Convert orientation values in input to ui::Rotation.
ui::Rotation both provides better typesafety as well as some convenience
functions (e.g. operator+, operator-).
Test: atest TouchVideoFrame_test.cpp InputReader_test.cpp
Change-Id: Ib423457c742ed3d41f2e3fc269ddf86809cbf247
diff --git a/services/inputflinger/tests/fuzzers/MapperHelpers.h b/services/inputflinger/tests/fuzzers/MapperHelpers.h
index 64316ba..445ed18 100644
--- a/services/inputflinger/tests/fuzzers/MapperHelpers.h
+++ b/services/inputflinger/tests/fuzzers/MapperHelpers.h
@@ -311,7 +311,7 @@
return mFdp->ConsumeRandomLengthString(32);
}
TouchAffineTransformation getTouchAffineTransformation(const std::string& inputDeviceDescriptor,
- int32_t surfaceRotation) override {
+ ui::Rotation surfaceRotation) override {
return mTransform;
}
void setTouchAffineTransformation(const TouchAffineTransformation t) { mTransform = t; }