Use LOCAL_REQUIRED_MODULES to establish dependency
instead of using the tricky order-only dependency on a phony target
module name.
Change-Id: I691f2d352d1bd7f619bdb0b75070709e1b8222c0
diff --git a/opengl/libs/Android.mk b/opengl/libs/Android.mk
index 31bfcd7..6c35355 100644
--- a/opengl/libs/Android.mk
+++ b/opengl/libs/Android.mk
@@ -4,6 +4,20 @@
# Build META EGL library
#
+egl.cfg_config_module :=
+# OpenGL drivers config file
+ifneq ($(BOARD_EGL_CFG),)
+
+include $(CLEAR_VARS)
+LOCAL_MODULE := egl.cfg
+LOCAL_MODULE_TAGS := optional
+LOCAL_MODULE_CLASS := ETC
+LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl
+LOCAL_SRC_FILES := ../../../../$(BOARD_EGL_CFG)
+include $(BUILD_PREBUILT)
+egl.cfg_config_module := $(LOCAL_MODULE)
+endif
+
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
@@ -65,24 +79,10 @@
LOCAL_CFLAGS += -DMAX_EGL_CACHE_SIZE=$(MAX_EGL_CACHE_SIZE)
endif
+LOCAL_REQUIRED_MODULES := $(egl.cfg_config_module)
+egl.cfg_config_module :=
+
include $(BUILD_SHARED_LIBRARY)
-installed_libEGL := $(LOCAL_INSTALLED_MODULE)
-
-# OpenGL drivers config file
-ifneq ($(BOARD_EGL_CFG),)
-
-include $(CLEAR_VARS)
-LOCAL_MODULE := egl.cfg
-LOCAL_MODULE_TAGS := optional
-LOCAL_MODULE_CLASS := ETC
-LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl
-LOCAL_SRC_FILES := ../../../../$(BOARD_EGL_CFG)
-include $(BUILD_PREBUILT)
-
-# make sure we depend on egl.cfg, so it gets installed
-$(installed_libEGL): | egl.cfg
-
-endif
###############################################################################
# Build the wrapper OpenGL ES 1.x library