EGL: Disconnect native window in eglDestroySurface
Bug 27455025
Change-Id: I7549a3acb724e749925a8249feb180088aec7f3c
diff --git a/opengl/libs/EGL/egl_object.h b/opengl/libs/EGL/egl_object.h
index 17a8304..673b7da 100644
--- a/opengl/libs/EGL/egl_object.h
+++ b/opengl/libs/EGL/egl_object.h
@@ -45,6 +45,7 @@
protected:
virtual ~egl_object_t();
+ virtual void terminate();
public:
egl_object_t(egl_display_t* display);
@@ -55,7 +56,6 @@
inline egl_display_t* getDisplay() const { return display; }
private:
- void terminate();
static bool get(egl_display_t const* display, egl_object_t* object);
public:
@@ -127,6 +127,7 @@
class egl_surface_t : public egl_object_t {
protected:
~egl_surface_t();
+ void terminate() override;
public:
typedef egl_object_t::LocalRef<egl_surface_t, EGLSurface> Ref;
@@ -138,6 +139,9 @@
EGLConfig config;
sp<ANativeWindow> win;
egl_connection_t const* cnx;
+private:
+ bool connected;
+ void disconnect();
};
class egl_context_t: public egl_object_t {