Convert orientation values in input to ui::Rotation.
ui::Rotation both provides better typesafety as well as some convenience
functions (e.g. operator+, operator-).
Test: atest TouchVideoFrame_test.cpp InputReader_test.cpp
Change-Id: Ib423457c742ed3d41f2e3fc269ddf86809cbf247
diff --git a/libs/input/Input.cpp b/libs/input/Input.cpp
index 3685f54..162b757 100644
--- a/libs/input/Input.cpp
+++ b/libs/input/Input.cpp
@@ -552,19 +552,19 @@
&pointerCoords[getPointerCount()]);
}
-int MotionEvent::getSurfaceRotation() const {
+int32_t MotionEvent::getSurfaceRotation() const {
// The surface rotation is the rotation from the window's coordinate space to that of the
// display. Since the event's transform takes display space coordinates to window space, the
// returned surface rotation is the inverse of the rotation for the surface.
switch (mTransform.getOrientation()) {
case ui::Transform::ROT_0:
- return DISPLAY_ORIENTATION_0;
+ return static_cast<int32_t>(ui::ROTATION_0);
case ui::Transform::ROT_90:
- return DISPLAY_ORIENTATION_270;
+ return static_cast<int32_t>(ui::ROTATION_270);
case ui::Transform::ROT_180:
- return DISPLAY_ORIENTATION_180;
+ return static_cast<int32_t>(ui::ROTATION_180);
case ui::Transform::ROT_270:
- return DISPLAY_ORIENTATION_90;
+ return static_cast<int32_t>(ui::ROTATION_90);
default:
return -1;
}
diff --git a/libs/input/TouchVideoFrame.cpp b/libs/input/TouchVideoFrame.cpp
index c62e098..c9393f4 100644
--- a/libs/input/TouchVideoFrame.cpp
+++ b/libs/input/TouchVideoFrame.cpp
@@ -40,17 +40,20 @@
const struct timeval& TouchVideoFrame::getTimestamp() const { return mTimestamp; }
-void TouchVideoFrame::rotate(int32_t orientation) {
+void TouchVideoFrame::rotate(ui::Rotation orientation) {
switch (orientation) {
- case DISPLAY_ORIENTATION_90:
+ case ui::ROTATION_90:
rotateQuarterTurn(false /*clockwise*/);
break;
- case DISPLAY_ORIENTATION_180:
+ case ui::ROTATION_180:
rotate180();
break;
- case DISPLAY_ORIENTATION_270:
+ case ui::ROTATION_270:
rotateQuarterTurn(true /*clockwise*/);
break;
+ case ui::ROTATION_0:
+ // No need to rotate if there's no rotation.
+ break;
}
}
diff --git a/libs/input/tests/TouchVideoFrame_test.cpp b/libs/input/tests/TouchVideoFrame_test.cpp
index 654b236..081a995 100644
--- a/libs/input/tests/TouchVideoFrame_test.cpp
+++ b/libs/input/tests/TouchVideoFrame_test.cpp
@@ -73,38 +73,38 @@
TEST(TouchVideoFrame, Rotate90_0x0) {
TouchVideoFrame frame(0, 0, {}, TIMESTAMP);
TouchVideoFrame frameRotated(0, 0, {}, TIMESTAMP);
- frame.rotate(DISPLAY_ORIENTATION_90);
+ frame.rotate(ui::ROTATION_90);
ASSERT_EQ(frame, frameRotated);
}
TEST(TouchVideoFrame, Rotate90_1x1) {
TouchVideoFrame frame(1, 1, {1}, TIMESTAMP);
TouchVideoFrame frameRotated(1, 1, {1}, TIMESTAMP);
- frame.rotate(DISPLAY_ORIENTATION_90);
+ frame.rotate(ui::ROTATION_90);
ASSERT_EQ(frame, frameRotated);
}
TEST(TouchVideoFrame, Rotate90_2x2) {
TouchVideoFrame frame(2, 2, {1, 2, 3, 4}, TIMESTAMP);
TouchVideoFrame frameRotated(2, 2, {2, 4, 1, 3}, TIMESTAMP);
- frame.rotate(DISPLAY_ORIENTATION_90);
+ frame.rotate(ui::ROTATION_90);
ASSERT_EQ(frame, frameRotated);
}
TEST(TouchVideoFrame, Rotate90_3x2) {
TouchVideoFrame frame(3, 2, {1, 2, 3, 4, 5, 6}, TIMESTAMP);
TouchVideoFrame frameRotated(2, 3, {2, 4, 6, 1, 3, 5}, TIMESTAMP);
- frame.rotate(DISPLAY_ORIENTATION_90);
+ frame.rotate(ui::ROTATION_90);
ASSERT_EQ(frame, frameRotated);
}
TEST(TouchVideoFrame, Rotate90_3x2_4times) {
TouchVideoFrame frame(3, 2, {1, 2, 3, 4, 5, 6}, TIMESTAMP);
TouchVideoFrame frameOriginal(3, 2, {1, 2, 3, 4, 5, 6}, TIMESTAMP);
