SF: Support display mirroring with new frontend

Bug: 238781169
Test: presubmit
Change-Id: I569822bd1dd70e2b0b660042329abb27f263dc66
diff --git a/services/surfaceflinger/FrontEnd/RequestedLayerState.h b/services/surfaceflinger/FrontEnd/RequestedLayerState.h
index 3a16531..6317b95 100644
--- a/services/surfaceflinger/FrontEnd/RequestedLayerState.h
+++ b/services/surfaceflinger/FrontEnd/RequestedLayerState.h
@@ -97,13 +97,15 @@
     std::shared_ptr<renderengine::ExternalTexture> externalTexture;
     gui::GameMode gameMode;
     scheduler::LayerInfo::FrameRate requestedFrameRate;
+    ui::LayerStack layerStackToMirror = ui::INVALID_LAYER_STACK;
+    uint32_t layerIdToMirror = UNASSIGNED_LAYER_ID;
 
     // book keeping states
     bool handleAlive = true;
     bool isRelativeOf = false;
     uint32_t parentId = UNASSIGNED_LAYER_ID;
     uint32_t relativeParentId = UNASSIGNED_LAYER_ID;
-    uint32_t mirrorId = UNASSIGNED_LAYER_ID;
+    std::vector<uint32_t> mirrorIds{};
     uint32_t touchCropId = UNASSIGNED_LAYER_ID;
     uint32_t bgColorLayerId = UNASSIGNED_LAYER_ID;
     ftl::Flags<RequestedLayerState::Changes> changes;