Revert "Revert "Add ExternalTexture class into RenderEngine inte..."
Revert submission 14199598-revert-14086921-renderengine-external-tex-QJNBWQMQEU
Reason for revert: Prepare for relanding
Reverted Changes:
I01e65a7f4:Revert "Update WaylandRenderSurface to accomodate ...
I7d58118c1:Revert "Update Readback VTS to align with RenderEn...
I1501890f4:Revert "Add ExternalTexture class into RenderEngin...
Added the following fixes:
1. CachedSet renders to intermediate texture variable rather than
mTexture directly, since mTexture is not guaranteed to be nonnull.
2. Add null check when setting new buffer in BLAST.
Bug: 185524947
Bug: 180767535
Test: builds, boots
Test: librenderengine_test
Change-Id: I52ea82e24336b496d996bbe3e445db0affe1abb8
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 5379d74..9f3ea9a 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -203,7 +203,7 @@
Region transparentRegionHint;
- sp<GraphicBuffer> buffer;
+ std::shared_ptr<renderengine::ExternalTexture> buffer;
client_cache_t clientCacheId;
sp<Fence> acquireFence;
std::shared_ptr<FenceTime> acquireFenceTime;
@@ -404,10 +404,11 @@
// Used only to set BufferStateLayer state
virtual bool setTransform(uint32_t /*transform*/) { return false; };
virtual bool setTransformToDisplayInverse(bool /*transformToDisplayInverse*/) { return false; };
- virtual bool setBuffer(const sp<GraphicBuffer>& /*buffer*/, const sp<Fence>& /*acquireFence*/,
- nsecs_t /*postTime*/, nsecs_t /*desiredPresentTime*/,
- bool /*isAutoTimestamp*/, const client_cache_t& /*clientCacheId*/,
- uint64_t /* frameNumber */, std::optional<nsecs_t> /* dequeueTime */,
+ virtual bool setBuffer(const std::shared_ptr<renderengine::ExternalTexture>& /*buffer*/,
+ const sp<Fence>& /*acquireFence*/, nsecs_t /*postTime*/,
+ nsecs_t /*desiredPresentTime*/, bool /*isAutoTimestamp*/,
+ const client_cache_t& /*clientCacheId*/, uint64_t /* frameNumber */,
+ std::optional<nsecs_t> /* dequeueTime */,
const FrameTimelineInfo& /*info*/,
const sp<ITransactionCompletedListener>& /* releaseBufferListener */) {
return false;
@@ -709,7 +710,7 @@
* Called before updating the drawing state buffer. Used by BufferStateLayer to release any
* unlatched buffers in the drawing state.
*/
- virtual void bufferMayChange(sp<GraphicBuffer>& /* newBuffer */){};
+ virtual void bufferMayChange(const sp<GraphicBuffer>& /* newBuffer */){};
/*
* Remove relative z for the layer if its relative parent is not part of the