- frame.rotate(DISPLAY_ORIENTATION_90);
- frame.rotate(DISPLAY_ORIENTATION_90);
- frame.rotate(DISPLAY_ORIENTATION_90);
- frame.rotate(DISPLAY_ORIENTATION_90);
+ frame.rotate(ui::ROTATION_90);
+ frame.rotate(ui::ROTATION_90);
+ frame.rotate(ui::ROTATION_90);
+ frame.rotate(ui::ROTATION_90);
ASSERT_EQ(frame, frameOriginal);
}
@@ -113,43 +113,43 @@
TEST(TouchVideoFrame, Rotate180_0x0) {
TouchVideoFrame frame(0, 0, {}, TIMESTAMP);
TouchVideoFrame frameRotated(0, 0, {}, TIMESTAMP);
- frame.rotate(DISPLAY_ORIENTATION_180);
+ frame.rotate(ui::ROTATION_180);
ASSERT_EQ(frame, frameRotated);
}
TEST(TouchVideoFrame, Rotate180_1x1) {
TouchVideoFrame frame(1, 1, {1}, TIMESTAMP);
TouchVideoFrame frameRotated(1, 1, {1}, TIMESTAMP);
- frame.rotate(DISPLAY_ORIENTATION_180);
+ frame.rotate(ui::ROTATION_180);
ASSERT_EQ(frame, frameRotated);
}
TEST(TouchVideoFrame, Rotate180_2x2) {
TouchVideoFrame frame(2, 2, {1, 2, 3, 4}, TIMESTAMP);
TouchVideoFrame frameRotated(2, 2, {4, 3, 2, 1}, TIMESTAMP);
- frame.rotate(DISPLAY_ORIENTATION_180);
+ frame.rotate(ui::ROTATION_180);
ASSERT_EQ(frame, frameRotated);
}
TEST(TouchVideoFrame, Rotate180_3x2) {
TouchVideoFrame frame(3, 2, {1, 2, 3, 4, 5, 6}, TIMESTAMP);
TouchVideoFrame frameRotated(3, 2, {6, 5, 4, 3, 2, 1}, TIMESTAMP);
- frame.rotate(DISPLAY_ORIENTATION_180);
+ frame.rotate(ui::ROTATION_180);
ASSERT_EQ(frame, frameRotated);
}
TEST(TouchVideoFrame, Rotate180_3x2_2times) {
TouchVideoFrame frame(3, 2, {1, 2, 3, 4, 5, 6}, TIMESTAMP);
TouchVideoFrame frameOriginal(3, 2, {1, 2, 3, 4, 5, 6}, TIMESTAMP);
- frame.rotate(DISPLAY_ORIENTATION_180);
- frame.rotate(DISPLAY_ORIENTATION_180);
+ frame.rotate(ui::ROTATION_180);
+ frame.rotate(ui::ROTATION_180);
ASSERT_EQ(frame, frameOriginal);
}
TEST(TouchVideoFrame, Rotate180_3x3) {
TouchVideoFrame frame(3, 3, {1, 2, 3, 4, 5, 6, 7, 8, 9}, TIMESTAMP);
TouchVideoFrame frameRotated(3, 3, {9, 8, 7, 6, 5, 4, 3, 2, 1}, TIMESTAMP);
- frame.rotate(DISPLAY_ORIENTATION_180);
+ frame.rotate(ui::ROTATION_180);
ASSERT_EQ(frame, frameRotated);
}
@@ -158,38 +158,38 @@
TEST(TouchVideoFrame, Rotate270_0x0) {
TouchVideoFrame frame(0, 0, {}, TIMESTAMP);
TouchVideoFrame frameRotated(0, 0, {}, TIMESTAMP);
- frame.rotate(DISPLAY_ORIENTATION_270);
+ frame.rotate(ui::ROTATION_270);
ASSERT_EQ(frame, frameRotated);
}
TEST(TouchVideoFrame, Rotate270_1x1) {
TouchVideoFrame frame(1, 1, {1}, TIMESTAMP);
TouchVideoFrame frameRotated(1, 1, {1}, TIMESTAMP);
- frame.rotate(DISPLAY_ORIENTATION_270);
+ frame.rotate(ui::ROTATION_270);
ASSERT_EQ(frame, frameRotated);
}
TEST(TouchVideoFrame, Rotate270_2x2) {
TouchVideoFrame frame(2, 2, {1, 2, 3, 4}, TIMESTAMP);
TouchVideoFrame frameRotated(2, 2, {3, 1, 4, 2}, TIMESTAMP);
- frame.rotate(DISPLAY_ORIENTATION_270);
+ frame.rotate(ui::ROTATION_270);
ASSERT_EQ(frame, frameRotated);
}
TEST(TouchVideoFrame, Rotate270_3x2) {
TouchVideoFrame frame(3, 2, {1, 2, 3, 4, 5, 6}, TIMESTAMP);
TouchVideoFrame frameRotated(2, 3, {5, 3, 1, 6, 4, 2}, TIMESTAMP);
- frame.rotate(DISPLAY_ORIENTATION_270);
+ frame.rotate(ui::ROTATION_270);
ASSERT_EQ(frame, frameRotated);
}
TEST(TouchVideoFrame, Rotate270_3x2_4times) {
TouchVideoFrame frame(3, 2, {1, 2, 3, 4, 5, 6}, TIMESTAMP);
TouchVideoFrame frameOriginal(3, 2, {1, 2, 3, 4, 5, 6}, TIMESTAMP);
- frame.rotate(DISPLAY_ORIENTATION_270);
- frame.rotate(DISPLAY_ORIENTATION_270);
- frame.rotate(DISPLAY_ORIENTATION_270);
- frame.rotate(DISPLAY_ORIENTATION_270);
+ frame.rotate(ui::ROTATION_270);
+ frame.rotate(ui::ROTATION_270);
+ frame.rotate(ui::ROTATION_270);
+ frame.rotate(ui::ROTATION_270);
ASSERT_EQ(frame, frameOriginal);
}