Revert "Revert "Add ExternalTexture class into RenderEngine inte..."

Revert submission 14199598-revert-14086921-renderengine-external-tex-QJNBWQMQEU

Reason for revert: Prepare for relanding
Reverted Changes:
I01e65a7f4:Revert "Update WaylandRenderSurface to accomodate ...
I7d58118c1:Revert "Update Readback VTS to align with RenderEn...
I1501890f4:Revert "Add ExternalTexture class into RenderEngin...

Added the following fixes:
1. CachedSet renders to intermediate texture variable rather than
mTexture directly, since mTexture is not guaranteed to be nonnull.
2. Add null check when setting new buffer in BLAST.

Bug: 185524947
Bug: 180767535
Test: builds, boots
Test: librenderengine_test
Change-Id: I52ea82e24336b496d996bbe3e445db0affe1abb8
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index b45f2bc..cf215ad 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -880,7 +880,7 @@
     }
 
     // Allow BufferStateLayer to release any unlatched buffers in drawing state.
-    bufferMayChange(c.buffer);
+    bufferMayChange(c.buffer->getBuffer());
 
     // Commit the transaction
     commitTransaction(c);
@@ -891,7 +891,11 @@
 
 void Layer::commitTransaction(State& stateToCommit) {
     if (auto& bufferSurfaceFrame = mDrawingState.bufferSurfaceFrameTX;
-        mDrawingState.buffer != stateToCommit.buffer && bufferSurfaceFrame != nullptr &&
+        ((mDrawingState.buffer && stateToCommit.buffer &&
+          mDrawingState.buffer->getBuffer() != stateToCommit.buffer->getBuffer()) ||
+         (mDrawingState.buffer && !stateToCommit.buffer) ||
+         (!mDrawingState.buffer && stateToCommit.buffer)) &&
+        bufferSurfaceFrame != nullptr &&
         bufferSurfaceFrame->getPresentState() != PresentState::Presented) {
         // If the previous buffer was committed but not latched (refreshPending - happens during
         // back to back invalidates), it gets silently dropped here. Mark the corresponding