SF: Move/Refactor Layer::setGeometry() to compositionengine::OutputLayer

The front-end Layer now implements only a small bit of functionality
to compute the geometry state of the layer, traversing the parent
hierarchy as needed. The geometry is written to data added to
LayerFECompositionState.

compositionengine::OutputLayer then computes the actual state for the output
the layer is on, storing the result in OutputLayerCompositionState. A
second new function then takes the output-specific layer state (and
output-independent layer state) and sends it to the HWC layer.

Implements partial tests for the new functions.

Test: atest libsurfaceflinger_unittest libcompositionengine_test
Bug: 121291683
Change-Id: Idc770e6c84d046555cc11d75d53fa22c4be4ae58
diff --git a/services/surfaceflinger/BufferLayer.cpp b/services/surfaceflinger/BufferLayer.cpp
index bb18aa1..4751e5f 100644
--- a/services/surfaceflinger/BufferLayer.cpp
+++ b/services/surfaceflinger/BufferLayer.cpp
@@ -105,6 +105,10 @@
     return getEffectiveScalingMode() != NATIVE_WINDOW_SCALING_MODE_FREEZE;
 }
 
+bool BufferLayer::usesSourceCrop() const {
+    return true;
+}
+
 static constexpr mat4 inverseOrientation(uint32_t transform) {
     const mat4 flipH(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1);
     const mat4 flipV(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1);