Fix the input info missing for SurfaceView

Layer snapshots with buffers but without inputinfo were not sent to input or other window info listeners. This was due to a bug in how we checked to see if the layer needed an input info. FIx this to send SurfaceView layers to window info listeners.

Fixes: 365167765
Test: LayerSnapshotTest
Test: LayerLifecycleManagerTest
Flag: EXEMPT bugfix
Change-Id: I49e5d1e503af860a8324cc8b36589748ca2b7a25
diff --git a/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp b/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp
index 17d2610..5734ccf 100644
--- a/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp
+++ b/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp
@@ -62,6 +62,8 @@
     metadata.merge(args.metadata);
     changes |= RequestedLayerState::Changes::Metadata;
     handleAlive = true;
+    // TODO: b/305254099 remove once we don't pass invisible windows to input
+    windowInfoHandle = nullptr;
     if (parentId != UNASSIGNED_LAYER_ID) {
         canBeRoot = false;
     }
@@ -553,6 +555,24 @@
             windowInfo->inputConfig.test(gui::WindowInfo::InputConfig::NO_INPUT_CHANNEL);
 }
 
+bool RequestedLayerState::needsInputInfo() const {
+    if (potentialCursor) {
+        return false;
+    }
+
+    if ((sidebandStream != nullptr) || (externalTexture != nullptr)) {
+        return true;
+    }
+
+    if (!windowInfoHandle) {
+        return false;
+    }
+
+    const auto windowInfo = windowInfoHandle->getInfo();
+    return windowInfo->token != nullptr ||
+            windowInfo->inputConfig.test(gui::WindowInfo::InputConfig::NO_INPUT_CHANNEL);
+}
+
 bool RequestedLayerState::hasBlur() const {
     return backgroundBlurRadius > 0 || blurRegions.size() > 0;
 }