Force HALs to explicitly enable legacy method for clearing buffer caches
Some HAL implementations can't support setLayerBuffer multiple times to
clear the per-layer buffer caches. Therefore, default this behavior to
disabled, and allow HALs to explcitily enable this behavior to obtain
the necessary memory savings.
Test: play videos with both true and false on both HIDL and AIDL
Bug: 285561686
(cherry picked from https://googleplex-android-review.googlesource.com/q/commit:f70d9c4528888134e16003470b76dd1e81b8631d)
Merged-In: I928cef25e35cfc5337db4ceb8581bf5926b4fbe3
Change-Id: I928cef25e35cfc5337db4ceb8581bf5926b4fbe3
diff --git a/services/surfaceflinger/DisplayHardware/AidlComposerHal.cpp b/services/surfaceflinger/DisplayHardware/AidlComposerHal.cpp
index f7049b9..c0eb36d 100644
--- a/services/surfaceflinger/DisplayHardware/AidlComposerHal.cpp
+++ b/services/surfaceflinger/DisplayHardware/AidlComposerHal.cpp
@@ -20,6 +20,7 @@
#include "AidlComposerHal.h"
+#include <SurfaceFlingerProperties.h>
#include <android-base/file.h>
#include <android/binder_ibinder_platform.h>
#include <android/binder_manager.h>
@@ -249,15 +250,18 @@
ALOGE("getInterfaceVersion for AidlComposer constructor failed %s",
status.getDescription().c_str());
}
- if (version == 1) {
- mClearSlotBuffer = sp<GraphicBuffer>::make(1, 1, PIXEL_FORMAT_RGBX_8888,
- GraphicBuffer::USAGE_HW_COMPOSER |
- GraphicBuffer::USAGE_SW_READ_OFTEN |
- GraphicBuffer::USAGE_SW_WRITE_OFTEN,
- "AidlComposer");
- if (!mClearSlotBuffer || mClearSlotBuffer->initCheck() != ::android::OK) {
- LOG_ALWAYS_FATAL("Failed to allocate a buffer for clearing layer buffer slots");
- return;
+ mSupportsBufferSlotsToClear = version > 1;
+ if (!mSupportsBufferSlotsToClear) {
+ if (sysprop::clear_slots_with_set_layer_buffer(false)) {
+ mClearSlotBuffer = sp<GraphicBuffer>::make(1, 1, PIXEL_FORMAT_RGBX_8888,
+ GraphicBuffer::USAGE_HW_COMPOSER |
+ GraphicBuffer::USAGE_SW_READ_OFTEN |
+ GraphicBuffer::USAGE_SW_WRITE_OFTEN,
+ "AidlComposer");
+ if (!mClearSlotBuffer || mClearSlotBuffer->initCheck() != ::android::OK) {
+ LOG_ALWAYS_FATAL("Failed to allocate a buffer for clearing layer buffer slots");
+ return;
+ }
}
}
@@ -844,12 +848,12 @@
Error error = Error::NONE;
mMutex.lock_shared();
if (auto writer = getWriter(display)) {
- // Backwards compatible way of clearing buffer is to set the layer buffer with a placeholder
- // buffer, using the slot that needs to cleared... tricky.
- if (mClearSlotBuffer == nullptr) {
+ if (mSupportsBufferSlotsToClear) {
writer->get().setLayerBufferSlotsToClear(translate<int64_t>(display),
translate<int64_t>(layer), slotsToClear);
- } else {
+ // Backwards compatible way of clearing buffer slots is to set the layer buffer with a
+ // placeholder buffer, using the slot that needs to cleared... tricky.
+ } else if (mClearSlotBuffer != nullptr) {
for (uint32_t slot : slotsToClear) {
// Don't clear the active buffer slot because we need to restore the active buffer
// after clearing the requested buffer slots with a placeholder buffer.