switch to use mat4
Change-Id: I8283a989cfd2b74d53958150bc90298bc083fee7
diff --git a/services/surfaceflinger/RenderEngine/Description.h b/services/surfaceflinger/RenderEngine/Description.h
index 862301b..0230762 100644
--- a/services/surfaceflinger/RenderEngine/Description.h
+++ b/services/surfaceflinger/RenderEngine/Description.h
@@ -49,7 +49,7 @@
// color used when texturing is disabled
GLclampf mColor[4];
// projection matrix
- GLfloat mProjectionMatrix[16];
+ mat4 mProjectionMatrix;
public:
Description();
@@ -61,7 +61,7 @@
void setTexture(const Texture& texture);
void disableTexture();
void setColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void setProjectionMatrix(GLfloat const* mtx);
+ void setProjectionMatrix(const mat4& mtx);
private:
bool mUniformsDirty;