libsurfaceflinger: handle WINDOW_TYPE_DONT_SCREENSHOT
When a layer has type WINDOW_TYPE_DONT_SCREENSHOT, hide it from
everywhere but the primary display. This should be reverted when we
switch to use layer hierarchy properly.
Bug: 63311708
Test: screencap, screenrecord, android.view.cts.SurfaceViewSyncTest
Change-Id: I6a8d6b93399b0dc42832588f9a6c5e8879a8b754
diff --git a/services/surfaceflinger/SurfaceFlinger_hwc1.cpp b/services/surfaceflinger/SurfaceFlinger_hwc1.cpp
index 2b56928..247d80b 100644
--- a/services/surfaceflinger/SurfaceFlinger_hwc1.cpp
+++ b/services/surfaceflinger/SurfaceFlinger_hwc1.cpp
@@ -1361,8 +1361,7 @@
const Transform& tr(hw->getTransform());
const Rect bounds(hw->getBounds());
if (hw->isDisplayOn()) {
- computeVisibleRegions(hw->getLayerStack(), dirtyRegion,
- opaqueRegion);
+ computeVisibleRegions(hw, dirtyRegion, opaqueRegion);
mDrawingState.traverseInZOrder([&](Layer* layer) {
if (layer->getLayerStack() == hw->getLayerStack()) {
@@ -1863,7 +1862,7 @@
// TODO: we could cache the transformed region
Region visibleReg;
visibleReg.set(layer->computeScreenBounds());
- invalidateLayerStack(layer->getLayerStack(), visibleReg);
+ invalidateLayerStack(layer, visibleReg);
}
});
}
@@ -1924,7 +1923,7 @@
mTransactionCV.broadcast();
}
-void SurfaceFlinger::computeVisibleRegions(uint32_t layerStack,
+void SurfaceFlinger::computeVisibleRegions(const sp<const DisplayDevice>& displayDevice,
Region& outDirtyRegion, Region& outOpaqueRegion)
{
ATRACE_CALL();
@@ -1940,7 +1939,7 @@
const Layer::State& s(layer->getDrawingState());
// only consider the layers on the given layer stack
- if (layer->getLayerStack() != layerStack)
+ if (layer->getLayerStack() != displayDevice->getLayerStack())
return;
/*
@@ -2055,8 +2054,8 @@
outOpaqueRegion = aboveOpaqueLayers;
}
-void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack,
- const Region& dirty) {
+void SurfaceFlinger::invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty) {
+ uint32_t layerStack = layer->getLayerStack();
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
const sp<DisplayDevice>& hw(mDisplays[dpy]);
if (hw->getLayerStack() == layerStack) {
@@ -2099,7 +2098,7 @@
Layer* layer = layersWithQueuedFrames[i];
const Region dirty(layer->latchBuffer(visibleRegions, latchTime));
layer->useSurfaceDamage();
- invalidateLayerStack(layer->getLayerStack(), dirty);
+ invalidateLayerStack(layer, dirty);
}
mVisibleRegionsDirty |= visibleRegions;