Merge "Allow multiple events to be processed in FakeEventHub" into sc-dev
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index 4f99495..3907ac5 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -989,9 +989,16 @@
});
const nsecs_t renderEngineStart = systemTime();
+ // Only use the framebuffer cache when rendering to an internal display
+ // TODO(b/173560331): This is only to help mitigate memory leaks from virtual displays because
+ // right now we don't have a concrete eviction policy for output buffers: GLESRenderEngine
+ // bounds its framebuffer cache but Skia RenderEngine has no current policy. The best fix is
+ // probably to encapsulate the output buffer into a structure that dispatches resource cleanup
+ // over to RenderEngine, in which case this flag can be removed from the drawLayers interface.
+ const bool useFramebufferCache = outputState.layerStackInternal;
status_t status =
renderEngine.drawLayers(clientCompositionDisplay, clientCompositionLayerPointers, buf,
- /*useFramebufferCache=*/true, std::move(fd), &readyFence);
+ useFramebufferCache, std::move(fd), &readyFence);
if (status != NO_ERROR && mClientCompositionRequestCache) {
// If rendering was not successful, remove the request from the cache.
diff --git a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
index 376bac8..c4ae3a7 100644
--- a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
@@ -3003,7 +3003,7 @@
.WillRepeatedly(Return());
EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
- EXPECT_CALL(mRenderEngine, drawLayers(_, IsEmpty(), _, true, _, _))
+ EXPECT_CALL(mRenderEngine, drawLayers(_, IsEmpty(), _, false, _, _))
.WillRepeatedly(Return(NO_ERROR));
verify().execute().expectAFenceWasReturned();
@@ -3030,6 +3030,36 @@
}));
EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
+ EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(Pointee(r1), Pointee(r2)), _, false, _, _))
+ .WillRepeatedly(Return(NO_ERROR));
+
+ verify().execute().expectAFenceWasReturned();
+}
+
+TEST_F(OutputComposeSurfacesTest,
+ buildsAndRendersRequestListAndCachesFramebufferForInternalLayers) {
+ LayerFE::LayerSettings r1;
+ LayerFE::LayerSettings r2;
+
+ r1.geometry.boundaries = FloatRect{1, 2, 3, 4};
+ r2.geometry.boundaries = FloatRect{5, 6, 7, 8};
+ const constexpr uint32_t kInternalLayerStack = 1234;
+ mOutput.setLayerStackFilter(kInternalLayerStack, true);
+
+ EXPECT_CALL(mOutput, getSkipColorTransform()).WillRepeatedly(Return(false));
+ EXPECT_CALL(*mDisplayColorProfile, hasWideColorGamut()).WillRepeatedly(Return(true));
+ EXPECT_CALL(mRenderEngine, supportsProtectedContent()).WillRepeatedly(Return(false));
+ EXPECT_CALL(mRenderEngine, isProtected()).WillRepeatedly(Return(false));
+ EXPECT_CALL(mOutput, generateClientCompositionRequests(_, _, kDefaultOutputDataspace))
+ .WillRepeatedly(Return(std::vector<LayerFE::LayerSettings>{r1}));
+ EXPECT_CALL(mOutput, appendRegionFlashRequests(RegionEq(kDebugRegion), _))
+ .WillRepeatedly(
+ Invoke([&](const Region&,
+ std::vector<LayerFE::LayerSettings>& clientCompositionLayers) {
+ clientCompositionLayers.emplace_back(r2);
+ }));
+
+ EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(Pointee(r1), Pointee(r2)), _, true, _, _))
.WillRepeatedly(Return(NO_ERROR));
@@ -3054,7 +3084,7 @@
.WillRepeatedly(Return());
EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
- EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(Pointee(r1), Pointee(r2)), _, true, _, _))
+ EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(Pointee(r1), Pointee(r2)), _, false, _, _))
.Times(2)
.WillOnce(Return(NO_ERROR));
@@ -3083,7 +3113,7 @@
.WillRepeatedly(Return());
EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
- EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(Pointee(r1), Pointee(r2)), _, true, _, _))
+ EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(Pointee(r1), Pointee(r2)), _, false, _, _))
.WillOnce(Return(NO_ERROR));
EXPECT_CALL(mOutput, setExpensiveRenderingExpected(false));
@@ -3115,7 +3145,7 @@
EXPECT_CALL(*mRenderSurface, dequeueBuffer(_))
.WillOnce(Return(mOutputBuffer))
.WillOnce(Return(otherOutputBuffer));
- EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(Pointee(r1), Pointee(r2)), _, true, _, _))
+ EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(Pointee(r1), Pointee(r2)), _, false, _, _))
.WillRepeatedly(Return(NO_ERROR));
verify().execute().expectAFenceWasReturned();
@@ -3145,9 +3175,9 @@
.WillRepeatedly(Return());
EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
- EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(Pointee(r1), Pointee(r2)), _, true, _, _))
+ EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(Pointee(r1), Pointee(r2)), _, false, _, _))
.WillOnce(Return(NO_ERROR));
- EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(Pointee(r1), Pointee(r3)), _, true, _, _))
+ EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(Pointee(r1), Pointee(r3)), _, false, _, _))
.WillOnce(Return(NO_ERROR));
verify().execute().expectAFenceWasReturned();
@@ -3197,7 +3227,7 @@
struct ExpectDisplaySettingsState
: public CallOrderStateMachineHelper<TestType, ExpectDisplaySettingsState> {
auto thenExpectDisplaySettingsUsed(renderengine::DisplaySettings settings) {
- EXPECT_CALL(getInstance()->mRenderEngine, drawLayers(settings, _, _, true, _, _))
+ EXPECT_CALL(getInstance()->mRenderEngine, drawLayers(settings, _, _, false, _, _))
.WillOnce(Return(NO_ERROR));
return nextState<ExecuteState>();
}
@@ -3296,7 +3326,7 @@
EXPECT_CALL(mOutput, appendRegionFlashRequests(RegionEq(kDebugRegion), _))
.WillRepeatedly(Return());
EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
- EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, true, _, _))
+ EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, false, _, _))
.WillRepeatedly(Return(NO_ERROR));
}
@@ -3349,7 +3379,7 @@
EXPECT_CALL(*mRenderSurface, setProtected(true));
// Must happen after setting the protected content state.
EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
- EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, true, _, _)).WillOnce(Return(NO_ERROR));
+ EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, false, _, _)).WillOnce(Return(NO_ERROR));
mOutput.composeSurfaces(kDebugRegion, kDefaultRefreshArgs);
}
@@ -3419,7 +3449,7 @@
InSequence seq;
EXPECT_CALL(mOutput, setExpensiveRenderingExpected(true));
- EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, true, _, _)).WillOnce(Return(NO_ERROR));
+ EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, false, _, _)).WillOnce(Return(NO_ERROR));
mOutput.composeSurfaces(kDebugRegion, kDefaultRefreshArgs);
}
@@ -3434,7 +3464,7 @@
EXPECT_CALL(mLayer.outputLayer, writeStateToHWC(false));
EXPECT_CALL(mOutput, generateClientCompositionRequests(_, _, kDefaultOutputDataspace))
.WillOnce(Return(std::vector<LayerFE::LayerSettings>{}));
- EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, true, _, _)).WillOnce(Return(NO_ERROR));
+ EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, false, _, _)).WillOnce(Return(NO_ERROR));
EXPECT_CALL(mOutput, getOutputLayerCount()).WillRepeatedly(Return(1u));
EXPECT_CALL(mOutput, getOutputLayerOrderedByZByIndex(0u))
.WillRepeatedly(Return(&mLayer.outputLayer));