SF: merge BufferLayer and BufferStateLayer

Test: builds and boots
Bug: 238781169

Change-Id: If4b22aea96ba9c0c52df16a0af5fad648afc4cf1
diff --git a/services/surfaceflinger/BufferStateLayer.h b/services/surfaceflinger/BufferStateLayer.h
index bf98a27..df7ae61 100644
--- a/services/surfaceflinger/BufferStateLayer.h
+++ b/services/surfaceflinger/BufferStateLayer.h
@@ -16,27 +16,106 @@
 
 #pragma once
 
-#include "BufferLayer.h"
-#include "Layer.h"
-
-#include <renderengine/Image.h>
-#include <renderengine/RenderEngine.h>
-#include <system/window.h>
-#include <utils/String8.h>
-
+#include <sys/types.h>
+#include <cstdint>
+#include <list>
 #include <stack>
 
+#include <android/gui/ISurfaceComposerClient.h>
+#include <gui/LayerState.h>
+#include <renderengine/Image.h>
+#include <renderengine/Mesh.h>
+#include <renderengine/RenderEngine.h>
+#include <renderengine/Texture.h>
+#include <system/window.h> // For NATIVE_WINDOW_SCALING_MODE_FREEZE
+#include <ui/FrameStats.h>
+#include <ui/GraphicBuffer.h>
+#include <ui/PixelFormat.h>
+#include <ui/Region.h>
+#include <utils/RefBase.h>
+#include <utils/String8.h>
+#include <utils/Timers.h>
+
+#include "Client.h"
+#include "DisplayHardware/HWComposer.h"
+#include "FrameTimeline.h"
+#include "FrameTracker.h"
+#include "Layer.h"
+#include "LayerVector.h"
+#include "SurfaceFlinger.h"
+
 namespace android {
 
 class SlotGenerationTest;
 
-class BufferStateLayer : public BufferLayer {
+class BufferStateLayer : public Layer {
 public:
     explicit BufferStateLayer(const LayerCreationArgs&);
 
     ~BufferStateLayer() override;
 
     // Implements Layer.
+    sp<compositionengine::LayerFE> getCompositionEngineLayerFE() const override;
+    compositionengine::LayerFECompositionState* editCompositionState() override;
+
+    // If we have received a new buffer this frame, we will pass its surface
+    // damage down to hardware composer. Otherwise, we must send a region with
+    // one empty rect.
+    void useSurfaceDamage() override;
+    void useEmptyDamage() override;
+
+    bool isOpaque(const Layer::State& s) const override;
+    bool canReceiveInput() const override;
+
+    // isVisible - true if this layer is visible, false otherwise
+    bool isVisible() const override;
+
+    // isProtected - true if the layer may contain protected content in the
+    // GRALLOC_USAGE_PROTECTED sense.
+    bool isProtected() const override;
+
+    // isFixedSize - true if content has a fixed size
+    bool isFixedSize() const override;
+
+    bool usesSourceCrop() const override;
+
+    bool isHdrY410() const override;
+
+    void onPostComposition(const DisplayDevice*, const std::shared_ptr<FenceTime>& glDoneFence,
+                           const std::shared_ptr<FenceTime>& presentFence,
+                           const CompositorTiming&) override;
+
+    // latchBuffer - called each time the screen is redrawn and returns whether
+    // the visible regions need to be recomputed (this is a fairly heavy
+    // operation, so this should be set only if needed). Typically this is used
+    // to figure out if the content or size of a surface has changed.
+    bool latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime,
+                     nsecs_t expectedPresentTime) override;
+    bool hasReadyFrame() const override;
+
+    // Returns the current scaling mode
+    uint32_t getEffectiveScalingMode() const override;
+
+    // Calls latchBuffer if the buffer has a frame queued and then releases the buffer.
+    // This is used if the buffer is just latched and releases to free up the buffer
+    // and will not be shown on screen.
+    // Should only be called on the main thread.
+    void latchAndReleaseBuffer() override;
+
+    bool getTransformToDisplayInverse() const override;
+
+    Rect getBufferCrop() const override;
+
+    uint32_t getBufferTransform() const override;
+
+    ui::Dataspace getDataSpace() const override;
+
+    sp<GraphicBuffer> getBuffer() const override;
+    const std::shared_ptr<renderengine::ExternalTexture>& getExternalTexture() const override;
+
+    ui::Transform::RotationFlags getTransformHint() const override { return mTransformHint; }
+
+    // Implements Layer.
     const char* getType() const override { return "BufferStateLayer"; }
 
