
 const Color Color::RED{255, 0, 0, 255};
@@ -85,14 +81,6 @@
         }
         color = ret;
     }
-
-    static half3 toHalf3(const Color& color) {
-        return half3{color.r / 255.0f, color.g / 255.0f, color.b / 255.0f};
-    }
-
-    static half4 toHalf4(const Color& color) {
-        return half4{color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, color.a / 255.0f};
-    }
 };
 } // namespace
 } // namespace android