Merge "Remove sampling usage bit requirement for output buffers" into sc-dev
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index 9f40011..6c6db46 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -404,10 +404,6 @@
return true;
}
-static bool hasUsage(const AHardwareBuffer_Desc& desc, uint64_t usage) {
- return !!(desc.usage & usage);
-}
-
static float toDegrees(uint32_t transform) {
switch (transform) {
case ui::Transform::ROT_90:
@@ -606,8 +602,6 @@
auto& cache = mInProtectedContext ? mProtectedTextureCache : mTextureCache;
AHardwareBuffer_Desc bufferDesc;
AHardwareBuffer_describe(buffer->toAHardwareBuffer(), &bufferDesc);
- LOG_ALWAYS_FATAL_IF(!hasUsage(bufferDesc, AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE),
- "missing usage");
std::shared_ptr<AutoBackendTexture::LocalRef> surfaceTextureRef = nullptr;
if (useFramebufferCache) {