Don't look through the buffer cache in protected contexts am: a0c7cca576 am: 6fd105f0b6

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/native/+/24666066

Change-Id: I479e31703608ad1df4ada5453367d700fc19e7c1
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
diff --git a/libs/renderengine/skia/SkiaRenderEngine.cpp b/libs/renderengine/skia/SkiaRenderEngine.cpp
index cc7525a..d71e55f 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaRenderEngine.cpp
@@ -397,12 +397,10 @@
     }
     // We don't attempt to map a buffer if the buffer contains protected content. In GL this is
     // important because GPU resources for protected buffers are much more limited. (In Vk we
-    // simply match the existing behavior for protected buffers.)  In Vk, we never cache any
-    // buffers while in a protected context, since Vk cannot share across contexts, and protected
-    // is less common.
+    // simply match the existing behavior for protected buffers.)  We also never cache any
+    // buffers while in a protected context.
     const bool isProtectedBuffer = buffer->getUsage() & GRALLOC_USAGE_PROTECTED;
-    if (isProtectedBuffer ||
-        (mRenderEngineType == RenderEngineType::SKIA_VK_THREADED && isProtected())) {
+    if (isProtectedBuffer || isProtected()) {
         return;
     }
     ATRACE_CALL();
@@ -467,9 +465,8 @@
 
 std::shared_ptr<AutoBackendTexture::LocalRef> SkiaRenderEngine::getOrCreateBackendTexture(
         const sp<GraphicBuffer>& buffer, bool isOutputBuffer) {
-    // Do not lookup the buffer in the cache for protected contexts with the SkiaVk back-end
-    if (mRenderEngineType == RenderEngineType::SKIA_GL_THREADED ||
-        (mRenderEngineType == RenderEngineType::SKIA_VK_THREADED && !isProtected())) {
+    // Do not lookup the buffer in the cache for protected contexts
+    if (!isProtected()) {
         if (const auto& it = mTextureCache.find(buffer->getId()); it != mTextureCache.end()) {
             return it->second;
         }