Revert "Revert "Add ExternalTexture class into RenderEngine inte..."
Revert submission 14199598-revert-14086921-renderengine-external-tex-QJNBWQMQEU
Reason for revert: Prepare for relanding
Reverted Changes:
I01e65a7f4:Revert "Update WaylandRenderSurface to accomodate ...
I7d58118c1:Revert "Update Readback VTS to align with RenderEn...
I1501890f4:Revert "Add ExternalTexture class into RenderEngin...
Added the following fixes:
1. CachedSet renders to intermediate texture variable rather than
mTexture directly, since mTexture is not guaranteed to be nonnull.
2. Add null check when setting new buffer in BLAST.
Bug: 185524947
Bug: 180767535
Test: builds, boots
Test: librenderengine_test
Change-Id: I52ea82e24336b496d996bbe3e445db0affe1abb8
diff --git a/services/surfaceflinger/tests/unittests/CompositionTest.cpp b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
index 4e1c0c7..3042450 100644
--- a/services/surfaceflinger/tests/unittests/CompositionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
@@ -15,6 +15,7 @@
*/
// TODO(b/129481165): remove the #pragma below and fix conversion issues
+#include "renderengine/ExternalTexture.h"
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wconversion"
#pragma clang diagnostic ignored "-Wextra"
@@ -194,7 +195,7 @@
sp<Fence> mClientTargetAcquireFence = Fence::NO_FENCE;
- sp<GraphicBuffer> mCaptureScreenBuffer;
+ std::shared_ptr<renderengine::ExternalTexture> mCaptureScreenBuffer;
};
template <typename LayerCase>
@@ -243,11 +244,15 @@
// TODO: Eliminate expensive/real allocation if possible.
const uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN |
GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;
- mCaptureScreenBuffer = new GraphicBuffer(renderArea->getReqWidth(), renderArea->getReqHeight(),
- HAL_PIXEL_FORMAT_RGBA_8888, 1, usage, "screenshot");
+ mCaptureScreenBuffer = std::make_shared<
+ renderengine::ExternalTexture>(new GraphicBuffer(renderArea->getReqWidth(),
+ renderArea->getReqHeight(),
+ HAL_PIXEL_FORMAT_RGBA_8888, 1, usage,
+ "screenshot"),
+ *mRenderEngine, true);
status_t result =
- mFlinger.renderScreenImplLocked(*renderArea, traverseLayers, mCaptureScreenBuffer.get(),
+ mFlinger.renderScreenImplLocked(*renderArea, traverseLayers, mCaptureScreenBuffer,
forSystem, regionSampling);
EXPECT_EQ(NO_ERROR, result);
@@ -340,8 +345,8 @@
EXPECT_CALL(*test->mRenderEngine, drawLayers)
.WillRepeatedly([](const renderengine::DisplaySettings& displaySettings,
const std::vector<const renderengine::LayerSettings*>&,
- const sp<GraphicBuffer>&, const bool, base::unique_fd&&,
- base::unique_fd*) -> status_t {
+ const std::shared_ptr<renderengine::ExternalTexture>&,
+ const bool, base::unique_fd&&, base::unique_fd*) -> status_t {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
displaySettings.physicalDisplay);
@@ -389,8 +394,8 @@
EXPECT_CALL(*test->mRenderEngine, drawLayers)
.WillRepeatedly([](const renderengine::DisplaySettings& displaySettings,
const std::vector<const renderengine::LayerSettings*>&,
- const sp<GraphicBuffer>&, const bool, base::unique_fd&&,
- base::unique_fd*) -> status_t {
+ const std::shared_ptr<renderengine::ExternalTexture>&,
+ const bool, base::unique_fd&&, base::unique_fd*) -> status_t {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
displaySettings.physicalDisplay);
@@ -625,8 +630,8 @@
EXPECT_CALL(*test->mRenderEngine, drawLayers)
.WillOnce([](const renderengine::DisplaySettings& displaySettings,
const std::vector<const renderengine::LayerSettings*>& layerSettings,
- const sp<GraphicBuffer>&, const bool, base::unique_fd&&,
- base::unique_fd*) -> status_t {
+ const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+ base::unique_fd&&, base::unique_fd*) -> status_t {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
displaySettings.physicalDisplay);
@@ -674,8 +679,8 @@
EXPECT_CALL(*test->mRenderEngine, drawLayers)
.WillOnce([](const renderengine::DisplaySettings& displaySettings,
const std::vector<const renderengine::LayerSettings*>& layerSettings,
- const sp<GraphicBuffer>&, const bool, base::unique_fd&&,
- base::unique_fd*) -> status_t {
+ const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+ base::unique_fd&&, base::unique_fd*) -> status_t {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
displaySettings.physicalDisplay);
@@ -751,8 +756,8 @@
EXPECT_CALL(*test->mRenderEngine, drawLayers)
.WillOnce([](const renderengine::DisplaySettings& displaySettings,
const std::vector<const renderengine::LayerSettings*>& layerSettings,
- const sp<GraphicBuffer>&, const bool, base::unique_fd&&,
- base::unique_fd*) -> status_t {
+ const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+ base::unique_fd&&, base::unique_fd*) -> status_t {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
displaySettings.physicalDisplay);