     void onLayerDisplayed(ftl::SharedFuture<FenceResult>) override;
@@ -46,7 +125,10 @@
     void finalizeFrameEventHistory(const std::shared_ptr<FenceTime>& glDoneFence,
                                    const CompositorTiming& compositorTiming) override;
 
-    bool isBufferDue(nsecs_t /*expectedPresentTime*/) const override { return true; }
+    // Returns true if the next buffer should be presented at the expected present time,
+    // overridden by BufferStateLayer and BufferQueueLayer for implementation
+    // specific logic
+    bool isBufferDue(nsecs_t /*expectedPresentTime*/) const { return true; }
 
     Region getActiveTransparentRegion(const Layer::State& s) const override {
         return s.transparentRegionHint;
@@ -73,6 +155,8 @@
     bool setSize(uint32_t /*w*/, uint32_t /*h*/) override { return false; }
     bool setTransparentRegionHint(const Region& transparent) override;
 
+    // BufferStateLayers can return Rect::INVALID_RECT if the layer does not have a display frame
+    // and its parent layer is not bounded
     Rect getBufferSize(const State& s) const override;
     FloatRect computeSourceBounds(const FloatRect& parentBounds) const override;
     void setAutoRefresh(bool autoRefresh) override;
@@ -81,48 +165,114 @@
     bool setDestinationFrame(const Rect& destinationFrame) override;
     bool updateGeometry() override;
 
-    // -----------------------------------------------------------------------
-
-    // -----------------------------------------------------------------------
-    // Interface implementation for BufferLayer
-    // -----------------------------------------------------------------------
-    bool fenceHasSignaled() const override;
-    bool framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const override;
-    bool onPreComposition(nsecs_t refreshStartTime) override;
-    uint32_t getEffectiveScalingMode() const override;
+    bool fenceHasSignaled() const;
+    bool framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const;
+    bool onPreComposition(nsecs_t) override;
 
     // See mPendingBufferTransactions
     void decrementPendingBufferCount();
     std::atomic<int32_t>* getPendingBufferCounter() override { return &mPendingBufferTransactions; }
     std::string getPendingBufferCounterName() override { return mBlastTransactionName; }
 
+    // Returns true if the next buffer should be presented at the expected present time
     bool shouldPresentNow(nsecs_t /*expectedPresentTime*/) const override { return true; }
 
 protected:
-    void gatherBufferInfo() override;
+    void gatherBufferInfo();
     void onSurfaceFrameCreated(const std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame);
     ui::Transform getInputTransform() const override;
     Rect getInputBounds() const override;
 
