SurfaceFlinger: Avoid destroying Layer on Binder thread

BufferQueueLayer::onFrameAvailable passes 'this' as an sp<Layer>
to SurfaceInterceptor. This constructs a temporary sp<Layer>. We are
on a binder thread and not holding any locks, so at this point the main
thread could drop it's last references. Then when we destroy our
temporary sp<Layer> it is the last reference and we end up
invoking ~Layer from the Binder thread, an invalid operation
which in this case leads to dead-lock (as we attempt to reacquire
the already acquired BufferQueue mutex from the BufferQueueLayer d'tor)

Bug: 149473038
Test: Existing tests pass
Change-Id: I77a20bedf2db3b974ac03d804f70993514478fb2
diff --git a/services/surfaceflinger/SurfaceInterceptor.h b/services/surfaceflinger/SurfaceInterceptor.h
index a665f62..896bdcc 100644
--- a/services/surfaceflinger/SurfaceInterceptor.h
+++ b/services/surfaceflinger/SurfaceInterceptor.h
@@ -67,7 +67,7 @@
     // Intercept surface data
     virtual void saveSurfaceCreation(const sp<const Layer>& layer) = 0;
     virtual void saveSurfaceDeletion(const sp<const Layer>& layer) = 0;
-    virtual void saveBufferUpdate(const sp<const Layer>& layer, uint32_t width, uint32_t height,
+    virtual void saveBufferUpdate(int32_t layerId, uint32_t width, uint32_t height,
                                   uint64_t frameNumber) = 0;
 
     // Intercept display data
@@ -102,7 +102,7 @@
     // Intercept surface data
     void saveSurfaceCreation(const sp<const Layer>& layer) override;
     void saveSurfaceDeletion(const sp<const Layer>& layer) override;
-    void saveBufferUpdate(const sp<const Layer>& layer, uint32_t width, uint32_t height,
+    void saveBufferUpdate(int32_t layerId, uint32_t width, uint32_t height,
                           uint64_t frameNumber) override;
 
     // Intercept display data
@@ -130,7 +130,7 @@
     Increment* createTraceIncrementLocked();
     void addSurfaceCreationLocked(Increment* increment, const sp<const Layer>& layer);
     void addSurfaceDeletionLocked(Increment* increment, const sp<const Layer>& layer);
-    void addBufferUpdateLocked(Increment* increment, const sp<const Layer>& layer, uint32_t width,
+    void addBufferUpdateLocked(Increment* increment, int32_t layerId, uint32_t width,
             uint32_t height, uint64_t frameNumber);
     void addVSyncUpdateLocked(Increment* increment, nsecs_t timestamp);
     void addDisplayCreationLocked(Increment* increment, const DisplayDeviceState& info);