SurfaceFlinger: Consider resolution when switching refresh rate

Do not change refresh rate across configs with multiple resolutions

Bug: 150237118
Test: adb shell /data/nativetest64/libsurfaceflinger_unittest/libsurfaceflinger_unittest
Change-Id: I9b0f355a72343cf120229b98e6ad082ea75d3080
diff --git a/services/surfaceflinger/Scheduler/Scheduler.cpp b/services/surfaceflinger/Scheduler/Scheduler.cpp
index cd6075f..9a9523f 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.cpp
+++ b/services/surfaceflinger/Scheduler/Scheduler.cpp
@@ -332,7 +332,7 @@
     const nsecs_t last = mLastResyncTime.exchange(now);
 
     if (now - last > kIgnoreDelay) {
-        resyncToHardwareVsync(false, mRefreshRateConfigs.getCurrentRefreshRate().vsyncPeriod);
+        resyncToHardwareVsync(false, mRefreshRateConfigs.getCurrentRefreshRate().getVsyncPeriod());
     }
 }
 
@@ -389,34 +389,34 @@
     // keep the layer history, since we use it for other features (like Frame Rate API), so layers
     // still need to be registered.
     if (!mUseContentDetection) {
-        mLayerHistory->registerLayer(layer, mRefreshRateConfigs.getMinRefreshRate().fps,
-                                     mRefreshRateConfigs.getMaxRefreshRate().fps,
+        mLayerHistory->registerLayer(layer, mRefreshRateConfigs.getMinRefreshRate().getFps(),
+                                     mRefreshRateConfigs.getMaxRefreshRate().getFps(),
                                      scheduler::LayerHistory::LayerVoteType::NoVote);
         return;
     }
 
     // In V1 of content detection, all layers are registered as Heuristic (unless it's wallpaper).
     if (!mUseContentDetectionV2) {
-        const auto lowFps = mRefreshRateConfigs.getMinRefreshRate().fps;
+        const auto lowFps = mRefreshRateConfigs.getMinRefreshRate().getFps();
         const auto highFps = layer->getWindowType() == InputWindowInfo::TYPE_WALLPAPER
                 ? lowFps
-                : mRefreshRateConfigs.getMaxRefreshRate().fps;
+                : mRefreshRateConfigs.getMaxRefreshRate().getFps();
 
