Break a dependency of libui on libandroid
This was only a header dependency, but it still
created a circular dependency, which will cause
problems in another CL.
We fix this by creating a libarect static library
containing only that header. both libui and
libandroid now depend on it and reexport the
header.
We also make sure rect.h ends-up in the right
place.
Test: built and booted device
Bug: 35164655
Change-Id: Iba25b8b801b26b26ec1401c00caf367a06f197ca
diff --git a/libs/gui/tests/SurfaceTextureClient_test.cpp b/libs/gui/tests/SurfaceTextureClient_test.cpp
index b10d4eb..bd598e4 100644
--- a/libs/gui/tests/SurfaceTextureClient_test.cpp
+++ b/libs/gui/tests/SurfaceTextureClient_test.cpp
@@ -23,6 +23,7 @@
#include <gtest/gtest.h>
#include <gui/GLConsumer.h>
#include <gui/Surface.h>
+#include <gui/BufferQueue.h>
#include <system/graphics.h>
#include <utils/Log.h>
#include <utils/Thread.h>