+    struct BufferInfo {
+        nsecs_t mDesiredPresentTime;
+        std::shared_ptr<FenceTime> mFenceTime;
+        sp<Fence> mFence;
+        uint32_t mTransform{0};
+        ui::Dataspace mDataspace{ui::Dataspace::UNKNOWN};
+        Rect mCrop;
+        uint32_t mScaleMode{NATIVE_WINDOW_SCALING_MODE_FREEZE};
+        Region mSurfaceDamage;
+        HdrMetadata mHdrMetadata;
+        int mApi;
+        PixelFormat mPixelFormat{PIXEL_FORMAT_NONE};
+        bool mTransformToDisplayInverse{false};
+
+        std::shared_ptr<renderengine::ExternalTexture> mBuffer;
+        uint64_t mFrameNumber;
+        int mBufferSlot{BufferQueue::INVALID_BUFFER_SLOT};
+
+        bool mFrameLatencyNeeded{false};
+    };
+
+    BufferInfo mBufferInfo;
+
+    std::optional<compositionengine::LayerFE::LayerSettings> prepareClientComposition(
+            compositionengine::LayerFE::ClientCompositionTargetSettings&) override;
+
+    /*
+     * compositionengine::LayerFE overrides
+     */
+    const compositionengine::LayerFECompositionState* getCompositionState() const override;
+    void preparePerFrameCompositionState() override;
+
+    static bool getOpacityForFormat(PixelFormat format);
+
+    // from graphics API
+    const uint32_t mTextureName;
+    ui::Dataspace translateDataspace(ui::Dataspace dataspace);
+    void setInitialValuesForClone(const sp<Layer>& clonedFrom);
+    void updateCloneBufferInfo() override;
+    uint64_t mPreviousFrameNumber = 0;
+
+    void setTransformHint(ui::Transform::RotationFlags displayTransformHint) override;
+
+    // Transform hint provided to the producer. This must be accessed holding
+    // the mStateLock.
+    ui::Transform::RotationFlags mTransformHint = ui::Transform::ROT_0;
+
+    bool getAutoRefresh() const { return mDrawingState.autoRefresh; }
+    bool getSidebandStreamChanged() const { return mSidebandStreamChanged; }
+
+    std::atomic<bool> mSidebandStreamChanged{false};
+
 private:
     friend class SlotGenerationTest;
     friend class TransactionFrameTracerTest;
     friend class TransactionSurfaceFrameTest;
 
+    // We generate InputWindowHandles for all non-cursor buffered layers regardless of whether they
+    // have an InputChannel. This is to enable the InputDispatcher to do PID based occlusion
+    // detection.
+    bool needsInputInfo() const override { return !mPotentialCursor; }
+
+    // Returns true if this layer requires filtering
+    bool needsFiltering(const DisplayDevice*) const override;
+    bool needsFilteringForScreenshots(const DisplayDevice*,
+                                      const ui::Transform& inverseParentTransform) const override;
+
+    PixelFormat getPixelFormat() const;
+
+    // Computes the transform matrix using the setFilteringEnabled to determine whether the
+    // transform matrix should be computed for use with bilinear filtering.
+    void getDrawingTransformMatrix(bool filteringEnabled, float outMatrix[16]);
+
+    std::unique_ptr<compositionengine::LayerFECompositionState> mCompositionState;
+
     inline void tracePendingBufferCount(int32_t pendingBuffers);
 
     bool updateFrameEventHistory(const sp<Fence>& acquireFence, nsecs_t postedTime,
                                  nsecs_t requestedPresentTime);
 
-    bool latchSidebandStream(bool& recomputeVisibleRegions) override;
+    // Latch sideband stream and returns true if the dirty region should be updated.
+    bool latchSidebandStream(bool& recomputeVisibleRegions);
 
-    bool hasFrameUpdate() const override;
+    bool hasFrameUpdate() const;
 
     status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
-                            nsecs_t expectedPresentTime) override;
+                            nsecs_t expectedPresentTime);
 
-    status_t updateActiveBuffer() override;
-    status_t updateFrameNumber() override;
+    status_t updateActiveBuffer();
+    status_t updateFrameNumber();
 
     sp<Layer> createClone() override;
 
@@ -131,7 +281,9 @@
 
     bool willPresentCurrentTransaction() const;
 
-    bool bufferNeedsFiltering() const override;
+    // Returns true if the transformed buffer size does not match the layer size and we need
+    // to apply filtering.
+    bool bufferNeedsFiltering() const;
 
     bool simpleBufferUpdate(const layer_state_t& s) const override;