         mLayerHistory->registerLayer(layer, lowFps, highFps,
                                      scheduler::LayerHistory::LayerVoteType::Heuristic);
     } else {
         if (layer->getWindowType() == InputWindowInfo::TYPE_WALLPAPER) {
             // Running Wallpaper at Min is considered as part of content detection.
-            mLayerHistory->registerLayer(layer, mRefreshRateConfigs.getMinRefreshRate().fps,
-                                         mRefreshRateConfigs.getMaxRefreshRate().fps,
+            mLayerHistory->registerLayer(layer, mRefreshRateConfigs.getMinRefreshRate().getFps(),
+                                         mRefreshRateConfigs.getMaxRefreshRate().getFps(),
                                          scheduler::LayerHistory::LayerVoteType::Min);
         } else if (layer->getWindowType() == InputWindowInfo::TYPE_STATUS_BAR) {
-            mLayerHistory->registerLayer(layer, mRefreshRateConfigs.getMinRefreshRate().fps,
-                                         mRefreshRateConfigs.getMaxRefreshRate().fps,
+            mLayerHistory->registerLayer(layer, mRefreshRateConfigs.getMinRefreshRate().getFps(),
+                                         mRefreshRateConfigs.getMaxRefreshRate().getFps(),
                                          scheduler::LayerHistory::LayerVoteType::NoVote);
         } else {
-            mLayerHistory->registerLayer(layer, mRefreshRateConfigs.getMinRefreshRate().fps,
-                                         mRefreshRateConfigs.getMaxRefreshRate().fps,
+            mLayerHistory->registerLayer(layer, mRefreshRateConfigs.getMinRefreshRate().getFps(),
+                                         mRefreshRateConfigs.getMaxRefreshRate().getFps(),
                                          scheduler::LayerHistory::LayerVoteType::Heuristic);
         }
     }
@@ -503,12 +503,13 @@
     // magic number
     const auto& refreshRate = mRefreshRateConfigs.getCurrentRefreshRate();
     constexpr float FPS_THRESHOLD_FOR_KERNEL_TIMER = 65.0f;
-    if (state == TimerState::Reset && refreshRate.fps > FPS_THRESHOLD_FOR_KERNEL_TIMER) {
+    if (state == TimerState::Reset && refreshRate.getFps() > FPS_THRESHOLD_FOR_KERNEL_TIMER) {
         // If we're not in performance mode then the kernel timer shouldn't do
         // anything, as the refresh rate during DPU power collapse will be the
         // same.
-        resyncToHardwareVsync(true /* makeAvailable */, refreshRate.vsyncPeriod);
-    } else if (state == TimerState::Expired && refreshRate.fps <= FPS_THRESHOLD_FOR_KERNEL_TIMER) {
+        resyncToHardwareVsync(true /* makeAvailable */, refreshRate.getVsyncPeriod());
+    } else if (state == TimerState::Expired &&
+               refreshRate.getFps() <= FPS_THRESHOLD_FOR_KERNEL_TIMER) {
         // Disable HW VSYNC if the timer expired, as we don't need it enabled if
         // we're not pushing frames, and if we're in PERFORMANCE mode then we'll
         // need to update the DispSync model anyway.
@@ -580,30 +581,31 @@
     if (mDisplayPowerTimer &&
         (!mFeatures.isDisplayPowerStateNormal ||
          mFeatures.displayPowerTimer == TimerState::Reset)) {
-        return mRefreshRateConfigs.getMaxRefreshRateByPolicy().configId;
+        return mRefreshRateConfigs.getMaxRefreshRateByPolicy().getConfigId();
     }
 
     if (!mUseContentDetectionV2) {
         // As long as touch is active we want to be in performance mode.
         if (mTouchTimer && mFeatures.touch == TouchState::Active) {
-            return mRefreshRateConfigs.getMaxRefreshRateByPolicy().configId;
+            return mRefreshRateConfigs.getMaxRefreshRateByPolicy().getConfigId();
         }
     }
 
     // If timer has expired as it means there is no new content on the screen.
     if (mIdleTimer && mFeatures.idleTimer == TimerState::Expired) {
-        return mRefreshRateConfigs.getMinRefreshRateByPolicy().configId;
+        return mRefreshRateConfigs.getMinRefreshRateByPolicy().getConfigId();
     }
 
     if (!mUseContentDetectionV2) {
         // If content detection is off we choose performance as we don't know the content fps.
         if (mFeatures.contentDetectionV1 == ContentDetectionState::Off) {
             // NOTE: V1 always calls this, but this is not a default behavior for V2.
-            return mRefreshRateConfigs.getMaxRefreshRateByPolicy().configId;
+            return mRefreshRateConfigs.getMaxRefreshRateByPolicy().getConfigId();
         }
 
         // Content detection is on, find the appropriate refresh rate with minimal error
-        return mRefreshRateConfigs.getRefreshRateForContent(mFeatures.contentRequirements).configId;
+        return mRefreshRateConfigs.getRefreshRateForContent(mFeatures.contentRequirements)
+                .getConfigId();
     }
 
     bool touchConsidered;
@@ -613,7 +615,7 @@
                                                 mTouchTimer &&
                                                         mFeatures.touch == TouchState::Active,
                                                 &touchConsidered)
-                    .configId;
+                    .getConfigId();
     if (touchConsidered) {
         // Clear layer history if refresh rate was selected based on touch to allow
         // the hueristic to pick up with the new rate.