Fix the input info missing for SurfaceView
Layer snapshots with buffers but without inputinfo were not sent to input or other window info listeners. This was due to a bug in how we checked to see if the layer needed an input info. FIx this to send SurfaceView layers to window info listeners.
Fixes: 365167765
Test: LayerSnapshotTest
Test: LayerLifecycleManagerTest
Flag: EXEMPT bugfix
Change-Id: I49e5d1e503af860a8324cc8b36589748ca2b7a25
diff --git a/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp b/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp
index 17d2610..5734ccf 100644
--- a/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp
+++ b/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp
@@ -62,6 +62,8 @@
metadata.merge(args.metadata);
changes |= RequestedLayerState::Changes::Metadata;
handleAlive = true;
+ // TODO: b/305254099 remove once we don't pass invisible windows to input
+ windowInfoHandle = nullptr;
if (parentId != UNASSIGNED_LAYER_ID) {
canBeRoot = false;
}
@@ -553,6 +555,24 @@
windowInfo->inputConfig.test(gui::WindowInfo::InputConfig::NO_INPUT_CHANNEL);
}
+bool RequestedLayerState::needsInputInfo() const {
+ if (potentialCursor) {
+ return false;
+ }
+
+ if ((sidebandStream != nullptr) || (externalTexture != nullptr)) {
+ return true;
+ }
+
+ if (!windowInfoHandle) {
+ return false;
+ }
+
+ const auto windowInfo = windowInfoHandle->getInfo();
+ return windowInfo->token != nullptr ||
+ windowInfo->inputConfig.test(gui::WindowInfo::InputConfig::NO_INPUT_CHANNEL);
+}
+
bool RequestedLayerState::hasBlur() const {
return backgroundBlurRadius > 0 || blurRegions.size() > 0;
}