Revert "Revert "Add ExternalTexture class into RenderEngine inte..."

Revert submission 14199598-revert-14086921-renderengine-external-tex-QJNBWQMQEU

Reason for revert: Prepare for relanding
Reverted Changes:
I01e65a7f4:Revert "Update WaylandRenderSurface to accomodate ...
I7d58118c1:Revert "Update Readback VTS to align with RenderEn...
I1501890f4:Revert "Add ExternalTexture class into RenderEngin...

Added the following fixes:
1. CachedSet renders to intermediate texture variable rather than
mTexture directly, since mTexture is not guaranteed to be nonnull.
2. Add null check when setting new buffer in BLAST.

Bug: 185524947
Bug: 180767535
Test: builds, boots
Test: librenderengine_test
Change-Id: I52ea82e24336b496d996bbe3e445db0affe1abb8
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 9135632..893b3d8 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -178,7 +178,6 @@
 
 class SurfaceFlinger : public BnSurfaceComposer,
                        public PriorityDumper,
-                       public ClientCache::ErasedRecipient,
                        private IBinder::DeathRecipient,
                        private HWC2::ComposerCallback,
                        private ISchedulerCallback {
@@ -326,9 +325,6 @@
     wp<Layer> fromHandle(const sp<IBinder>& handle);
     wp<Layer> fromHandleLocked(const sp<IBinder>& handle) const REQUIRES(mStateLock);
 
-    // Inherit from ClientCache::ErasedRecipient
-    void bufferErased(const client_cache_t& clientCacheId) override;
-
     // If set, disables reusing client composition buffers. This can be set by
     // debug.sf.disable_client_composition_cache
     bool mDisableClientCompositionCache = false;
@@ -901,12 +897,14 @@
     status_t captureScreenCommon(RenderAreaFuture, TraverseLayersFunction, ui::Size bufferSize,
                                  ui::PixelFormat, bool allowProtected, bool grayscale,
                                  const sp<IScreenCaptureListener>&);
-    status_t captureScreenCommon(RenderAreaFuture, TraverseLayersFunction, sp<GraphicBuffer>&,
+    status_t captureScreenCommon(RenderAreaFuture, TraverseLayersFunction,
+                                 const std::shared_ptr<renderengine::ExternalTexture>&,
                                  bool regionSampling, bool grayscale,
                                  const sp<IScreenCaptureListener>&);
     status_t renderScreenImplLocked(const RenderArea&, TraverseLayersFunction,
-                                    const sp<GraphicBuffer>&, bool forSystem, bool regionSampling,
-                                    bool grayscale, ScreenCaptureResults&);
+                                    const std::shared_ptr<renderengine::ExternalTexture>&,
+                                    bool forSystem, bool regionSampling, bool grayscale,
+                                    ScreenCaptureResults&);
 
     sp<DisplayDevice> getDisplayByIdOrLayerStack(uint64_t displayOrLayerStack) REQUIRES(mStateLock);
     sp<DisplayDevice> getDisplayById(DisplayId displayId) const REQUIRES(mStateLock);