Move displayid into InputEvent

There are certain use cases where key events should be associated with a
particular display. Refactor KeyEvent and MotionEvent to have an
associated display id.

Remove "hasAssociatedDisplay" variable from KeyboardInputMapper,
it just used to mirror "isOrientationAware".

If the keyboard is orientation aware (= it is physically attached to a
display, and therefore rotates together with that display), then
associate that keyboard with the internal viewport. Otherwise, the key
events are not associated with any particular display.

Remaining to do:
- make mInternalDisplay, mExternalDisplay, mVirtualDisplays into a
single vector with type (internal, external, virtual)
- have getDisplayViewport return std::optional (will require deep
changes)

Bug: 64258305
Test: atest inputflinger_tests libinput_tests

Change-Id: I4fe145e74cb59310efaa55bfc9dc3c2b3bd997e3
diff --git a/libs/input/InputTransport.cpp b/libs/input/InputTransport.cpp
index f1c3fea..d192f63 100644
--- a/libs/input/InputTransport.cpp
+++ b/libs/input/InputTransport.cpp
@@ -243,6 +243,7 @@
         uint32_t seq,
         int32_t deviceId,
         int32_t source,
+        int32_t displayId,
         int32_t action,
         int32_t flags,
         int32_t keyCode,
@@ -270,6 +271,7 @@
     msg.body.key.seq = seq;
     msg.body.key.deviceId = deviceId;
     msg.body.key.source = source;
+    msg.body.key.displayId = displayId;
     msg.body.key.action = action;
     msg.body.key.flags = flags;
     msg.body.key.keyCode = keyCode;
@@ -926,6 +928,7 @@
     event->initialize(
             msg->body.key.deviceId,
             msg->body.key.source,
+            msg->body.key.displayId,
             msg->body.key.action,
             msg->body.key.flags,
             msg->body.key.keyCode,