Plumb in local tonemapping flag into renderengine
The detailed local tonemapping implementation will come in a later CL.
Also allow the flag to configure luminance spaces in SF, to prevent
SDR-only regions from dimming.
Bug: 329464641
Test: builds
Change-Id: Ia2bbf12b2cdfb5597137a6028911ff71b3d866d3
diff --git a/services/surfaceflinger/ScreenCaptureOutput.h b/services/surfaceflinger/ScreenCaptureOutput.h
index 069f458..c233ead 100644
--- a/services/surfaceflinger/ScreenCaptureOutput.h
+++ b/services/surfaceflinger/ScreenCaptureOutput.h
@@ -39,6 +39,7 @@
bool treat170mAsSrgb;
bool dimInGammaSpaceForEnhancedScreenshots;
bool isProtected = false;
+ bool enableLocalTonemapping = false;
};
// ScreenCaptureOutput is used to compose a set of layers into a preallocated buffer.
@@ -49,7 +50,8 @@
public:
ScreenCaptureOutput(const RenderArea& renderArea,
const compositionengine::Output::ColorProfile& colorProfile,
- bool regionSampling, bool dimInGammaSpaceForEnhancedScreenshots);
+ bool regionSampling, bool dimInGammaSpaceForEnhancedScreenshots,
+ bool enableLocalTonemapping);
void updateColorProfile(const compositionengine::CompositionRefreshArgs&) override;
@@ -67,6 +69,7 @@
const compositionengine::Output::ColorProfile& mColorProfile;
const bool mRegionSampling;
const bool mDimInGammaSpaceForEnhancedScreenshots;
+ const bool mEnableLocalTonemapping;
};
std::shared_ptr<ScreenCaptureOutput> createScreenCaptureOutput(ScreenCaptureOutputArgs);