libgui: Remove custom BufferQueue allocators

Removes the ability to set a custom GraphicBuffer allocator for a
BufferQueue. Custom-allocated buffers may still be used through the
attachBuffer call.

Change-Id: I127bdfb496fc089a61c7e266c8bd2b906d41f32e
diff --git a/cmds/flatland/GLHelper.cpp b/cmds/flatland/GLHelper.cpp
index ddf3aa8..1a1c9a3 100644
--- a/cmds/flatland/GLHelper.cpp
+++ b/cmds/flatland/GLHelper.cpp
@@ -25,7 +25,6 @@
  namespace android {
 
 GLHelper::GLHelper() :
-    mGraphicBufferAlloc(new GraphicBufferAlloc()),
     mDisplay(EGL_NO_DISPLAY),
     mContext(EGL_NO_CONTEXT),
     mDummySurface(EGL_NO_SURFACE),
@@ -203,7 +202,7 @@
         sp<GLConsumer>* glConsumer, EGLSurface* surface) {
     sp<IGraphicBufferProducer> producer;
     sp<IGraphicBufferConsumer> consumer;
-    BufferQueue::createBufferQueue(&producer, &consumer, mGraphicBufferAlloc);
+    BufferQueue::createBufferQueue(&producer, &consumer);
     sp<GLConsumer> glc = new GLConsumer(consumer, name,
             GL_TEXTURE_EXTERNAL_OES, false, true);
     glc->setDefaultBufferSize(w, h);
diff --git a/cmds/flatland/GLHelper.h b/cmds/flatland/GLHelper.h
index 7a9e9e3..d09463a 100644
--- a/cmds/flatland/GLHelper.h
+++ b/cmds/flatland/GLHelper.h
@@ -14,7 +14,6 @@
  * limitations under the License.
  */
 
-#include <gui/GraphicBufferAlloc.h>
 #include <gui/GLConsumer.h>
 #include <gui/Surface.h>
 #include <gui/SurfaceControl.h>
@@ -75,8 +74,6 @@
 
     bool setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders);
 
-    sp<GraphicBufferAlloc> mGraphicBufferAlloc;
-
     EGLDisplay mDisplay;
     EGLContext mContext;
     EGLSurface mDummySurface;