Break a dependency of libui on libandroid

This was only a header dependency, but it still
created a circular dependency, which will cause
problems in another CL.

We fix this by creating a libarect static library
containing only that header. both libui and
libandroid now depend on it and reexport the 
header. 

We also make sure rect.h ends-up in the right
place.

Test: built and booted device
Bug: 35164655

Change-Id: Iba25b8b801b26b26ec1401c00caf367a06f197ca
diff --git a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
index d3d0d51..ae6e0cc 100644
--- a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
@@ -27,15 +27,16 @@
 #include <utils/String8.h>
 #include <log/log.h>
 
-#include <ui/Rect.h>
-
 #include <EGL/egl.h>
 
 #include <hardware/hardware.h>
 #include <gui/BufferItem.h>
+#include <gui/BufferQueue.h>
 #include <gui/GraphicBufferAlloc.h>
 #include <gui/Surface.h>
+
 #include <ui/GraphicBuffer.h>
+#include <ui/Rect.h>
 
 #include "FramebufferSurface.h"
 #include "HWComposer.h"