Convert orientation values in input to ui::Rotation.

ui::Rotation both provides better typesafety as well as some convenience
functions (e.g. operator+, operator-).

Test: atest TouchVideoFrame_test.cpp InputReader_test.cpp
Change-Id: Ib423457c742ed3d41f2e3fc269ddf86809cbf247
diff --git a/include/input/TouchVideoFrame.h b/include/input/TouchVideoFrame.h
index a616a95..1e4f6e7 100644
--- a/include/input/TouchVideoFrame.h
+++ b/include/input/TouchVideoFrame.h
@@ -16,6 +16,8 @@
 
 #pragma once
 
+#include <ui/Rotation.h>
+
 #include <stdint.h>
 #include <sys/time.h>
 #include <vector>
@@ -58,7 +60,7 @@
      * Rotate the video frame.
      * The rotation value is an enum from ui/Rotation.h
      */
-    void rotate(int32_t orientation);
+    void rotate(ui::Rotation orientation);
 
 private:
     uint32_t mHeight;